XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :4

    Purchase Units - Germans
                Germans buy 1 artillery, 1 carrier, 1 destroyer and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 armour, 6 artilleries, 1 fighter, 10 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Scotland to United Kingdom
                1 battleship moved from 111 Sea Zone to 110 Sea Zone
                1 carrier moved from 111 Sea Zone to 110 Sea Zone
                11 transports moved from 111 Sea Zone to 112 Sea Zone
                6 armour and 10 infantry moved from Western Germany to 112 Sea Zone
                6 armour, 10 infantry and 11 transports moved from 112 Sea Zone to 110 Sea Zone
                6 armour and 10 infantry moved from 110 Sea Zone to United Kingdom
                2 bombers moved from Western Germany to United Kingdom
                2 fighters and 2 tactical_bombers moved from Poland to 110 Sea Zone

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in United Kingdom
                    Germans attack with 9 armour, 6 artilleries, 2 bombers, 1 fighter, 20 infantry, 4 mech_infantrys and 1 tactical_bomber
                    French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 24 infantry and 1 mech_infantry
                    Germans captures 26PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 9 armour, 2 artilleries and 2 bombers remaining. Battle score for attacker is 28
                    Casualties for Germans: 4 artilleries, 1 fighter, 20 infantry, 4 mech_infantrys and 1 tactical_bomber
                    Casualties for French: 2 infantry
                    Casualties for British: 5 aaGuns, 1 armour, 2 artilleries, 2 fighters, 24 infantry and 1 mech_infantry
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                2 bombers could not land in United Kingdom and were removed
                2 artilleries and 5 infantry moved from Germany to Slovakia Hungary
                6 aaGuns moved from Poland to Slovakia Hungary

    Place Units - Germans
                1 carrier and 1 destroyer placed in 110 Sea Zone
                1 artillery and 7 infantry placed in Germany
                Germans undo move 2.
                1 artillery and 7 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
                Germans collect 48 PUs (1 lost to blockades); end with 74 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs

  • Liaison TripleA '11 '10

    I inadvertantly misclicked and didn’t land my bombers - they were destroyed.

    I edited them back in in West Germany, where I wanted to land them.

  • TripleA

    veqryn, how come i always have to set draw borders on top to high every game? shouldn’t that be the default?

  • TripleA

    sweet aa gunned down 2 air units. you still had 13 survivors, about average.

  • Customizer

    guys, triplea 1.6.1.1 is released, and it is a stable release.

    it will load 1.6.1 savegames

    (when it loads a 1.6.1 savegame, it will add the missing data and become 1.6.1.1)

    however, there is a small problem: I don’t know what happens if a person with 1.6.1 loads a 1.6.1.1 savegame

    so in order to prevent that from happening, everyone needs to upgrade to 1.6.1.1

    see this link: http://www.axisandallies.org/forums/index.php?topic=28038.0

  • Liaison TripleA '11 '10

    You’re Amazing V!

    Downloading now…

  • Customizer

    Test summary from TripleA, engine version: 1.6.1.1, time: 00:28:27

  • TripleA

    I now have the technology

  • Liaison TripleA '11 '10

  • TripleA

    That is so 1990… I am like the terminator I come from the future.

  • Liaison TripleA '11 '10

    Well all that matters, is the machines always LOSE in the end.

  • TripleA

    we will see.

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :4

    Purchase Units - Russians
                Russians buy 3 artilleries, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Karelia to Finland
                1 armour and 1 mech_infantry moved from Novgorod to Finland
                1 armour moved from Northwest Persia to Iraq
                2 infantry moved from Persia to Iraq
                1 artillery and 2 infantry moved from Eastern Poland to Poland
                1 armour, 1 artillery, 7 infantry and 5 mech_infantrys moved from Eastern Poland to Romania
                2 mech_infantrys moved from Belarus to Romania
                3 infantry moved from Bessarabia to Romania

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Finland
                    Russians attack with 1 armour and 2 mech_infantrys
                    Germans defend with 1 infantry
                        Russians roll dice for 1 armour and 2 mech_infantrys in Finland, round 1 :  1/3 hits
                        Germans roll dice for 1 infantry in Finland, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Finland
                    Russians win, taking Finland from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Iraq
                    Russians attack with 1 armour and 2 infantry
                    Neutral_Axis defend with 1 infantry
                        Russians roll dice for 1 armour and 2 infantry in Iraq, round 1 :  0/3 hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 1 :  0/1 hits
                        Russians roll dice for 1 armour and 2 infantry in Iraq, round 2 :  1/3 hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Neutral_Axis lost in Iraq
                    Russians win, taking Iraq from Neutral_Axis with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Neutral_Axis: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Romania
                    Russians attack with 1 armour, 1 artillery, 10 infantry and 7 mech_infantrys
                    Italians defend with 1 artillery and 1 infantry
                        Russians roll dice for 1 armour, 1 artillery, 10 infantry and 7 mech_infantrys in Romania, round 1 :  3/19 hits
                        Germans roll dice for 1 artillery and 1 infantry in Romania, round 1 :  1/2 hits
                        1 infantry owned by the Russians , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Romania
                    Russians win, taking Romania from Germans with 1 armour, 1 artillery, 9 infantry and 7 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Poland
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Poland, round 1 :  2/3 hits
                        Germans roll dice for 1 infantry in Poland, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Poland
                    Russians win, taking Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Eastern Poland to Romania
                2 artilleries and 1 infantry moved from Ukraine to Bessarabia
                1 mech_infantry moved from Novgorod to Eastern Poland
                3 infantry moved from Russia to Bryansk
                1 mech_infantry moved from Persia to Caucasus
                1 infantry moved from Tsagaan Olom to Olgiy
                2 infantry moved from Timguska to Olgiy
                3 infantry moved from Yenisey to Olgiy
                2 aaGuns and 17 infantry moved from Yakut S.S.R. to Yenisey

    Place Units - Russians
                3 mech_infantrys placed in Novgorod
                1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
                2 artilleries and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 43 PUs; end with 43 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 55 PUs

    Territory Summary for Russians :

    Yenisey : 1 flag, 2 aaGuns and 17 infantry
        Olgiy : 1 flag, 6 infantry
        Dzavhan : 1 flag
        Tsagaan Olom : 1 flag, 1 infantry
        Romania : 1 flag, 2 aaGuns, 1 armour, 1 artillery, 9 infantry and 7 mech_infantrys
        Poland : 1 flag, 1 artillery and 2 infantry
        Bryansk : 1 flag, 3 infantry
        Eastern Poland : 1 flag, 1 mech_infantry
        Bessarabia : 1 flag, 2 artilleries and 1 infantry
        Russia : 1 flag, 1 airfield, 2 artilleries, 1 factory_major and 3 infantry
        Ukraine : 1 flag, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
        Volgograd : 1 flag, 1 factory_minor
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Caucasus : 1 flag, 1 mech_infantry
        125 Sea Zone : 1 flag, 1 submarine
        Iraq : 1 flag, 1 armour and 1 infantry
        114 Sea Zone : 1 flag, 1 cruiser
        Northwest Persia : 1 flag
        Persia : 1 flag
        115 Sea Zone : 1 flag, 1 submarine
        Finland : 1 flag, 1 armour and 2 mech_infantrys

    Production/PUs Summary :

    Germans : 42 / 79
        Russians : 43 / 55
        Japanese : 43 / 49
        Americans : 52 / 77
        Chinese : 10 / 16
        British : 20 / 0
        UK_Pacific : 13 / 9
        Italians : 16 / 16
        ANZAC : 14 / 14
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • Liaison TripleA '11 '10

    Oh shit! The Romanian Invasion baby!


  • I was hoping it would take longer to get to be my turn. I am away from home for a wedding. I should be able to post by Satyrsay. Sorry.

  • Customizer

    @Veqryn:

    guys, triplea 1.6.1.1 is released, and it is a stable release.

    it will load 1.6.1 savegames

    (when it loads a 1.6.1 savegame, it will add the missing data and become 1.6.1.1)

    however, there is a small problem: I don’t know what happens if a person with 1.6.1 loads a 1.6.1.1 savegame

    so in order to prevent that from happening, everyone needs to upgrade to 1.6.1.1

    see this link: http://www.axisandallies.org/forums/index.php?topic=28038.0

    Satin, make sure you follow these instructions before you load that savegame!

    (you have to upgrade to 1.6.1.1)


  • I will be sure to.

  • TripleA

    moo saturday!


  • I got called in early to work. Apparently the busiest night of the week is a good time to train the new guy.

    slowly loads revolver and points at self

    I’ll have the post up tomorrow, promise.

  • TripleA

    shoots

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