@axis-dominion sounds good fire it up whenever you want
L12-G40 Mistergreen(axis) vs Shin Ji(allies)
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hol rd2:
A(2 mech, art)
Rolls: 1@1 2@2; Total Hits: 01@1: (3)2@2: (6, 4)
D(inf)
Rolls: 1@2; Total Hits: 01@2: (3) -
hol rd3:
A(2 mech, art)
Rolls: 1@1 2@2; Total Hits: 01@1: (5)2@2: (3, 5)
D(inf)
Rolls: 1@2; Total Hits: 01@2: (4)hol rd4:
A(2 mech, art) (won’t count the @1 if defense hit in rd3)
Rolls: 1@1 2@2; Total Hits: 01@1: (6)2@2: (6, 6)
D(inf)
Rolls: 1@2; Total Hits: 01@2: (6) -
hol rd5:
A(2 mech, art)
Rolls: 1@1 2@2; Total Hits: 01@1: (4)2@2: (5, 4)
D(inf)
Rolls: 1@2; Total Hits: 01@2: (6)hol rd6:
A(2 mech, art) (won’t count the @1 if defense hit in rd5)
Rolls: 1@1 2@2; Total Hits: 01@1: (4)2@2: (3, 5)
D(inf)
Rolls: 1@2; Total Hits: 01@2: (3) -
hol rd7:
A(2 mech, art)
Rolls: 1@1 2@2; Total Hits: 11@1: (2)2@2: (6, 1)
D(inf)
Rolls: 1@2; Total Hits: 01@2: (4)hol rd8:
A(2 mech, art) (won’t count the @1 if defense hit in rd7)
Rolls: 1@1 2@2; Total Hits: 01@1: (2)2@2: (4, 5)
D(inf)
Rolls: 1@2; Total Hits: 11@2: (2)Come on. This is a war not a picnic… :evil:
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I’ll scramble 3 Ftrs and hope for good dice.
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hol lbwl inf.
sz110 rd1:
A(cv, 2 ss, cc, 2 fig, 3 tac, 2 bmb, bb)
Rolls: 2@2 4@3 5@4; Total Hits: 72@2: (6, 2)4@3: (3, 5, 5, 1)5@4: (5, 1, 2, 2, 4)
D(ss, 2 dd, 2 cc, 3 fig, bb(d))
Rolls: 1@1 2@2 2@3 4@4; Total Hits: 41@1: (2)2@2: (5, 2)2@3: (5, 6)4@4: (3, 1, 5, 1) -
sz110 rd2:
A(cv(d), cc, 2 fig, 2 tac, 2 bmb, bb(d)) (one ss alive but not participating)
Rolls: 3@3 5@4; Total Hits: 43@3: (5, 1, 2)5@4: (6, 6, 6, 1, 1)
D(2 fig)
Rolls: 2@4; Total Hits: 12@4: (2, 5) -
sz110 twlo ss, fig, tac. (cv & bb damaged)
ncm:
fig, 2 tac, 2 bmb sz110 > wgr
11 inf ger > wgr
6 arm fra > wgr
3 arm yug > wgr
3 art, 3 aa ger > hun
6 inf, 2 art yug > hun
5 inf bul > rom
ss sz106 > sz108placement:
10 trn > sz112collect:
41+10=51 ipc -
USSR 2: 37 IPCs. Buying 11 Inf, 1 Art.
NCM
Place 2 inf, 1 Art Nov
3 Inf SUkr
6 Inf Rus18 Inf, 2 AA Sak to Bury
2 Inf NUkr to Epl
3 Inf SUkr to NUkr
2 inf Ros to SUkr
1 MInf, 1 Tnk Bry to Epl
1 Inf, 1 Art Bry to NUkr
1 Inf Bal to Epl
6 Inf, 1 Art, 1 Tnk, 1 MInf, 1 AA Bel to Epl
2 Inf, 1 Art Nov to Kar
6 Inf Rus to BryUSSR collects 37 IPCs
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Map didn’t save right.
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I noticed Anzac collected their NO last turn. They only collect if at war. Wanna redo Anzac and take cel or jav?
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I see that now. I was looking at what was written on the map, not the full text in the Alpha +3.9 rules. Sure, put him on Java instead.
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Anzac takes jav. Ipc reduced by one to 24.
Japan 2:
bank=41
2 trn@7=14
9 inf@3=27cm:
2 inf sfe > sib(mt)
inf cha > sui(mt)
inf cha > hop(mt)
inf anh > kwe(mt)yun(6 inf)
2 inf, art hun
7 fig, 5 tac(3), 2 bmb(5) kwa
fig(1) jehyun rd1:
A(2 inf, art, 8 fig, 5 tac, 2 bmb)
Rolls: 1@1 2@2 8@3 7@4; Total Hits: 121@1: (3)2@2: (5, 6)8@3: (6, 2, 5, 2, 3, 1, 1, 3)7@4: (3, 3, 2, 2, 1, 6, 4)
D(6 inf)
Rolls: 6@2; Total Hits: 16@2: (5, 3, 3, 5, 3, 1) -
I certainly am glad i didn’t place my new units there last turn! Wow.
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yun twlo inf.
ncm:
2 fig yun > sz36
5 fig, 5 tac yun > sia
fig, 2 bmb yun > kwa
2 inf, 2 art jap > kwa /v 2 trn sz6 > sz36
inf jap + inf kor > car /v trn sz6 > sz33
inf pau > car /v trn sz33
dd, cc, bb sz6 > sz36
cv sz33 > sz36
fig, tac sz36 > car
2 inf, 2 art anh > ksi
3 inf anh > hop
art cha > hop
mech cha > anh
6 inf, art, aa jeh > anh
4 inf man > jeh
arm kor > jeh
trn sz5 > sz6placement:
3 inf > ksu
6 inf > jap
2 trn > sz6collect:
35+10=45 ipc -
USA 2: 52 IPCs. Buying 6 Sub (z101), 1 Bmb (WUS), save 4.
NCM:
Everything in z10 and z11 goes to z26. Trns unload in Haw.
2 inf, 1 Art, 1 Tnk, 1 Bmb WUS to Haw
USA collects 52 from land and 4 saved. 56 total.
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China 2: 15 IPCs. Buying 5 Inf.
5 Inf, 1 Ftr Sze to Yun (1 Inf, 1 Art)
a
Rolls: 5@1 1@3; Total Hits: 35@1: (1, 6, 3, 5, 1)1@3: (1)
d
Rolls: 2@2; Total Hits: 02@2: (3, 6) -
NCM:
5 Inf placed Sze
2 Inf She to Sze
China collects 6 from land and 6 from NO. 12 total.
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UK 2
London has 34 IPCs. Buying 1 Ftr, 8 Inf
Calcutta has 21 IPCs. Buying 7 Inf.
1 bmb GBr to z110 (1 dam BB, 1 dam AC, 1 Cru)
a
Rolls: 1@4; Total Hits: 11@4: (3)
d
Rolls: 1@2 1@3 1@4; Total Hits: 01@2: (6)1@3: (4)1@4: (5)1 Tnk Eith; 1 Ftr, 1 Tac Egy to Ken (1 Inf)
a
Rolls: 2@3 1@4; Total Hits: 02@3: (5, 4)1@4: (6)
d
Rolls: 1@2; Total Hits: 11@2: (2)2 Inf Sum to Cel (activate)
1 Inf Epr to Cpr (activate)
NCM
1 BB, 1 Cru, 1 Dst z41 to z79
1 AC, 1 Cru, 2 Dst z76 to z79
2 Inf Cpr to WInd
2 Inf Rho to Con -
Wow! My suicide bomber is doing better than expected. I’ll need to know what you’re losing, Mr. Green.





