L12-G40 Mistergreen(axis) vs Shin Ji(allies)


  • sfr twlo 2 inf.

    gre rd1:
    A(4 inf, arm, 2 fig, bmb)
    DiceRolls: 4@1 3@3 1@4; Total Hits: 44@1: (3, 3, 1, 4)3@3: (1, 5, 2)1@4: (3)
    D(4 inf)
    DiceRolls: 4@2; Total Hits: 04@2: (3, 4, 5, 5)


  • gre twol.

    ncm:
    2 fig, bmb gre > sita
    ss sz95 > sz98
    dd, cc sz95 > sz92
    cc, bb sz97 > sz92
    3 inf sita > nita

    placement:
    inf > nita
    trn > sz95

    collect:
    16+10=26 ipc

    01gItaly.AAM


  • Btw you didn’t roll for convoy disruption in sz106:

    DiceRolls: 2@3; Total Hits: 12@3: (3, 5)


  • Reduced eUK ipc by three to 31. Map.

    01gItaly.AAM

  • '15

    Sorry about that.  UK turns are so complex.

  • '15

    ANZAC 1: 10 IPCs.  Buying nothing.  Save 10.

    2 Inf NSW to Dgu (activate)

    NCM:

    1 Trn z62 to z45
    1 Dst z62 to z54
    1 Cru z63 to z54
    2 Ftr Nze to Que
    1 Inf Mal to Shn

    Anzac collects 10 from land, 10 saved, and 5 from NO.  25 total.

    French NCM:

    (UK BB is repaired at the start of French turn due to Normandy NB)

    1 Inf Syr to Trj
    1 Inf Alg to Mor
    1 Inf Fwa to Fca
    1 Dst z72 to z58

    01hAnzacFr.AAM


  • I did wonder why you put your ships in sz110. I’m sorry to inform you that ship’s are repaired in their owners purchase and repair phase. Do you want to alter your ncm for UK? As long as it dosn’t affect Italy to much…

  • '15

    Darn!  I misread that part.

    Well, I guess the only real change I would make would be to send 1 Inf to Holland on the UK turn instead of the 1 Inf, 1 AA to Normandy.  So London gets 3 more IPCs, but that’s about it.  Here’s an updated map.

    01hAnzacFr.AAM

  • '15

    Oh, and I changed my mind about one French NCM, if that’s OK.

    1 Dst z72 to z76

    01hAnzacFr.AAM


  • Germany 2:

    bank=70
    10 trn@7=70
    Repair bb sz112

    cm:
    sz110(ss, 2 dd, 2 cc, bb(d)) Scramble?
    cv, 2 ss, cc, tac(3), bb sz112
    fig, 2 tac(3), bmb(5) wgr
    fig(1), bmb(3) nita

    hol(inf)
    inf, 2 mech, art fra

    wfr(inf, art)
    inf, 2 mech, 2 art fra

    02aGermany.AAM


  • wfr rd1:
    A(inf, 2 mech, 2 art)
    DiceRolls: 1@1 4@2; Total Hits: 31@1: (1)4@2: (4, 1, 1, 3)
    D(inf, art)
    DiceRolls: 2@2; Total Hits: 02@2: (4, 4)


  • wfr twol.

    hol rd1:
    A(inf, 2 mech, art)
    DiceRolls: 2@1 2@2; Total Hits: 02@1: (2, 2)2@2: (3, 4)
    D(inf)
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • hol rd2:
    A(2 mech, art)
    DiceRolls: 1@1 2@2; Total Hits: 01@1: (3)2@2: (6, 4)
    D(inf)
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • hol rd3:
    A(2 mech, art)
    DiceRolls: 1@1 2@2; Total Hits: 01@1: (5)2@2: (3, 5)
    D(inf)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    hol rd4:
    A(2 mech, art) (won’t count the @1 if defense hit in rd3)
    DiceRolls: 1@1 2@2; Total Hits: 01@1: (6)2@2: (6, 6)
    D(inf)
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • hol rd5:
    A(2 mech, art)
    DiceRolls: 1@1 2@2; Total Hits: 01@1: (4)2@2: (5, 4)
    D(inf)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    hol rd6:
    A(2 mech, art) (won’t count the @1 if defense hit in rd5)
    DiceRolls: 1@1 2@2; Total Hits: 01@1: (4)2@2: (3, 5)
    D(inf)
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • hol rd7:
    A(2 mech, art)
    DiceRolls: 1@1 2@2; Total Hits: 11@1: (2)2@2: (6, 1)
    D(inf)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    hol rd8:
    A(2 mech, art) (won’t count the @1 if defense hit in rd7)
    DiceRolls: 1@1 2@2; Total Hits: 01@1: (2)2@2: (4, 5)
    D(inf)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Come on. This is a war not a picnic…  :evil:

  • '15

    I’ll scramble 3 Ftrs and hope for good dice.


  • hol lbwl inf.

    sz110 rd1:
    A(cv, 2 ss, cc, 2 fig, 3 tac, 2 bmb, bb)
    DiceRolls: 2@2 4@3 5@4; Total Hits: 72@2: (6, 2)4@3: (3, 5, 5, 1)5@4: (5, 1, 2, 2, 4)
    D(ss, 2 dd, 2 cc, 3 fig, bb(d))
    DiceRolls: 1@1 2@2 2@3 4@4; Total Hits: 41@1: (2)2@2: (5, 2)2@3: (5, 6)4@4: (3, 1, 5, 1)

    02aGermany.AAM


  • sz110 rd2:
    A(cv(d), cc, 2 fig, 2 tac, 2 bmb, bb(d)) (one ss alive but not participating)
    DiceRolls: 3@3 5@4; Total Hits: 43@3: (5, 1, 2)5@4: (6, 6, 6, 1, 1)
    D(2 fig)
    DiceRolls: 2@4; Total Hits: 12@4: (2, 5)


  • sz110 twlo ss, fig, tac. (cv & bb damaged)

    ncm:
    fig, 2 tac, 2 bmb sz110 > wgr
    11 inf ger > wgr
    6 arm fra > wgr
    3 arm yug > wgr
    3 art, 3 aa ger > hun
    6 inf, 2 art yug > hun
    5 inf bul > rom
    ss sz106 > sz108

    placement:
    10 trn > sz112

    collect:
    41+10=51 ipc

    02aGermany.AAM

Suggested Topics

  • 40
  • 39
  • 56
  • 72
  • 98
  • 55
  • 65
  • 76
Axis & Allies Boardgaming Custom Painted Miniatures

25

Online

17.8k

Users

40.5k

Topics

1.8m

Posts