i am away for the weekend, so maybe sunday night
12L-41, Ol' Blood&Guts (Axis) vs. LuckyLindy (Allies+9), No Tech
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cv and ftr
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Z35 round 2
D - ac, 2 fighters
Rolls: 1@2 2@4; Total Hits: 21@2: (1)2@4: (6, 3) -
Z35 held with fighter
Japanese fighter lands in IND
Noncombat Moves
2 transports, 6 destroyers, 3 ac from Z51 to Z38
2 infantry from CAR to Z38
4 submarines from Z56 to Z45
destroyer from Z55 to Z45
bomber from Z48 to AUS
transport from Z13 to Z18
2 fighters from WCA to Z12Mobilize
infantry, 5 fighters in WUS
Income
38 + 10 NO + 1 saved = 49
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Ger8-Buy: 8 inf…save 0
Combat
10inf 3art 2arm Ger/4arm ftr Fra/ftr Ita => Cze 9inf 10arm
5inf arm Ita => Blk 2inf art
4inf Fra/arm Ita => Nwe 2infNwe
A-4inf arm
Rolls: 4@1 1@3; Total Hits: 04@1: (5, 3, 2, 3)1@3: (5)
D-2inf
Rolls: 2@2; Total Hits: 12@2: (2, 4) -
not a good start
Nwe
A-3inf arm
Rolls: 3@1 1@3; Total Hits: 03@1: (3, 5, 3)1@3: (4)
D-2inf
Rolls: 2@2; Total Hits: 12@2: (2, 5) -
:?
Nwe
A-2inf arm
Rolls: 2@1 1@3; Total Hits: 12@1: (2, 5)1@3: (1)
D-2inf
Rolls: 2@2; Total Hits: 12@2: (1, 5) -
my infantry are worthless and you have 1 sharpshooter….hopefully I just killed him
Nwe
A-inf arm
Rolls: 1@1 1@3; Total Hits: 01@1: (4)1@3: (6)
D-inf
Rolls: 1@2; Total Hits: 01@2: (3) -
:x
Nwe
A-inf arm
Rolls: 1@1 1@3; Total Hits: 11@1: (4)1@3: (1)
D-inf
Rolls: 1@2; Total Hits: 01@2: (5) -
finally….Nwe lwlo 3inf
Blk
A-5inf arm
Rolls: 5@1 1@3; Total Hits: 05@1: (2, 5, 5, 5, 5)1@3: (5)
D-2inf art
Rolls: 3@2; Total Hits: 03@2: (4, 4, 4) -
come on guys!
Blk
A-5inf arm
Rolls: 5@1 1@3; Total Hits: 05@1: (6, 5, 6, 3, 5)1@3: (4)
D-2inf art
Rolls: 3@2; Total Hits: 13@2: (5, 2, 4) -
Blk
A-4inf arm
Rolls: 4@1 1@3; Total Hits: 04@1: (3, 2, 2, 6)1@3: (6)
D-2inf art
Rolls: 3@2; Total Hits: 03@2: (3, 3, 6) -
I HATE THIS DICE ROLLER….this is nearly impossible
Blk
A-4inf arm
Rolls: 4@1 1@3; Total Hits: 34@1: (4, 1, 4, 1)1@3: (3)
D-2inf art
Rolls: 3@2; Total Hits: 03@2: (5, 3, 6) -
Blk lwlo inf….I am beginning to think the dice roller latches onto a game ID and determines that is a game it is going to screw with. We have both gotten stupid dice. It almost makes it scary to do anything…especially this battle
Cze
A-10inf 3art 6arm 2ftr
Rolls: 7@1 6@2 8@3; Total Hits: 87@1: (6, 3, 6, 6, 6, 1, 5)6@2: (6, 2, 2, 1, 6, 2)8@3: (4, 5, 2, 5, 5, 3, 1, 6)
D-9inf 10arm
Rolls: 9@2 10@3; Total Hits: 109@2: (3, 1, 1, 1, 5, 5, 1, 1, 3)10@3: (1, 1, 6, 1, 6, 5, 1, 5, 4, 2) -
5/10 @ 2…seriously?
Cze
A-3art 6arm 2ftr
Rolls: 3@2 8@3; Total Hits: 53@2: (1, 6, 4)8@3: (4, 4, 5, 1, 3, 2, 2, 5)
D-inf 10arm
Rolls: 1@2 10@3; Total Hits: 71@2: (1)10@3: (2, 6, 5, 4, 6, 3, 2, 2, 3, 2) -
Cze hwlo 9inf 4arm
Noncom
2arm 2ftr Cze => Ger
4inf aa gun Fra => GerMobilize
8inf in GerCollect: 18
The only reason I am even going to continue is to see what happens in sz38….
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Soviet turn 8
Purchase
49 IPC
5 infantry
artillery
6 tanksCombat Moves
Z35 (3 transports) v fighter (CAU)
URA (infantry) v 3 infantry, artillery (RUS)
EVE (infantry) v 2 infantry, 4 tanks (RUS)
CHI (infantry) v infantry (NOV), tank (CAU)
BLK (4 infantry, tank) v 6 tanks (CZE) both from CZE > BLK and CZE > BUL > BLKdice…
URA
A - 3 infantry, artillery
Rolls: 2@1 2@2; Total Hits: 22@1: (1, 1)2@2: (3, 4)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (1) -
URA taken with 2 infantry, artillery
EVE
A - 2 infantry, 4 tanks
Rolls: 2@1 4@3; Total Hits: 42@1: (1, 5)4@3: (1, 3, 4, 3)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (2) -
EVE taken with infantry, 4 tanks
CHI
A - infantry, tank
Rolls: 1@1 1@3; Total Hits: 01@1: (5)1@3: (6)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (6) -
CHI round 2
A - infantry, tank
Rolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (3)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (3) -
CHI taken with infantry, tank
BLK
A - 6 tanks
Rolls: 6@3; Total Hits: 36@3: (4, 1, 2, 1, 6, 5)
D - 4 infantry, tank
Rolls: 4@2 1@3; Total Hits: 14@2: (2, 4, 4, 4)1@3: (5)





