Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
82bb2d1b-0b91-4e5f-bdc4-c9f3277f037a-image.png
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
4 infantry moved from Jehol to Manchuria
1 fighter moved from Kwangsi to Anhwe
1 fighter moved from Anhwe to Manchuria
5 infantry moved from Yunnan to Burma
Combat - Chinese
Battle in Burma
Chinese attack with 5 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Burma from Japanese with 4 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Manchuria
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese win, taking Manchuria from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Manchuria to Jehol
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Kweichow
Place Units - Chinese
5 infantry placed in Jehol
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 24 PUs; end with 26 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - British
British buy 1 airfield, 1 artillery and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 bomber, 4 fighters and 1 tactical_bomber moved from United Kingdom to 109 Sea Zone
1 battleship moved from 36 Sea Zone to 42 Sea Zone
Combat - British
Battle in 109 Sea Zone
British attack with 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber
Germans defend with 1 submarine
British win, taking 109 Sea Zone from Neutral with 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 42 Sea Zone
ANZAC loiter and taunt with ; British attack with 1 battleship
Japanese defend with 1 cruiser
Units damaged: 1 battleship owned by the British
British win, taking 42 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Non Combat Move - British
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
3 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 tactical_bomber moved from French West Africa to Algeria
1 fighter and 1 tactical_bomber moved from Morocco to Algeria
1 bomber, 4 fighters and 1 tactical_bomber moved from 109 Sea Zone to 104 Sea Zone
1 bomber, 4 fighters and 1 tactical_bomber moved from 104 Sea Zone to Algeria
1 fighter moved from Tunisia to Algeria
2 infantry moved from Tunisia to Libya
Place Units - British
1 airfield placed in Algeria
1 artillery placed in Union of South Africa
1 transport placed in 71 Sea Zone
Turn Complete - British
British collect 29 PUs; end with 29 PUs total
With the US - I had to edit a cruiser off and a fighter on… it auto-selected for me to lose a fighter off Malaya, and I clicked yes too fast…
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Italians
Italians buy 4 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
5 submarines moved from 95 Sea Zone to 91 Sea Zone
Combat - Italians
Americans scrambles 1 units out of Morocco to defend against the attack in 91 Sea Zone
Battle in 91 Sea Zone
Italians attack with 5 submarines
French defend with 1 fighter; Americans defend with 1 carrier, 5 destroyers and 4 transports
Italians roll dice for 5 submarines in 91 Sea Zone, round 1 : 2/5 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 5 destroyers, 1 fighter and 4 transports in 91 Sea Zone, round 1 : 3/7 hits
1 destroyer owned by the Americans and 3 submarines owned by the Italians lost in 91 Sea Zone
Italians roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 carrier, 4 destroyers, 1 fighter and 4 transports in 91 Sea Zone, round 2 : 2/6 hits
1 destroyer owned by the Americans and 2 submarines owned by the Italians lost in 91 Sea Zone
Americans win with 1 carrier, 3 destroyers, 1 fighter and 4 transports remaining. Battle score for attacker is -14
Casualties for Italians: 5 submarines
Casualties for Americans: 2 destroyers
Moving scrambled unit from 91 Sea Zone back to originating territory: Morocco
Non Combat Move - Italians
1 destroyer moved from 99 Sea Zone to 92 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Greece to 99 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 mech_infantry moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Egypt
1 armour moved from Syria to Egypt
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 armour moved from Northern Italy to 97 Sea Zone
1 armour and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Syria to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
6 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 armour placed in Egypt
1 armour and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Territory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 3 aaGuns, 1 airfield, 10 armour, 1 factory_minor, 1 harbour, 8 infantry and 2 mech_infantrys
Cyprus : 1 flag
Malta : 1 flag
Syria : 1 flag
Northern Italy : 1 flag, 1 factory_major
Southern Italy : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 8 infantry
Belarus : 1 flag
Bessarabia : 1 flag
93 Sea Zone : 1 flag
Greece : 1 flag, 1 harbour and 1 mech_infantry
92 Sea Zone : 1 flag, 1 destroyer
Persia : 1 flag
98 Sea Zone : 1 flag, 2 transports
Production/PUs Summary :
Germans : 62 / 114
Russians : 9 / 13
Japanese : 29 / 25
Americans : 60 / 85
Chinese : 24 / 26
British : 29 / 29
UK_Pacific : 14 / 0
Italians : 17 / 29
ANZAC : 18 / 29
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.700
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 20
Italians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 1 times
Average roll : 2.571
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
Americans Combat
1 was rolled 5 times
3 was rolled 3 times
4 was rolled 4 times
6 was rolled 1 times
Average roll : 2.769
Median : 3.000
Variance : 1.917
Standard Deviation : 1.384
Total rolls : 13
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Queensland to New South Wales
1 fighter moved from Queensland to New South Wales
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 transports moved from 54 Sea Zone to 46 Sea Zone
2 transports moved from 46 Sea Zone to 33 Sea Zone
2 transports moved from 33 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 armour and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 armour, 3 infantry and 2 transports moved from 46 Sea Zone to 54 Sea Zone
1 armour, 3 infantry and 2 transports moved from 54 Sea Zone to 62 Sea Zone
1 armour and 3 infantry moved from 62 Sea Zone to New South Wales
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 46 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Shan State to French Indo China
2 infantry moved from Shan State to French Indo China
1 aaGun and 1 infantry moved from Shan State to Burma
1 submarine moved from 42 Sea Zone to 36 Sea Zone
2 fighters moved from Kwangsi to Kiangsu
Place Units - ANZAC
1 armour, 1 fighter and 1 mech_infantry placed in New South Wales
3 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Combat Move - French
1 fighter moved from Morocco to 92 Sea Zone
Combat - French
Battle in 92 Sea Zone
French attack with 1 fighter
Italians defend with 1 destroyer
French win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - French
1 fighter moved from 92 Sea Zone to Morocco
Turn Complete - French
Ok, this turn will tell it all - either way, nice work! Your agents did a nice job disguising the Axis intentions… and it was right in front of me all along.
Now I find myself in the unenviable position of cheering for some luck…
It’s a good thing I decided to plan for “what if this destroyer block doesn’t actually work” even though I couldn’t see it not working. The French fighter?!? I did NOT even think of that when I was planning ahead 2-3 game turns to figure out victory conditions. I’m going to have to remember that one for the future. My French units are almost always fodder; like the Irish in Braveheart, they’re cheaper than arrows.
Nicely done.
2 Hail Mary’s left from your own goal line. Here’s the first one.
Even if I lose 12 planes to AA fire, it’s a 99% battle that I should take with 19 pieces left.
Excuse me, Miss. Can you blow on these for me?
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Germans
Germans buy 8 armour, 3 infantry, 6 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
10 artilleries, 4 bombers, 3 fighters, 20 infantry and 8 tactical_bombers moved from Tambov to Russia
3 armour moved from Ukraine to Russia
2 mech_infantrys moved from Volgograd to Russia
3 tactical_bombers moved from Novgorod to Russia
Combat - Germans
Battle in Russia
Germans attack with 3 armour, 10 artilleries, 4 bombers, 3 fighters, 20 infantry, 2 mech_infantrys and 11 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 11 artilleries, 1 factory_minor and 22 infantry
AA guns fire in Russia : 1/12 hits
1 tactical_bomber owned by the Germans lost in Russia
Germans roll dice for 3 armour, 10 artilleries, 4 bombers, 3 fighters, 20 infantry, 2 mech_infantrys and 10 tactical_bombers in Russia, round 1 : 23/52 hits
Russians roll dice for 4 aaGuns, 11 artilleries and 22 infantry in Russia, round 1 : 15/33 hits
19 infantry owned by the Russians , 15 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
Germans roll dice for 3 armour, 10 artilleries, 4 bombers, 3 fighters, 5 infantry, 2 mech_infantrys and 10 tactical_bombers in Russia, round 2 : 19/37 hits
Russians roll dice for 11 artilleries and 3 infantry in Russia, round 2 : 5/14 hits
3 infantry owned by the Russians , 5 infantry owned by the Germans and 11 artilleries owned by the Russians lost in Russia
Germans captures 13PUs while taking Russians capital
Germans win, taking Russia from Russians with 3 armour, 10 artilleries, 4 bombers, 3 fighters, 2 mech_infantrys and 10 tactical_bombers remaining. Battle score for attacker is 59
Casualties for Germans: 20 infantry and 1 tactical_bomber
Casualties for Russians: 4 aaGuns, 11 artilleries and 22 infantry
Non Combat Move - Germans
4 bombers moved from Russia to Germany
1 armour moved from Karelia to Belarus
2 aaGuns moved from Tambov to Russia
2 tactical_bombers moved from Russia to Ukraine
8 tactical_bombers moved from Russia to Ukraine
3 fighters moved from Russia to Ukraine
1 armour and 9 mech_infantrys moved from Western Germany to Southern Italy
4 aaGuns, 2 artilleries and 2 infantry moved from France to Northern Italy
3 infantry moved from Normandy Bordeaux to Southern France
Place Units - Germans
3 infantry placed in Southern France
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
6 armour, 2 mech_infantrys and 2 tactical_bombers placed in Western Germany
Germans undo move 4.
2 armour and 1 mech_infantry placed in France
2 armour and 2 tactical_bombers placed in Western Germany
Germans undo move 4.
2 armour, 1 mech_infantry and 1 tactical_bomber placed in Germany
2 armour and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 66 PUs; end with 79 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs
Territory Summary for Germans :
Kazakhstan : 1 flag, 1 infantry
Egypt : 1 flag, 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 6 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 flag, 1 airfield, 4 armour, 1 factory_major, 1 harbour, 1 mech_infantry and 2 tactical_bombers
Germany : 1 flag, 2 armour, 4 bombers, 1 factory_major, 1 mech_infantry and 1 tactical_bomber
Northern Italy : 1 flag, 4 aaGuns, 2 artilleries and 2 infantry
Southern Italy : 1 flag, 1 armour and 9 mech_infantrys
Belarus : 1 flag, 1 armour
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag
Nenetsia : 1 flag, 1 mech_infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Russia : 1 flag, 2 aaGuns, 1 airfield, 3 armour, 10 artilleries, 1 factory_minor and 2 mech_infantrys
Tambov : 1 flag
Ukraine : 1 flag, 1 armour, 1 factory_minor, 3 fighters, 2 mech_infantrys and 10 tactical_bombers
Western Ukraine : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Smolensk : 1 flag
Bulgaria : 1 flag
Northwest Persia : 1 flag
Yugoslavia : 1 flag
98 Sea Zone : 1 flag, 1 transport
Finland : 1 flag
Production/PUs Summary :
Germans : 66 / 111
Russians : 5 / 0
Japanese : 29 / 25
Americans : 60 / 85
Chinese : 24 / 26
British : 29 / 29
UK_Pacific : 14 / 0
Italians : 17 / 29
ANZAC : 18 / 23
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 32 times
2 was rolled 29 times
3 was rolled 17 times
4 was rolled 21 times
5 was rolled 29 times
6 was rolled 20 times
Average roll : 3.311
Median : 3.000
Variance : 1.279
Standard Deviation : 1.131
Total rolls : 148
Germans Combat
1 was rolled 19 times
2 was rolled 16 times
3 was rolled 7 times
4 was rolled 14 times
5 was rolled 20 times
6 was rolled 13 times
Average roll : 3.438
Median : 4.000
Variance : 1.307
Standard Deviation : 1.143
Total rolls : 89
Russians Combat
1 was rolled 13 times
2 was rolled 13 times
3 was rolled 10 times
4 was rolled 7 times
5 was rolled 9 times
6 was rolled 7 times
Average roll : 3.119
Median : 3.000
Variance : 0.707
Standard Deviation : 0.841
Total rolls : 59
Ok. One last hurdle left. I’m looking around for any French or Anzac troops that can liberate any VCs on the Europe map, just in case!
I’d have to say it was a well rounded Axis team effort. Yes, German ground troops did the heavy lifting. And German naval and air kept the Allied navies largely out of play. But the Italian navy kept Gibraltar (the single most important non-VC spot on the board?) out of Allied hands until the game was out of reach (winning an important coinflip battle on the way, which I was almost one piece short on). Freed from defending itself, resources were redirected to Cairo (which needed almost every piece) and further drew British resources out of the Atlantic. The Japanese took pressure off Cairo from the east with a quick capture of Calcutta and the elimination of the Allied navies in the Indian Ocean and Red Sea. Further eschewing a Pacific victory, the Japanese push to the Caucasus ensured than any Soviet counter would have to be so large that the Soviets could not effectively split their force and had to throw the whole stack at Moscow. And in the meantime, the Japanese were such a threat to overwhelm Sydney, that the Americans had to dedicate enough Pacific resources to at least ensure the game would last past 6-7 turns.
With the exception of losing the German navy TWICE, I’d have to say this was almost EXACTLY the Stalingradski blueprint to Axis success that I use. Ideally, I normally like to defend Gibraltar with a large German navy on the Atlantic side, supplemented by twin airbases on Gibraltar and Morocco for a double scramble. Then by the time I need the balance of the Luftwaffe, I retreat into the Med and try to hold Gibraltar from the inside. That, of course, starts the clock ticking – there is WAY too much coastline to defend if your navy is inside the Med. And with the size of the RAF you assembled, any moderate American foothold would turn into an immediate fortress (and if on an IC, a huge problem for a Germany trying to throw expensive late-push resources at Moscow to make the game shorter).
Assessment agreed, across the board (pun intended).
I had never faced a Japanese bug-out into the middle east, and made erroneous assumptions based on it. Specifically, it helped me decide to dedicate a certain amount of force in the Pacific, where usually I play a holding/trading game with Japan, and crank up the pressure in Europe economically.
So to me, your moves were unpredictable, and unorthodox, outside of Germany. This was to your advantage!
Also to your advantage was the fact that we were playing two different games… you to an 8 VC Axis visctory in Europe; me to an overall economic stangulation strategy with no regard whatsoever to VCs. But this is how we learn.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Tsinghai to Novosibirsk
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Japanese
Japanese buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Samara to Urals
Japanese take Urals from Russians
1 mech_infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Yenisey to Novosibirsk
Japanese take Timguska from Russians
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 bomber moved from India to 71 Sea Zone
1 tactical_bomber moved from Archangel to Novosibirsk
1 infantry moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 infantry moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
2 artilleries and 4 infantry moved from Western Australia to 56 Sea Zone
2 fighters and 1 tactical_bomber moved from 56 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 41 Sea Zone
2 battleships moved from 56 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 3 infantry and 3 transports moved from 56 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
Combat - Japanese
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 2 battleships in Sumatra, round 1 : 2/2 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 fighters, 1 tactical_bomber and 3 transports
British defend with 1 battleship
Japanese roll dice for 2 fighters, 1 tactical_bomber and 3 transports in 42 Sea Zone, round 1 : 3/3 hits
British roll dice for 1 battleship in 42 Sea Zone, round 1 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 battleship owned by the British lost in 42 Sea Zone
Japanese win with 2 fighters and 3 transports remaining. Battle score for attacker is 9
Casualties for Japanese: 1 tactical_bomber
Casualties for British: 1 battleship
Battle in Java
Japanese attack with 1 artillery and 3 infantry
ANZAC defend with 1 aaGun and 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Java, round 1 : 0/4 hits
ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 3 infantry in Java, round 2 : 1/4 hits
ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 2 : 0/1 hits
1 aaGun owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery and 3 infantry in Java, round 3 : 0/4 hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 3 infantry in Java, round 4 : 0/4 hits
ANZAC roll dice for 1 infantry in Java, round 4 : 0/1 hits
Japanese roll dice for 1 artillery and 3 infantry in Java, round 5 : 1/4 hits
ANZAC roll dice for 1 infantry in Java, round 5 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 aaGun and 1 infantry
Battle in 71 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 71 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Novosibirsk
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Novosibirsk, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Novosibirsk to Russia
3 carriers moved from 56 Sea Zone to 41 Sea Zone
1 fighter moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from 42 Sea Zone to 41 Sea Zone
1 bomber moved from 71 Sea Zone to French Madagascar
1 bomber moved from India to Egypt
1 artillery and 2 infantry moved from West India to India
Place Units - Japanese
3 infantry placed in India
2 infantry and 1 mech_infantry placed in Korea
1 infantry placed in Korea
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,6,3,2,2,3,4,4,6,5,2,6,2,1,1
Japanese collect 33 PUs (11 lost to blockades); end with 33 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 38 PUs
Territory Summary for Japanese :
Paulau Island : 1 flag, 1 infantry
Korea : 1 flag, 1 factory_major, 12 infantry and 2 mech_infantrys
Japan : 1 flag, 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 15 infantry and 1 tactical_bomber
Ceylon : 1 flag
India : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry
Northern Territory : 1 flag, 1 infantry
South Australia : 1 flag, 1 infantry
Western Australia : 1 flag
Sakha : 1 flag
Evenkiyskiy : 1 flag, 1 mech_infantry
Yenisey : 1 flag, 2 mech_infantrys
Soviet Far East : 1 flag, 1 mech_infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
Java : 1 flag, 1 artillery and 2 infantry
Sumatra : 1 flag, 1 artillery
42 Sea Zone : 1 flag, 3 transports
41 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 fighters and 1 transport
39 Sea Zone : 1 flag
West India : 1 flag, 1 factory_minor
Egypt : 1 flag, 1 bomber, 1 fighter and 1 tactical_bomber
French Madagascar : 1 flag, 1 bomber
Urals : 1 flag, 1 mech_infantry
Russia : 1 flag, 1 tactical_bomber
Novosibirsk : 1 flag, 1 armour
Caucasus : 1 flag, 1 factory_minor
Samara : 1 flag
80 Sea Zone : 1 flag
Iraq : 1 flag
Production/PUs Summary :
Germans : 66 / 111
Russians : 0 / 0
Japanese : 44 / 38
Americans : 60 / 85
Chinese : 24 / 26
British : 29 / 29
UK_Pacific : 10 / 0
Italians : 17 / 29
ANZAC : 12 / 23
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 14 times
3 was rolled 12 times
4 was rolled 12 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.250
Median : 3.000
Variance : 2.157
Standard Deviation : 1.469
Total rolls : 52
Null / Other
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 16
Japanese Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 4 times
Average roll : 3.179
Median : 3.000
Variance : 2.148
Standard Deviation : 1.466
Total rolls : 28
ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Russians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
UK_Pacific Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Another nice move by you - clipping my transport in S Africa. I hoped to make you choose to either face two more land units, or scramble a fighter and lose the use of it on defense.
If my US fighter makes it through the AA in Egypt… and if it manages to hit… what will you lose?
Please hold off… I have to redo my combat move vs. Japan.
Ok - OOL vs Egypt if my US fighter makes it through and gets a hit…
Deployment of kamikazes off Japan, plus do you scramble with Japan?
Oh, there’s still a war in the Pacific? :wink: Hang on…
Hint: zoom in once in a while on that stack of ships… you quietly assembled 10 transports, there. :lol:
If the US fighter breaks through and scores a hit, he can have the Japanese bomber. Those AA guns still have a job to do on UK10.
I don’t think whatever I decide on Japan matters. For snickers and giggles 3 kamikaze against the battleship, 2 against 1 cruiser, and 1 against the other. No scramble.
This whole “take Japan” thing is my fallback plan just in case I get very lucky in Egypt… :evil: