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12L_G40_Mistergreen(axis)_vs_Cow(allies+5)- no tech


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 1 bomber and 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 bomber moved from Southern France to 91 Sea Zone

    Combat - Italians
                Battle in 91 Sea Zone
                    Italians attack with 1 bomber
                    British defend with 1 transport; Americans defend with 1 submarine
                    1 submarine owned by the Americans Submerged
                        1 transport owned by the British lost in 91 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                    Italians win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Recording Battle Statistics

    Non Combat Move - Italians
                1 bomber moved from 91 Sea Zone to Southern France
                1 mech_infantry moved from Southern France to Greater Southern Germany
                2 infantry moved from Northern Italy to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy
                1 aaGun and 1 artillery moved from Northern Italy to Southern France
                3 infantry moved from Normandy Bordeaux to Southern France
                2 armour moved from Greece to Romania

    Place Units - Italians
                1 bomber and 2 infantry placed in Southern Italy
                2 infantry placed in Southern France

    Turn Complete - Italians
                Italians collect 16 PUs (4 lost to blockades); end with 17 PUs total

    Production/PUs Summary :

    Germans : 45 / 58
        Russians : 35 / 35
        Japanese : 58 / 66
        Americans : 50 / 71
        Chinese : 4 / 5
        British : 30 / 35
        UK_Pacific : 6 / 6
        Italians : 20 / 17
        ANZAC : 9 / 17
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                2 infantry moved from New South Wales to Queensland
                1 artillery and 1 infantry moved from South Australia to Queensland
                2 aaGuns moved from South Australia to New South Wales
                2 infantry moved from Dutch New Guinea to New Guinea
                1 destroyer moved from 33 Sea Zone to 55 Sea Zone
                1 cruiser moved from 33 Sea Zone to 54 Sea Zone
                1 destroyer moved from 33 Sea Zone to 30 Sea Zone
                1 infantry moved from Egypt to Alexandria
                1 fighter moved from India to Turkmenistan
                1 infantry moved from Trans-Jordan to Iraq

    Place Units - ANZAC
                1 fighter, 1 infantry and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 9 PUs; end with 9 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 4 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
        New Guinea : 2 infantry
        Dutch New Guinea : 1 flag,    30 Sea Zone : 1 destroyer
        54 Sea Zone : 1 cruiser and 1 transport
        55 Sea Zone : 1 destroyer
        Alexandria : 1 infantry
        Turkmenistan : 1 fighter
        Iraq : 1 infantry

    Production/PUs Summary :

    Germans : 45 / 58
        Russians : 35 / 35
        Japanese : 58 / 66
        Americans : 50 / 71
        Chinese : 4 / 5
        British : 30 / 35
        UK_Pacific : 6 / 6
        Italians : 20 / 17
        ANZAC : 9 / 14
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Combat Move - French
                Giving bonus movement to units
                1 destroyer moved from 81 Sea Zone to 76 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        United Kingdom : 2 infantry
        Anglo Egyptian Sudan : 1 infantry
        Morocco : 1 infantry
        Tunisia : 1 infantry
        76 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 45 / 58
        Russians : 35 / 35
        Japanese : 58 / 66
        Americans : 50 / 71
        Chinese : 4 / 5
        British : 30 / 35
        UK_Pacific : 6 / 6
        Italians : 20 / 17
        ANZAC : 9 / 14
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Intercept?
    2 bmb, tac vs 2 fig?

  • TripleA

    nope.

  • TripleA

    this is a good game so far, pretty tight, I lost anzac instead of calcutta, which is strange for me, but at least it is something I have a shot at liberating someday.


  • It asked me three times for factory or airfield and since I don’t know what order they are going in my suggestion is that we do a test run. I assign the first two to IC and the last to airfield. If the match is correct we go with the dice result from the test run. If not I reload the game and do it again until I can make a succesful match. The tac can only hold one of three positions unless the game is EVIL and randomize the order…  :roll:

    What do you think?


  • Yes it will be odd to take Sydney (errm Canberra) before Calcutta. But should be interesting to see how it turns out.  :-)

  • TripleA

    yeah yeah w/e.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :5

    Purchase Units - Germans
                Germans buy 3 armour and 3 bombers; Remaining resources: 4 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Archangel to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Belarus to Bryansk
                      Germans take Bryansk from Russians
                1 mech_infantry moved from Western Ukraine to Ukraine
                3 mech_infantrys moved from Eastern Poland to Ukraine
                4 armour moved from Eastern Poland to Ukraine
                2 bombers moved from Novgorod to Russia
                1 tactical_bomber moved from Belarus to Russia

    Combat - Germans
                Air Battle in Russia
                Germans attacks with 3 units heading to Russia
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Russia
                Bombing raid in Russia causes: 3 damage to unit: airfield
                Bombing raid in Russia causes: 11 damage to unit: factory_major
                    Bombing raid in Russia causes 14 damage total.
    Damaged units is as follows: airfield = 3, factory_major = 11
                Battle in Ukraine
                    Germans attack with 4 armour and 4 mech_infantrys
                    Russians defend with 1 factory_minor and 2 infantry
                    Germans win, taking Ukraine from Russians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                    Germans win with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Recording Battle Statistics
                Cleaning up after air battles
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    Mongolians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Italians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Americans are now being played by: Human

    Non Combat Move - Germans
                2 bombers moved from Russia to Novgorod
                1 tactical_bomber moved from Russia to Belarus
                11 infantry moved from Eastern Poland to Belarus
                1 aaGun and 6 infantry moved from Archangel to Belarus
                4 artilleries and 1 infantry moved from Novgorod to Belarus
                1 battleship, 1 carrier and 3 transports moved from 115 Sea Zone to 113 Sea Zone
                4 armour and 4 mech_infantrys moved from Germany to Eastern Poland
                1 tactical_bomber moved from Western Germany to Novgorod
                1 fighter moved from Normandy Bordeaux to Western Germany

    Place Units - Germans
                3 armour placed in Novgorod
                3 bombers placed in Western Germany

    Turn Complete - Germans
                Germans collect 50 PUs; end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs


  • Seems like I got it right on the first try.  :-)

  • TripleA

    damn no aa guns for me yet… soon, soon.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :5

    Purchase Units - Russians
                Russians repair 11 damage on 11 factory_majors; Remaining resources: 24 PUs;
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                1 infantry moved from Russia to Vologda
                1 fighter moved from Russia to Vologda
                1 tactical_bomber moved from Russia to Smolensk
                1 infantry moved from Russia to Smolensk
                1 fighter moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                1 mech_infantry moved from Egypt to Tobruk
                      Russians take Tobruk from Italians
                1 infantry moved from Trans-Jordan to 81 Sea Zone
                1 infantry moved from Russia to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 1 :  0/3 hits
                        Germans roll dice for 1 infantry in Bryansk, round 1 :  1/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                        Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Bryansk, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                        Russians roll dice for 1 fighter in Bryansk, round 3 :  1/1 hits
                        Germans roll dice for 1 infantry in Bryansk, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Bryansk
                    Russians win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                    Russians win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Vologda
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Vologda, round 1 :  2/2 hits
                        Germans roll dice for 1 infantry in Vologda, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                    Russians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                    Russians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 1 :  2/2 hits
                        Germans roll dice for 1 infantry in Smolensk, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                    Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Russians
                1 fighter moved from Vologda to Russia
                1 tactical_bomber moved from Smolensk to Russia
                1 fighter moved from Bryansk to Russia
                2 infantry moved from Northwest Persia to Caucasus
                1 infantry moved from Northwest Persia to Caucasus
                2 aaGuns and 16 infantry moved from Korea to Amur
                1 infantry moved from Volgograd to Rostov
                2 armour moved from Russia to Samara

    Place Units - Russians
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 27 PUs (3 lost to blockades); end with 27 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 33 PUs

    Territory Summary for Russians :

    Korea : 1 flag,    Amur : 2 aaGuns and 16 infantry
        Tobruk : 1 flag, 1 mech_infantry
        Rostov : 1 infantry
        Russia : 4 aaGuns, 1 airfield, 19 artilleries, 1 factory_major, 2 fighters, 46 infantry and 1 tactical_bomber
        Volgograd : 1 factory_minor
        Caucasus : 3 infantry
        Samara : 4 armour and 5 mech_infantrys
        Iraq : 1 flag,    114 Sea Zone : 1 submarine
        81 Sea Zone : 1 infantry
        Northwest Persia : 1 flag,    Persia : 1 flag,
    Production/PUs Summary :

    Germans : 50 / 64
        Russians : 30 / 33
        Japanese : 58 / 66
        Americans : 50 / 71
        Chinese : 4 / 5
        British : 30 / 35
        UK_Pacific : 6 / 6
        Italians : 20 / 17
        ANZAC : 9 / 14
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    blah germany’s dice decided to get hot. boo.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 factory_minor, 1 fighter, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 armour moved from Western Australia to Northern Territory
                      Japanese take Northern Territory from ANZAC
                1 armour moved from Northern Territory to Western Australia
                1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
                1 artillery, 2 battleships, 1 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
                1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
                3 fighters and 3 tactical_bombers moved from 56 Sea Zone to New South Wales
                2 bombers moved from Java to New South Wales
                1 submarine moved from 35 Sea Zone to 55 Sea Zone
                2 fighters moved from 42 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from Java to 55 Sea Zone
                1 infantry moved from Manchuria to Korea
                      Japanese take Korea from Russians

    Combat - Japanese
                Battle in 55 Sea Zone
                    Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                    Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                    Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                Battle in New South Wales
                    Japanese attack with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers
                    ANZAC defend with 2 aaGuns, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
                    Japanese captures 14PUs while taking ANZAC capital
                    Japanese win, taking New South Wales from ANZAC with 1 artillery, 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 infantry and 2 tactical_bombers
                    Casualties for ANZAC: 2 aaGuns, 1 fighter, 1 infantry and 1 mech_infantry
                    Japanese win with 1 artillery, 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 infantry and 2 tactical_bombers
                    Casualties for ANZAC: 2 aaGuns, 1 fighter, 1 infantry and 1 mech_infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 artillery and 2 infantry moved from Western Australia to 56 Sea Zone
                1 artillery, 3 carriers, 2 cruisers, 2 infantry, 1 submarine and 2 transports moved from 56 Sea Zone to 62 Sea Zone
                3 fighters and 1 tactical_bomber moved from New South Wales to 62 Sea Zone
                2 bombers moved from New South Wales to Western Australia
                4 fighters moved from Java to 62 Sea Zone
                2 infantry moved from Java to 42 Sea Zone
                1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 42 Sea Zone to 62 Sea Zone
                3 fighters and 1 tactical_bomber moved from 55 Sea Zone to Western Australia
                1 aaGun and 1 artillery moved from Hunan to Kwangsi
                1 infantry moved from Hopei to Anhwe
                2 infantry moved from Jehol to Chahar
                3 armour moved from Shantung to Hunan
                1 armour moved from Jehol to Hunan
                2 artilleries and 6 infantry moved from Jehol to Manchuria
                1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Manchuria
                1 fighter and 1 tactical_bomber moved from Japan to Manchuria
                1 tactical_bomber moved from Anhwe to French Indo China
                1 tactical_bomber moved from Hunan to French Indo China
                1 tactical_bomber moved from 19 Sea Zone to French Indo China
                1 artillery moved from Kweichow to Hunan
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 submarine moved from 6 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                1 factory_minor placed in Kiangsu
                3 infantry placed in French Indo China
                3 armour placed in Shantung
                1 fighter and 1 mech_infantry placed in Japan
                2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 79 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs

  • TripleA

    kamikaze?

    kamikaze.tsvg


  • Two strikes each on the dd in sz6. Save two.
    No scramble!  :wink:

  • TripleA

    I don’t understand, it did not battle in sz 35…


  • Odd, well you can always roll it out in the forum and edit in the result.

  • TripleA

    i tried to edit the turn and redo it sort of an odd way.

    Anyway you hit both dds with kamikaze your inf hit my bomber after dieing. your sub in 35 missed. so I have to figure this out.

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