XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)

  • Customizer

    seriously dude, you need to stop telling our strategies to the enemy

    don’t hit “reply”,

    click on my name, then click PM

  • TripleA

    I did lol.

  • '10

    omg, this is all so amusing.  Thanks for the free entertainment.

    So rich…

    8-)

  • TripleA

    go watch my revised aacup game, I am probably going to get diced hard in that one. I already got diced once in ukraine, only a matter of time.

  • Liaison TripleA '11 '10

    What cowardly remarks and poor sportism.

    Dice whining never saved anyone thier game.

  • TripleA

    lol, well it is true, I always do ukraine and quit when it fails. it is always 85-95% depending if I send the third armor in or not. It ruins my whole game losing and it is required. Not doing ukraine limits my range of moves hard.

  • TripleA

    Like in classic, if I am russia and karelia gets smoked g1, that is game right there, game is won or lost in karelia strait up.

    ukraine is not so bad, I can get away with losing a fighter to get that last fighter. Maybe in a live game, I would continue, wouldn’t be so long before I can get a good shove on west europe, even if the odds are real bad, then decide to gg it up after that. play by forum, best to just quit after ukraine, 90% of the time you won’t win anyway, it is a big hole to climb out of.

    At least revised in revised it is always 85% or 95% depending if ukraine got an inf/armor bid unit for it or not. Not like classic where you can typically expect germany to put enough bid to get at least 30-40% at karelia depending on how russia’s strafe/attacks go. The strafe attack for R1 is semi dangerous in classic, you take the spot and you lose karelia, you could end up losing more inf than germany, but most of the time it works out… sometimes it gets skipped by more cautious players to sink the baltic fleet. Sometimes karelia G1 ends up being a coin flip and the german player goes for it, the game is pretty much won or lost right then and there, unless it comes down to the wire.

    It’s not complaining, it is reality. I got more to complain about for this global game to be honest, I only got 3 hits with yunnan on J2, couple more hits would have got me some fighters. you just smoked belarus. sz 110 most of the time, I would get some german fighters, which would limit the range of your future attacks.

    we are playing a dice game, it is similar to playing hold em. one player draws aces another draws kings, a raise a reraise an all in and that is it someone goes home right there.

  • TripleA

    like for example, you give me 50/50 to take and hold london, I am doing it. you take it back and that is gg, you fail and it is a huge loss for germany that you might not recover from either.

    playing a dice game, of course the rolls matter.

  • TripleA

    Till you guys come around to a low luck tournament…

    387101_511558298857770_63366348_n.jpg


  • I never liked the idea of low-luck. It really only affects small battles, and the law of central tendency will still hold with enough small battles. 50% chance of success isn’t just a flat number that is gospel. What makes up that 50% means a whole hell of a lot. I think you will find over the course of any long game with d6’s, your average “roll” will be between 3 and 4. It’s the nature of the beast.

  • Liaison TripleA '11 '10

    I don’t see any validity to your complaint Cow,

    50% of your aa’s hit on london, and I believe you also scored a number of AA hits in Eastern Poland, a poorly designed defense, which still managed to secure the allies a decent showing.  Italy got diced hard in the med early, and with it’s landings / attacks.

    The only reason Germany and Italy face the challenges they face currently, is because they are minus that -extra- unit or two.  A good player accepts that that’s reality, and moves forward - without complaint (observation is ok, but must consider the two way street).  It’s Axis and Allies man, it happens.

    Belarus was awesome, but our dice weren’t much better than yours, 4 rounds at 10 attack power to kill 4 units…  that’s almost HALF the amount of hits we should have recieved?  Granted, you didn’t hit anything in return, so we can safely consider BOTH our dice bad.

    If you lose this game, at no stage can you call it -bad luck-.  The luck is a piddalance when compared to the MOUNTAIN of strategic choices both sides have made, some good, some in error.

    At BEST for you, you could argue the dice even, some observers would say though, that the rolls have 60/40 the allies way over the course of the game.  Look at the history and decide for yourself - and observe.  But don’t complain like a moo bag. ;)

    I look forward to seeing Veqryn’s post!

  • Customizer

    to say that games are not won and lost on luck is false,

    playing dice, of course games are won or lost on good and bad luck with important rolls

    which is why i prefer low luck for most of my games

    that said, i think this game is relatively even overall, and that while the luck has been worse for the allies, it has only been slightly worse, and not enough to override the choices of the players at this point

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from India to Northwest Persia
                1 fighter moved from 55 Sea Zone to Yunnan
                1 fighter moved from Queensland to 55 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 destroyer and 1 submarine moved from 62 Sea Zone to 55 Sea Zone

    Non Combat Move - ANZAC
                1 aaGun moved from Queensland to 54 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 fighter moved from Queensland to Dutch New Guinea

    Place Units - ANZAC
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :5

    Combat Move - French
                2 infantry moved from Algeria to Tunisia
                      French take Tunisia from Italians

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 flag, 2 infantry
        Tunisia : 1 flag, 2 infantry
        81 Sea Zone : 1 flag, 1 destroyer

    Production/PUs Summary :

    Germans : 41 / 50
        Russians : 40 / 57
        Japanese : 54 / 71
        Americans : 59 / 79
        Chinese : 10 / 15
        British : 20 / 0
        UK_Pacific : 7 / 7
        Italians : 16 / 22
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Luck has it’s place on the battlefield as well. In a game such as this, luck can also been seen as the infernal accountant for intangibles. Troops don’t get tired, miss their families, disobey orders, or any of the other crap that goes on in a war.

  • Liaison TripleA '11 '10

    Luck is when preparation meets oppurtunity.

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :6

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 destroyer and 5 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 artilleries and 9 infantry moved from Slovakia Hungary to Yugoslavia
                4 armour moved from Western Germany to Yugoslavia
                2 fighters moved from Southern Italy to 110 Sea Zone
                3 fighters moved from Western Germany to 110 Sea Zone
                1 destroyer moved from 125 Sea Zone to 110 Sea Zone
                1 submarine moved from 113 Sea Zone to 112 Sea Zone
                1 armour and 1 artillery moved from Norway to Finland
                2 tactical_bombers moved from 112 Sea Zone to Finland
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                2 bombers moved from Slovakia Hungary to Novgorod
                1 armour and 1 artillery moved from Norway to 112 Sea Zone
                1 armour moved from Western Germany to 112 Sea Zone
                3 infantry moved from Western Germany to 112 Sea Zone
                2 infantry moved from France to Western Germany
                1 infantry moved from Germany to Poland
                2 armour, 1 artillery, 3 infantry and 3 transports moved from 112 Sea Zone to 127 Sea Zone
                2 armour, 1 artillery and 3 infantry moved from 127 Sea Zone to Novgorod

    Combat - Germans
                Battle in Finland
                    Germans attack with 1 armour, 1 artillery and 2 tactical_bombers
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 armour, 1 artillery and 2 tactical_bombers in Finland, round 1 :  2/4 hits
                        Russians roll dice for 1 mech_infantry in Finland, round 1 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Finland
                    Germans win, taking Finland from Russians with 1 armour, 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Yugoslavia
                    Germans attack with 4 armour, 3 artilleries and 9 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 4 armour, 3 artilleries and 9 infantry in Yugoslavia, round 1 :  7/16 hits
                        Russians roll dice for 1 infantry in Yugoslavia, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Yugoslavia
                    Germans win, taking Yugoslavia from Russians with 4 armour, 3 artilleries and 9 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Novgorod
                    Germans attack with 2 armour, 1 artillery, 2 bombers and 3 infantry
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                        Germans roll dice for 2 armour, 1 artillery, 2 bombers and 3 infantry in Novgorod, round 1 :  3/8 hits
                        Russians roll dice for 3 infantry in Novgorod, round 1 :  3/3 hits
                        3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
                    Germans win, taking Novgorod from Russians with 2 armour, 1 artillery and 2 bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 3 infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 destroyer and 5 fighters
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 destroyer and 5 fighters in 110 Sea Zone, round 1 :  2/6 hits
                        Americans roll dice for 1 destroyer in 110 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 110 Sea Zone
                    Germans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Germans
                2 fighters moved from 110 Sea Zone to 112 Sea Zone
                3 fighters moved from 110 Sea Zone to Western Germany
                5 aaGuns moved from Slovakia Hungary to Yugoslavia
                1 bomber moved from Novgorod to Poland
                1 bomber moved from Novgorod to Poland
                2 tactical_bombers moved from Finland to 112 Sea Zone

    Place Units - Germans
                1 destroyer and 5 submarines placed in 112 Sea Zone
                3 artilleries placed in Western Germany

    Turn Complete - Germans
                Germans collect 47 PUs; end with 47 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs

  • Liaison TripleA '11 '10

    well you wanted your luck cow, and you got it. I don’t want to hear anymore bitchn

    50% defensive hits at 2 or less is a VERY good result to be pleased with ;).  And now russia should get their biggest -boon- turn of the game, let’s see what they do with it!

  • TripleA

    stfu i didn’t bitch at all. i can’t even make light of something without it being misinterpreted.

  • Customizer

    Heh heh. Sounds like you’re getting under his hide Garg.

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