Game History
Round: 3 Combat Move - Germans 2 G-bombers and 4 G-fighters moved from Sicily to Sea Zone 8 1 tank moved from Benghazi to Mersa Brega 2 mechs moved from Mersa Brega to Benghazi Combat - Germans Battle in Sea Zone 8 Germans attack with 2 G-bombers and 4 G-fighters British defend with 1 UK-battleship, 3 UK-destroyers and 1 UK-submarine 1 UK-submarine owned by the British submerged Germans roll dice for 2 G-bombers and 4 G-fighters in Sea Zone 8, round 2 : 4,1,1,8,10,7 British roll dice for 1 UK-battleship and 3 UK-destroyers in Sea Zone 8, round 2 : 3,5,6,2 2 G-fighters owned by the Germans lost in Sea Zone 8 1 UK-battleship owned by the British and 2 UK-destroyers owned by the British lost in Sea Zone 8 Germans roll dice for 2 G-bombers and 2 G-fighters in Sea Zone 8, round 3 : 10,7,9,2 British roll dice for 1 UK-destroyer in Sea Zone 8, round 3 : 5 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 2 G-bombers and 2 G-fighters remaining. Battle score for attacker is 17 Casualties for Germans: 2 G-fighters Casualties for British: 1 UK-battleship and 3 UK-destroyers Non Combat Move - Germans Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 2 G-bombers and 2 G-fighters moved from Sea Zone 8 to Italy Place Units - Germans 1 1-supply, 1 G-bomber, 1 artillery and 1 tank placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 7 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian5-supplyBenghazi Convoy I: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 4British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 2 G-bombers and 2 G-fighters moved from Italy to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsTrajan01 (Allies) vs Alex (Axis), G40 alpha3+
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Bal twol
Bes, NUkr twlo InfNon-Com:
Ftrs to Bry
Arch 5 Inf to Volo
Arch Rest to Smo except 1 Inf Stays, Tks to Bry
Bry Inf to NUkr
2 Inf Bel to Smo
All Rus to Smo
6 Inf, 3 AA Bry to Smo
2 Inf Bry to SUkr
Sub to z97Place:
All MoscowEarn:
32 Ter -
Just from reading this, did I leave a fighter in bes?!? If so, its beyond me why :-)
Re activated neutrals, perfectly fine, thx for having a look. And yep, doesnt make a heck of a difference :)
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You used the ftr to hit sukr and bed was the only spot. I’m not sure why you didn’t hit nukr with G.
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By the way I think I can take den with US then hit G navy with Uk and a CV build. If this is a mistake feel free to pull it back. Although you will kill a lot of UK material and I think your navy is going down soon no matter what.
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nah, no pull back. For what its worth I was aware of the possibility that you build ACs to land your fighter.
J13
1. PURCHASE (68)
- 3 Armor (18)
- 4 Mech (12)
- 7 Subs (35)
- 1 Inf (3)
2. COMBAT MOVES
Sib <– 2 Inf SFE
Ammu <-- 2 Arm, 2 Inf, 2 Mech Man
A
Rolls: 2@3 4@1; Total Hits: 32@3: (5, 1)4@1: (3, 1, 1, 3)
D
Rolls: 4@2; Total Hits: 04@2: (5, 4, 3, 5)Buy <-- Arm, 3 Mech Man ( I figure there are no true neutrals left, so nothing can switch from my attack on neutral Mongolia?)
A
Rolls: 1@3 3@1; Total Hits: 11@3: (2)3@1: (6, 4, 2)
D
Rolls: 2@2; Total Hits: 02@2: (4, 3)Sze <-- all from kwe, 2 mech Yun
A
Rolls: 3@3 2@2 7@1; Total Hits: 23@3: (5, 4, 3)2@2: (2, 3)7@1: (6, 2, 5, 2, 3, 6, 3)
D
Rolls: 1@2; Total Hits: 01@2: (3)Cha <-- Arm, 2 Inf Jeh
A
Rolls: 1@3 2@1; Total Hits: 21@3: (5)2@1: (1, 1)
D
Rolls: 1@2; Total Hits: 01@2: (6)W-India blitz
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Ammu <– 2 Arm, 2 Inf, 2 Mech Man
A
Rolls: 2@3 4@1; Total Hits: 22@3: (2, 6)4@1: (5, 1, 2, 6)
D
Rolls: 1@2; Total Hits: 11@2: (1)Buy <-- Arm, 3 Mech Man ( I figure there are no true neutrals left, so nothing can switch from my attack on neutral Mongolia?)
A
Rolls: 1@3 3@1; Total Hits: 11@3: (4)3@1: (6, 5, 1)
D
Rolls: 1@2; Total Hits: 01@2: (4) -
3. NON-COMBAT
Inf Hun –> Ahn
Mech, Arm FIC --> Hun
AC, 2 Fig, DD SZ 19
AC, Fig, Tac, 2 Subs SZ 20
Rest of Fleet SZ 35 --> SZ 36
Trans SZ 36 --> SZ 394. MOBILIZATION
2 Arm, Inf India
Arm, 2 Mech, 6 Sub Man
Art, Inf (change build from 2 Mech to those two, save 1), Sub FIC5. INCOME
CD SZ 6
Input ErrorThere was an error in your dice throw: “2d6” is not correct syntax. -
Rolling 2d6:
(1, 4) -
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US13:
Purchase:
1 Tech Roll (5)
Rolls: 1@6; Total Hits: 11@6: (4)
First List
Rolls: 1@6; Total Hits: 11@6: (5) -
Save 1 Token
Purchase:
1 mIC (12)
10 Inf (30)
1 CV (13)
3 DD (21)
Save -0-Combat:
Den (Inf):
2 Inf Spa via Tr z91
Bom UK
Ftr z110
A:
Rolls: 2@1 3@4; Total Hits: 32@1: (2, 6)3@4: (2, 2, 4)
D:
Rolls: 1@2; Total Hits: 01@2: (6)WFr (2 Inf):
3 Inf Spa
Bom Alg
A:
Rolls: 3@1 2@4; Total Hits: 23@1: (1, 4, 2)2@4: (1, 5)
D:
Rolls: 2@2; Total Hits: 22@2: (2, 2)SFr (Inf):
2 Inf Spa
Bom Alg
A:
Rolls: 2@1 2@4; Total Hits: 22@1: (4, 3)2@4: (1, 2)
D:
Rolls: 1@2; Total Hits: 01@2: (6) -
Den Sfr twol, WFr twlo 2 Inf (3 Inf felt right there for some reason).
Non-Com:
All Europe air to UK
5 Inf, AA to Spa via Tr
1 Sub to z125, 1 to z105
3 TTs z91 and z101’s switch
z101 navy to z91
Mecs Tun to Tob
Inf TrJ to Irq
Sub z5 to z17, z6 to z22
z32 Navy to z33, Carrying Ftrs and Inf
DDs and Cr z26 to z33
Bom to Car
TTs z26 to z10
Navy z10 to z26
All Que to NTePlace:
mIC Spa
6 Inf EUS, 4 Inf WUS
1 CV, 3 DD z10Earn:
66 Ter + 20 NO = 86C14:
Buy 2 Inf, Save 2Combat:
Cha (2 Mec, Tk):
5 Inf Sui
Ftr Sik
A:
Rolls: 5@1 1@3; Total Hits: 05@1: (5, 4, 2, 2, 2)1@3: (6)
D:
Rolls: 2@2 1@3; Total Hits: 12@2: (5, 1)1@3: (6)Kwe ():
Inf Hop -
Rd 2:
A:
Rolls: 4@1 1@3; Total Hits: 04@1: (3, 5, 2, 3)1@3: (4)
D:
Rolls: 2@2 1@3; Total Hits: 02@2: (5, 4)1@3: (5) -
Rd 3:
A:
Rolls: 4@1 1@3; Total Hits: 14@1: (4, 1, 3, 3)1@3: (6)
D:
Rolls: 2@2 1@3; Total Hits: 12@2: (5, 6)1@3: (1) -
Rd 4:
A:
Rolls: 3@1 1@3; Total Hits: 23@1: (1, 3, 4)1@3: (2)
D:
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (4) -
Cha tw 3 Inf, Ftr Remaining
Non-Com:
Ftr to Sui
All Sik to TsiPlace:
2 Inf SuiEarn:
8 Ter + 2 Saved = 10UK13:
Tech Roll:
Rolls: 1@1; Total Hits: 01@1: (6)
First List:
Rolls: 10@6; Total Hits: 1010@6: (3, 5, 4, 3, 3, 1, 5, 4, 1, 4) -
Paratroopers! Time for Market Garden!
Purchase:
1 CV (16)
4 Mec (16)
3 Tk (18)Combat:
z39 (TT):
Bom CPrGre ():
Tk Tur Blitz in and outSaudi (2 Inf Neut):
Mec Irq
Inf TrJ
3 Ftr, Tac Irq
Bom Egy
A:
Rolls: 2@1 3@3 2@4; Total Hits: 12@1: (2, 2)3@3: (6, 5, 2)2@4: (5, 6)
D:
Rolls: 2@2; Total Hits: 12@2: (4, 2)z113 (BB, CV, DD, Sub, Ftr):
BB, Cr, 3 DD z110
3 Ftr UK
(Saving this for end) -
Rd 2:
A:
Rolls: 1@1 3@3 2@4; Total Hits: 41@1: (1)3@3: (5, 1, 2)2@4: (6, 1)
D:
Rolls: 1@2; Total Hits: 01@2: (4) -
Saud tw Mec, Air remaining…and apologies, I missed WInd blitz in and out
z113:
A:
Rolls: 3@2 4@3 1@4; Total Hits: 53@2: (6, 4, 6)4@3: (3, 1, 3, 3)1@4: (4) -
Sorry - just like that J vs UK navy battle in last game. I’m going to assume your OOL is 1 hit each BB and CV, lose Sub, lose DD, lose CV. If you disagree, we can re-roll, but seems like you have no chance to survive so just want to kill as much of my stuff as possible. If it’s an issue, we can re-roll.
D:
Rolls: 1@1 2@2 2@4; Total Hits: 21@1: (1)2@2: (5, 4)2@4: (4, 5)





