XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)

  • TripleA

    Yes of course he scrambles, it is a lone dd, just asking for expedience.

    Did the numbers on it. Since we are just hoping for two hits, about 1.3% for that.

    If there is a round to go crazy, this would be it.  Russia attacks with 22 inf against 12 inf 2 tank (a battle you win big or lose big with very little inbetween results). If that carrier is dead to french dd or to uk’s air, I won’t get blocked by an Italy carrier and destroyer from taking italy.

    I am in the mood to go nuts, but I can wait.

    They are not my countries and I am USA, the country that is supposed to be on standby, till things happen, then it goes nuts.

  • TripleA

    me and veqryn in a debate over this, but it is not my place to tell him what to do. which is go nuts lol.

  • Customizer

    the next time cow plays france, he is bound to attack a carrier with a destroyer

    i however, am not going to do this attack

    and there was no need to ask at all.  of course the fighter ‘would’ be scrambled.

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :4

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 98 Sea Zone to 81 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from Morocco to Algeria

    Turn Complete - French

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :5

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 2 destroyers, 3 fighters, 9 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                1 infantry moved from Slovakia Hungary to Eastern Poland
                1 infantry moved from Slovakia Hungary to Eastern Poland
                1 bomber moved from Western Germany to Eastern Poland
                1 bomber moved from Western Germany to Eastern Poland
                1 destroyer and 2 tactical_bombers moved from 110 Sea Zone to 125 Sea Zone

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 2 bombers and 2 infantry
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 2 bombers and 2 infantry in Eastern Poland, round 1 :  0/4 hits
                        Russians roll dice for 1 mech_infantry in Eastern Poland, round 1 :  1/1 hits
                        1 infantry owned by the Germans lost in Eastern Poland
                        Germans roll dice for 2 bombers and 1 infantry in Eastern Poland, round 2 :  2/3 hits
                        Russians roll dice for 1 mech_infantry in Eastern Poland, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in 125 Sea Zone
                    Germans attack with 1 destroyer, 1 submarine and 2 tactical_bombers
                    Russians defend with 1 submarine
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Russians lost in 125 Sea Zone
                    Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine

    Non Combat Move - Germans
                1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone
                9 armour and 2 artilleries moved from United Kingdom to 110 Sea Zone
                9 armour, 2 artilleries, 1 battleship, 2 carriers and 11 transports moved from 110 Sea Zone to 112 Sea Zone
                2 armour and 2 artilleries moved from 112 Sea Zone to Norway
                7 armour moved from 112 Sea Zone to Western Germany
                1 artillery and 6 infantry moved from Germany to Slovakia Hungary
                1 infantry moved from Germany to Western Germany
                1 aaGun moved from Slovakia Hungary to Yugoslavia
                1 bomber moved from Eastern Poland to Slovakia Hungary
                1 bomber moved from Eastern Poland to Slovakia Hungary
                2 fighters moved from 110 Sea Zone to Southern Italy

    Place Units - Germans
                2 infantry placed in France
                3 fighters placed in Western Germany
                7 infantry placed in Western Germany
                Germans undo move 3.
                1 destroyer placed in 112 Sea Zone
                1 destroyer placed in 110 Sea Zone
                1 submarine placed in 113 Sea Zone
                6 infantry placed in Western Germany
                1 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 45 PUs; end with 45 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs

  • TripleA

    Damn forcing me to do one thing, I can do another if I am lucky. This is so sick.

  • '10

    Moo, not looking so good for the Allies. Moo.

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :5

    Purchase Units - Russians
                Russians buy 1 artillery, 2 bombers and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery moved from Bessarabia to Eastern Poland
                2 mech_infantrys moved from Novgorod to Eastern Poland
                1 infantry moved from Romania to Yugoslavia
                1 armour moved from Romania to Greece
                      Russians take Bulgaria from Germans
                      Russians take Greece from Italians

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 1 artillery and 2 mech_infantrys
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 2 mech_infantrys in Eastern Poland, round 1 :  1/3 hits
                        Germans roll dice for 1 infantry in Eastern Poland, round 1 :  1/1 hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Yugoslavia
                    Russians attack with 1 infantry
                    Germans defend with 1 aaGun
                        1 aaGun owned by the Germans lost in Yugoslavia
                    Russians win, taking Yugoslavia from Germans with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun

    Non Combat Move - Russians
                1 infantry moved from Tsagaan Olom to Olgiy
                2 aaGuns and 17 infantry moved from Yenisey to Olgiy
                1 artillery and 1 infantry moved from Bessarabia to Romania
                1 mech_infantry moved from Ukraine to Romania
                1 artillery and 1 infantry moved from Ukraine to Bessarabia
                1 mech_infantry moved from Caucasus to Ukraine
                1 armour moved from Iraq to Egypt
                1 infantry moved from Iraq to Trans-Jordan
                1 cruiser moved from 114 Sea Zone to 113 Sea Zone
                1 mech_infantry moved from Novgorod to Belarus
                3 infantry moved from Bryansk to Belarus
                1 armour moved from Finland to Novgorod
                1 mech_infantry moved from Finland to Karelia
                1 artillery moved from Russia to Vologda
                1 infantry moved from Russia to Vologda
                1 artillery and 2 infantry moved from Russia to Bryansk

    Place Units - Russians
                2 bombers placed in Russia
                1 artillery and 2 infantry placed in Ukraine
                4 infantry placed in Russia
                1 infantry placed in Novgorod
                Russians undo move 4.
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Karelia: 1 mech_infantry
                EDIT: Removing units owned by Russians from Novgorod: 1 armour
                EDIT: Adding units owned by Russians to Karelia: 1 armour
                EDIT: Adding units owned by Russians to Karelia: 1 mech_infantry
                EDIT: Turning off Edit Mode
                3 infantry placed in Novgorod

    Turn Complete - Russians
                Russians collect 45 PUs; end with 45 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 57 PUs

    Territory Summary for Russians :

    Olgiy : 1 flag, 2 aaGuns and 22 infantry
        Tsagaan Olom : 1 flag
        Trans-Jordan : 1 flag, 1 infantry
        Egypt : 1 flag, 1 armour
        Romania : 1 flag, 2 aaGuns, 2 artilleries, 9 infantry and 8 mech_infantrys
        Belarus : 1 flag, 3 infantry and 1 mech_infantry
        Karelia : 1 flag, 1 armour and 1 mech_infantry
        Bryansk : 1 flag, 1 artillery and 2 infantry
        Eastern Poland : 1 flag, 1 artillery and 1 mech_infantry
        Bessarabia : 1 flag, 1 artillery and 1 infantry
        Russia : 1 flag, 1 airfield, 2 bombers, 1 factory_major and 4 infantry
        Ukraine : 1 flag, 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry
        Vologda : 1 flag, 1 artillery and 1 infantry
        Volgograd : 1 flag, 1 factory_minor
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        113 Sea Zone : 1 flag, 1 cruiser
        Bulgaria : 1 flag
        Greece : 1 flag, 1 armour
        Iraq : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag
        115 Sea Zone : 1 flag, 1 submarine
        Yugoslavia : 1 flag, 1 infantry
        Finland : 1 flag, 1 mech_infantry

    Production/PUs Summary :

    Germans : 41 / 50
        Russians : 45 / 57
        Japanese : 58 / 67
        Americans : 52 / 72
        Chinese : 11 / 17
        British : 20 / 0
        UK_Pacific : 7 / 7
        Italians : 14 / 16
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    It is a tight game still. Income is pretty even.

  • TripleA

    greece instead of albania… interesting. it is -2 for russia compared to albania cos of NO. but -1 more for axis. interesting thought.

  • TripleA

    Cruiser actually made more sense in 114 this round. It is really hard to coordinate the allies, maybe that is why allies lose in team games so much.

    axis is easy, they each have their own theater and don’t have to do anything for each other.

  • TripleA

    This two minds stuff is super funny haha. one mind just wants to grab one beer and go. the other mind wants to wait and put things off.

    like new guinea. one mind is like dang anzac did not take it, wtf. the other mind is like, must wait, chillax bro.

    Maybe we should split allies by theater, but still uk is both sides and units can move between theaters.

    Global is slow, just have to accept it. I do like 3-6 bid for allies, regardless of which side I am on, just smooths out an attack for them or gives em a sub somewhere. Either way the number of axis wins compared to allies don’t lie. Plus when you look at the games the allies did win, the axis either a) had no idea what to do b) got diced. You could say the same for lots of axis wins, but in the more competitive games axis won. Think the whole allies should get a bid debate is settled by now.

    Sorry, DutchmanD your last opponents pretty much relied on a pacific victory… but the japan player tried a bunch of new things, which didn’t work out for him sadly. I was entertained though.

    This is pretty much a standardish sea lion game. Japan did the right opener knowingly or not to compliment germany. Since bringing usa into war means usa can defend london.  The overall game is going as it usually does. Still close game.

    Alot of stuff happened which was not typical, but overall the outcome is not different from a typical sea lion success game with Japan not declaring war on america.

    I am surprised at G5. I thought for sure he would force russia out of romania this turn, but this play makes sense. More options for G6 and less options for USA’s buy.

    Team games are always a trip though, just a matter of time. I will probably do something crazy first.

  • TripleA

    Regardless of which side you are on, you do have to play different with a team mate in global, and try to match him.

    I kind of figured sea lion was coming after J1, which is why I brought the naval off of gibraltar. Not a whole lot I can do about it, without giving up on africa/middle east. Italy lost that battle, but he did his job, uk only had a fighter walk out to go back to defend london.

    Being down two fighters that did not do jack crap in sz 110 and 111 was huge, germany lose 2 subs and a fighter to nothing in other battles, but the results of 110 and 111 made up for it moreso. Considering a typical G1 opener can result in a fighter lost at 111, and a bship sub for 110. He came out on top in a big way. Some games I do no scramble and germany has all his air and 3 subs and a bship left, and uk’s dd and transport that grabs the armor and inf is gone as well.

    I usually follow my uk rule, which is never scramble on g1, but I saw the italy fighter would typically get 1-2 german fighters down. The other scramble was a gamble for I think 30% chance. Meh it is what it is. Considering I didn’t hit jack crap with those fighters lol.

    The history has been edited so the game could be played on a new version. I will take a look back to see if I did something wrong on UK1. Maybe passing on ethiopia was better, so I could get more air in range of london. Then he would go barb and have strong italian african play, which would be bad. Considering any good allies strategy requires africa/medit to be handled.

  • TripleA

    I think trying to stop germany from merging with italy was my pitfal, the double blocker. one more dd to the gibraltar fleet. Either way, it don’t matter, lots of gambling in this game early on, it is just how it turned out. Can’t have much of a results oriented analysis on a series of coin flips and dice results.

    By the way DutchmanD, you suck and you have no idea what you are talking about. Still an even game, but I am desperately searching for an edge. I am like desperate as hell.

  • TripleA

    The fighter from malta landed on egypt, could have gone to gibraltar, the tactical would have to be used somewhere else to land on egypt rather than ethiopia, use the mech for ethiopia like usual or ignore it to protect egypt. leave the sub alone in 110 to bring the DD to the 92 fleet. london would have another fighter. italy would have 25% still to sink uk on 92.

    I run a more secure london, but a big risk of losing africa to italy, through several different avenues. That is what I could have done different.

    Plus all he would need to do is take gibraltar and then that fleet is screwed. So that pretty much just leaves fighter on morroco instead of egypt. and india would just send 1 fighter to transjordan (in case he tried to take syria and crete).

    Yeah I coulda got one more fighter for london, meh. Feel free to critique anytime dutchmand.

    Now back to shooka shooka gamble game.

  • TripleA

    To see an axis steam rolling over the allies go to allweneedistank’s game. There you will find the allies decimated in europe and pacific.

    We are not there yet.

  • Liaison TripleA '11 '10

    In reference to Allweneedistank’s game… it’s pretty easy to steam roll the allies, when they basically NEVER fight back - because they’re too busy focusing on falling back.

    Being creative could have saved both those teams. Teams who lost thier first round match-ups too…

    Maybe you’ll get the chance to play allweneedistank sometime after this game, ;)

  • TripleA

    I still got some pot odds plays left. :)


  • Ok, so I mis-clicked and didn’t post a turn summary. It’s in the history, and the MARTI fired out still. Sorry, I’m a newbie. Turn is attached.

  • Liaison TripleA '11 '10

    Popular file… lol

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