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12L_G40_Mistergreen(axis)_vs_Cow(allies+5)- no tech

  • TripleA

    interesting. I actually have to contemplate this.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Purchase Units - Americans
                Americans buy 7 fighters; Remaining resources: 1 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 105 Sea Zone
                1 bomber moved from Egypt to 92 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                2 bombers moved from Egypt to Tsinghai
                2 transports moved from 33 Sea Zone to 30 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
                4 carriers moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to Queensland
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Eastern United States to Central United States
                1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 fighters moved from 33 Sea Zone to 54 Sea Zone

    Combat - Americans
                Battle in 92 Sea Zone
                    Americans attack with 1 bomber
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 92 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Recording Battle Statistics

    Non Combat Move - Americans
                1 bomber moved from 92 Sea Zone to Morocco

    Place Units - Americans
                7 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    Territory Summary for Americans :

    Tsinghai : 2 bombers
        Queensland : 1 fighter
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 7 fighters and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        30 Sea Zone : 2 transports
        26 Sea Zone : 4 carriers, 2 destroyers and 1 fighter
        54 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber
        Central United States : 1 artillery, 1 factory_major, 1 infantry and 3 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Morocco : 1 bomber
        93 Sea Zone : 1 submarine
        91 Sea Zone : 1 submarine
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 45 / 58
        Russians : 35 / 35
        Japanese : 60 / 66
        Americans : 50 / 71
        Chinese : 3 / 7
        British : 30 / 36
        UK_Pacific : 5 / 6
        Italians : 20 / 25
        ANZAC : 9 / 17
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                1 fighter and 5 infantry moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 5 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 1 :  1/6 hits
                        Japanese roll dice for 1 infantry in Shensi, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Chinese win with 1 fighter and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Tsinghai

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 5 PUs total

    Territory Summary for Chinese :

    Shensi : 7 infantry
        Tsinghai : 1 fighter

    Production/PUs Summary :

    Germans : 45 / 58
        Russians : 35 / 35
        Japanese : 59 / 66
        Americans : 50 / 71
        Chinese : 4 / 5
        British : 30 / 36
        UK_Pacific : 5 / 6
        Italians : 20 / 25
        ANZAC : 9 / 17
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    scramble orders? OOL?

    scrambleorders.tsvg

  • TripleA

    losing a 94% battle in the pacific is going to end up screwing me up. at least india/china is still around.


  • No scramble and that should eliminate the need for OOL…  :|

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Combat Move - British
                Giving bonus movement to units
                1 artillery and 3 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from India to Burma
                1 infantry moved from Rhodesia to Belgian Congo
                3 destroyers moved from 98 Sea Zone to 95 Sea Zone
                1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone
                2 cruisers moved from 98 Sea Zone to 95 Sea Zone
                1 armour and 1 infantry moved from Brazil to 86 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 carrier moved from 98 Sea Zone to 95 Sea Zone
                1 bomber moved from Egypt to 95 Sea Zone
                1 fighter moved from Egypt to 95 Sea Zone
                1 battleship moved from 33 Sea Zone to 30 Sea Zone
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    Mongolians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Combat - British
                Battle in Burma
                    British attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery
                        British roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 1 :  3/7 hits
                        Japanese roll dice for 1 artillery in Burma, round 1 :  0/1 hits
                        1 artillery owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                    British win with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in 95 Sea Zone
                    British attack with 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 tactical_bomber
                    Italians defend with 1 cruiser and 2 destroyers
                        British roll dice for 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 1 :  1/9 hits
                        Italians roll dice for 1 cruiser and 2 destroyers in 95 Sea Zone, round 1 :  0/3 hits
                        1 destroyer owned by the Italians lost in 95 Sea Zone
                        British roll dice for 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 :  2/9 hits
                        Italians roll dice for 1 cruiser and 1 destroyer in 95 Sea Zone, round 2 :  0/2 hits
                        1 destroyer owned by the Italians and 1 cruiser owned by the Italians lost in 95 Sea Zone
                    British win with 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 28
                    Casualties for Italians: 1 cruiser and 2 destroyers
                    British win with 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 28
                    Casualties for Italians: 1 cruiser and 2 destroyers
                Battle in Gibraltar
                    British attack with 1 armour and 1 infantry
                    Italians defend with 1 harbour and 1 infantry
                        British roll dice for 1 armour and 1 infantry in Gibraltar, round 1 :  2/2 hits
                        Italians roll dice for 1 infantry in Gibraltar, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Gibraltar
                    British win, taking Gibraltar from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    British win with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Recording Battle Statistics

    Non Combat Move - British
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                1 fighter moved from French West Africa to Egypt
                1 bomber moved from 95 Sea Zone to Egypt
                2 infantry moved from Egypt to Alexandria
                1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone
                1 aaGun and 1 infantry moved from 81 Sea Zone to Egypt
                1 infantry moved from Egypt to Alexandria
                1 tactical_bomber moved from 95 Sea Zone to Tunisia
                1 artillery moved from Egypt to Alexandria
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                2 fighters and 1 tactical_bomber moved from Burma to India
                1 artillery and 7 infantry moved from India to Burma
                2 infantry moved from India to Burma
                1 infantry moved from India to Burma
                1 infantry moved from India to Burma

    Place Units - British
                1 carrier placed in 81 Sea Zone
                2 fighters placed in 81 Sea Zone

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs

    Territory Summary for British :

    Burma : 2 artilleries and 14 infantry
        India : 3 aaGuns, 1 airfield, 2 fighters, 1 harbour, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
        30 Sea Zone : 1 battleship
        Belgian Congo : 1 infantry
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Alexandria : 1 artillery and 3 infantry
        Gibraltar : 1 armour, 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 aaGun, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 infantry
        Tunisia : 1 tactical_bomber
        95 Sea Zone : 1 carrier, 2 cruisers, 3 destroyers and 2 fighters

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                    Some units change owners in territory India

    Territory Summary for UK_Pacific :

    India : 1 factory_major

    Production/PUs Summary :

    Germans : 45 / 58
        Russians : 35 / 35
        Japanese : 58 / 66
        Americans : 50 / 71
        Chinese : 4 / 5
        British : 30 / 35
        UK_Pacific : 6 / 6
        Italians : 20 / 25
        ANZAC : 9 / 17
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    well at least uk got a flawless round so, haha not the end of the world yet, caught a break.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 1 bomber and 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 bomber moved from Southern France to 91 Sea Zone

    Combat - Italians
                Battle in 91 Sea Zone
                    Italians attack with 1 bomber
                    British defend with 1 transport; Americans defend with 1 submarine
                    1 submarine owned by the Americans Submerged
                        1 transport owned by the British lost in 91 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                    Italians win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Recording Battle Statistics

    Non Combat Move - Italians
                1 bomber moved from 91 Sea Zone to Southern France
                1 mech_infantry moved from Southern France to Greater Southern Germany
                2 infantry moved from Northern Italy to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy
                1 aaGun and 1 artillery moved from Northern Italy to Southern France
                3 infantry moved from Normandy Bordeaux to Southern France
                2 armour moved from Greece to Romania

    Place Units - Italians
                1 bomber and 2 infantry placed in Southern Italy
                2 infantry placed in Southern France

    Turn Complete - Italians
                Italians collect 16 PUs (4 lost to blockades); end with 17 PUs total

    Production/PUs Summary :

    Germans : 45 / 58
        Russians : 35 / 35
        Japanese : 58 / 66
        Americans : 50 / 71
        Chinese : 4 / 5
        British : 30 / 35
        UK_Pacific : 6 / 6
        Italians : 20 / 17
        ANZAC : 9 / 17
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                2 infantry moved from New South Wales to Queensland
                1 artillery and 1 infantry moved from South Australia to Queensland
                2 aaGuns moved from South Australia to New South Wales
                2 infantry moved from Dutch New Guinea to New Guinea
                1 destroyer moved from 33 Sea Zone to 55 Sea Zone
                1 cruiser moved from 33 Sea Zone to 54 Sea Zone
                1 destroyer moved from 33 Sea Zone to 30 Sea Zone
                1 infantry moved from Egypt to Alexandria
                1 fighter moved from India to Turkmenistan
                1 infantry moved from Trans-Jordan to Iraq

    Place Units - ANZAC
                1 fighter, 1 infantry and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 9 PUs; end with 9 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 4 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
        New Guinea : 2 infantry
        Dutch New Guinea : 1 flag,    30 Sea Zone : 1 destroyer
        54 Sea Zone : 1 cruiser and 1 transport
        55 Sea Zone : 1 destroyer
        Alexandria : 1 infantry
        Turkmenistan : 1 fighter
        Iraq : 1 infantry

    Production/PUs Summary :

    Germans : 45 / 58
        Russians : 35 / 35
        Japanese : 58 / 66
        Americans : 50 / 71
        Chinese : 4 / 5
        British : 30 / 35
        UK_Pacific : 6 / 6
        Italians : 20 / 17
        ANZAC : 9 / 14
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Combat Move - French
                Giving bonus movement to units
                1 destroyer moved from 81 Sea Zone to 76 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        United Kingdom : 2 infantry
        Anglo Egyptian Sudan : 1 infantry
        Morocco : 1 infantry
        Tunisia : 1 infantry
        76 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 45 / 58
        Russians : 35 / 35
        Japanese : 58 / 66
        Americans : 50 / 71
        Chinese : 4 / 5
        British : 30 / 35
        UK_Pacific : 6 / 6
        Italians : 20 / 17
        ANZAC : 9 / 14
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Intercept?
    2 bmb, tac vs 2 fig?

  • TripleA

    nope.

  • TripleA

    this is a good game so far, pretty tight, I lost anzac instead of calcutta, which is strange for me, but at least it is something I have a shot at liberating someday.


  • It asked me three times for factory or airfield and since I don’t know what order they are going in my suggestion is that we do a test run. I assign the first two to IC and the last to airfield. If the match is correct we go with the dice result from the test run. If not I reload the game and do it again until I can make a succesful match. The tac can only hold one of three positions unless the game is EVIL and randomize the order…  :roll:

    What do you think?


  • Yes it will be odd to take Sydney (errm Canberra) before Calcutta. But should be interesting to see how it turns out.  :-)

  • TripleA

    yeah yeah w/e.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :5

    Purchase Units - Germans
                Germans buy 3 armour and 3 bombers; Remaining resources: 4 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Archangel to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Belarus to Bryansk
                      Germans take Bryansk from Russians
                1 mech_infantry moved from Western Ukraine to Ukraine
                3 mech_infantrys moved from Eastern Poland to Ukraine
                4 armour moved from Eastern Poland to Ukraine
                2 bombers moved from Novgorod to Russia
                1 tactical_bomber moved from Belarus to Russia

    Combat - Germans
                Air Battle in Russia
                Germans attacks with 3 units heading to Russia
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Russia
                Bombing raid in Russia causes: 3 damage to unit: airfield
                Bombing raid in Russia causes: 11 damage to unit: factory_major
                    Bombing raid in Russia causes 14 damage total.
    Damaged units is as follows: airfield = 3, factory_major = 11
                Battle in Ukraine
                    Germans attack with 4 armour and 4 mech_infantrys
                    Russians defend with 1 factory_minor and 2 infantry
                    Germans win, taking Ukraine from Russians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                    Germans win with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Recording Battle Statistics
                Cleaning up after air battles
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    Mongolians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Italians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Americans are now being played by: Human

    Non Combat Move - Germans
                2 bombers moved from Russia to Novgorod
                1 tactical_bomber moved from Russia to Belarus
                11 infantry moved from Eastern Poland to Belarus
                1 aaGun and 6 infantry moved from Archangel to Belarus
                4 artilleries and 1 infantry moved from Novgorod to Belarus
                1 battleship, 1 carrier and 3 transports moved from 115 Sea Zone to 113 Sea Zone
                4 armour and 4 mech_infantrys moved from Germany to Eastern Poland
                1 tactical_bomber moved from Western Germany to Novgorod
                1 fighter moved from Normandy Bordeaux to Western Germany

    Place Units - Germans
                3 armour placed in Novgorod
                3 bombers placed in Western Germany

    Turn Complete - Germans
                Germans collect 50 PUs; end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs


  • Seems like I got it right on the first try.  :-)

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