No problem on the walk in.
Appreciate the gesture in Holland, but you forgot to leave my inf alive. :)
SZ125
A 1 dest, 2 fig, 2 strat
Rolls: 1@2 2@3 2@4; Total Hits: 11@2: (4)2@3: (1, 6)2@4: (6, 5)
D 1 sub, 1 dest
Rolls: 1@1 1@2; Total Hits: 01@1: (2)1@2: (4)
SZ125 r2
A 1 dest, 2 fig, 2 strat
Rolls: 1@2 2@3 2@4; Total Hits: 11@2: (3)2@3: (6, 5)2@4: (6, 2)
D 1 dest
Rolls: 1@2; Total Hits: 01@2: (6)
sz125 cwol
HOL
A 2 inf, 1 art, 1 fig
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (5)2@2: (2, 6)1@3: (1)
D 2 inf
Rolls: 2@2; Total Hits: 02@2: (6, 5)
hol twol
NOV
A 2 inf, 1 art, 1 fig, 1 tact
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 21@1: (3)2@2: (1, 3)1@3: (5)1@4: (3)
D 2 inf
Rolls: 2@2; Total Hits: 02@2: (6, 5)
nov twol
BEL
A 2 inf, 1 fig, 2 tact
Rolls: 2@1 2@3 1@4; Total Hits: 32@1: (1, 2)2@3: (4, 2)1@4: (4)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (4)
bel twol
I’m sorry the dice are so lopsided so far. I would be super annoyed if none of my defenders hit.
NCM:
2 strat sz125 >> fin
2 fig sz125 >> wgr
1 fig hol >> wgr
1 fig, 1 tact nov >> pol
1 fig, 2 tact bel >> pol
1 fig bal >> pol
1 aa bal >> nov
1 aa bal >> bel
1 aa wgr >> hol
14 inf, 12 art, 9 tank, 4 mech bal >> epl
6 inf, 2 art rom >> bes
1 tact egy >> bes
8 inf, 4 art hun >> epl
1 inf, 1 art, 2 tank pol >> epl
1 trans sz115 >> sz114 load 1 inf, 1 art ger >> sz115 unload bal
5 inf, 3 art ger >> pol
Mobilize:
1 sub sz113
2 inf, 1 art wgr
1 inf, 1 art fra
6 inf, 4 art ger
Collect 44 + 15 = 59 IPC
USSR T5
purchase 10inf, art
com
nukr(mech)
2inf, tac bry
2ftr mos
A
Rolls: 2@1 2@3 1@4; Total Hits: 12@1: (6, 6)2@3: (6, 5)1@4: (3)
D
Rolls: 1@2; Total Hits: 01@2: (4)
ncm
2ftr, tac > mos
6inf, aa sukr > bry
6inf, 2art mos > bry
inf bry > ros
25inf, 6art, 4mech, 2arm, 2aa smo > bry
2inf novo > tsi
2inf novo > kaz
2inf novo > volo
inf kor > amu
place 9inf, art mos/inf volgo
collect 34 -3 korea CR
Japan 5
Buy (63/63)
3 inf
3 art
3 trans
1 cru
3 inf
CM:
SZ42
1 sub sz39
2 dest, 1 cru, 1 bsh sz35
SZ44
2 fig sz35
2 tact phi
JAV
1 inf phi load trans sz35 >> sz44 load 1 inf cel >> sz42 unload jav
1 fig, 1 tact sz35
KOR
1 mech jeh
BUR
1 inf yun
SHN
1 inf yun
SZ42
A sub sneak
Rolls: 1@2; Total Hits: 01@2: (3)
SZ42
A (remainder) 2 dest, 1 cru, 1 bsh
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (4, 2)1@3: (4)1@4: (4)
D 1 sub
Rolls: 1@1; Total Hits: 01@1: (4)
sz42 cwol
SZ44
A 2 fig, 2 tact
Rolls: 2@3 2@4; Total Hits: 12@3: (5, 4)2@4: (5, 3)
D 1 dest
Rolls: 1@2; Total Hits: 11@2: (1)
sz44 cwlo 1 tact
JAV
A 2 inf, 1 fig, 1 tact
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (6, 6)1@3: (3)1@4: (6)
D 1 art
Rolls: 1@2; Total Hits: 01@2: (6)
jav, kor, bur, shn twol
NCM:
2 tact jeh >> anh
2 fig sz6 >> anh
1 tact sha >> anh
1 fig jap >> anh
2 tact sha >> sz6
2 fig sz44 >> sz42
1 fig, 1 tact jav >> sz42
1 tact sz44 >> phi
1 strat sud >> cpr
1 strat sha >> phi
2 carrier sz35 >> sz42
1 dest sz35 >> sz55
1 dest sz35 >> sz46
1 mech fic >> yun
1 mech hun >> yun
4 inf, 2 art kwe >> yun
1 tank anh >> yun
4 inf, 3 art jeh >> anh
3 inf, 1 art sha >> anh
Mobilize:
2 inf, 1 art sha
4 inf, 2 art jap
3 trans, 1 cru sz6
Collect 61 + 5 = 66 IPC
It’s drill weekend for me, time to play Army.
No problem
Turn to come shortly. I had some time during the weekend to get some games in since they canceled our jump, but I’ll be honest with you . . . if I have a limited amount of time, I’m going to choose my triplea games over my one battlemap game. Nothing against you, but it’s a lot faster/easier to do a turn on triplea.
No problem. I think everyone prioritizes their matches to some degree.
US T5
purchase
3inf, ss, trn, 2dd, cv, 2ftr
com
sz125(dd)
2ftr sz110
dd sz109
A
Rolls: 1@2 2@3; Total Hits: 01@2: (3)2@3: (6, 6)
D
Rolls: 1@2; Total Hits: 11@2: (1)
mor(2inf, art)
3inf, arm bra v/t
2inf, mech, art cus v/t
A
Rolls: 5@1 2@2 1@3; Total Hits: 55@1: (6, 1, 4, 1, 5)2@2: (2, 2)1@3: (3)
D
Rolls: 3@2; Total Hits: 23@2: (2, 1, 3)
sz55(dd)
bmb que
ss, 2ftr sz54
A
Rolls: 1@2 2@3 1@4; Total Hits: 31@2: (1)2@3: (4, 1)1@4: (2)
D
Rolls: 1@2; Total Hits: 01@2: (6)
sz45(dd)
ss, ftr, tac sz54
ftr sz30
A
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (1)2@3: (6, 6)1@4: (2)
D
Rolls: 1@2; Total Hits: 01@2: (3)