The US and Russia go back to back. You have to save and post the game every turn…the only way to not do this is to play live via Play Online or Networked Game.
Cmd Jen (Axis) vs Botider (Allies) Alpha+3 Gm 1
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I do believe the USS Gleaves (http://en.wikipedia.org/wiki/List_of_destroyer_classes_of_the_United_States_Navy) is SOOOO dead right now!
Collect 21 IPC + 2 Saved = 23 IPC
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Germany
Buy(60)
- 19 Infantry, 3 Repair
Combat Moves:
3 Infantry, 5 Fighters, 5 Tactical Bombers to Holland
3 Infantry, Bomber to Belarus
3 Infantry, Bomber to N. Ukraine
2 Infantry, Fighter to Bessarabia
Armor to Soviet Far East
Armor to Yakut SSR
Armor to Buryatia via SakhaCombat:
Holland:
Attacker:
Rolls: 3@1 5@3 5@4; Total Hits: 53@1: (4, 5, 2)5@3: (1, 4, 6, 2, 6)5@4: (5, 1, 3, 4, 6)
Defender:
Rolls: 2@2; Total Hits: 12@2: (4, 1) -
Belarus:
Attacker:
Rolls: 3@1 1@4; Total Hits: 13@1: (6, 2, 2)1@4: (1)
Defender:
Rolls: 2@2; Total Hits: 02@2: (6, 3) -
Belarus:
Attacker:
Rolls: 3@1 1@4; Total Hits: 03@1: (3, 3, 5)1@4: (6)
Defender:
Rolls: 2@2; Total Hits: 22@2: (1, 1) -
oh, you only had 1 guy left anyway…1 hit
Belarus:
Attacker:
Rolls: 2@1 1@4; Total Hits: 12@1: (4, 4)1@4: (4)
Defender:
Rolls: 1@2; Total Hits: 01@2: (3) -
N. Ukraine:
Attacker:
Rolls: 3@1 1@4; Total Hits: 13@1: (1, 5, 5)1@4: (5)
Defender:
Rolls: 2@1; Total Hits: 02@1: (2, 4) -
N. Ukraine:
Attacker:
Rolls: 3@1 1@4; Total Hits: 13@1: (2, 5, 5)1@4: (1)
Defender:
Rolls: 1@1; Total Hits: 01@1: (4) -
Bessarabia:
Attacker:
Rolls: 2@1 1@3; Total Hits: 12@1: (4, 5)1@3: (1)
Defender:
Rolls: 1@2; Total Hits: 11@2: (2) -
NCM: Stuff lands, 2 infantry to Germany… and obviously, the stuff that WAS in Germany, moves on to St. Petersburg…
Build: 10 Infantry in Germany
Build: 9 Infantry in W. GermanyCollect: 67 IPC
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gunna ncm the Italian armor to W. Germany, unless you don’t want to let them (in which case use the prior map.)
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anzac 7
purchase
mIC, 3 arm… spend $30, save $3combat
nonenoncombat
inf que > sau
3 arm nsw > quedeployment
3 arm > nsw
mIC > quecollect
$15 + $3 saved = $18
russia 8
purchase
repair 2 / 2 inf, 7 rtl… spend $36combat
nukr (3 inf)
3 inf, rtl bry
ftr rusbel (2 inf)
2 inf, rtl smo
tbmb rusnpr (inf)
2 inf cau -
nukr
2 inf @ 1, inf/rtl @ 2, ftr @ 3
Rolls: 2@1 2@2 1@3; Total Hits: 42@1: (1, 4)2@2: (1, 2)1@3: (3)
vs
3 inf @ 2
Rolls: 3@2; Total Hits: 03@2: (5, 6, 6) -
no messin’ around… cleared w/out loss
bel
inf @ 1, inf/rtl @ 2, tbmb @ 3
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (2)2@2: (1, 1)1@3: (5)
vs
2 inf @ 2
Rolls: 2@2; Total Hits: 12@2: (3, 2) -
taken w/ loss of inf
npr
2 inf @ 1
Rolls: 2@1; Total Hits: 02@1: (2, 6)
vs
inf @ 2
Rolls: 1@2; Total Hits: 11@2: (2) -
aargh… retreat
noncombat
ftr nukr > rus
tbmb bel > rus
14 inf, 2 aa volo > smo
inf tam > sam
inf vol > sam
rtl vol > cau
inf, rtl rus > cam
6 inf, rtl, 3 arm rus > brydeployment
2 inf, 7 rtl > ruscollect
$31 -
are there abattlemap files for alpha 3?
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stoney… looks like the link i sent wasn’t exactly right one. if you read through this game thread you’ll see that jen and i have had lengthy conversation about this. i am beginning to wonder myself whether there is an agreed-upon alpha-3 setup, at this point.
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stoney… looks like the link i sent wasn’t exactly right one. if you read through this game thread you’ll see that jen and i have had lengthy conversation about this. i am beginning to wonder myself whether there is an agreed-upon alpha-3 setup, at this point.
Thanks. It seems you had the right setup here:
http://www.axisandallies.org/forums/index.php?topic=26848.msg940509#msg940509May I ask where you got that setup? It seems better than the one in the stickied thread, which CJ had.
You seem to have figured out that your crashing problem was b/c you didn’t have the right module. I’d like to ask you both which module you like better and why - the one with the NOs at the bottom or the one with them at the top? I may try to make an update so I would like to know which layout is preferred. -
I’ve just not gotten around to linking the new files yet. It’s alpha 3.9 instead of alpha 3.
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Japan:
DOW Russia
Buy(120)
- 2 Submarines
- 1 Destroyer
- 10 Fighters
Combat Moves:
16 Infantry, 5 Artillery, Armor, 3 Cruisers, 2 Battleships to India
Infantry to Novosobirsk
7 Infantry, 4 Artillery, Mech to KazakhIndia:
Attacker:
Rolls: 11@1 10@2 4@3 2@4; Total Hits: 911@1: (3, 5, 2, 1, 2, 6, 3, 5, 1, 2, 6)10@2: (3, 5, 5, 5, 2, 5, 4, 1, 2, 4)4@3: (3, 3, 4, 1)2@4: (2, 5)
Defender:
Rolls: 7@2 1@3; Total Hits: 37@2: (4, 4, 5, 1, 1, 4, 3)1@3: (2)





