Test summary from TripleA, engine version: 2.7.15426, time: 8:05:46 PM
Savegame
12L_G40_Mistergreen(axis)_vs_Cow(allies+5)- no tech
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some units change owners in territory IndiaTerritory Summary for UK_Pacific :
India : 1 factory_major
Production/PUs Summary :
Germans : 45 / 58
Russians : 35 / 35
Japanese : 58 / 66
Americans : 50 / 71
Chinese : 4 / 5
British : 30 / 35
UK_Pacific : 6 / 6
Italians : 20 / 25
ANZAC : 9 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
well at least uk got a flawless round so, haha not the end of the world yet, caught a break.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Italians
Italians buy 1 bomber and 4 infantry; Remaining resources: 1 PUs;Combat Move - Italians
Giving bonus movement to units
1 bomber moved from Southern France to 91 Sea ZoneCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
1 transport owned by the British lost in 91 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Recording Battle StatisticsNon Combat Move - Italians
1 bomber moved from 91 Sea Zone to Southern France
1 mech_infantry moved from Southern France to Greater Southern Germany
2 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun and 1 artillery moved from Northern Italy to Southern France
3 infantry moved from Normandy Bordeaux to Southern France
2 armour moved from Greece to RomaniaPlace Units - Italians
1 bomber and 2 infantry placed in Southern Italy
2 infantry placed in Southern FranceTurn Complete - Italians
Italians collect 16 PUs (4 lost to blockades); end with 17 PUs totalProduction/PUs Summary :
Germans : 45 / 58
Russians : 35 / 35
Japanese : 58 / 66
Americans : 50 / 71
Chinese : 4 / 5
British : 30 / 35
UK_Pacific : 6 / 6
Italians : 20 / 17
ANZAC : 9 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to unitsNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from South Australia to Queensland
2 aaGuns moved from South Australia to New South Wales
2 infantry moved from Dutch New Guinea to New Guinea
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
1 cruiser moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 33 Sea Zone to 30 Sea Zone
1 infantry moved from Egypt to Alexandria
1 fighter moved from India to Turkmenistan
1 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
1 fighter, 1 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 4 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
New Guinea : 2 infantry
Dutch New Guinea : 1 flag, 30 Sea Zone : 1 destroyer
54 Sea Zone : 1 cruiser and 1 transport
55 Sea Zone : 1 destroyer
Alexandria : 1 infantry
Turkmenistan : 1 fighter
Iraq : 1 infantryProduction/PUs Summary :
Germans : 45 / 58
Russians : 35 / 35
Japanese : 58 / 66
Americans : 50 / 71
Chinese : 4 / 5
British : 30 / 35
UK_Pacific : 6 / 6
Italians : 20 / 17
ANZAC : 9 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Combat Move - French
Giving bonus movement to units
1 destroyer moved from 81 Sea Zone to 76 Sea ZoneNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Morocco : 1 infantry
Tunisia : 1 infantry
76 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 45 / 58
Russians : 35 / 35
Japanese : 58 / 66
Americans : 50 / 71
Chinese : 4 / 5
British : 30 / 35
UK_Pacific : 6 / 6
Italians : 20 / 17
ANZAC : 9 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Intercept?
2 bmb, tac vs 2 fig? -
nope.
-
this is a good game so far, pretty tight, I lost anzac instead of calcutta, which is strange for me, but at least it is something I have a shot at liberating someday.
-
It asked me three times for factory or airfield and since I don’t know what order they are going in my suggestion is that we do a test run. I assign the first two to IC and the last to airfield. If the match is correct we go with the dice result from the test run. If not I reload the game and do it again until I can make a succesful match. The tac can only hold one of three positions unless the game is EVIL and randomize the order… :roll:
What do you think?
-
Yes it will be odd to take Sydney (errm Canberra) before Calcutta. But should be interesting to see how it turns out. :-)
-
yeah yeah w/e.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Germans
Germans buy 3 armour and 3 bombers; Remaining resources: 4 PUs;Combat Move - Germans
Giving bonus movement to units
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 mech_infantry moved from Western Ukraine to Ukraine
3 mech_infantrys moved from Eastern Poland to Ukraine
4 armour moved from Eastern Poland to Ukraine
2 bombers moved from Novgorod to Russia
1 tactical_bomber moved from Belarus to RussiaCombat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia causes: 3 damage to unit: airfield
Bombing raid in Russia causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Damaged units is as follows: airfield = 3, factory_major = 11
Battle in Ukraine
Germans attack with 4 armour and 4 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Germans win with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Recording Battle Statistics
Cleaning up after air battles
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: HumanNon Combat Move - Germans
2 bombers moved from Russia to Novgorod
1 tactical_bomber moved from Russia to Belarus
11 infantry moved from Eastern Poland to Belarus
1 aaGun and 6 infantry moved from Archangel to Belarus
4 artilleries and 1 infantry moved from Novgorod to Belarus
1 battleship, 1 carrier and 3 transports moved from 115 Sea Zone to 113 Sea Zone
4 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from Western Germany to Novgorod
1 fighter moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
3 armour placed in Novgorod
3 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
Seems like I got it right on the first try. :-)
-
damn no aa guns for me yet… soon, soon.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Russians
Russians repair 11 damage on 11 factory_majors; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 tactical_bomber moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 1 : 0/3 hits
Germans roll dice for 1 infantry in Bryansk, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 fighter in Bryansk, round 3 : 1/1 hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 1 : 2/2 hits
Germans roll dice for 1 infantry in Vologda, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 1 : 2/2 hits
Germans roll dice for 1 infantry in Smolensk, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
1 fighter moved from Vologda to Russia
1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Bryansk to Russia
2 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
2 aaGuns and 16 infantry moved from Korea to Amur
1 infantry moved from Volgograd to Rostov
2 armour moved from Russia to SamaraPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs (3 lost to blockades); end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 33 PUsTerritory Summary for Russians :
Korea : 1 flag, Amur : 2 aaGuns and 16 infantry
Tobruk : 1 flag, 1 mech_infantry
Rostov : 1 infantry
Russia : 4 aaGuns, 1 airfield, 19 artilleries, 1 factory_major, 2 fighters, 46 infantry and 1 tactical_bomber
Volgograd : 1 factory_minor
Caucasus : 3 infantry
Samara : 4 armour and 5 mech_infantrys
Iraq : 1 flag, 114 Sea Zone : 1 submarine
81 Sea Zone : 1 infantry
Northwest Persia : 1 flag, Persia : 1 flag,
Production/PUs Summary :Germans : 50 / 64
Russians : 30 / 33
Japanese : 58 / 66
Americans : 50 / 71
Chinese : 4 / 5
British : 30 / 35
UK_Pacific : 6 / 6
Italians : 20 / 17
ANZAC : 9 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
blah germany’s dice decided to get hot. boo.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Japanese
Japanese buy 3 armour, 1 factory_minor, 1 fighter, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Japanese
Giving bonus movement to units
1 armour moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 armour moved from Northern Territory to Western Australia
1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
1 artillery, 2 battleships, 1 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
3 fighters and 3 tactical_bombers moved from 56 Sea Zone to New South Wales
2 bombers moved from Java to New South Wales
1 submarine moved from 35 Sea Zone to 55 Sea Zone
2 fighters moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 55 Sea Zone
1 infantry moved from Manchuria to Korea
Japanese take Korea from RussiansCombat - Japanese
Battle in 55 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in New South Wales
Japanese attack with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers
ANZAC defend with 2 aaGuns, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Japanese captures 14PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 artillery, 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry and 2 tactical_bombers
Casualties for ANZAC: 2 aaGuns, 1 fighter, 1 infantry and 1 mech_infantry
Japanese win with 1 artillery, 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry and 2 tactical_bombers
Casualties for ANZAC: 2 aaGuns, 1 fighter, 1 infantry and 1 mech_infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 artillery and 2 infantry moved from Western Australia to 56 Sea Zone
1 artillery, 3 carriers, 2 cruisers, 2 infantry, 1 submarine and 2 transports moved from 56 Sea Zone to 62 Sea Zone
3 fighters and 1 tactical_bomber moved from New South Wales to 62 Sea Zone
2 bombers moved from New South Wales to Western Australia
4 fighters moved from Java to 62 Sea Zone
2 infantry moved from Java to 42 Sea Zone
1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 42 Sea Zone to 62 Sea Zone
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to Western Australia
1 aaGun and 1 artillery moved from Hunan to Kwangsi
1 infantry moved from Hopei to Anhwe
2 infantry moved from Jehol to Chahar
3 armour moved from Shantung to Hunan
1 armour moved from Jehol to Hunan
2 artilleries and 6 infantry moved from Jehol to Manchuria
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from Japan to Manchuria
1 tactical_bomber moved from Anhwe to French Indo China
1 tactical_bomber moved from Hunan to French Indo China
1 tactical_bomber moved from 19 Sea Zone to French Indo China
1 artillery moved from Kweichow to Hunan
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 factory_minor placed in Kiangsu
3 infantry placed in French Indo China
3 armour placed in Shantung
1 fighter and 1 mech_infantry placed in Japan
2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 64 PUs; end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs -
kamikaze?
-
Two strikes each on the dd in sz6. Save two.
No scramble! :wink: -
I don’t understand, it did not battle in sz 35…





