Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
Can’t load the file.
When we’re done here. You should download the new tripleA version (1.6.1). So far I haven’t had any problems with the new version(fingers crossed).
I will - any idea where i can find it?
Try this one…
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Purchase Units - Russians
Russians buy 3 mech_infantrys; Remaining resources: 14 PUs;
Combat Move - Russians
Giving bonus movement to units
1 armour and 1 mech_infantry moved from Caucasus to Rostov
1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 fighter, 2 infantry and 1 tactical_bomber moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Russians win with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry and 1 mech_infantry
Russians win, taking Rostov from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantry
Russians win with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantry
Recording Battle Statistics
Non Combat Move - Russians
1 tactical_bomber moved from Rostov to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Vologda to Russia
3 armour and 6 mech_infantrys moved from Volgograd to Russia
Place Units - Russians
3 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 21 PUs; end with 35 PUs total
According to the old G5 scramble map there should only be 1 art in Normandy so I edited out the second one.
Cool
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 3 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
Giving bonus movement to units
1 armour moved from Anhwe to Kwangsi
1 fighter moved from 20 Sea Zone to Kwangsi
1 tactical_bomber moved from 20 Sea Zone to Kwangsi
1 tactical_bomber moved from Anhwe to Kwangsi
1 armour moved from Manchuria to Korea
2 infantry moved from Amur to Sakha
1 mech_infantry moved from Manchuria to Korea
1 bomber moved from Manchuria to Sakha
1 bomber moved from Manchuria to Korea
1 artillery moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 mech_infantry moved from Manchuria to Sakha
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 battleship moved from 43 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 armour moved from Anhwe to Kwangsi
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
ANZAC defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
ANZAC win with 1 transport remaining. Battle score for attacker is -22
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
Casualties for ANZAC: 1 carrier, 1 destroyer and 2 fighters
Battle in Sakha
Japanese attack with 1 bomber, 2 infantry and 1 mech_infantry
Americans defend with 1 armour and 1 mech_infantry
Japanese win, taking Sakha from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 armour and 1 mech_infantry
Japanese win with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 armour and 1 mech_infantry
Battle in Korea
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Korea from Americans with 1 armour remaining. Battle score for attacker is -9
Casualties for Japanese: 1 bomber and 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantry
Japanese win with 1 armour remaining. Battle score for attacker is -9
Casualties for Japanese: 1 bomber and 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Kwangsi
Japanese attack with 2 armour, 1 fighter and 2 tactical_bombers
British defend with 2 infantry; Chinese defend with 1 harbour
Japanese win, taking Kwangsi from Chinese with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for British: 2 infantry
Japanese win with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for British: 2 infantry
Recording Battle Statistics
Non Combat Move - Japanese
1 fighter moved from Kwangsi to Kwangtung
2 tactical_bombers moved from Kwangsi to Kwangtung
1 armour moved from Anhwe to Kwangtung
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 transport moved from 20 Sea Zone to 44 Sea Zone
1 armour moved from Celebes to 44 Sea Zone
1 armour and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 aaGun moved from Buryatia to Amur
1 bomber moved from Sakha to Japan
Place Units - Japanese
3 fighters placed in Japan
2 destroyers placed in 6 Sea Zone
1 armour and 2 infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 37 PUs (8 lost to blockades); end with 37 PUs total
scramble sz6?
Map
I’m done for the night. See you tomorrow.
Scramble, yes, three fighters.
G’night!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 4 infantry, 1 mech_infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Giving bonus movement to units
1 infantry moved from Siberia to Amur
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 cruiser, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Soviet Far East to 6 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 8 Sea Zone
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: Human
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Normandy Bordeaux
Americans attack with 1 artillery and 3 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 1 : 0/1 hits
Americans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 1 : 1/4 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 1 : 0/1 hits
1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Americans win with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Amur
Americans attack with 1 infantry
Japanese defend with 1 aaGun
Americans roll dice for 1 infantry in Amur, round 1 : 0/1 hits
Americans roll dice for 1 infantry in Amur, round 2 : 0/1 hits
Americans roll dice for 1 infantry in Amur, round 3 : 0/1 hits
Americans roll dice for 1 infantry in Amur, round 4 : 0/1 hits
Americans roll dice for 1 infantry in Amur, round 5 : 0/1 hits
Americans roll dice for 1 infantry in Amur, round 6 : 0/1 hits
Americans roll dice for 1 infantry in Amur, round 7 : 1/1 hits
1 aaGun owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Americans win with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 1 : 0/3 hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 3/3 hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 92 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 fighter, 4 submarines and 1 tactical_bomber
Japanese defend with 1 carrier, 2 destroyers and 3 fighters
Americans roll dice for 4 submarines in 6 Sea Zone, round 1 : 0/4 hits
Americans roll dice for 1 bomber, 1 carrier, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 1 : 2/3 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 2 destroyers and 3 fighters in 6 Sea Zone, round 1 : 3/6 hits
1 submarine owned by the Americans , 1 carrier owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 carrier, 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 5/5 hits
3 submarines owned by the Americans , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese , 1 tactical_bomber owned by the Americans and 1 bomber owned by the Americans lost in 6 Sea Zone
retreated to 6 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is -31
Casualties for Japanese: 1 carrier and 2 destroyers
Casualties for Americans: 1 bomber, 1 carrier, 4 submarines and 1 tactical_bomber
Recording Battle Statistics
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
1 fighter moved from 6 Sea Zone to Soviet Far East
2 transports moved from 3 Sea Zone to 1 Sea Zone
2 aaGuns and 2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
1 armour, 4 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 103 Sea Zone
2 aaGuns, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from 92 Sea Zone to 103 Sea Zone
1 carrier moved from 91 Sea Zone to 103 Sea Zone
1 fighter moved from Eastern United States to 103 Sea Zone
1 fighter moved from Eastern United States to 10 Sea Zone
1 aaGun moved from British Columbia to Alaska
1 armour moved from Western United States to Alaska
3 infantry moved from Western United States to British Columbia
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 cruiser and 2 transports placed in 101 Sea Zone
4 infantry and 2 tactical_bombers placed in Eastern United States
1 mech_infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Territory Summary for Americans :
British Columbia : 3 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Alaska : 1 aaGun and 1 armour
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
Midway : 1 airfield
Soviet Far East : 1 fighter and 2 mech_infantrys
Amur : 1 infantry
10 Sea Zone : 1 carrier and 1 fighter
1 Sea Zone : 2 transports
8 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 2 tactical_bombers
Normandy Bordeaux : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
89 Sea Zone : 2 infantry and 1 transport
102 Sea Zone : 2 transports
101 Sea Zone : 1 cruiser and 2 transports
Brazil : 1 flag, 103 Sea Zone : 1 armour, 1 carrier, 2 fighters, 4 infantry, 1 mech_infantry and 3 transports
110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 4 transports
Production/PUs Summary :
Germans : 54 / 69
Russians : 20 / 35
Japanese : 44 / 37
Americans : 54 / 74
Chinese : 10 / 15
British : 28 / 28
UK_Pacific : 17 / 16
Italians : 17 / 29
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hopei to Anhwe
Combat - Chinese
Recording Battle Statistics
Non Combat Move - Chinese
1 fighter and 5 infantry moved from Shensi to Hopei
Place Units - Chinese
3 artilleries and 1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Territory Summary for Chinese :
Kansu : 2 infantry
Hopei : 3 artilleries, 1 fighter and 6 infantry
Chahar : 1 infantry
Anhwe : 2 infantry
Production/PUs Summary :
Germans : 54 / 69
Russians : 20 / 35
Japanese : 42 / 37
Americans : 54 / 74
Chinese : 12 / 18
British : 28 / 28
UK_Pacific : 17 / 16
Italians : 17 / 29
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Game History
Round :5
Combat Move - British
Giving bonus movement to units
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 bomber and 2 fighters moved from United Kingdom to Holland Belgium
1 carrier, 2 cruisers and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Eastern Persia to 80 Sea Zone
1 infantry and 1 mech_infantry moved from 80 Sea Zone to Iraq
1 mech_infantry moved from Eastern Persia to Iraq
1 armour, 2 artilleries and 7 infantry moved from Northwest Persia to Iraq
1 infantry moved from Hunan to Kwangsi
2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
1 armour and 1 artillery moved from Yunnan to Kwangsi
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
Combat - British
Battle in Holland Belgium
British attack with 1 bomber, 4 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 bomber, 4 fighters and 2 infantry in Holland Belgium, round 1 : 3/7 hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 1 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
British win with 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Kwangsi
British attack with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 harbour
British roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Kwangsi, round 1 : 3/6 hits
Japanese roll dice for 1 armour in Kwangsi, round 1 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
British win with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in Iraq
British attack with 1 armour, 2 artilleries, 8 infantry and 2 mech_infantrys
Italians defend with 1 armour, 2 artilleries and 5 infantry
British roll dice for 2 cruisers in Iraq, round 1 : 0/2 hits
British roll dice for 1 armour, 2 artilleries, 8 infantry and 2 mech_infantrys in Iraq, round 1 : 4/13 hits
Italians roll dice for 1 armour, 2 artilleries and 5 infantry in Iraq, round 1 : 2/8 hits
2 infantry owned by the British and 4 infantry owned by the Italians lost in Iraq
British roll dice for 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys in Iraq, round 2 : 3/11 hits
Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Iraq, round 2 : 1/4 hits
1 infantry owned by the British , 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Iraq
British roll dice for 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys in Iraq, round 3 : 3/10 hits
Italians roll dice for 1 armour in Iraq, round 3 : 0/1 hits
1 armour owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 20
Casualties for British: 3 infantry
Casualties for Italians: 1 armour, 2 artilleries and 5 infantry
British win with 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 20
Casualties for British: 3 infantry
Casualties for Italians: 1 armour, 2 artilleries and 5 infantry
Recording Battle Statistics
Non Combat Move - British
1 aaGun moved from Northwest Persia to Caucasus
1 fighter moved from Northwest Persia to Russia
1 fighter and 1 tactical_bomber moved from Szechwan to Russia
1 infantry moved from Szechwan to Sikang
2 infantry moved from West India to Eastern Persia
1 infantry moved from India to West India
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 infantry moved from Shan State to Yunnan
1 armour and 1 mech_infantry moved from Malaya to Yunnan
2 fighters and 1 tactical_bomber moved from Kwangsi to Sikang
1 transport moved from 81 Sea Zone to 72 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
2 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Holland Belgium to United Kingdom
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 bomber moved from Holland Belgium to United Kingdom
Place Units - British
1 fighter placed in United Kingdom
4 infantry placed in United Kingdom
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Place Units - UK_Pacific
1 armour, 2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some units change owners in territory India
Territory Summary for UK_Pacific :
Siam : 1 flag, India : 1 factory_major
French Indo China : 1 flag, Sumatra : 1 flag,
Production/PUs Summary :
Germans : 51 / 69
Russians : 20 / 35
Japanese : 40 / 37
Americans : 54 / 74
Chinese : 14 / 18
British : 33 / 33
UK_Pacific : 17 / 17
Italians : 15 / 29
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Purchase Units - Italians
Italians buy 2 artilleries, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Giving bonus movement to units
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
Italians take Gibraltar from British
1 infantry moved from Algeria to Morocco
Italians take Morocco from French
1 armour moved from Algeria to Tunisia
1 mech_infantry moved from Southern Italy to 97 Sea Zone
1 mech_infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 mech_infantry moved from 94 Sea Zone to Tunisia
Combat - Italians
Battle in Tunisia
Italians attack with 1 armour and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Tunisia from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Italians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Recording Battle Statistics
Non Combat Move - Italians
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 battleship moved from 94 Sea Zone to 92 Sea Zone
1 cruiser and 1 destroyer moved from 97 Sea Zone to 81 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 2 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
2 infantry moved from Northern Italy to France
1 artillery moved from Northern Italy to France
1 infantry moved from Southern France to France
1 fighter moved from Southern Italy to Egypt
1 cruiser moved from 94 Sea Zone to 98 Sea Zone
1 transport moved from 94 Sea Zone to 97 Sea Zone
2 aaGuns moved from Southern Italy to Northern Italy
Place Units - Italians
2 artilleries and 3 infantry placed in Northern Italy
1 factory_minor placed in Egypt
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
Giving bonus movement to units
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Japanese
Combat - ANZAC
Recording Battle Statistics
Non Combat Move - ANZAC
1 destroyer, 1 submarine and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from South Australia to 61 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Western Australia to Dutch New Guinea
1 aaGun and 1 infantry moved from South Australia to Northern Territory
1 infantry moved from Queensland to Northern Territory
Place Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
Northern Territory : 1 aaGun and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 armour and 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 aaGun and 1 fighter
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Combat Move - French
Giving bonus movement to units
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
Turn Complete - French
Territory Summary for French :
39 Sea Zone : 1 destroyer
Alexandria : 1 infantry
Anglo Egyptian Sudan : 1 infantry
Normandy Bordeaux : 2 infantry
Tobruk : 1 flag, Libya : 1 flag, 1 infantry
110 Sea Zone : 1 fighter
Production/PUs Summary :
Germans : 51 / 69
Russians : 20 / 35
Japanese : 37 / 37
Americans : 54 / 74
Chinese : 14 / 18
British : 33 / 33
UK_Pacific : 17 / 17
Italians : 17 / 27
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :6
Purchase Units - Germans
Germans buy 2 armour, 6 artilleries and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Giving bonus movement to units
16 armour, 5 artilleries, 25 infantry and 6 mech_infantrys moved from Bryansk to Russia
4 armour and 2 mech_infantrys moved from Ukraine to Russia
4 tactical_bombers moved from Novgorod to Russia
3 bombers moved from Novgorod to Russia
1 bomber moved from Germany to Russia
Combat - Germans
Battle in Russia
Germans attack with 20 armour, 5 artilleries, 4 bombers, 25 infantry, 8 mech_infantrys and 4 tactical_bombers
British defend with 2 fighters and 1 tactical_bomber; Russians defend with 4 aaGuns, 1 airfield, 3 armour, 4 artilleries, 1 factory_major, 2 fighters, 42 infantry, 6 mech_infantrys and 2 tactical_bombers
Germans captures 35PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 7 armour and 1 bomber remaining. Battle score for attacker is -8
Casualties for Germans: 13 armour, 5 artilleries, 3 bombers, 25 infantry, 8 mech_infantrys and 4 tactical_bombers
Casualties for British: 2 fighters and 1 tactical_bomber
Casualties for Russians: 4 aaGuns, 3 armour, 4 artilleries, 2 fighters, 42 infantry, 6 mech_infantrys and 2 tactical_bombers
Germans win with 7 armour and 1 bomber remaining. Battle score for attacker is -8
Casualties for Germans: 13 armour, 5 artilleries, 3 bombers, 25 infantry, 8 mech_infantrys and 4 tactical_bombers
Casualties for British: 2 fighters and 1 tactical_bomber
Casualties for Russians: 4 aaGuns, 3 armour, 4 artilleries, 2 fi’hters, 42 infantry, 6 mech_infantrys and 2 tactical_bombers
Recording Battle Statistics
Non Combat Move - Germans
1 aaGun moved from Bryansk to Russia
1 aaGun moved from Belarus to Archangel
1 aaGun moved from Bryansk to Ukraine
3 infantry moved from Poland to Germany
3 artilleries moved from Germany to Western Germany
2 infantry and 3 mech_infantrys moved from Western Germany to France
2 fighters moved from Western Germany to France
1 fighter`and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 carrier moved from 112 Sea Zone to 113 Sea Zone
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
3 transports moved from 112 Sea Zone to 113 Sea Zone
3 infantry moved from Germany to Western Germany
1 aaGun moved from Germany to Western Germany
1 aaGun moved from Western Germany to France
1 aaGun moved from Belarus to Baltic States
1 bomber moved from Russia to Novgorod
Place Units - Germans
2 armour and 1 infantry placed in Ukraine
3 infantry placed in Novgorod
6 artilleries placed in Germany
Germans undo move 3.
6 artilleries placed in Western Germany
4 infantry placed in Germany
3 infantry placed in France
Germans undo move 3.
4 artilleries placed in Germany
2 artilleries placed in Western Germany
Turn Complete - Germans
Germans collect 52 PUs (2 lost to blockades); end with 87 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 102 PUs
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Post Turn Summary to AxisAndAllies.org success = false