@discalced
it got me off my build path so probably not unless germany makes it worth it, I have forgotten my japan build and strategy, i am sure I wrote it down somewhere.
G40 alpha final Mistergreen(axis) vs seththenewb(allies+6) triplea
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Scramble sz54?
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I’m going to take a chance and scramble :evil:
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6 attacker hits first round, defending sub missed. Should I assume that you are keeping highest defensive value for last? Last unit British bb or Anzac fighter?
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Btw if the gizzillion air units in Shan states can’t get 4 hits, do you want to keep Anzac or British inf for last?
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Yes, highest D and save the bb if it comes down to it
keep the british troops
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Politics - Japanese
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 1 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
Setting uses for triggers used this phase.
Giving bonus movement to units
1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
Japanese take Malaya from UK_Pacific
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
Japanese take Borneo from UK_Pacific
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
3 infantry moved from Kiangsi to Kwangtung
2 infantry moved from Siam to Shan State
1 artillery and 3 infantry moved from Hunan to Yunnan
2 bombers, 3 fighters and 3 tactical_bombers moved from Kwangsi to Shan State
3 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Japanese take Celebes from DutchCombat - Japanese
ANZAC scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 cruiser, 1 destroyer, 3 fighters and 1 transport; British defend with 1 battleship; Americans defend with 1 destroyer and 1 submarine
Units damaged: 1 battleship owned by the British
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 80
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 cruiser, 1 destroyer, 3 fighters and 1 transport
Casualties for British: 1 battleship
Casualties for Americans: 1 destroyer and 1 submarine
Japanese win with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 80
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 cruiser, 1 destroyer, 3 fighters and 1 transport
Casualties for British: 1 battleship
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Philippines
Japanese attack with 1 armour, 1 artillery and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Japanese win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Shan State
Japanese attack with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers
ANZAC defend with 1 infantry; British defend with 3 infantry
Japanese win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantry
Japanese win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantry
Battle in Kwangtung
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Japanese win with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
Chinese defend with 5 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Chinese: 5 infantry
Japanese win with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Chinese: 5 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 tactical_bomber moved from Kwangtung to 19 Sea Zone
1 fighter moved from Korea to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
3 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
2 bombers, 2 fighters and 3 tactical_bombers moved from Shan State to Kwangsi
1 fighter moved from Kwangtung to Kwangsi
1 artillery and 2 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Jehol to Hunan
1 artillery moved from Chahar to Anhwe
2 infantry moved from Jehol to Chahar
1 artillery and 4 infantry moved from Jehol to Anhwe
4 infantry moved from Manchuria to Jehol
1 aaGun moved from Korea to Manchuria
1 destroyer moved from 33 Sea Zone to 30 Sea Zone
1 fighter could not land in 54 Sea Zone and was removedPlace Units - Japanese
1 factory_minor placed in Shantung
1 infantry placed in Japan
1 carrier and 1 destroyer placed in 19 Sea ZoneTurn Complete - Japanese
Japanese collect 48 PUs; end with 49 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Politics - Americans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Setting uses for triggers used this phase.Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
Setting uses for triggers used this phase.
Giving bonus movement to units
1 submarine moved from 26 Sea Zone to 30 Sea Zone
2 fighters moved from 26 Sea Zone to 30 Sea Zone
3 fighters moved from Hawaiian Islands to 30 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to Johnston Island
1 bomber moved from Eastern United States to United Kingdom
1 battleship, 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 30 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 5 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Americans win with 5 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Recording Battle StatisticsNon Combat Move - Americans
1 tactical_bomber moved from Johnston Island to 26 Sea Zone
5 fighters moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
3 fighters moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 armour moved from Western United States to Central United States
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier and 2 submarines placed in 10 Sea Zone
1 destroyer placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Americans player Removing units owned by PlayerID named:Americans from 28 Sea Zone: 1 cruiser
EDIT: Americans player Adding units owned by PlayerID named:Americans to 26 Sea Zone: 1 cruiser
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
2 infantry moved from Shensi to Kweichow
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Szechwan to KweichowCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Chinese win with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Chinese win with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Recording Battle StatisticsNon Combat Move - Chinese
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
4 infantry placed in Szechwan
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Combat Move - British
Giving bonus movement to units
1 fighter moved from Burma to 37 Sea Zone
1 armour moved from Anglo Egyptian Sudan to Kenya
1 artillery moved from Anglo Egyptian Sudan to Kenya
2 artilleries moved from Ethiopia to Kenya
3 infantry moved from Ethiopia to Kenya
1 mech_infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 bomber moved from Malta to KenyaCombat - British
Battle in 37 Sea Zone
British attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kenya
British attack with 1 armour, 3 artilleries, 1 bomber and 3 infantry
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 armour, 3 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
British win with 1 armour, 3 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Recording Battle StatisticsNon Combat Move - British
2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Eastern Persia to West India
3 aaGuns, 1 fighter, 7 infantry and 1 tactical_bomber moved from Burma to Yunnan
1 fighter moved from 37 Sea Zone to Yunnan
2 destroyers moved from 80 Sea Zone to 39 Sea Zone
1 cruiser moved from 76 Sea Zone to 80 Sea Zone
2 transports moved from 76 Sea Zone to 80 Sea Zone
1 cruiser moved from 80 Sea Zone to 79 Sea Zone
1 bomber moved from Kenya to Tanganyika TerritoryPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 fighter placed in United Kingdom
1 destroyer placed in 106 Sea ZoneTurn Complete - British
British collect 26 PUs (1 lost to blockades); end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Place Units - UK_Pacific
6 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some units change owners in territory India -
Needless to say that wasn’t the result I was looking for in sz54. :|
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
Giving bonus movement to units
1 infantry moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Morocco
1 armour and 2 infantry moved from Albania to Greece
2 fighters moved from Southern Italy to Greece
1 bomber moved from Southern Italy to Greece
1 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
Italians take Algeria from FrenchCombat - Italians
Battle in Morocco
Italians attack with 2 artilleries and 2 infantry
French defend with 2 infantry
Italians win, taking Morocco from French with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Italians win with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Battle in Greece
Italians attack with 1 armour, 1 bomber, 2 fighters and 2 infantry
Neutral_Allies defend with 2 infantry
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 2 infantry
Casualties for Italians: 1 infantry
Italians win with 1 armour, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 2 infantry
Casualties for Italians: 1 infantry
Recording Battle StatisticsNon Combat Move - Italians
1 armour moved from Egypt to Iraq
Italians take Iraq from Neutral_Axis
1 infantry moved from Alexandria to Tobruk
1 infantry moved from Alexandria to Egypt
1 armour and 1 mech_infantry moved from Egypt to Tobruk
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 bomber and 2 fighters moved from Greece to Egypt
4 infantry moved from Northern Italy to Southern France
1 artillery moved from Southern France to Northern Italy
2 infantry moved from Northern Italy to Yugoslavia
2 aaGuns moved from Southern Italy to Northern ItalyPlace Units - Italians
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs (1 lost to blockades); end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
Giving bonus movement to unitsNon Combat Move - ANZAC
2 aaGuns, 1 artillery and 5 infantry moved from Queensland to South AustraliaPlace Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 8 PUs (2 lost to blockades); end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Politics - French
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
Giving bonus movement to unitsNon Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 80 Sea Zone to 39 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Purchase Units - Germans
Germans buy 2 armour, 3 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
Germans take Gibraltar from BritishCombat - Germans
Recording Battle StatisticsNon Combat Move - Germans
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
1 aaGun moved from Norway to Finland
5 infantry moved from Bulgaria to Romania
3 armour moved from Bulgaria to Slovakia Hungary
2 artilleries and 6 infantry moved from Slovakia Hungary to Poland
6 armour, 10 infantry and 1 mech_infantry moved from Germany to Poland
1 armour and 5 mech_infantrys moved from Western Germany to Poland
1 artillery moved from Western Germany to Germany
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 fighter and 1 tactical_bomber moved from Egypt to Southern Italy
1 fighter and 1 tactical_bomber moved from Egypt to Romania
1 bomber moved from Western Germany to IraqPlace Units - Germans
3 infantry placed in Finland
1 submarine placed in 112 Sea Zone
2 armour and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to unitsNon Combat Move - Russians
2 artilleries and 4 infantry moved from Novgorod to Belarus
3 infantry moved from Bryansk to Belarus
4 infantry moved from Russia to Bryansk
1 armour moved from Volgograd to Bryansk
1 mech_infantry moved from Rostov to Belarus
4 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Caucasus to Rostov
6 infantry moved from Yenisey to TimguskaPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
1 armour and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier and 3 transports; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
Japanese take Sumatra from Dutch
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Japanese take Java from Dutch
1 mech_infantry moved from Hunan to French Indo China
Japanese take French Indo China from French
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
2 infantry moved from Anhwe to Kweichow
2 bombers, 1 fighter and 4 tactical_bombers moved from Kwangsi to KweichowCombat - Japanese
Battle in Kweichow
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 4 tactical_bombers
Chinese defend with 2 infantry
Japanese win with 2 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Japanese win with 2 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Recording Battle StatisticsNon Combat Move - Japanese
2 artilleries and 2 infantry moved from Anhwe to Hunan
2 infantry moved from Chahar to Hopei
2 bombers, 1 fighter and 4 tactical_bombers moved from Kweichow to Hunan
3 infantry moved from Jehol to Shantung
1 infantry moved from Jehol to Anhwe
3 infantry moved from Kwangtung to Kwangsi
1 battleship, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 34 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 19 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to Korea
1 aaGun moved from Manchuria to Korea
1 carrier moved from 19 Sea Zone to 6 Sea Zone
4 fighters moved from Kwangsi to 6 Sea Zone
1 fighter moved from Kwangsi to 42 Sea ZonePlace Units - Japanese
1 carrier placed in 6 Sea Zone
3 transports placed in 19 Sea Zone
3 artilleries placed in KiangsuTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Purchase Units - Americans
Americans buy 1 bomber, 2 carriers, 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Recording Battle StatisticsNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from 83 Sea Zone to French West Africa
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to Quebec
1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 infantry moved from 106 Sea Zone to Quebec
1 infantry and 1 mech_infantry moved from Central United States to Eastern United States
2 mech_infantrys moved from Western United States to Eastern United StatesPlace Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 carrier and 2 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
1 fighter placed in Eastern United States
Americans undo move 4.
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
2 infantry moved from Szechwan to Shensi
1 fighter moved from Szechwan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Shensi to YunnanPlace Units - Chinese
1 artillery and 3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
OOL?
And man, what I wouldn’t give for an airbase or aircraft carrier in the indian ocean. 2dd, ca, bmb just isn’t enough to take on that jap fleet in sz41.





