L12-G40 Mistergreen(axis) vs Shin Ji(allies)
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Seriously, I think your map is different or something. z110 is the one with the UK Battleship, Destroyer, and Crusier.
z111 is the one with the UK Battleship, UK Crusier, and French Crusier.
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Ack! Never mind. I’m confused, apparently. Keep Calm and Carry On.
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Take the hit to the BB, lose the crusiers, then start taking out planes. Frenchies first.
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Getting confused since that altered your OOL…
sz110 rd2:
A(fig, 2 tac, bmb)
D(2 fig)You want a fig or bb to be part of the battle?
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Let’s kill all the boats first, then kill the planes. Round 2 z110 will have only 2 Ftrs defending.
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sz110 rd2:
A(fig, 2 tac, bmb)
Rolls: 2@3 2@4; Total Hits: 32@3: (3, 6)2@4: (1, 1)
D(2 fig)
Rolls: 2@4; Total Hits: 22@4: (2, 1) -
All right! Go Brits!
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sz110 cwlo 2 ss, 3 fig, tac.
sz111 rd1:
A(2 ss, tac, bb)
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (5, 1)1@3: (1)1@4: (5)ool?
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1 hit to the BB, other hit goes to the Crusier.
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sz111 rd1:
D(dd, cc, bb, fig)
Rolls: 1@2 1@3 2@4; Total Hits: 31@2: (3)1@3: (3)2@4: (3, 2) -
sz111 holds with dd, bb(d), fig. bb(d), tac retreat.
Posting so you don’t wait for another ool. Proceeding with ncm…
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ncm:
tac sz111 > sz112
tac, bmb sz110 > wgr
fig, bmb sz93 > sita
fig yug > wgr
tac fra > wgr
inf rom > bul(act)
3 inf nwy > fin(act)
2 inf den > nwy /v trn sz114 > sz112
cc sz114 > sz112
3 inf pol > hunplacement:
cv, 2 ss > sz112collect:
39+10+19+2=70 ipc -
Do you mind if I don’t type ncm? I prefer to leave it on the map.
USSR 1: 37 IPCs. Buying 11 Inf, 1 Art.
USSR collects 37 from land.
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It’s not like I read ncm but it’s nice when some unit on the map make you wonder where it came from. It doesn’t really matter for R1 but for the future would you mind typing out the ncm of units with a move > 1 (even if they only move one step) ?
Japan 1:
bank=26
miIC@12
2 trn@7=14cm:
inf oki + inf jap > sfe(mt) /v trn sz19 > sz5
2 inf, art jeh > cha(mt)
3 inf, art shn > ahnhun(2 inf)
3 inf, art ksi
2 fig, 2 tac(1) man
fig(1) foryun(4 inf)
3 inf, art kwa
fig, tac(1) ksu
2 bmb(1) japyun rd1:
A(3 inf, art, fig, tac, 2 bmb)
Rolls: 2@1 2@2 1@3 3@4; Total Hits: 42@1: (1, 6)2@2: (5, 2)1@3: (4)3@4: (4, 1, 5)
D(4 inf)
Rolls: 4@2; Total Hits: 14@2: (3, 3, 2, 5) -
yun twlo inf.
hun rd1:
A(3 inf, art, 3 fig, 2 tac)
Rolls: 2@1 2@2 3@3 2@4; Total Hits: 42@1: (3, 1)2@2: (4, 6)3@3: (2, 5, 1)2@4: (4, 5)
D(2 inf)
Rolls: 2@2; Total Hits: 12@2: (2, 3) -
hun twlo inf.
ncm:
3 fig, 2 tac hun > kwa
fig, tac, 2 bmb yun > kwa
3 inf, art ksu > anh
mech man > cha
5 inf, art, aa man > jeh
4 inf kor > man
inf jap + inf iwo > car /v trn sz6 > sz33
fleet sz6 > sz33
inf, arm jap > kor /v trn sz20 > sz6
cc sz20 > sz6
dd, bb sz19 > sz6
ss sz19 > sz36
fig oki > kwa
fig kor > jeh
2 fig, 2 tac jap > kwaplacement:
miIC > ksu
2 trn > sz6collect:
31+10=41 ipcBtw the naming convention, that I learned from here, is:
01aG
01bR
01cJ
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02aGie turn-letter-power, that way the saves show up in order. You may of course call your saves whatever you want, I can just rename them when I save them. :-)
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That naming convention seems fine to me. I had been using a variant on that. I’ll write out a few letters of the country name so it’s easier for me to identify a file, though. They will still show up in order regardless.
USA 1: 52 IPCs. Buying 2 ACs, 1 BB. Placing in z10
No combat movement.
NCM:
1 Ftr WUS to z10
2 Ftr Haw to z10
1 Ftr EUS to z10
1 Cru, 1 Dst, 1 Sub, 1 Trn z26 to z10
1 Dst, 1 Sub z35 to z54
1 Ftr Phi to Que
1 Bmb, 1 Tnk CUS to WUS
1 Cru, 1 Trn z101 to z11
1 Inf, 1 Art EUS to z11
1 MInf WUS to EUS
3 MInf, 1 Inf CUS to EUSChina 1: 12 IPCs. Buying 4 Inf.
6 Inf, 1 Ftr Sze; 2 Inf Kwe to Yun (2 Inf, 1 Art)
a
Rolls: 8@1 1@3; Total Hits: 58@1: (2, 1, 6, 1, 4, 5, 1, 1)1@3: (3)
d
Rolls: 3@2; Total Hits: 23@2: (1, 1, 6) -
Place 4 Inf in Sze. China collects 9 from land and 6 from NO, for 15 total.
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Forgot to post NCM for China:
NCM:
1 Inf She to Sze
2 Inf Sui to She -
UK 1:
London 28 IPCs. Buying 1 Ftr, 1 Cru, 1 Sub
Calcutta 18 IPCs. Buying 6 Inf.
1 Ftr Mal, 1 Tac z98 to z96 (1 Dst, 1 Trn)
a
Rolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (4)
d
Rolls: 1@2; Total Hits: 01@2: (5)1 Tnk, 1 Inf Alx; 1 Cru bombard to Eith (2 Inf, 1 Art)
a
Rolls: 1@1 2@3; Total Hits: 11@1: (4)2@3: (4, 3)
d
Rolls: 3@2; Total Hits: 03@2: (5, 6, 3)2 Inf Ind to Sum (activate)
1 Inf WInd to EPr (activate)NCM:
Place Ftr in UK; 1 Cru, 1 Sub in z110
Place 6 Inf Ind1 damaged BB, 1 Dst z111 to z110
1 Dst, 1 Trn z109 to z110
1 Ftr Sco to UK
1 Ftr Gib to UK
2 Inf, 1 AA Sco to UK
1 Inf, 1 Art Ont to Que
1 Cru z91 to z110
1 Trn, 1 Cru, 1 AC, 1 Dst z98 to z76
1 Inf, 1 Art Alx to Egy
1 Inf Sud to Egy
2 Inf SAf to Rho
1 Dst z71 to z76
1 Inf, 1 AA GBr to WFr
1 BB z37 to z41
1 Trn, 1 Dst, 1 Cru z39 to z41
3 Inf Mal to Shn
2 Inf Bur to Shn
1 Ftr Bur to Ind
4 Inf, 1 Art Ind to Bur





