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12L_G40_Mistergreen(axis)_vs_Cow(allies+5)- no tech


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 factory_minor, 1 fighter, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 armour moved from Western Australia to Northern Territory
                      Japanese take Northern Territory from ANZAC
                1 armour moved from Northern Territory to Western Australia
                1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
                1 artillery, 2 battleships, 1 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
                1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
                3 fighters and 3 tactical_bombers moved from 56 Sea Zone to New South Wales
                2 bombers moved from Java to New South Wales
                1 submarine moved from 35 Sea Zone to 55 Sea Zone
                2 fighters moved from 42 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from Java to 55 Sea Zone
                1 infantry moved from Manchuria to Korea
                      Japanese take Korea from Russians

    Combat - Japanese
                Battle in 55 Sea Zone
                    Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                    Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                    Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                Battle in New South Wales
                    Japanese attack with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers
                    ANZAC defend with 2 aaGuns, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
                    Japanese captures 14PUs while taking ANZAC capital
                    Japanese win, taking New South Wales from ANZAC with 1 artillery, 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 infantry and 2 tactical_bombers
                    Casualties for ANZAC: 2 aaGuns, 1 fighter, 1 infantry and 1 mech_infantry
                    Japanese win with 1 artillery, 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 infantry and 2 tactical_bombers
                    Casualties for ANZAC: 2 aaGuns, 1 fighter, 1 infantry and 1 mech_infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 artillery and 2 infantry moved from Western Australia to 56 Sea Zone
                1 artillery, 3 carriers, 2 cruisers, 2 infantry, 1 submarine and 2 transports moved from 56 Sea Zone to 62 Sea Zone
                3 fighters and 1 tactical_bomber moved from New South Wales to 62 Sea Zone
                2 bombers moved from New South Wales to Western Australia
                4 fighters moved from Java to 62 Sea Zone
                2 infantry moved from Java to 42 Sea Zone
                1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 42 Sea Zone to 62 Sea Zone
                3 fighters and 1 tactical_bomber moved from 55 Sea Zone to Western Australia
                1 aaGun and 1 artillery moved from Hunan to Kwangsi
                1 infantry moved from Hopei to Anhwe
                2 infantry moved from Jehol to Chahar
                3 armour moved from Shantung to Hunan
                1 armour moved from Jehol to Hunan
                2 artilleries and 6 infantry moved from Jehol to Manchuria
                1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Manchuria
                1 fighter and 1 tactical_bomber moved from Japan to Manchuria
                1 tactical_bomber moved from Anhwe to French Indo China
                1 tactical_bomber moved from Hunan to French Indo China
                1 tactical_bomber moved from 19 Sea Zone to French Indo China
                1 artillery moved from Kweichow to Hunan
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 submarine moved from 6 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                1 factory_minor placed in Kiangsu
                3 infantry placed in French Indo China
                3 armour placed in Shantung
                1 fighter and 1 mech_infantry placed in Japan
                2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 79 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs

  • TripleA

    kamikaze?

    kamikaze.tsvg


  • Two strikes each on the dd in sz6. Save two.
    No scramble!  :wink:

  • TripleA

    I don’t understand, it did not battle in sz 35…


  • Odd, well you can always roll it out in the forum and edit in the result.

  • TripleA

    i tried to edit the turn and redo it sort of an odd way.

    Anyway you hit both dds with kamikaze your inf hit my bomber after dieing. your sub in 35 missed. so I have to figure this out.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 2 destroyers, 3 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                Turning on Edit Mode
                EDIT: Americans player Removing units owned by PlayerID named:Japanese from 35 Sea Zone: 1 submarine
                EDIT: Americans player Removing units owned by PlayerID named:Japanese from Anhwe: 1 infantry
                EDIT: Americans player Removing units owned by PlayerID named:Americans from Tsinghai: 1 bomber
                EDIT: Turning off Edit Mode
                2 destroyers moved from 26 Sea Zone to 17 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    Mongolians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Italians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Americans are now being played by: Human

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3,5
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1,3
                Recording Battle Statistics

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Americans player Removing units owned by PlayerID named:Americans from 17 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone
                1 fighter moved from Queensland to Hawaiian Islands
                Turning on Edit Mode
                EDIT: 4 carriers moved from 26 Sea Zone to 6 Sea Zone
                EDIT: Americans undo move 3.
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: 2 submarines moved from 6 Sea Zone to 18 Sea Zone
                EDIT: Turning off Edit Mode
                4 carriers moved from 26 Sea Zone to 6 Sea Zone
                1 fighter moved from 26 Sea Zone to 6 Sea Zone
                7 fighters moved from Western United States to 6 Sea Zone
                Turning on Edit Mode
                EDIT: 2 submarines moved from 18 Sea Zone to 6 Sea Zone
                EDIT: Americans undo move 7.
                EDIT: Turning off Edit Mode

    Place Units - Americans
                2 destroyers, 1 submarine and 4 transports placed in 10 Sea Zone
                3 infantry placed in Western United States
                Americans undo move 2.
                Americans undo move 1.
                2 destroyers, 1 submarine and 4 transports placed in 10 Sea Zone
                2 submarines placed in 101 Sea Zone
                3 infantry placed in Western United States
                Turning on Edit Mode
                EDIT: Americans player Removing units owned by PlayerID named:Japanese from 18 Sea Zone: 2 submarines
                EDIT: Americans player Adding units owned by PlayerID named:Japanese to 6 Sea Zone: 2 submarines
                EDIT: Americans player Removing units owned by PlayerID named:Americans from Central United States: 1 artillery, 1 infantry and 3 mech_infantrys
                EDIT: Americans player Adding units owned by PlayerID named:Americans to Western United States: 1 artillery, 1 infantry and 3 mech_infantrys
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Americans player Removing units owned by PlayerID named:Americans from 91 Sea Zone: 1 submarine
                EDIT: Americans player Adding units owned by PlayerID named:Americans to 93 Sea Zone: 1 submarine
                EDIT: Americans player Removing units owned by PlayerID named:Americans from Morocco: 1 bomber
                EDIT: Americans player Adding units owned by PlayerID named:Americans to Tobruk: 1 bomber
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Americans player Removing units owned by PlayerID named:Americans from Tobruk: 1 bomber
                EDIT: Americans player Adding units owned by PlayerID named:Americans to Egypt: 1 bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Tsinghai : 1 bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 4 infantry and 3 mech_infantrys
        Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour and 2 infantry
        Midway : 1 airfield
        30 Sea Zone : 2 transports
        35 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber
        10 Sea Zone : 2 destroyers, 1 submarine and 4 transports
        17 Sea Zone : 1 flag,    6 Sea Zone : 4 carriers and 8 fighters
        54 Sea Zone : 1 destroyer
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Egypt : 1 bomber
        93 Sea Zone : 2 submarines
        101 Sea Zone : 2 submarines
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 50 / 64
        Russians : 27 / 33
        Japanese : 64 / 89
        Americans : 50 / 70
        Chinese : 4 / 5
        British : 30 / 35
        UK_Pacific : 6 / 6
        Italians : 20 / 17
        ANZAC : 6 / 0
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    i apologize for the massive edit, my stuff crashed twice. Then this worked somehow.

    It wouldn’t let me move the carriers to japan waters in non combat for some reason, subs don’t block naval units from moving in on non combat right?

  • TripleA

    If they do then I lost this game lol.


  • No you should be able to move them to sz6 in ncm.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                1 infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 fighter moved from Tsinghai to Shensi

    Combat - Chinese
                Recording Battle Statistics

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 10 PUs total

    Territory Summary for Chinese :

    Shensi : 1 fighter and 3 infantry
        Suiyuyan : 1 infantry
        Kweichow : 1 infantry
        Hopei : 1 infantry
        Szechwan : 2 infantry

    Production/PUs Summary :

    Germans : 50 / 64
        Russians : 27 / 33
        Japanese : 60 / 89
        Americans : 50 / 70
        Chinese : 8 / 10
        British : 30 / 35
        UK_Pacific : 6 / 6
        Italians : 20 / 17
        ANZAC : 6 / 0
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Summary Text: The site gave an error: 'Warning - while you were typing a new reply has been posted. You may wish to review your post.

  • TripleA

    i have to move usas dd in 54, I attacked with it when we rolled. forgot what the hell i did, was in a panic.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :5

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                    Some units change owners in territory India

    Territory Summary for UK_Pacific :

    India : 1 factory_major

    Production/PUs Summary :

    Germans : 50 / 64
        Russians : 27 / 33
        Japanese : 59 / 89
        Americans : 50 / 70
        Chinese : 9 / 10
        British : 30 / 36
        UK_Pacific : 6 / 6
        Italians : 20 / 17
        ANZAC : 6 / 0
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    sorry for all this craziness.  I should have just did what you said and roll in the forum for the sub, it made this totally confusing and made me forget what the hell I was doing.


  • No worries.  :-)
    Intercept sbr in Moscow?
    bmb vs 2 fig?

  • TripleA

    lone bomber hugh… okay scramble!


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 1 bomber and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 bomber moved from Southern Italy to Russia

    Combat - Italians
                Air Battle in Russia
                Italians attacks with 1 units heading to Russia
                Russians launches 2 interceptors out of Russia
                    Air Battle is over, the bombers have all died
                Recording Battle Statistics
                Cleaning up after air battles

    Non Combat Move - Italians
                3 fighters moved from Southern Italy to Bryansk
                2 armour moved from Romania to Ukraine
                1 bomber moved from Southern France to Bryansk
                1 armour moved from Belarus to Bryansk
                1 mech_infantry moved from Greater Southern Germany to Eastern Poland
                1 aaGun, 1 artillery and 8 infantry moved from Southern France to Northern Italy
                1 infantry moved from Bulgaria to Romania

    Place Units - Italians
                1 bomber and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 6 PUs (14 lost to blockades); end with 8 PUs total

  • TripleA

    omg i am so retarded. my transports of usa… did not get moved. going to nerd rage for a second.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :5

    Combat Move - ANZAC
                Giving bonus movement to units
                2 infantry moved from Queensland to 54 Sea Zone
                1 artillery and 2 infantry moved from Queensland to New South Wales
                2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Alexandria to Egypt
                1 fighter moved from Turkmenistan to Yunnan
                2 infantry moved from New Guinea to Dutch New Guinea
                2 fighters moved from Queensland to Dutch New Guinea

    Combat - ANZAC
                ???
                Battle in New South Wales
                    ANZAC attack with 1 artillery and 2 infantry
                    Japanese defend with 1 artillery, 1 factory_minor and 1 harbour
                        ANZAC roll dice for 1 artillery and 2 infantry in New South Wales, round 1 :  2/3 hits
                        Japanese roll dice for 1 artillery in New South Wales, round 1 :  0/1 hits
                        1 artillery owned by the Japanese lost in New South Wales
                    ANZAC win, taking Philippines from Japanese, taking New South Wales from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                    ANZAC win with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Recording Battle Statistics

    Non Combat Move - ANZAC
                1 cruiser moved from 54 Sea Zone to 35 Sea Zone
                1 destroyer moved from 30 Sea Zone to 26 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 5 PUs (3 lost to blockades); end with 5 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 10 PUs

    Territory Summary for ANZAC :

    Yunnan : 1 fighter
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Philippines : 2 infantry
        Dutch New Guinea : 1 flag, 2 fighters and 2 infantry
        35 Sea Zone : 1 cruiser and 1 transport
        26 Sea Zone : 1 destroyer
        Egypt : 1 infantry
        Northwest Persia : 1 infantry

    Production/PUs Summary :

    Germans : 50 / 64
        Russians : 27 / 33
        Japanese : 55 / 89
        Americans : 52 / 70
        Chinese : 9 / 10
        British : 30 / 36
        UK_Pacific : 6 / 6
        Italians : 20 / 8
        ANZAC : 8 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • How did you get a smiley in the middle of the turn report?
    Feel free to move your trn of Johnston Islands. It not like their position affected Italy’s movement.

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