We are underway!
Scramble instructions to SZ111?
The good news then is that they are heading back to Iran…
Italy 2:
bank=26
2 trn@7=14
4 inf@3=12
cm:
inf ken > sud(mt)
inf tob > alx(mt)
mech, arm tun > alg(mt) > mor
inf gib + art tun > mor /v trn sz92
mor rd1:
A(inf, mech, art, arm)
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (5)2@2: (5, 3)1@3: (4)
D(2 inf)
Rolls: 2@2; Total Hits: 22@2: (2, 2)
mor rd2:
A(art, arm)
Rolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (3)
D(2 inf)
Rolls: 2@2; Total Hits: 02@2: (3, 4)
mor twlo inf, mech.
ncm:
dd, 2 cc, bb sz92 > sz98
3 inf nita + arm gre > alx /v trn sz95 + trn sz97 > sz98
2 inf, art tob > alx
inf nita > yug
arm sfr > yug
2 art sfr > nita
placement:
trn > sz95
trn > sz97
4 inf > nita
collect:
19+15=34 ipc
ANZAC 10: 24 IPCs. Buying 1 Inf, 2 Art. Save 13.
Does Anzac need to declare war on Italy, or are they already at war? If needed, I’ll declare war on Italy.
2 Inf Egy to Sud (1 Inf)
a
Rolls: 2@1; Total Hits: 02@1: (5, 4)
d
Rolls: 1@2; Total Hits: 11@2: (2)
NCM:
2 Inf Jav to Dgu.
1 Trn z42 to z45
1 Inf Shn to Bur
ANZAC collects 14 from land plus 13 saved. 27 total.
French NCM:
1 Dst z76 to z79
1 Inf Trj to Syr
1 Inf Fca to Fea
Eh, keep going. First to hit.
1 Inf vs 1 Inf
a
Rolls: 11@1; Total Hits: 011@1: (2, 3, 5, 4, 5, 6, 3, 4, 6, 6, 5)
d
Rolls: 11@2; Total Hits: 311@2: (5, 4, 3, 2, 3, 3, 5, 1, 6, 2, 3)
And here’s the map.
Germany 3:
bank=51
dd@8
mech@4
13 inf@3=39
total=51
Repair bb sz110.
cm:
ca, bb sz110 (bombard uk)
uk(5 aa, 13 inf, mech, fig)
10 inf, 8 arm wgr /v 11 trn sz112 > sz110
art hol /v above trn
inf, 2 art wfr /v above trn
fig, 2 tac(2), 2 bmb(4) wgr
uk>aa:
Rolls: 5@1; Total Hits: 15@1: (1, 5, 6, 5, 5)
tac lost to aa.
Btw do you want to scramble?
Nah. That was a hail Mary anyway. Leave it for ground defense. I hope I can make this hurt, at least.
uk rd1:
A(11 inf, 3 art, 8 arm, fig, cc, bb, tac, 2 bmb)
Rolls: 8@1 6@2 10@3 4@4; Total Hits: 108@1: (2, 5, 2, 6, 2, 3, 1, 6)6@2: (5, 2, 5, 3, 3, 5)10@3: (4, 3, 2, 4, 5, 3, 3, 3, 6, 3)4@4: (2, 5, 1, 5)
D(5 aa, 13 inf, mech, fig)
Rolls: 14@2 1@4; Total Hits: 514@2: (4, 2, 5, 5, 1, 6, 5, 3, 3, 5, 2, 1, 6, 6)1@4: (4)
uk rd2:
A(6 inf, 3 art, 8 arm, fig, cc, bb, tac, 2 bmb)
Rolls: 3@1 6@2 10@3 4@4; Total Hits: 103@1: (5, 6, 5)6@2: (3, 2, 1, 6, 1, 3)10@3: (1, 6, 3, 6, 3, 5, 5, 2, 5, 5)4@4: (1, 1, 1, 6)
D(8 inf, mech, fig)
Rolls: 9@2 1@4; Total Hits: 39@2: (3, 1, 6, 2, 4, 2, 6, 4, 6)1@4: (6)
I rolled one to many @3 and @4.
Rerolling @3 & @4:
Rolls: 9@3 3@4; Total Hits: 69@3: (3, 5, 4, 6, 1, 5, 2, 1, 4)3@4: (2, 1, 6)
uk rd3:
A(3 inf, 3 art, 8 arm, fig, tac, 2 bmb)
Rolls: 6@2 9@3 3@4; Total Hits: 96@2: (3, 1, 5, 2, 3, 1)9@3: (3, 4, 3, 3, 6, 4, 4, 2, 1)3@4: (4, 6, 5)
D(fig)
Rolls: 1@4; Total Hits: 01@4: (5)
uk twlo 9 inf, tac.
ncm:
fig, tac uk > hol
2 bmb uk > wgr
ss sz108 > sz110
6 inf fin > nwy
4 inf rom > yug
inf hun > pol
7 inf, 5 art, aa hun > yug
2 aa hun > ger
inf, arm 3 aa wgr > ger
2 mech hol > ger
2 mech wfr > wgr
placement:
dd > sz110
10 inf > ger
3 inf, mech > wger
collect:
47+10+30=87 ipc
I forgot to drain UK’s ipc when I stole them.
I would like for you to consider something for the future, I choose not to ask to implement it for the uk battle since it would strictly favor me in that instance…
I like to keep rolled dice as much as possible. If to many dice are rolled the last(rightmost) dice can be “removed”. If to few dice are rolled just add what’s missing. This way you can backtrack several rounds in a battle with known OOL.
Dice need only be re-rolled when it is unclear what they was rolled for.
One possible drawback is if an attacker fails to include one or more defenders in a battle that last for several round. Since he has seen the dice he can’t really back out until as many rounds have passed…
What do you think?
I’m fine with that proposal. It’s easy to have too many dice or not enough, and this provides a good way to deal with that.
USSR: 37 IPCs. Buying 3 Tnk, 7 Inf
DoW Axis
7 Inf, 1 Art Kar to Fin (1 Inf)
a
Rolls: 6@1 2@2; Total Hits: 46@1: (2, 4, 2, 1, 6, 1)2@2: (2, 2)
d
Rolls: 1@2; Total Hits: 01@2: (6)
2 Inf Epl, 1 Ftr Nov to Pol (1 Inf)
a
Rolls: 2@1 1@3; Total Hits: 22@1: (1, 4)1@3: (1)
d
Rolls: 1@2; Total Hits: 01@2: (3)
2 Inf Epl, 1 Tac Nov to Hun (1 Inf)
a
Rolls: 2@1 1@3; Total Hits: 02@1: (6, 6)1@3: (6)
d
Rolls: 1@2; Total Hits: 01@2: (4)
14 Inf, 2 Art, 2 MInf, 2 Tnk Epl; 1 Inf Bes to Rom (1 Inf)
a
Rolls: 15@1 4@2 2@3; Total Hits: 515@1: (6, 3, 3, 1, 3, 5, 4, 5, 4, 4, 5, 5, 4, 3, 6)4@2: (2, 5, 1, 1)2@3: (6, 3)
d
Rolls: 1@2; Total Hits: 11@2: (2)
NCM
1 Sub z 125 to z127
6 Inf Bry to NUkr
6 Inf Rus to Bry
1 Ftr Nov to Eve
2 Inf Epl, 1 Tac Nov to Hun (1 Inf)
a
Rolls: 2@1 1@3; Total Hits: 02@1: (6, 4)1@3: (4)
d
Rolls: 1@2; Total Hits: 11@2: (2)
1 Inf Epl, 1 Tac Nov to Hun (1 Inf)
a
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (1)
d
Rolls: 1@2; Total Hits: 01@2: (4)
You gotta stay hun-ga-reey!