Attacking SZ110 w/ 2 bomb, 3 tac, 4 fight, 2 sub
Scramble?
(Also, my first forum game – so if there’s a better way to post combat move summaries, let me know)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - Italians
Italians buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Giving bonus movement to units
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
Italians take Gibraltar from British
1 armour moved from Poland to Belarus
Italians take Belarus from Russians
1 artillery and 3 infantry moved from Albania to Greece
2 armour moved from Yugoslavia to Greece
1 artillery and 3 infantry moved from Southern France to Northern Italy
1 fighter moved from Southern Italy to Greece
2 fighters moved from Southern France to Northern Italy
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from Southern Italy to 91 Sea Zone
Combat - Italians
Battle in 95 Sea Zone
Italians attack with 1 destroyer
Americans defend with 1 transport
Italians win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Italians win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Greece
Italians attack with 2 armour, 1 artillery, 1 fighter and 3 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 2 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 1 artillery and 3 infantry
Italians win with 2 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 1 artillery and 3 infantry
Battle in Northern Italy
Italians attack with 1 artillery, 2 fighters and 3 infantry
Americans defend with 1 factory_minor, 1 infantry and 1 mech_infantry
Italians win, taking Northern Italy from Americans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Italians win with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 91 Sea Zone
Italians attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer and 2 submarines
retreated to 91 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Recording Battle Statistics
Non Combat Move - Italians
1 bomber moved from 91 Sea Zone to Southern France
2 fighters moved from Northern Italy to Southern Italy
1 fighter moved from Greece to Southern Italy
1 cruiser and 1 destroyer moved from 97 Sea Zone to 95 Sea Zone
2 aaGuns moved from Southern France to Northern Italy
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Yugoslavia to Bulgaria
Place Units - Italians
2 infantry and 1 mech_infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Giving bonus movement to units
1 submarine moved from 62 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 2 fighters in 55 Sea Zone, round 1 : 2/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
ANZAC win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Recording Battle Statistics
Non Combat Move - ANZAC
1 infantry moved from Northern Territory to South Australia
2 aaGuns and 1 artillery moved from Queensland to South Australia
2 fighters moved from 55 Sea Zone to Queensland
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Territory Summary for ANZAC :
India : 1 fighter
Queensland : 1 airfield, 2 fighters and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 2 infantry
South Australia : 2 aaGuns, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 2 infantry
33 Sea Zone : 1 cruiser and 2 destroyers
62 Sea Zone : 1 transport
Trans-Jordan : 1 infantry
Egypt : 1 infantry
Production/PUs Summary :
Germans : 41 / 53
Russians : 36 / 40
Japanese : 55 / 64
Americans : 50 / 71
Chinese : 9 / 7
British : 30 / 36
UK_Pacific : 6 / 6
Italians : 20 / 25
ANZAC : 10 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Combat Move - French
Giving bonus movement to units
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Algeria to Morocco
1 destroyer moved from 77 Sea Zone to 81 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Morocco : 1 infantry
Tunisia : 1 infantry
81 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 41 / 53
Russians : 36 / 40
Japanese : 55 / 64
Americans : 50 / 71
Chinese : 9 / 7
British : 30 / 36
UK_Pacific : 6 / 6
Italians : 20 / 25
ANZAC : 10 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Scramble sz110?
ss, dd, fig, tac, 2 bmb vs 2 dd, cc (+fig?)
what did you buy?
ah f it, i will scramble.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
Giving bonus movement to units
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Romania to Western Ukraine
Germans take Western Ukraine from Russians
4 infantry moved from Romania to Eastern Poland
7 infantry moved from Poland to Eastern Poland
4 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 113 Sea Zone to 110 Sea Zone
2 bombers and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Southern Italy to 110 Sea Zone
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: Human
Combat - Germans
Americans scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Eastern Poland
Germans attack with 4 armour, 11 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 4 armour, 11 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 4 armour, 11 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 2 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer and 1 fighter; Americans defend with 1 cruiser and 1 destroyer
Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for British: 1 destroyer and 1 fighter
Casualties for Americans: 1 cruiser and 1 destroyer
Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for British: 1 destroyer and 1 fighter
Casualties for Americans: 1 cruiser and 1 destroyer
Recording Battle Statistics
Non Combat Move - Germans
1 tactical_bomber moved from 110 Sea Zone to Western Germany
2 bombers moved from 110 Sea Zone to Western Germany
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery moved from Germany to 114 Sea Zone
7 infantry moved from Novgorod to Archangel
1 aaGun moved from Novgorod to Archangel
2 aaGuns, 3 armour, 6 artilleries and 15 infantry moved from Novgorod to Belarus
1 infantry moved from Baltic States to Belarus
8 armour and 6 mech_infantrys moved from Romania to Belarus
3 mech_infantrys moved from Poland to Belarus
1 tactical_bomber moved from 115 Sea Zone to Belarus
1 infantry moved from Karelia to Novgorod
1 artillery and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery moved from 115 Sea Zone to Novgorod
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
Place Units - Germans
3 artilleries placed in Novgorod
4 armour and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
One moment, I will edit in my bmb’s landing in nov instead of wgr…
altered/edited ncm:
2 bmb sz110 > nov (instead of wgr)
not at home sorry, won’t make a move till i get back. at least i got russia his 5 bonus at the cost of 24 tuv, but the sacrifices are never ending.
The bad news is that I’ve stacked arch but feel free to attack if you want the bonus. :-)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
16 infantry moved from Manchuria to Korea
1 mech_infantry moved from Iraq to Egypt
1 infantry moved from Iraq to Trans-Jordan
3 infantry moved from Iraq to Northwest Persia
2 infantry moved from Vologda to Russia
1 fighter and 2 infantry moved from Bryansk to Ukraine
2 armour and 3 mech_infantrys moved from Vologda to Samara
2 mech_infantrys moved from Volgograd to Samara
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Ukraine, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Korea
Russians attack with 16 infantry
Japanese defend with 1 infantry
Russians roll dice for 16 infantry in Korea, round 1 : 2/16 hits
Japanese roll dice for 1 infantry in Korea, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 16 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Russians win with 16 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle Statistics
Non Combat Move - Russians
2 aaGuns moved from Manchuria to Korea
1 fighter and 1 tactical_bomber moved from Northwest Persia to Russia
1 fighter moved from Ukraine to Russia
4 aaGuns, 14 artilleries and 27 infantry moved from Bryansk to Russia
Place Units - Russians
2 armour, 1 artillery and 7 infantry placed in Russia
1 infantry placed in Volgograd
Russians undo move 2.
Russians undo move 1.
1 armour placed in Volgograd
1 armour, 1 artillery and 8 infantry placed in Russia
Russians undo move 2.
Russians undo move 1.
2 armour, 1 artillery and 7 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 32 PUs (3 lost to blockades); end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Territory Summary for Russians :
Korea : 1 flag, 2 aaGuns and 16 infantry
Jehol : 1 infantry
Trans-Jordan : 1 infantry
Egypt : 1 mech_infantry
Russia : 4 aaGuns, 1 airfield, 2 armour, 19 artilleries, 1 factory_major, 2 fighters, 42 infantry and 1 tactical_bomber
Ukraine : 1 factory_minor and 2 infantry
Volgograd : 1 factory_minor and 1 infantry
Samara : 2 armour and 5 mech_infantrys
Iraq : 1 flag, 114 Sea Zone : 1 submarine
Northwest Persia : 1 flag, 3 infantry
Persia : 1 flag,
Production/PUs Summary :
Germans : 45 / 58
Russians : 35 / 35
Japanese : 51 / 64
Americans : 50 / 71
Chinese : 10 / 7
British : 30 / 36
UK_Pacific : 6 / 6
Italians : 20 / 25
ANZAC : 10 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I am surprised you went mech/tank so soon, calced the next two turns out, you don’t got russia. 3 turns from now it comes close. That russia bonus for africa is going to have a huge impact.
I’m going mech/tank because I’m hoping Russia will fall before the Africa bonus has a huge impact. :-)
normally it is a timed push for rounds 7-10, if you get mech/tank too soon you risk running out of steam.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 airfield, 3 armour, 1 harbour, 3 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Japanese
Giving bonus movement to units
2 fighters and 1 submarine moved from 44 Sea Zone to 46 Sea Zone
2 tactical_bombers moved from Philippines to 46 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
Japanese take Western Australia from ANZAC
2 artilleries moved from Shan State to Burma
1 infantry moved from Szechwan to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Suiyuyan to Hopei
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
Japanese take Manchuria from Chinese
1 armour and 2 infantry moved from Shantung to Jehol
1 artillery and 2 infantry moved from Chahar to Jehol
1 artillery and 5 infantry moved from Anhwe to Jehol
1 tactical_bomber moved from Anhwe to Hopei
1 tactical_bomber moved from French Indo China to Burma
1 tactical_bomber moved from French Indo China to Hopei
1 tactical_bomber moved from Anhwe to Jehol
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 2 artilleries and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Japanese win with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Battle in Hopei
Japanese attack with 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Japanese win with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 armour, 2 artilleries, 9 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 armour, 2 artilleries, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Japanese win with 1 armour, 2 artilleries, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Recording Battle Statistics
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 56 Sea Zone
1 battleship, 1 carrier and 2 cruisers moved from 44 Sea Zone to 56 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Sumatra to 41 Sea Zone
3 fighters moved from 41 Sea Zone to Java
1 armour, 1 artillery, 1 battleship, 2 carriers, 1 fighter, 2 infantry, 1 submarine and 2 transports moved from 41 Sea Zone to 56 Sea Zone
1 tactical_bomber moved from French Indo China to 56 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 56 Sea Zone to Western Australia
2 infantry moved from Kwangsi to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from French Indo China to Java
1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter moved from Hunan to 42 Sea Zone
2 bombers moved from Anhwe to Java
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Hopei to 19 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 tactical_bomber moved from Jehol to Japan
1 artillery moved from Yunnan to Hunan
1 aaGun moved from Anhwe to Hunan
1 tactical_bomber moved from Hopei to Anhwe
1 tactical_bomber moved from Burma to Hunan
Place Units - Japanese
1 submarine placed in 6 Sea Zone
1 airfield and 1 harbour placed in Java
3 infantry placed in French Indo China
3 armour placed in Shantung
Turn Complete - Japanese
Japanese collect 60 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Your bad luck at Car gave me some options. I opten to go for Nsw lets see if it pays off. :-)
interesting. I actually have to contemplate this.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Americans
Americans buy 7 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
Giving bonus movement to units
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 bomber moved from Egypt to 92 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Egypt to Tsinghai
2 transports moved from 33 Sea Zone to 30 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
4 carriers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Eastern United States to Central United States
1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 fighters moved from 33 Sea Zone to 54 Sea Zone
Combat - Americans
Battle in 92 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Recording Battle Statistics
Non Combat Move - Americans
1 bomber moved from 92 Sea Zone to Morocco
Place Units - Americans
7 fighters placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Territory Summary for Americans :
Tsinghai : 2 bombers
Queensland : 1 fighter
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 7 fighters and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
30 Sea Zone : 2 transports
26 Sea Zone : 4 carriers, 2 destroyers and 1 fighter
54 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber
Central United States : 1 artillery, 1 factory_major, 1 infantry and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Morocco : 1 bomber
93 Sea Zone : 1 submarine
91 Sea Zone : 1 submarine
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 45 / 58
Russians : 35 / 35
Japanese : 60 / 66
Americans : 50 / 71
Chinese : 3 / 7
British : 30 / 36
UK_Pacific : 5 / 6
Italians : 20 / 25
ANZAC : 9 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Giving bonus movement to units
1 fighter and 5 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 1 : 1/6 hits
Japanese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Chinese win with 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle Statistics
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total
Territory Summary for Chinese :
Shensi : 7 infantry
Tsinghai : 1 fighter
Production/PUs Summary :
Germans : 45 / 58
Russians : 35 / 35
Japanese : 59 / 66
Americans : 50 / 71
Chinese : 4 / 5
British : 30 / 36
UK_Pacific : 5 / 6
Italians : 20 / 25
ANZAC : 9 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0