Tried to make a game of my own, but that doesnt work aswell. Very strange! I am already playing vs Captain Walker, so I can play on the forum.
Stalingradski (Allies) vs. Fortress (Axis) - G40
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Combat Move - French
Non Combat Move - French
2 infantry moved from Scotland to United Kingdom
1 fighter moved from 91 Sea Zone to MoroccoTurn Complete - French
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I apologize in advance if I blow this. :lol: Don’t think any less of me if I missed something.
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Yup, got it. I hate getting caught in rookie mistakes.
For twenty + years I never played a game to any other conclusion than total victory, and the unconditional surrender of my opponent (or me) signaled the end of the fight. That includes global.
So, I learn my lessons the hard way. We’ll see what happens!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 4 infantry, 3 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Tambov to Volgograd
2 mech_infantrys moved from Bryansk to Volgograd
2 bombers, 1 fighter and 5 tactical_bombers moved from Novgorod to Volgograd
2 fighters and 3 tactical_bombers moved from Bryansk to Volgograd
2 bombers moved from Germany to Volgograd
2 infantry moved from Bryansk to Russia
2 armour and 5 mech_infantrys moved from Belarus to Russia
1 mech_infantry moved from Smolensk to Russia
11 armour and 18 mech_infantrys moved from Bryansk to Russia
3 armour moved from Ukraine to RussiaCombat - Germans
Battle in Volgograd
Germans attack with 4 bombers, 3 fighters, 1 infantry, 2 mech_infantrys and 8 tactical_bombers
Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry
Germans roll dice for 4 bombers, 3 fighters, 1 infantry, 2 mech_infantrys and 8 tactical_bombers in Volgograd, round 1 : 8/18 hits
Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 1 : 0/2 hits
1 armour owned by the Russians and 1 mech_infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 4 bombers, 3 fighters, 1 infantry, 2 mech_infantrys and 8 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Russia
Germans attack with 16 armour, 2 infantry and 24 mech_infantrys
Russians defend with 1 airfield, 3 armour, 1 factory_major and 1 mech_infantry
Germans roll dice for 16 armour, 2 infantry and 24 mech_infantrys in Russia, round 1 : 13/42 hits
Russians roll dice for 3 armour and 1 mech_infantry in Russia, round 1 : 1/4 hits
3 armour owned by the Russians , 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Russia
Germans captures 17PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 16 armour, 1 infantry and 24 mech_infantrys remaining. Battle score for attacker is 19
Casualties for Germans: 1 infantry
Casualties for Russians: 3 armour and 1 mech_infantryNon Combat Move - Germans
4 bombers, 3 fighters and 8 tactical_bombers moved from Volgograd to Tambov
10 artilleries and 20 infantry moved from Bryansk to Tambov
2 aaGuns moved from Bryansk to Tambov
1 mech_infantry moved from France to Western Germany
1 infantry moved from Northern Italy to France
4 aaGuns moved from Northern Italy to France
1 mech_infantry moved from Finland to Novgorod
1 armour moved from Norway to KareliaPlace Units - Germans
3 infantry placed in Normandy Bordeaux
2 artilleries and 1 infantry placed in France
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
1 armour and 3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 65 PUs; end with 82 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 94 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 114 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 4 infantry
Egypt : 1 flag, 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor and 2 infantry
Western Germany : 1 flag, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 9 mech_infantrys
Germany : 1 flag, 1 factory_major
Karelia : 1 flag, 1 armour
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield, 16 armour, 1 factory_minor, 1 infantry and 24 mech_infantrys
Tambov : 1 flag, 2 aaGuns, 10 artilleries, 4 bombers, 3 fighters, 20 infantry and 8 tactical_bombers
Ukraine : 1 flag, 3 armour and 1 factory_minor
Western Ukraine : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 1 mech_infantry and 3 tactical_bombers
Smolensk : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 1 submarine
Northwest Persia : 1 flag
Yugoslavia : 1 flag
98 Sea Zone : 1 flag, 1 transport
Finland : 1 flagProduction/PUs Summary :
Germans : 65 / 114
Russians : 10 / 0
Japanese : 24 / 29
Americans : 59 / 84
Chinese : 24 / 26
British : 29 / 26
UK_Pacific : 14 / 0
Italians : 18 / 30
ANZAC : 19 / 29
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 11 times
3 was rolled 15 times
4 was rolled 10 times
5 was rolled 8 times
6 was rolled 13 times
Average roll : 3.545
Median : 3.000
Variance : 0.523
Standard Deviation : 0.723
Total rolls : 66Germans Combat
1 was rolled 8 times
2 was rolled 11 times
3 was rolled 15 times
4 was rolled 10 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 3.400
Median : 3.000
Variance : 0.678
Standard Deviation : 0.823
Total rolls : 60Russians Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 5.000
Median : 6.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Combat Move - Russians
11 artilleries and 54 infantry moved from Samara to RussiaCombat - Russians
Battle in Russia
Russians attack with 11 artilleries and 54 infantry
Germans defend with 1 airfield, 16 armour, 1 factory_minor, 1 infantry and 24 mech_infantrys
Russians win, taking Russia from Germans with 11 artilleries and 22 infantry remaining. Battle score for attacker is 99
Casualties for Germans: 16 armour, 1 infantry and 24 mech_infantrys
Casualties for Russians: 32 infantryNon Combat Move - Russians
4 aaGuns moved from Samara to Russia
2 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Shensi to Tsinghai
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea ZoneTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total -
When I lose, it will at least be satisfying to have destroyed so many German armored vehicles… :-D
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Japanese
Japanese buy 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour moved from Caucasus to Kazakhstan
1 mech_infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Caucasus to Samara
Japanese take Samara from Russians
1 mech_infantry moved from West India to Burma
2 artilleries and 6 infantry moved from India to 39 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 39 Sea Zone to 56 Sea Zone
2 artilleries and 6 infantry moved from 56 Sea Zone to Western Australia
3 carriers moved from 39 Sea Zone to 56 Sea Zone
Japanese take 41 Sea Zone from Americans
2 fighters and 1 tactical_bomber moved from India to 56 Sea Zone
2 battleships moved from 39 Sea Zone to 56 Sea Zone
2 bombers moved from Caucasus to Burma
1 mech_infantry moved from Buryatia to Siberia
Japanese take Siberia from Russians
1 armour moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
Japanese take Yenisey from Russians
2 infantry moved from Korea to Manchuria
1 artillery moved from Korea to Manchuria
1 tactical_bomber moved from Korea to Manchuria
2 fighters moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Caucasus to KazakhstanCombat - Japanese
Battle in Western Australia
Battle in Manchuria
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 3 infantry
Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Manchuria, round 1 : 3/7 hits
Chinese roll dice for 1 artillery and 3 infantry in Manchuria, round 1 : 1/4 hits
1 infantry owned by the Japanese and 3 infantry owned by the Americans lost in Manchuria
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 5/6 hits
Chinese roll dice for 1 artillery in Manchuria, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Manchuria
Japanese win, taking Western Australia from ANZAC, taking Manchuria from Chinese with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 3 infantry
Battle in Kazakhstan
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 1 : 1/3 hits
Russians roll dice for 2 infantry in Kazakhstan, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kazakhstan
Japanese roll dice for 1 armour and 1 tactical_bomber in Kazakhstan, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakhstan
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Burma
Japanese attack with 2 bombers and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers and 1 mech_infantry in Burma, round 1 : 2/3 hits
Chinese roll dice for 2 infantry in Burma, round 1 : 0/2 hits
2 infantry owned by the Chinese lost in Burma
Japanese win, taking Burma from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
2 bombers moved from Burma to India
1 fighter and 1 tactical_bomber moved from Caucasus to Egypt
1 tactical_bomber moved from Kazakhstan to Archangel
4 mech_infantrys moved from Buryatia to Yenisey
2 fighters and 1 tactical_bomber moved from Manchuria to Japan
1 cruiser moved from 39 Sea Zone to 42 Sea ZonePlace Units - Japanese
1 artillery, 7 infantry and 1 mech_infantry placed in Korea
Japanese undo move 1.
1 artillery and 2 infantry placed in West India
Japanese undo move 1.
3 infantry placed in India
1 artillery and 2 infantry placed in West India
2 infantry and 1 mech_infantry placed in KoreaTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3,3,3,2,6,6,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,6,6,3,1,1,2
Japanese collect 20 PUs (13 lost to blockades); end with 20 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for Japanese :
Paulau Island : 1 flag, 1 infantry
Korea : 1 flag, 1 factory_major, 9 infantry and 1 mech_infantry
Japan : 1 flag, 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 14 infantry and 1 tactical_bomber
Manchuria : 1 flag, 1 artillery and 2 infantry
Ceylon : 1 flag
Burma : 1 flag, 1 mech_infantry
India : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 1 harbour and 3 infantry
Western Australia : 1 flag, 2 artilleries and 6 infantry
Sakha : 1 flag
Yenisey : 1 flag, 1 armour and 4 mech_infantrys
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag, 1 mech_infantry
Buryatia : 1 flag
42 Sea Zone : 1 flag, 1 cruiser
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 cruiser
39 Sea Zone : 1 flag
56 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 fighters, 1 tactical_bomber and 4 transports
West India : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Egypt : 1 flag, 1 fighter and 1 tactical_bomber
French Madagascar : 1 flag
Archangel : 1 flag, 1 tactical_bomber
Caucasus : 1 flag, 1 factory_minor
Samara : 1 flag, 1 mech_infantry
80 Sea Zone : 1 flag
Iraq : 1 flagProduction/PUs Summary :
Germans : 62 / 114
Russians : 9 / 13
Japanese : 33 / 25
Americans : 59 / 84
Chinese : 20 / 26
British : 29 / 26
UK_Pacific : 14 / 0
Italians : 18 / 30
ANZAC : 18 / 29
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 9 times
6 was rolled 5 times
Average roll : 3.308
Median : 3.000
Variance : 0.763
Standard Deviation : 0.874
Total rolls : 39Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.375
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Japanese Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.190
Median : 3.000
Variance : 0.550
Standard Deviation : 0.742
Total rolls : 21Russians Combat
1 was rolled 2 times
5 was rolled 1 times
Average roll : 2.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Chinese Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Americans
Americans buy 4 armour, 1 carrier, 4 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
3 mech_infantrys moved from Tunisia to Libya
Americans take Libya from Italians
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
5 fighters and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea ZoneCombat - Americans
Battle in 37 Sea Zone
Americans attack with 1 cruiser, 5 fighters and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans win, taking 37 Sea Zone from Neutral with 1 cruiser, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 cruiser
Casualties for Americans: 1 fighter
Turning on Edit Mode
EDIT: Turning off Edit Mode
Battle in Gibraltar
Americans attack with 4 artilleries, 1 fighter and 4 infantry
Germans defend with 4 infantry; Italians defend with 1 airfield, 1 harbour and 4 infantry
Americans win, taking Gibraltar from Italians with 3 artilleries and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 4 infantry
Casualties for Italians: 4 infantry
Casualties for Americans: 1 artillery and 4 infantryNon Combat Move - Americans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from Gibraltar to Algeria
4 infantry moved from French Indo China to 36 Sea Zone
4 infantry and 2 transports moved from 36 Sea Zone to 20 Sea Zone
2 transports moved from 19 Sea Zone to 20 Sea Zone
2 transports moved from 20 Sea Zone to 36 Sea Zone
4 infantry and 2 transports moved from 20 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Kiangsu
1 armour and 2 mech_infantrys moved from Kwangtung to Kiangsu
1 artillery, 2 infantry and 1 mech_infantry moved from Shan State to French Indo China
3 carriers moved from 36 Sea Zone to 20 Sea Zone
3 carriers moved from 20 Sea Zone to 19 Sea Zone
4 fighters and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
4 fighters and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
4 fighters and 1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone
1 bomber and 2 fighters moved from French Indo China to 20 Sea Zone
1 bomber and 2 fighters moved from 20 Sea Zone to Kiangsu
3 transports moved from 33 Sea Zone to 35 Sea Zone
3 transports moved from 35 Sea Zone to 36 Sea Zone
1 transport moved from 26 Sea Zone to 33 Sea Zone
1 transport moved from 26 Sea Zone to 25 Sea Zone
1 transport moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 30 Sea Zone
1 submarine moved from 30 Sea Zone to 49 Sea Zone
1 submarine moved from 49 Sea Zone to 54 Sea Zone
1 aaGun moved from French Indo China to Kwangsi
1 aaGun moved from Shan State to French Indo China
1 aaGun moved from Shan State to Yunnan
2 carriers moved from 19 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
2 armour, 2 infantry and 1 tactical_bomber placed in Eastern United States
1 carrier and 1 transport placed in 36 Sea Zone
1 infantry placed in French Indo China
2 armour and 1 infantry placed in Kwangtung
Turning on Edit Mode
EDIT: Removing units owned by Americans from 37 Sea Zone: 1 cruiser
EDIT: Adding units owned by Americans to 19 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
4 infantry moved from Jehol to Manchuria
1 fighter moved from Kwangsi to Anhwe
1 fighter moved from Anhwe to Manchuria
5 infantry moved from Yunnan to BurmaCombat - Chinese
Battle in Burma
Chinese attack with 5 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Burma from Japanese with 4 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Manchuria
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese win, taking Manchuria from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Manchuria to Jehol
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to KweichowPlace Units - Chinese
5 infantry placed in Jehol
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 24 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - British
British buy 1 airfield, 1 artillery and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 bomber, 4 fighters and 1 tactical_bomber moved from United Kingdom to 109 Sea Zone
1 battleship moved from 36 Sea Zone to 42 Sea ZoneCombat - British
Battle in 109 Sea Zone
British attack with 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber
Germans defend with 1 submarine
British win, taking 109 Sea Zone from Neutral with 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 42 Sea Zone
ANZAC loiter and taunt with ; British attack with 1 battleship
Japanese defend with 1 cruiser
Units damaged: 1 battleship owned by the British
British win, taking 42 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiserNon Combat Move - British
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
3 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 tactical_bomber moved from French West Africa to Algeria
1 fighter and 1 tactical_bomber moved from Morocco to Algeria
1 bomber, 4 fighters and 1 tactical_bomber moved from 109 Sea Zone to 104 Sea Zone
1 bomber, 4 fighters and 1 tactical_bomber moved from 104 Sea Zone to Algeria
1 fighter moved from Tunisia to Algeria
2 infantry moved from Tunisia to LibyaPlace Units - British
1 airfield placed in Algeria
1 artillery placed in Union of South Africa
1 transport placed in 71 Sea ZoneTurn Complete - British
British collect 29 PUs; end with 29 PUs total -
With the US - I had to edit a cruiser off and a fighter on… it auto-selected for me to lose a fighter off Malaya, and I clicked yes too fast…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Italians
Italians buy 4 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
5 submarines moved from 95 Sea Zone to 91 Sea ZoneCombat - Italians
Americans scrambles 1 units out of Morocco to defend against the attack in 91 Sea Zone
Battle in 91 Sea Zone
Italians attack with 5 submarines
French defend with 1 fighter; Americans defend with 1 carrier, 5 destroyers and 4 transports
Italians roll dice for 5 submarines in 91 Sea Zone, round 1 : 2/5 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 5 destroyers, 1 fighter and 4 transports in 91 Sea Zone, round 1 : 3/7 hits
1 destroyer owned by the Americans and 3 submarines owned by the Italians lost in 91 Sea Zone
Italians roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 carrier, 4 destroyers, 1 fighter and 4 transports in 91 Sea Zone, round 2 : 2/6 hits
1 destroyer owned by the Americans and 2 submarines owned by the Italians lost in 91 Sea Zone
Americans win with 1 carrier, 3 destroyers, 1 fighter and 4 transports remaining. Battle score for attacker is -14
Casualties for Italians: 5 submarines
Casualties for Americans: 2 destroyers
Moving scrambled unit from 91 Sea Zone back to originating territory: MoroccoNon Combat Move - Italians
1 destroyer moved from 99 Sea Zone to 92 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Greece to 99 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 mech_infantry moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Egypt
1 armour moved from Syria to Egypt
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 armour moved from Northern Italy to 97 Sea Zone
1 armour and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Syria to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
6 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 armour placed in Egypt
1 armour and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 3 aaGuns, 1 airfield, 10 armour, 1 factory_minor, 1 harbour, 8 infantry and 2 mech_infantrys
Cyprus : 1 flag
Malta : 1 flag
Syria : 1 flag
Northern Italy : 1 flag, 1 factory_major
Southern Italy : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 8 infantry
Belarus : 1 flag
Bessarabia : 1 flag
93 Sea Zone : 1 flag
Greece : 1 flag, 1 harbour and 1 mech_infantry
92 Sea Zone : 1 flag, 1 destroyer
Persia : 1 flag
98 Sea Zone : 1 flag, 2 transportsProduction/PUs Summary :
Germans : 62 / 114
Russians : 9 / 13
Japanese : 29 / 25
Americans : 60 / 85
Chinese : 24 / 26
British : 29 / 29
UK_Pacific : 14 / 0
Italians : 17 / 29
ANZAC : 18 / 29
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.700
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 20Italians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 1 times
Average roll : 2.571
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Americans Combat
1 was rolled 5 times
3 was rolled 3 times
4 was rolled 4 times
6 was rolled 1 times
Average roll : 2.769
Median : 3.000
Variance : 1.917
Standard Deviation : 1.384
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Queensland to New South Wales
1 fighter moved from Queensland to New South Wales
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 transports moved from 54 Sea Zone to 46 Sea Zone
2 transports moved from 46 Sea Zone to 33 Sea Zone
2 transports moved from 33 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 armour and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 armour, 3 infantry and 2 transports moved from 46 Sea Zone to 54 Sea Zone
1 armour, 3 infantry and 2 transports moved from 54 Sea Zone to 62 Sea Zone
1 armour and 3 infantry moved from 62 Sea Zone to New South Wales
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 46 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Shan State to French Indo China
2 infantry moved from Shan State to French Indo China
1 aaGun and 1 infantry moved from Shan State to Burma
1 submarine moved from 42 Sea Zone to 36 Sea Zone
2 fighters moved from Kwangsi to KiangsuPlace Units - ANZAC
1 armour, 1 fighter and 1 mech_infantry placed in New South Wales
3 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Combat Move - French
1 fighter moved from Morocco to 92 Sea ZoneCombat - French
Battle in 92 Sea Zone
French attack with 1 fighter
Italians defend with 1 destroyer
French win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - French
1 fighter moved from 92 Sea Zone to MoroccoTurn Complete - French
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Ok, this turn will tell it all - either way, nice work! Your agents did a nice job disguising the Axis intentions… and it was right in front of me all along.
Now I find myself in the unenviable position of cheering for some luck…
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It’s a good thing I decided to plan for “what if this destroyer block doesn’t actually work” even though I couldn’t see it not working. The French fighter?!? I did NOT even think of that when I was planning ahead 2-3 game turns to figure out victory conditions. I’m going to have to remember that one for the future. My French units are almost always fodder; like the Irish in Braveheart, they’re cheaper than arrows.
Nicely done.
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2 Hail Mary’s left from your own goal line. Here’s the first one.
Even if I lose 12 planes to AA fire, it’s a 99% battle that I should take with 19 pieces left.
Excuse me, Miss. Can you blow on these for me?
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Germans
Germans buy 8 armour, 3 infantry, 6 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
10 artilleries, 4 bombers, 3 fighters, 20 infantry and 8 tactical_bombers moved from Tambov to Russia
3 armour moved from Ukraine to Russia
2 mech_infantrys moved from Volgograd to Russia
3 tactical_bombers moved from Novgorod to RussiaCombat - Germans
Battle in Russia
Germans attack with 3 armour, 10 artilleries, 4 bombers, 3 fighters, 20 infantry, 2 mech_infantrys and 11 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 11 artilleries, 1 factory_minor and 22 infantry
AA guns fire in Russia : 1/12 hits
1 tactical_bomber owned by the Germans lost in Russia
Germans roll dice for 3 armour, 10 artilleries, 4 bombers, 3 fighters, 20 infantry, 2 mech_infantrys and 10 tactical_bombers in Russia, round 1 : 23/52 hits
Russians roll dice for 4 aaGuns, 11 artilleries and 22 infantry in Russia, round 1 : 15/33 hits
19 infantry owned by the Russians , 15 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
Germans roll dice for 3 armour, 10 artilleries, 4 bombers, 3 fighters, 5 infantry, 2 mech_infantrys and 10 tactical_bombers in Russia, round 2 : 19/37 hits
Russians roll dice for 11 artilleries and 3 infantry in Russia, round 2 : 5/14 hits
3 infantry owned by the Russians , 5 infantry owned by the Germans and 11 artilleries owned by the Russians lost in Russia
Germans captures 13PUs while taking Russians capital
Germans win, taking Russia from Russians with 3 armour, 10 artilleries, 4 bombers, 3 fighters, 2 mech_infantrys and 10 tactical_bombers remaining. Battle score for attacker is 59
Casualties for Germans: 20 infantry and 1 tactical_bomber
Casualties for Russians: 4 aaGuns, 11 artilleries and 22 infantryNon Combat Move - Germans
4 bombers moved from Russia to Germany
1 armour moved from Karelia to Belarus
2 aaGuns moved from Tambov to Russia
2 tactical_bombers moved from Russia to Ukraine
8 tactical_bombers moved from Russia to Ukraine
3 fighters moved from Russia to Ukraine
1 armour and 9 mech_infantrys moved from Western Germany to Southern Italy
4 aaGuns, 2 artilleries and 2 infantry moved from France to Northern Italy
3 infantry moved from Normandy Bordeaux to Southern FrancePlace Units - Germans
3 infantry placed in Southern France
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
6 armour, 2 mech_infantrys and 2 tactical_bombers placed in Western Germany
Germans undo move 4.
2 armour and 1 mech_infantry placed in France
2 armour and 2 tactical_bombers placed in Western Germany
Germans undo move 4.
2 armour, 1 mech_infantry and 1 tactical_bomber placed in Germany
2 armour and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 66 PUs; end with 79 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUsTerritory Summary for Germans :
Kazakhstan : 1 flag, 1 infantry
Egypt : 1 flag, 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 6 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 flag, 1 airfield, 4 armour, 1 factory_major, 1 harbour, 1 mech_infantry and 2 tactical_bombers
Germany : 1 flag, 2 armour, 4 bombers, 1 factory_major, 1 mech_infantry and 1 tactical_bomber
Northern Italy : 1 flag, 4 aaGuns, 2 artilleries and 2 infantry
Southern Italy : 1 flag, 1 armour and 9 mech_infantrys
Belarus : 1 flag, 1 armour
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag
Nenetsia : 1 flag, 1 mech_infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Russia : 1 flag, 2 aaGuns, 1 airfield, 3 armour, 10 artilleries, 1 factory_minor and 2 mech_infantrys
Tambov : 1 flag
Ukraine : 1 flag, 1 armour, 1 factory_minor, 3 fighters, 2 mech_infantrys and 10 tactical_bombers
Western Ukraine : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Smolensk : 1 flag
Bulgaria : 1 flag
Northwest Persia : 1 flag
Yugoslavia : 1 flag
98 Sea Zone : 1 flag, 1 transport
Finland : 1 flagProduction/PUs Summary :
Germans : 66 / 111
Russians : 5 / 0
Japanese : 29 / 25
Americans : 60 / 85
Chinese : 24 / 26
British : 29 / 29
UK_Pacific : 14 / 0
Italians : 17 / 29
ANZAC : 18 / 23
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 32 times
2 was rolled 29 times
3 was rolled 17 times
4 was rolled 21 times
5 was rolled 29 times
6 was rolled 20 times
Average roll : 3.311
Median : 3.000
Variance : 1.279
Standard Deviation : 1.131
Total rolls : 148Germans Combat
1 was rolled 19 times
2 was rolled 16 times
3 was rolled 7 times
4 was rolled 14 times
5 was rolled 20 times
6 was rolled 13 times
Average roll : 3.438
Median : 4.000
Variance : 1.307
Standard Deviation : 1.143
Total rolls : 89Russians Combat
1 was rolled 13 times
2 was rolled 13 times
3 was rolled 10 times
4 was rolled 7 times
5 was rolled 9 times
6 was rolled 7 times
Average roll : 3.119
Median : 3.000
Variance : 0.707
Standard Deviation : 0.841
Total rolls : 59 -
Ok. One last hurdle left. I’m looking around for any French or Anzac troops that can liberate any VCs on the Europe map, just in case!
I’d have to say it was a well rounded Axis team effort. Yes, German ground troops did the heavy lifting. And German naval and air kept the Allied navies largely out of play. But the Italian navy kept Gibraltar (the single most important non-VC spot on the board?) out of Allied hands until the game was out of reach (winning an important coinflip battle on the way, which I was almost one piece short on). Freed from defending itself, resources were redirected to Cairo (which needed almost every piece) and further drew British resources out of the Atlantic. The Japanese took pressure off Cairo from the east with a quick capture of Calcutta and the elimination of the Allied navies in the Indian Ocean and Red Sea. Further eschewing a Pacific victory, the Japanese push to the Caucasus ensured than any Soviet counter would have to be so large that the Soviets could not effectively split their force and had to throw the whole stack at Moscow. And in the meantime, the Japanese were such a threat to overwhelm Sydney, that the Americans had to dedicate enough Pacific resources to at least ensure the game would last past 6-7 turns.
With the exception of losing the German navy TWICE, I’d have to say this was almost EXACTLY the Stalingradski blueprint to Axis success that I use. Ideally, I normally like to defend Gibraltar with a large German navy on the Atlantic side, supplemented by twin airbases on Gibraltar and Morocco for a double scramble. Then by the time I need the balance of the Luftwaffe, I retreat into the Med and try to hold Gibraltar from the inside. That, of course, starts the clock ticking – there is WAY too much coastline to defend if your navy is inside the Med. And with the size of the RAF you assembled, any moderate American foothold would turn into an immediate fortress (and if on an IC, a huge problem for a Germany trying to throw expensive late-push resources at Moscow to make the game shorter).
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Assessment agreed, across the board (pun intended).
I had never faced a Japanese bug-out into the middle east, and made erroneous assumptions based on it. Specifically, it helped me decide to dedicate a certain amount of force in the Pacific, where usually I play a holding/trading game with Japan, and crank up the pressure in Europe economically.
So to me, your moves were unpredictable, and unorthodox, outside of Germany. This was to your advantage!
Also to your advantage was the fact that we were playing two different games… you to an 8 VC Axis visctory in Europe; me to an overall economic stangulation strategy with no regard whatsoever to VCs. But this is how we learn.





