Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
Yes of course he scrambles, it is a lone dd, just asking for expedience.
Did the numbers on it. Since we are just hoping for two hits, about 1.3% for that.
If there is a round to go crazy, this would be it. Russia attacks with 22 inf against 12 inf 2 tank (a battle you win big or lose big with very little inbetween results). If that carrier is dead to french dd or to uk’s air, I won’t get blocked by an Italy carrier and destroyer from taking italy.
I am in the mood to go nuts, but I can wait.
They are not my countries and I am USA, the country that is supposed to be on standby, till things happen, then it goes nuts.
me and veqryn in a debate over this, but it is not my place to tell him what to do. which is go nuts lol.
the next time cow plays france, he is bound to attack a carrier with a destroyer
i however, am not going to do this attack
and there was no need to ask at all. of course the fighter ‘would’ be scrambled.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :4
Combat Move - French
Non Combat Move - French
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Morocco to Algeria
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :5
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Purchase Units - Germans
Germans buy 2 destroyers, 3 fighters, 9 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
1 bomber moved from Western Germany to Eastern Poland
1 bomber moved from Western Germany to Eastern Poland
1 destroyer and 2 tactical_bombers moved from 110 Sea Zone to 125 Sea Zone
Combat - Germans
Battle in Eastern Poland
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 2 bombers and 2 infantry in Eastern Poland, round 1 : 0/4 hits
Russians roll dice for 1 mech_infantry in Eastern Poland, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 2 bombers and 1 infantry in Eastern Poland, round 2 : 2/3 hits
Russians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 1 submarine and 2 tactical_bombers
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone
9 armour and 2 artilleries moved from United Kingdom to 110 Sea Zone
9 armour, 2 artilleries, 1 battleship, 2 carriers and 11 transports moved from 110 Sea Zone to 112 Sea Zone
2 armour and 2 artilleries moved from 112 Sea Zone to Norway
7 armour moved from 112 Sea Zone to Western Germany
1 artillery and 6 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Western Germany
1 aaGun moved from Slovakia Hungary to Yugoslavia
1 bomber moved from Eastern Poland to Slovakia Hungary
1 bomber moved from Eastern Poland to Slovakia Hungary
2 fighters moved from 110 Sea Zone to Southern Italy
Place Units - Germans
2 infantry placed in France
3 fighters placed in Western Germany
7 infantry placed in Western Germany
Germans undo move 3.
1 destroyer placed in 112 Sea Zone
1 destroyer placed in 110 Sea Zone
1 submarine placed in 113 Sea Zone
6 infantry placed in Western Germany
1 infantry placed in Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Damn forcing me to do one thing, I can do another if I am lucky. This is so sick.
Moo, not looking so good for the Allies. Moo.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :5
Purchase Units - Russians
Russians buy 1 artillery, 2 bombers and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Bessarabia to Eastern Poland
2 mech_infantrys moved from Novgorod to Eastern Poland
1 infantry moved from Romania to Yugoslavia
1 armour moved from Romania to Greece
Russians take Bulgaria from Germans
Russians take Greece from Italians
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 mech_infantrys in Eastern Poland, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Eastern Poland, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Yugoslavia
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Yugoslavia
Russians win, taking Yugoslavia from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Non Combat Move - Russians
1 infantry moved from Tsagaan Olom to Olgiy
2 aaGuns and 17 infantry moved from Yenisey to Olgiy
1 artillery and 1 infantry moved from Bessarabia to Romania
1 mech_infantry moved from Ukraine to Romania
1 artillery and 1 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Caucasus to Ukraine
1 armour moved from Iraq to Egypt
1 infantry moved from Iraq to Trans-Jordan
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Novgorod to Belarus
3 infantry moved from Bryansk to Belarus
1 armour moved from Finland to Novgorod
1 mech_infantry moved from Finland to Karelia
1 artillery moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 artillery and 2 infantry moved from Russia to Bryansk
Place Units - Russians
2 bombers placed in Russia
1 artillery and 2 infantry placed in Ukraine
4 infantry placed in Russia
1 infantry placed in Novgorod
Russians undo move 4.
Turning on Edit Mode
EDIT: Removing units owned by Russians from Karelia: 1 mech_infantry
EDIT: Removing units owned by Russians from Novgorod: 1 armour
EDIT: Adding units owned by Russians to Karelia: 1 armour
EDIT: Adding units owned by Russians to Karelia: 1 mech_infantry
EDIT: Turning off Edit Mode
3 infantry placed in Novgorod
Turn Complete - Russians
Russians collect 45 PUs; end with 45 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 57 PUs
Territory Summary for Russians :
Olgiy : 1 flag, 2 aaGuns and 22 infantry
Tsagaan Olom : 1 flag
Trans-Jordan : 1 flag, 1 infantry
Egypt : 1 flag, 1 armour
Romania : 1 flag, 2 aaGuns, 2 artilleries, 9 infantry and 8 mech_infantrys
Belarus : 1 flag, 3 infantry and 1 mech_infantry
Karelia : 1 flag, 1 armour and 1 mech_infantry
Bryansk : 1 flag, 1 artillery and 2 infantry
Eastern Poland : 1 flag, 1 artillery and 1 mech_infantry
Bessarabia : 1 flag, 1 artillery and 1 infantry
Russia : 1 flag, 1 airfield, 2 bombers, 1 factory_major and 4 infantry
Ukraine : 1 flag, 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry
Vologda : 1 flag, 1 artillery and 1 infantry
Volgograd : 1 flag, 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
113 Sea Zone : 1 flag, 1 cruiser
Bulgaria : 1 flag
Greece : 1 flag, 1 armour
Iraq : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag
115 Sea Zone : 1 flag, 1 submarine
Yugoslavia : 1 flag, 1 infantry
Finland : 1 flag, 1 mech_infantry
Production/PUs Summary :
Germans : 41 / 50
Russians : 45 / 57
Japanese : 58 / 67
Americans : 52 / 72
Chinese : 11 / 17
British : 20 / 0
UK_Pacific : 7 / 7
Italians : 14 / 16
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
It is a tight game still. Income is pretty even.
greece instead of albania… interesting. it is -2 for russia compared to albania cos of NO. but -1 more for axis. interesting thought.
Cruiser actually made more sense in 114 this round. It is really hard to coordinate the allies, maybe that is why allies lose in team games so much.
axis is easy, they each have their own theater and don’t have to do anything for each other.
This two minds stuff is super funny haha. one mind just wants to grab one beer and go. the other mind wants to wait and put things off.
like new guinea. one mind is like dang anzac did not take it, wtf. the other mind is like, must wait, chillax bro.
Maybe we should split allies by theater, but still uk is both sides and units can move between theaters.
Global is slow, just have to accept it. I do like 3-6 bid for allies, regardless of which side I am on, just smooths out an attack for them or gives em a sub somewhere. Either way the number of axis wins compared to allies don’t lie. Plus when you look at the games the allies did win, the axis either a) had no idea what to do b) got diced. You could say the same for lots of axis wins, but in the more competitive games axis won. Think the whole allies should get a bid debate is settled by now.
Sorry, DutchmanD your last opponents pretty much relied on a pacific victory… but the japan player tried a bunch of new things, which didn’t work out for him sadly. I was entertained though.
This is pretty much a standardish sea lion game. Japan did the right opener knowingly or not to compliment germany. Since bringing usa into war means usa can defend london. The overall game is going as it usually does. Still close game.
Alot of stuff happened which was not typical, but overall the outcome is not different from a typical sea lion success game with Japan not declaring war on america.
I am surprised at G5. I thought for sure he would force russia out of romania this turn, but this play makes sense. More options for G6 and less options for USA’s buy.
Team games are always a trip though, just a matter of time. I will probably do something crazy first.
Regardless of which side you are on, you do have to play different with a team mate in global, and try to match him.
I kind of figured sea lion was coming after J1, which is why I brought the naval off of gibraltar. Not a whole lot I can do about it, without giving up on africa/middle east. Italy lost that battle, but he did his job, uk only had a fighter walk out to go back to defend london.
Being down two fighters that did not do jack crap in sz 110 and 111 was huge, germany lose 2 subs and a fighter to nothing in other battles, but the results of 110 and 111 made up for it moreso. Considering a typical G1 opener can result in a fighter lost at 111, and a bship sub for 110. He came out on top in a big way. Some games I do no scramble and germany has all his air and 3 subs and a bship left, and uk’s dd and transport that grabs the armor and inf is gone as well.
I usually follow my uk rule, which is never scramble on g1, but I saw the italy fighter would typically get 1-2 german fighters down. The other scramble was a gamble for I think 30% chance. Meh it is what it is. Considering I didn’t hit jack crap with those fighters lol.
The history has been edited so the game could be played on a new version. I will take a look back to see if I did something wrong on UK1. Maybe passing on ethiopia was better, so I could get more air in range of london. Then he would go barb and have strong italian african play, which would be bad. Considering any good allies strategy requires africa/medit to be handled.
I think trying to stop germany from merging with italy was my pitfal, the double blocker. one more dd to the gibraltar fleet. Either way, it don’t matter, lots of gambling in this game early on, it is just how it turned out. Can’t have much of a results oriented analysis on a series of coin flips and dice results.
By the way DutchmanD, you suck and you have no idea what you are talking about. Still an even game, but I am desperately searching for an edge. I am like desperate as hell.
The fighter from malta landed on egypt, could have gone to gibraltar, the tactical would have to be used somewhere else to land on egypt rather than ethiopia, use the mech for ethiopia like usual or ignore it to protect egypt. leave the sub alone in 110 to bring the DD to the 92 fleet. london would have another fighter. italy would have 25% still to sink uk on 92.
I run a more secure london, but a big risk of losing africa to italy, through several different avenues. That is what I could have done different.
Plus all he would need to do is take gibraltar and then that fleet is screwed. So that pretty much just leaves fighter on morroco instead of egypt. and india would just send 1 fighter to transjordan (in case he tried to take syria and crete).
Yeah I coulda got one more fighter for london, meh. Feel free to critique anytime dutchmand.
Now back to shooka shooka gamble game.
To see an axis steam rolling over the allies go to allweneedistank’s game. There you will find the allies decimated in europe and pacific.
We are not there yet.
In reference to Allweneedistank’s game… it’s pretty easy to steam roll the allies, when they basically NEVER fight back - because they’re too busy focusing on falling back.
Being creative could have saved both those teams. Teams who lost thier first round match-ups too…
Maybe you’ll get the chance to play allweneedistank sometime after this game, ;)
I still got some pot odds plays left. :)
Ok, so I mis-clicked and didn’t post a turn summary. It’s in the history, and the MARTI fired out still. Sorry, I’m a newbie. Turn is attached.
Popular file… lol