@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs12L - Boldfresh (allies +6) vs ExtraBilly (Axis)
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z60 cwol
egy - arm vs. inf, arm
Rolls: 1@3; Total Hits: 01@3: (6)
Rolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (6) -
and it continues - WHAT A FREAKING JOKE
NC
z51 - 2 trn, 5 des, 3 acc (z59), ftr (z58), ftr (z60), 4 ftr (z52)
z60 - des (z59)
z52 - des (z59)
haw - 2 ftr (aus)
rus - 2 ftr (z3)
z5 - des, acc (z3)
z55 - 2 trn (z20)
mex - inf (pan)
wus - inf, aa (wca)place 8 sub (z56)
collect 48, has 48
not a significant break from the dice all game long. :x
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map
no matter what i try, i just keep sinking deeper. sucks that games tend to go that way.
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trying to correct the russian account but for some reason not working.
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Ger7
Purchase
38 buys 2ftr 8infCombat
Pol - 2ftr 2inf GerPol
Rolls: 2@1 2@3; Total Hits: 02@1: (2, 3)2@3: (4, 5)
Rolls: 1@2; Total Hits: 01@2: (3) -
Pol rd2
Rolls: 2@1 2@3; Total Hits: 32@1: (4, 1)2@3: (1, 1)
Rolls: 1@2; Total Hits: 01@2: (6) -
you hit every two and i miss every two… :roll:
your buy is wrong, you may wish to redo your turn
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Pol twol
Noncombat
1ftr Pol - Cau
1ftr Pol - Ger
5arm EPl - Cau
1inf EUk - Cau
1aa EUk - Ukr
2arm EPl - CzeBuild
6inf 2ftr GerCollect
28 + 15 = 43sorry supposed to be 6inf
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Wonder why the quote came out that way :|
Anyway the buy was supposed to be 6inf and 2ftr, but I will redo my turn if you want me to do so.
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Yeah buy is part of xombat move. Any change and all dice must be rerolled.
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besides, didn’t you mean to attack russian anyway?? :lol:
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whatever i’ll let it slide this time. but the buy is very important, just as important as the combat moves, because it is done before dice results are seen!
R7 - with 20 buys 6 inf, save 2
CM
pol (2 inf) - inf (z5), 2 ftr (rus)
combat:
pol - inf, 2 ftr vs. 2 inf
Rolls: 1@1 2@3; Total Hits: 11@1: (3)2@3: (1, 6)
Rolls: 2@2; Total Hits: 02@2: (5, 5) -
pol2
Rolls: 1@1 2@3; Total Hits: 11@1: (4)2@3: (3, 6)
Rolls: 1@2; Total Hits: 01@2: (3) -
a small victory!
pol twol
NC
z5 - 2 ftr (pol)
z18 - sub (z13)place 6 inf (rus)
collect 26, has 28
this is so futile!
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EB, i was half asleep and delirious when i did USA, i didn’t need to block in z52 and since it doesn’t affect germany or russia, i wonder if you would mind if i put that z52 destroyer with the rest in z51. it was a noncombat move and has no effect on anything else in the game but japan which hasn’t gone yet… let me know if you’re ok with it, if not just put back like it was.
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I actually wanted to redo Germany. No problem with the dd.
Jap7
Purchase
74 buys 4arm 4dd 3sub 1artCombat
Sud - 1inf Egy
Lib + Alg - 1arm Egy
Arc - 1inf Ura
sz60 - 1dd 6ftr sz62
sz58 - 1dd 2ftr sz62sz60
Rolls: 1@2 6@3; Total Hits: 51@2: (1)6@3: (6, 2, 2, 4, 3, 2)
Rolls: 1@2; Total Hits: 01@2: (3) -
sz58
Rolls: 1@2 2@3; Total Hits: 21@2: (1)2@3: (2, 4)
Rolls: 1@1; Total Hits: 01@1: (6) -
sz60 sz58 twol
Noncombat
1dd sz62 - sz52
6ftr sz60 - sz50
2ftr sz58 - sz50
7dd 4ac sz62 - sz50
1inf Nov - Ura
1inf Chi - Nov
3arm Ind - Cau
3inf Ind - Per
3inf Bur + 1inf FIC - Per via 2trn sz37 to sz34
1aa Ind - Bur
1inf FIC - Bur
2trn 1bb 1cru 1ac 2ftr sz34 - sz37Build
4arm Cau
4dd sz37
1art Jap
3sub sz62Collect
62 + 15 = 77 -
UK7 - with 40 buys 3 inf, 4 arm, ftr, save 1
CM
none
NC
z59 - trn (z53), inf (iwo)
pol - 8 inf, 3 ftr (bst), 4 inf, 4 arm (gbr)place 3 inf, 4 arm, ftr (gbr)
collect 32, has 32
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oops, has 33





