@ArtofWar1947 Pretty sure this is the wrong game save. Its on turn T15…
G40 alpha final Mistergreen(axis) vs seththenewb(allies+6) triplea
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to unitsNon Combat Move - Russians
2 artilleries and 4 infantry moved from Novgorod to Belarus
3 infantry moved from Bryansk to Belarus
4 infantry moved from Russia to Bryansk
1 armour moved from Volgograd to Bryansk
1 mech_infantry moved from Rostov to Belarus
4 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Caucasus to Rostov
6 infantry moved from Yenisey to TimguskaPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
1 armour and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier and 3 transports; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
Japanese take Sumatra from Dutch
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Japanese take Java from Dutch
1 mech_infantry moved from Hunan to French Indo China
Japanese take French Indo China from French
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
2 infantry moved from Anhwe to Kweichow
2 bombers, 1 fighter and 4 tactical_bombers moved from Kwangsi to KweichowCombat - Japanese
Battle in Kweichow
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 4 tactical_bombers
Chinese defend with 2 infantry
Japanese win with 2 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Japanese win with 2 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Recording Battle StatisticsNon Combat Move - Japanese
2 artilleries and 2 infantry moved from Anhwe to Hunan
2 infantry moved from Chahar to Hopei
2 bombers, 1 fighter and 4 tactical_bombers moved from Kweichow to Hunan
3 infantry moved from Jehol to Shantung
1 infantry moved from Jehol to Anhwe
3 infantry moved from Kwangtung to Kwangsi
1 battleship, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 34 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 19 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to Korea
1 aaGun moved from Manchuria to Korea
1 carrier moved from 19 Sea Zone to 6 Sea Zone
4 fighters moved from Kwangsi to 6 Sea Zone
1 fighter moved from Kwangsi to 42 Sea ZonePlace Units - Japanese
1 carrier placed in 6 Sea Zone
3 transports placed in 19 Sea Zone
3 artilleries placed in KiangsuTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Purchase Units - Americans
Americans buy 1 bomber, 2 carriers, 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Recording Battle StatisticsNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from 83 Sea Zone to French West Africa
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to Quebec
1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 infantry moved from 106 Sea Zone to Quebec
1 infantry and 1 mech_infantry moved from Central United States to Eastern United States
2 mech_infantrys moved from Western United States to Eastern United StatesPlace Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 carrier and 2 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
1 fighter placed in Eastern United States
Americans undo move 4.
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
2 infantry moved from Szechwan to Shensi
1 fighter moved from Szechwan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Shensi to YunnanPlace Units - Chinese
1 artillery and 3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
OOL?
And man, what I wouldn’t give for an airbase or aircraft carrier in the indian ocean. 2dd, ca, bmb just isn’t enough to take on that jap fleet in sz41.
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Oh crap missed that the air could land in south America. :roll:
Keep best defense ie: cv(d), ss, dd, cc, tac, fig
If the gods smiles on me and the Brits are forced to retreat the German air will land in mor.
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…and the cv sinks after the ss, but I think you got the general idea. :-)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Combat Move - British
Giving bonus movement to units
2 destroyers moved from 39 Sea Zone to 80 Sea Zone
1 cruiser moved from 79 Sea Zone to 80 Sea Zone
6 fighters moved from United Kingdom to 91 Sea Zone
2 destroyers moved from 106 Sea Zone to 91 Sea ZoneCombat - British
Battle in 91 Sea Zone
British attack with 2 destroyers and 6 fighters
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Germans win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -34
Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
Casualties for British: 2 destroyers and 6 fighters
Recording Battle Statistics
1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans forced to land in GibraltarNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Yunnan to India
1 infantry moved from West India to India
1 bomber moved from Tanganyika Territory to India
1 mech_infantry moved from Italian Somaliland to Ethiopia
1 armour, 3 artilleries and 3 infantry moved from Kenya to Ethiopia
2 infantry moved from Belgian Congo to Kenya
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 26 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some units change owners in territory India -
Gotta love when good dice rewards you for your mistakes. :-)
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Oh crap missed that the air could land in south America.� :roll:
Keep best defense ie: cv(d), ss, dd, cc, tac, fig
If the gods smiles on me and the Brits are forced to retreat the German air will land in mor.
Um, so good news bad news for you. The bad news is I didn’t see the part about landing in mor and the Brits did not retreat. The good news for you is the Germans got 4 hits each time vs 5 hits total for me. :| :cry: :x
So yeah, that didn’t turn out great for me. Feel free to edit the air if you wish.
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Gotta love when good dice rewards you for your mistakes. :-)
I was going to land the air survivors in fwa so they could threaten sudan and start assisting in africa the next turn. Bleh.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Purchase Units - Italians
Italians buy 1 bomber, 1 factory_minor and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
Giving bonus movement to units
1 infantry moved from Algeria to Tunisia
Italians take Tunisia from French
1 armour, 1 infantry and 1 mech_infantry moved from Tobruk to Libya
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 armour and 2 infantry moved from Iraq to Persia
1 bomber and 2 fighters moved from Egypt to 80 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
1 infantry moved from Trans-Jordan to Syria
1 cruiser moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 83 Sea ZoneCombat - Italians
Battle in 83 Sea Zone
Italians attack with 1 destroyer
Americans defend with 1 transport
Italians win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Italians win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 80 Sea Zone
Italians attack with 1 bomber and 2 fighters
British defend with 1 cruiser, 2 destroyers and 2 transports
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 32
Casualties for British: 1 cruiser, 2 destroyers and 2 transports
Casualties for Italians: 1 fighter
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 32
Casualties for British: 1 cruiser, 2 destroyers and 2 transports
Casualties for Italians: 1 fighter
Battle in Syria
Italians attack with 1 artillery and 2 infantry
French defend with 1 infantry
Italians win, taking Syria from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Libya
Italians attack with 1 armour, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Libya from French with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Italians win with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Persia
Italians attack with 1 armour and 2 infantry
Neutral_Allies defend with 2 infantry
Italians win, taking Persia from Neutral_Allies with 1 armour remaining. Battle score for attacker is 0
Casualties for Neutral_Allies: 2 infantry
Casualties for Italians: 2 infantry
Italians win with 1 armour remaining. Battle score for attacker is 0
Casualties for Neutral_Allies: 2 infantry
Casualties for Italians: 2 infantry
Recording Battle StatisticsNon Combat Move - Italians
1 fighter moved from 80 Sea Zone to Iraq
1 bomber moved from 80 Sea Zone to Iraq
1 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from Morocco to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 artillery moved from 97 Sea Zone to Greece
1 armour moved from Greece to Romania
2 infantry moved from Yugoslavia to Slovakia Hungary
1 artillery and 3 infantry moved from Southern France to Northern Italy
1 destroyer moved from 92 Sea Zone to 98 Sea ZonePlace Units - Italians
2 mech_infantrys placed in Northern Italy
1 bomber placed in Southern Italy
1 factory_minor placed in Egypt
Italians undo move 3.
1 factory_minor placed in IraqTurn Complete - Italians
Italians collect 25 PUs; end with 26 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 37 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 47 PUs -
I guess the landing spot didn’t matter since Germany will act before any allied that can make a difference. I’m just glad I have air units that can land. :-)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
Giving bonus movement to unitsNon Combat Move - ANZAC
2 aaGuns, 1 artillery and 5 infantry moved from South Australia to New South WalesPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Combat Move - French
Giving bonus movement to units
1 fighter moved from United Kingdom to 91 Sea ZoneCombat - French
Battle in 91 Sea Zone
French attack with 1 fighter
Germans defend with 1 transport
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Recording Battle StatisticsNon Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from 91 Sea Zone to French West AfricaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Politics - Germans
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
Setting uses for triggers used this phase.Purchase Units - Germans
Germans buy 3 armour, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to 113 Sea Zone
12 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
Germans take Eastern Poland from RussiansCombat - Germans
Battle in 113 Sea Zone
Germans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Russians defend with 1 cruiser
Germans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Germans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Recording Battle StatisticsNon Combat Move - Germans
2 armour and 6 mech_infantrys moved from Germany to Eastern Poland
3 aaGuns, 6 armour, 5 artilleries, 30 infantry and 6 mech_infantrys moved from Poland to Eastern Poland
3 armour moved from Slovakia Hungary to Eastern Poland
1 fighter and 1 tactical_bomber moved from Romania to Egypt
1 fighter and 1 tactical_bomber moved from Southern Italy to Egypt
1 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Iraq to Sumatra
1 fighter and 1 tactical_bomber moved from Gibraltar to Southern Italy
1 bomber, 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Western Germany
1 mech_infantry moved from Western Germany to Yugoslavia
1 mech_infantry moved from Western Germany to Poland
5 infantry moved from Romania to Eastern Poland
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 aaGun moved from Finland to Karelia
1 artillery moved from Germany to PolandPlace Units - Germans
3 infantry placed in Finland
3 armour and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
Don’t play on this map, I’d like to EDIT my ncm.
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ncm_alteration:
2 aa ger > pol
fig, tac sz113 > pol (instead of wgr)
4 mech ger > pol (instead of epl) -
I get an error every time I try to load that map. I can load some of the other maps just fine. I’ll try to download the other one and manually make those changes.





