sent a chat so we don’t clutter up this thread
XDAP-02 WeWin vs BoldDutch
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Combat Move - British
Non Combat Move - British
1 artillery moved from Italian Somaliland to 76 Sea Zone
1 artillery and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
1 mech_infantry moved from Ethiopia to Egypt
1 transport moved from 76 Sea Zone to 72 Sea Zone
2 infantry moved from Rhodesia to Tanganyika Territory
1 cruiser and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Eastern Persia to West India
1 bomber moved from Malta to French West Africa
2 fighters moved from Malta to Morocco
1 battleship and 1 cruiser moved from 123 Sea Zone to 125 Sea Zone
1 battleship and 1 destroyer moved from 39 Sea Zone to 79 Sea ZonePlace Units - British
8 infantry placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Place Units - UK_Pacific
1 artillery and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Some Units in India change ownership: 1 artillery and 4 infantry -
Kyle, do you mind moving your ca and bb to sz121 instead?
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hold on a sec.
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sz106 could work as well, the French CA will follow you there. 4ss vs 2ca, bb is good for us.
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pm sent.
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slight edit to UK NCM, ca and bb to z124 instead of z125.
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Sorry, was late in responding to your latest PM in our flurry of exchanges.
You made some good points about sz125 and I’d support a move there. You’ve convinced me that that’s a solid move and I withdraw my dissenting voice. I apologize for the change and I’ll leave it up to you if you want to stay in sz124 or move back to sz125. Or you can stick with the compromise at sz124.
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z124 is good with me.
Do your worst!
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Southern France to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 artillery moved from 97 Sea Zone to Greece
2 armour moved from Romania to Greece
1 infantry moved from Bulgaria to Greece
1 infantry moved from Bulgaria to Greece
1 bomber moved from Southern Italy to United Kingdom
1 fighter moved from Southern Italy to Greece
1 cruiser moved from 93 Sea Zone to 97 Sea Zone -
Need intercept order in London for the RAF fighter. Bomber doing bombing raid.
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No intercept
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Southern France to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 artillery moved from 97 Sea Zone to Greece
2 armour moved from Romania to Greece
1 infantry moved from Bulgaria to Greece
1 infantry moved from Bulgaria to Greece
1 bomber moved from Southern Italy to United Kingdom
1 fighter moved from Southern Italy to Greece
1 cruiser moved from 93 Sea Zone to 97 Sea ZoneCombat - Italians
Air Battle in United Kingdom
Italians attacks with 1 units heading to United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in United Kingdom causes 4 damage total.
Battle in Greece
Italians attack with 2 armour, 1 artillery, 1 fighter and 3 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 cruiser in Greece, round 1 : 1/1 hits
Italians roll dice for 2 armour, 1 artillery, 1 fighter and 3 infantry in Greece, round 1 : 3/7 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 1 : 0/4 hits
4 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 2 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 4 infantry
Cleaning up after air battlesNon Combat Move - Italians
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from Greece to Southern Italy
4 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern France to Northern Italy
1 artillery moved from Southern France to Northern Italy
1 artillery moved from Tunisia to Libya
1 infantry moved from Tunisia to Libya
1 armour moved from Tobruk to Tunisia
1 artillery and 3 infantry moved from Tobruk to Libya
1 bomber moved from United Kingdom to Holland BelgiumPlace Units - Italians
1 carrier placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
Argh. Thats what i get for not thinking carefully. Forgot you could do that…
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Seth is an A&A genius. You guys will think of something. 8-)
(Seth, KS and I will have to take you on in a few weeks at the meetup. :-D )
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Argh. Thats what i get for not thinking carefully. Forgot you could do that…
I thought u would build 5 inf, ftr so u could send up 2 interceptors.
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odds were better with 8 inf. But like i said I also forgot you could do that.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Egypt to 81 Sea Zone
1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 artillery and 1 infantry moved from New South Wales to Queensland
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Combat Move - French
Non Combat Move - French
1 fighter moved from Iceland to United Kingdom
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
1 cruiser moved from 123 Sea Zone to 124 Sea ZoneTurn Complete - French
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Seth is an A&A genius.� You guys will think of something.� 8-)
(Seth, KS and I will have to take you on in a few weeks at the meetup.� :-D )
Sounds like a challenge that I’ll accept. Saw your message about not being able to make it out next time around, sorry to hear that. But I’m sure we’ll clash swords at some point. Just as an fyi; I consider Chris, Bryan, another Brian, and myself to be the in the top tier of A&Aers at the group.
Dave’s pretty strong too when he’s in his element and I would consider him 1A. The only hole in his game is he’s too safe so you can take risks against him that you might not take against other players knowing he won’t hit you unless he’s got great odds. The two Br(y/i)ans I’m talking about sadly don’t make it out on a regular basis and they weren’t out there this past saturday. Jury is still out on you, but from what I’ve seen I’m 99% you’d fall into that top tier as well. The only person I really try to stay away from as a partner is Jeff. His play style’s way too reckless, he doesn’t really take advice, and tends to blame his partner if they lose. I like being aggressive, but it’s controlled aggression. But he leaves pieces out to be whacked with no counter and doesn’t really think ahead. He’s also the only person I know of who’s had Tokyo itself captured twice on US2. (TWICE)
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