Test summary from TripleA, engine version: 2.7.15426, time: 8:05:46 PM
Savegame
12L_G40_Mistergreen(axis)_vs_Cow(allies+5)- no tech
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interesting. I actually have to contemplate this.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Americans
Americans buy 7 fighters; Remaining resources: 1 PUs;Combat Move - Americans
Giving bonus movement to units
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 bomber moved from Egypt to 92 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Egypt to Tsinghai
2 transports moved from 33 Sea Zone to 30 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
4 carriers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Eastern United States to Central United States
1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 fighters moved from 33 Sea Zone to 54 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Recording Battle StatisticsNon Combat Move - Americans
1 bomber moved from 92 Sea Zone to MoroccoPlace Units - Americans
7 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Tsinghai : 2 bombers
Queensland : 1 fighter
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 7 fighters and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
30 Sea Zone : 2 transports
26 Sea Zone : 4 carriers, 2 destroyers and 1 fighter
54 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber
Central United States : 1 artillery, 1 factory_major, 1 infantry and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Morocco : 1 bomber
93 Sea Zone : 1 submarine
91 Sea Zone : 1 submarine
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 45 / 58
Russians : 35 / 35
Japanese : 60 / 66
Americans : 50 / 71
Chinese : 3 / 7
British : 30 / 36
UK_Pacific : 5 / 6
Italians : 20 / 25
ANZAC : 9 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Giving bonus movement to units
1 fighter and 5 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 1 : 1/6 hits
Japanese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Chinese win with 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Shensi : 7 infantry
Tsinghai : 1 fighterProduction/PUs Summary :
Germans : 45 / 58
Russians : 35 / 35
Japanese : 59 / 66
Americans : 50 / 71
Chinese : 4 / 5
British : 30 / 36
UK_Pacific : 5 / 6
Italians : 20 / 25
ANZAC : 9 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
scramble orders? OOL?
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losing a 94% battle in the pacific is going to end up screwing me up. at least india/china is still around.
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No scramble and that should eliminate the need for OOL… :|
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Combat Move - British
Giving bonus movement to units
1 artillery and 3 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
1 infantry moved from Rhodesia to Belgian Congo
3 destroyers moved from 98 Sea Zone to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone
2 cruisers moved from 98 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 98 Sea Zone to 95 Sea Zone
1 bomber moved from Egypt to 95 Sea Zone
1 fighter moved from Egypt to 95 Sea Zone
1 battleship moved from 33 Sea Zone to 30 Sea Zone
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanCombat - British
Battle in Burma
British attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 1 : 3/7 hits
Japanese roll dice for 1 artillery in Burma, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
British win with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 95 Sea Zone
British attack with 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 tactical_bomber
Italians defend with 1 cruiser and 2 destroyers
British roll dice for 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 1 : 1/9 hits
Italians roll dice for 1 cruiser and 2 destroyers in 95 Sea Zone, round 1 : 0/3 hits
1 destroyer owned by the Italians lost in 95 Sea Zone
British roll dice for 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 2/9 hits
Italians roll dice for 1 cruiser and 1 destroyer in 95 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Italians and 1 cruiser owned by the Italians lost in 95 Sea Zone
British win with 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Italians: 1 cruiser and 2 destroyers
British win with 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Italians: 1 cruiser and 2 destroyers
Battle in Gibraltar
British attack with 1 armour and 1 infantry
Italians defend with 1 harbour and 1 infantry
British roll dice for 1 armour and 1 infantry in Gibraltar, round 1 : 2/2 hits
Italians roll dice for 1 infantry in Gibraltar, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Gibraltar
British win, taking Gibraltar from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
British win with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Recording Battle StatisticsNon Combat Move - British
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 fighter moved from French West Africa to Egypt
1 bomber moved from 95 Sea Zone to Egypt
2 infantry moved from Egypt to Alexandria
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone
1 aaGun and 1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Egypt to Alexandria
1 tactical_bomber moved from 95 Sea Zone to Tunisia
1 artillery moved from Egypt to Alexandria
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 fighters and 1 tactical_bomber moved from Burma to India
1 artillery and 7 infantry moved from India to Burma
2 infantry moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to BurmaPlace Units - British
1 carrier placed in 81 Sea Zone
2 fighters placed in 81 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsTerritory Summary for British :
Burma : 2 artilleries and 14 infantry
India : 3 aaGuns, 1 airfield, 2 fighters, 1 harbour, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
30 Sea Zone : 1 battleship
Belgian Congo : 1 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Alexandria : 1 artillery and 3 infantry
Gibraltar : 1 armour, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry
Tunisia : 1 tactical_bomber
95 Sea Zone : 1 carrier, 2 cruisers, 3 destroyers and 2 fighters -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some units change owners in territory IndiaTerritory Summary for UK_Pacific :
India : 1 factory_major
Production/PUs Summary :
Germans : 45 / 58
Russians : 35 / 35
Japanese : 58 / 66
Americans : 50 / 71
Chinese : 4 / 5
British : 30 / 35
UK_Pacific : 6 / 6
Italians : 20 / 25
ANZAC : 9 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
well at least uk got a flawless round so, haha not the end of the world yet, caught a break.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Italians
Italians buy 1 bomber and 4 infantry; Remaining resources: 1 PUs;Combat Move - Italians
Giving bonus movement to units
1 bomber moved from Southern France to 91 Sea ZoneCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
1 transport owned by the British lost in 91 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Recording Battle StatisticsNon Combat Move - Italians
1 bomber moved from 91 Sea Zone to Southern France
1 mech_infantry moved from Southern France to Greater Southern Germany
2 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun and 1 artillery moved from Northern Italy to Southern France
3 infantry moved from Normandy Bordeaux to Southern France
2 armour moved from Greece to RomaniaPlace Units - Italians
1 bomber and 2 infantry placed in Southern Italy
2 infantry placed in Southern FranceTurn Complete - Italians
Italians collect 16 PUs (4 lost to blockades); end with 17 PUs totalProduction/PUs Summary :
Germans : 45 / 58
Russians : 35 / 35
Japanese : 58 / 66
Americans : 50 / 71
Chinese : 4 / 5
British : 30 / 35
UK_Pacific : 6 / 6
Italians : 20 / 17
ANZAC : 9 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to unitsNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from South Australia to Queensland
2 aaGuns moved from South Australia to New South Wales
2 infantry moved from Dutch New Guinea to New Guinea
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
1 cruiser moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 33 Sea Zone to 30 Sea Zone
1 infantry moved from Egypt to Alexandria
1 fighter moved from India to Turkmenistan
1 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
1 fighter, 1 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 4 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
New Guinea : 2 infantry
Dutch New Guinea : 1 flag, 30 Sea Zone : 1 destroyer
54 Sea Zone : 1 cruiser and 1 transport
55 Sea Zone : 1 destroyer
Alexandria : 1 infantry
Turkmenistan : 1 fighter
Iraq : 1 infantryProduction/PUs Summary :
Germans : 45 / 58
Russians : 35 / 35
Japanese : 58 / 66
Americans : 50 / 71
Chinese : 4 / 5
British : 30 / 35
UK_Pacific : 6 / 6
Italians : 20 / 17
ANZAC : 9 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Combat Move - French
Giving bonus movement to units
1 destroyer moved from 81 Sea Zone to 76 Sea ZoneNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Morocco : 1 infantry
Tunisia : 1 infantry
76 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 45 / 58
Russians : 35 / 35
Japanese : 58 / 66
Americans : 50 / 71
Chinese : 4 / 5
British : 30 / 35
UK_Pacific : 6 / 6
Italians : 20 / 17
ANZAC : 9 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Intercept?
2 bmb, tac vs 2 fig? -
nope.
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this is a good game so far, pretty tight, I lost anzac instead of calcutta, which is strange for me, but at least it is something I have a shot at liberating someday.
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It asked me three times for factory or airfield and since I don’t know what order they are going in my suggestion is that we do a test run. I assign the first two to IC and the last to airfield. If the match is correct we go with the dice result from the test run. If not I reload the game and do it again until I can make a succesful match. The tac can only hold one of three positions unless the game is EVIL and randomize the order… :roll:
What do you think?
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Yes it will be odd to take Sydney (errm Canberra) before Calcutta. But should be interesting to see how it turns out. :-)
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yeah yeah w/e.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Germans
Germans buy 3 armour and 3 bombers; Remaining resources: 4 PUs;Combat Move - Germans
Giving bonus movement to units
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 mech_infantry moved from Western Ukraine to Ukraine
3 mech_infantrys moved from Eastern Poland to Ukraine
4 armour moved from Eastern Poland to Ukraine
2 bombers moved from Novgorod to Russia
1 tactical_bomber moved from Belarus to RussiaCombat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia causes: 3 damage to unit: airfield
Bombing raid in Russia causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Damaged units is as follows: airfield = 3, factory_major = 11
Battle in Ukraine
Germans attack with 4 armour and 4 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Germans win with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Recording Battle Statistics
Cleaning up after air battles
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: HumanNon Combat Move - Germans
2 bombers moved from Russia to Novgorod
1 tactical_bomber moved from Russia to Belarus
11 infantry moved from Eastern Poland to Belarus
1 aaGun and 6 infantry moved from Archangel to Belarus
4 artilleries and 1 infantry moved from Novgorod to Belarus
1 battleship, 1 carrier and 3 transports moved from 115 Sea Zone to 113 Sea Zone
4 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from Western Germany to Novgorod
1 fighter moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
3 armour placed in Novgorod
3 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
Seems like I got it right on the first try. :-)





