@simon33 no scrambles
12L AA50-41 Amon Sul (Axis) vs Ol' Blood&Guts (Allies +8)
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Ah, of course lol.
So to get updated, you guys just need to use the “download maps” feature to get the latest WWv3.
but it says in the folder where i instaleed the game
1.3.2.2. i dont get it :D
ok so i press download maps and then ?
thank you guys
pick the first website. It should take you there. Then dl the new wwv3 (v 1.4) map.
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@Ol’:
Amon…
Ok, here is what I got. I made a new map with everything transferred over but the IC damage. I verified it 3 times and checked that the stats match up across the board. I have cycled thru a round of turns up to the USA. I re-adjusted the IPCs back to their value. I will attach the map for your verification. The only thing we need to do is remember the following IC damages:
UK IC - 2
Italian IC - 2There no other damages. We can just edit the map to remove the IPCs for the damages on the respective turns. I think it will work for us now. If not, we will just have to load the other map and manually keep track.
Once you say the map is good or find changes need to be made, then I will continue with the US.
You the man. I hope that didn’t take you so long.
I once did that when I was playing a GTO game and the game system crashed, losing the game, but my opponent got a couple screen savors. So I inputted everything onto a TripleA file. But then he wasn’t able to get triplea to work or get on the lobby to play it out lol. We made a new game and lucky for me I had better dice the 2nd time :)
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@Ol’:
Amon…
Ok, here is what I got. I made a new map with everything transferred over but the IC damage. I verified it 3 times and checked that the stats match up across the board. I have cycled thru a round of turns up to the USA. I re-adjusted the IPCs back to their value. I will attach the map for your verification. The only thing we need to do is remember the following IC damages:
UK IC - 2
Italian IC - 2There no other damages. We can just edit the map to remove the IPCs for the damages on the respective turns. I think it will work for us now. If not, we will just have to load the other map and manually keep track.
Once you say the map is good or find changes need to be made, then I will continue with the US.
You the man. I hope that didn’t take you so long.
I once did that when I was playing a GTO game and the game system crashed, losing the game, but my opponent got a couple screen savors. So I inputted everything onto a TripleA file. But then he wasn’t able to get triplea to work or get on the lobby to play it out lol. We made a new game and lucky for me I had better dice the 2nd time :)
It did not take very long. I hope it works.
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Ah, of course lol.
So to get updated, you guys just need to use the “download maps” feature to get the latest WWv3.
but it says in the folder where i instaleed the game
1.3.2.2. i dont get it :D
ok so i press download maps and then ?
thank you guys
pick the first website. It should take you there. Then dl the new wwv3 (v 1.4) map.
can u pelase elaborate more detaily zhukov since i am having this
<games><game><url>!</url><mapname></mapname></game></games>
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i praise u blood you the man definitely :)
did u play usa turn already?
i trust u i wont compare much
i ll play as soon as i get the new maps cheers
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when i press download maps
i have find maps and games
and list games
i tried both and i failed
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Grr it’s not working. Hang on, I’ll msg Veqyrn.
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i praise u blood you the man definitely :)
did u play usa turn already?
i trust u i wont compare much
i ll play as soon as i get the new maps cheers
Ok, I will get to it and see if it works
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Well, all that trouble and I click done instead of post turn summary…what a knucklehead! :oops:
It should have still emailed you the dice rolls. Here is the map. It does say Germany turn 2, but that is because I was too lazy to go through all the rounds and then change all the IPCs.
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Ok, I checked my email and did receive the rolls. Also, I checked the map in play local mode and was able to repair the IC, so we should be good to go!
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blood which round are we anyway :-D
thanks man cheers
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my aa guns missed 10 times in a row
and u re hitting 4s and 5s only
:-o
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Game History
Round :2
Purchase Units - Germans
Germans repair 8 damage on 8 factories; 35 PUs remaining
Germans buy 5 artilleries and 5 infantry; 0 PUs remainingCombat Move - Germans
4 infantry moved from Germany to Poland
3 fighters moved from France to Poland
1 artillery and 1 infantry moved from Karelia S.S.R. to Archangel
1 artillery and 1 infantry moved from Karelia S.S.R. to Belorussia
2 armour moved from Karelia S.S.R. to Baltic States
1 infantry moved from Karelia S.S.R. to Archangel
2 fighters moved from 5 Sea Zone to Poland
1 bomber moved from France to Poland
1 infantry moved from Karelia S.S.R. to 5 Sea Zone
1 infantry moved from Karelia S.S.R. to Baltic States
1 infantry moved from Karelia S.S.R. to BelorussiaCombat - Germans
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Poland
Germans attack with 1 bomber, 5 fighters and 4 infantry
Russians defend with 1 armour and 2 infantry
Germans roll dice for 1 bomber, 5 fighters and 4 infantry in Poland, round 1 : 3/10 hits
Russians roll dice for 1 armour and 2 infantry in Poland, round 1 : 1/3 hits
2 infantry owned by the Russians , 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 1 bomber, 5 fighters and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 2 infantry
Battle in Baltic States
Germans attack with 2 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour and 1 infantry in Baltic States, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
Germans roll dice for 2 armour and 1 infantry in Baltic States, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 2 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belorussia
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Belorussia, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Belorussia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 infantry moved from Finland to 5 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 4 submarines and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 4 submarines and 1 transport moved from 6 Sea Zone to 7 Sea Zone
2 infantry moved from 7 Sea Zone to France
1 aaGun and 1 infantry moved from Finland to Karelia S.S.R.
9 armour moved from Karelia S.S.R. to Baltic States
2 fighters moved from Poland to 7 Sea Zone
1 bomber and 3 fighters moved from Poland to France
2 infantry moved from Germany to FrancePlace Units - Germans
4 artilleries and 4 infantry placed in Germany
1 artillery and 1 infantry placed in Karelia S.S.R.Turn Complete - Germans
Germans collect 34 PUs; end with 34 PUs total
Germans met a national objective for an additional 5 PUs; end with 39 PUsTerritory Summary for Germans :
Archangel : 1 flag, 1 artillery and 2 infantry
Baltic States : 1 flag, 11 armour
Belorussia : 1 flag, 1 artillery and 2 infantry
France : 1 bomber, 3 fighters and 5 infantry
Germany : 1 aaGun, 4 artilleries, 1 factory and 5 infantry
Karelia S.S.R. : 1 flag, 1 aaGun, 3 artilleries, 1 factory and 5 infantry
Poland : 3 infantry
7 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 submarines and 1 transportProduction/PUs Summary :
Germans : 34 / 39
Russians : 22 / 34
Japanese : 51 / 66
British : 26 / 47
Italians : 6 / 6
Chinese : 1 / 0
Americans : 38 / 48A&A Forum : http://www.axisandallies.org/forums/index.php?topic=26290.75#msg917788
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what a game blood :lol: 8-)
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Game History
Round :2
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries and 4 infantry; 0 PUs remainingCombat Move - Russians
1 infantry moved from Bulgaria Romania to Czechoslovakia Hungary
Russians take Czechoslovakia Hungary from Germans
3 infantry moved from Bulgaria Romania to Poland
1 infantry moved from Bulgaria Romania to Poland
3 infantry moved from Russia to Archangel
1 artillery moved from Russia to Archangel
3 armour moved from Bulgaria Romania to Belorussia
1 infantry moved from Bulgaria Romania to Poland
1 infantry moved from Bulgaria Romania to Poland
2 infantry moved from Caucasus to Persia
1 armour moved from Russia to Persia
6 armour, 2 artilleries and 10 infantry moved from Russia to Belorussia
1 armour moved from Bulgaria Romania to Poland
2 armour moved from Evenki National Okrug to Archangel
2 infantry moved from Russia to BelorussiaCombat - Russians
Battle in Archangel
Russians attack with 2 armour, 1 artillery and 3 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 2 armour, 1 artillery and 3 infantry in Archangel, round 1 : 3/6 hits
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 1 : 0/3 hits
2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Persia
Russians attack with 1 armour and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 2 infantry in Persia, round 1 : 2/3 hits
Japanese roll dice for 1 infantry in Persia, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Persia
Russians win, taking Persia from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Belorussia
Russians attack with 9 armour, 2 artilleries and 12 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 9 armour, 2 artilleries and 12 infantry in Belorussia, round 1 : 7/23 hits
Germans roll dice for 1 artillery and 2 infantry in Belorussia, round 1 : 0/3 hits
2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 9 armour, 2 artilleries and 12 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Poland
Russians attack with 1 armour and 6 infantry
Germans defend with 3 infantry
Russians roll dice for 1 armour and 6 infantry in Poland, round 1 : 0/7 hits
Germans roll dice for 3 infantry in Poland, round 1 : 0/3 hits
Russians roll dice for 1 armour and 6 infantry in Poland, round 2 : 0/7 hits
Germans roll dice for 3 infantry in Poland, round 2 : 1/3 hits
1 infantry owned by the Russians lost in Poland
Russians roll dice for 1 armour and 5 infantry in Poland, round 3 : 0/6 hits
Germans roll dice for 3 infantry in Poland, round 3 : 0/3 hits
Russians roll dice for 1 armour and 5 infantry in Poland, round 4 : 1/6 hits
Germans roll dice for 3 infantry in Poland, round 4 : 3/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians roll dice for 1 armour and 2 infantry in Poland, round 5 : 1/3 hits
Germans roll dice for 2 infantry in Poland, round 5 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians roll dice for 1 armour and 1 infantry in Poland, round 6 : 1/2 hits
Germans roll dice for 1 infantry in Poland, round 6 : 0/1 hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 3 infantry
Casualties for Russians: 5 infantryNon Combat Move - Russians
1 infantry moved from Bulgaria Romania to East Poland
2 infantry moved from Bulgaria Romania to East Poland
1 aaGun moved from Russia to BelorussiaPlace Units - Russians
2 artilleries and 2 infantry placed in Caucasus
2 armour, 1 artillery and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Russians met a national objective for an additional 10 PUs; end with 40 PUsTerritory Summary for Russians :
Archangel : 2 armour, 1 artillery and 3 infantry
Belorussia : 1 aaGun, 9 armour, 2 artilleries and 12 infantry
Caucasus : 1 aaGun, 2 artilleries, 1 factory and 2 infantry
Czechoslovakia Hungary : 1 flag, 1 infantry
East Poland : 3 infantry
Persia : 1 armour and 2 infantry
Poland : 1 flag, 1 armour and 1 infantry
Bulgaria Romania : 1 flag, Russia : 2 armour, 1 artillery, 1 factory and 2 infantry
6 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 26 / 39
Russians : 30 / 40
Japanese : 50 / 66
British : 27 / 47
Italians : 6 / 6
Chinese : 1 / 0
Americans : 38 / 48A&A Forum : http://www.axisandallies.org/forums/index.php?topic=26290.77#msg917802
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It has been a battle Amon! 8-)
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@Ol’:
It has been a battle Amon! 8-)
a great game so far
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Game History
Round :2
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 factory, 2 fighters and 4 infantry; 0 PUs remainingCombat Move - Japanese
1 infantry moved from Union of South Africa to Rhodesia
Japanese take Rhodesia from British
2 infantry moved from French Madagascar to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Egypt
Japanese take Egypt from British
1 armour moved from Burma to Persia
1 infantry moved from Sikang to Chinghai
2 artilleries and 3 infantry moved from Ningxia to Chinghai
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
1 armour and 1 infantry moved from Iwo Jima to 59 Sea Zone
1 armour, 1 infantry and 1 transport moved from 59 Sea Zone to 53 Sea Zone
1 armour and 1 infantry moved from 53 Sea Zone to Hawaiian Islands
6 fighters moved from 59 Sea Zone to Hawaiian Islands
1 armour moved from Yunnan to Chinghai
2 infantry moved from India to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Trans-Jordan
Japanese take Trans-Jordan from British
1 artillery and 1 infantry moved from Burma to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Persia
1 battleship and 1 cruiser moved from 35 Sea Zone to 34 Sea ZoneCombat - Japanese
Battle in Persia
Japanese attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 armour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Persia, round 1 : 1/2 hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Persia, round 1 : 1/3 hits
British roll dice for 1 armour and 2 infantry in Persia, round 1 : 2/3 hits
2 infantry owned by the Russians , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Persia
Japanese roll dice for 1 armour in Persia, round 2 : 1/1 hits
British roll dice for 1 armour in Persia, round 2 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Japanese lost in Persia
British win with no units remaining. Battle score for attacker is -1
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Casualties for Russians: 1 armour and 2 infantry
Battle in Chinghai
Japanese attack with 1 armour, 2 artilleries and 4 infantry
Chinese defend with 1 fighter and 2 infantry
Japanese roll dice for 1 armour, 2 artilleries and 4 infantry in Chinghai, round 1 : 2/7 hits
Chinese roll dice for 1 fighter and 2 infantry in Chinghai, round 1 : 2/3 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chinghai
Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in Chinghai, round 2 : 2/5 hits
Chinese roll dice for 1 fighter in Chinghai, round 2 : 0/1 hits
1 fighter owned by the Chinese lost in Chinghai
Japanese win, taking Chinghai from Chinese with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 fighter and 2 infantry
Battle in Hawaiian Islands
Japanese attack with 1 armour, 6 fighters and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 armour, 6 fighters and 1 infantry in Hawaiian Islands, round 1 : 5/8 hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 1 armour, 6 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
3 carriers, 1 destroyer and 2 submarines moved from 59 Sea Zone to 53 Sea Zone
6 submarines moved from 60 Sea Zone to 53 Sea Zone
6 fighters moved from Hawaiian Islands to 53 Sea Zone
2 fighters moved from Japan to Caroline Islands
1 infantry moved from French Indo-China Thailand to Burma
1 armour moved from Kwangtung to Burma
1 transport moved from 61 Sea Zone to 37 Sea Zone
1 transport moved from 35 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 factory placed in French Indo-China Thailand
3 armour placed in Manchuria
1 artillery and 1 infantry placed in India
2 infantry placed in Burma
1 infantry placed in India
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Japanese met a national objective for an additional 5 PUs; end with 72 PUsTerritory Summary for Japanese :
Australia : 1 flag, Borneo : 1 flag, Burma : 1 flag, 1 armour, 1 factory and 3 infantry
Buryatia S.S.R. : 1 flag, Caroline Islands : 2 fighters
Chinghai : 1 flag, 1 armour, 2 artilleries and 2 infantry
East Indies : 1 flag, Egypt : 1 flag, 2 infantry
Evenki National Okrug : 1 flag, 1 infantry
French Indo-China Thailand : 1 factory
French Madagascar : 1 flag, Fukien : 1 flag, Hawaiian Islands : 1 flag, 1 armour and 1 infantry
Hupeh : 1 flag, India : 1 flag, 1 aaGun, 1 artillery, 1 factory and 2 infantry
Japan : 1 aaGun, 1 armour, 1 factory, 2 fighters and 2 infantry
Kwangtung : 1 flag, Manchuria : 3 armour and 1 factory
New Guinea : 1 flag, New Zealand : 1 flag, Ningxia : 1 flag, Philippine Islands : 1 flag, Rhodesia : 1 flag, 1 infantry
Sikang : 1 flag, Solomon Islands : 1 flag, Soviet Far East : 1 flag, Stanovoj Chrebet : 1 flag, Suiyuan : 1 flag, Trans-Jordan : 1 flag, 2 infantry
Union of South Africa : 1 flag, Yakut S.S.R. : 1 flag, Yunnan : 1 flag, 34 Sea Zone : 1 battleship, 1 cruiser and 3 transports
37 Sea Zone : 2 transports
53 Sea Zone : 3 carriers, 1 destroyer, 6 fighters, 8 submarines and 1 transportProduction/PUs Summary :
Germans : 26 / 39
Russians : 29 / 40
Japanese : 57 / 72
British : 23 / 47
Italians : 6 / 6
Chinese : 0 / 0
Americans : 37 / 48A&A Forum : http://www.axisandallies.org/forums/index.php?topic=26290.80#msg918421
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Game History
Round :2
Purchase Units - British
British buy 2 bombers, 2 fighters and 1 infantry; 0 PUs remainingCombat Move - British
1 bomber moved from Caucasus to Italy
2 bombers moved from United Kingdom to Germany
2 artilleries moved from Libya to Egypt
2 infantry moved from Libya to Egypt
1 armour moved from Belgian Congo to Rhodesia
2 infantry moved from Belgian Congo to RhodesiaCombat - British
Strategic bombing raid in Italy
AA guns fire in Italy : 0/1 hits
Bombing raid in Italy costs: 4 production.
AA raid costs 4 production in Italy
Strategic bombing raid in Germany
AA guns fire in Germany : 0/2 hits
Bombing raid in Germany costs: 6 production.
AA raid costs 6 production in Germany
Battle in Egypt
British attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
British roll dice for 2 artilleries and 2 infantry in Egypt, round 1 : 2/4 hits
Japanese roll dice for 2 infantry in Egypt, round 1 : 0/2 hits
2 infantry owned by the Japanese lost in Egypt
British win, taking Egypt from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Rhodesia
British attack with 1 armour and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 2 infantry in Rhodesia, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Rhodesia, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Rhodesia
British win, taking Rhodesia from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 carriers, 3 destroyers, 2 fighters and 3 transports moved from 14 Sea Zone to 12 Sea Zone
4 submarines moved from 8 Sea Zone to 12 Sea Zone
2 bombers moved from Germany to United Kingdom
1 bomber moved from Italy to United KingdomPlace Units - British
2 bombers, 2 fighters and 1 infantry placed in United KingdomTurn Complete - British
British collect 26 PUs; end with 26 PUs total
British met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for British :
Balkans : 1 flag, 1 infantry
Eastern Canada : 1 infantry
Egypt : 2 artilleries and 2 infantry
Libya : 1 flag, 1 aaGun
Morocco Algeria : 1 flag, Rhodesia : 1 armour and 1 infantry
United Kingdom : 1 aaGun, 3 armour, 1 artillery, 5 bombers, 1 factory, 2 fighters and 5 infantry
12 Sea Zone : 2 carriers, 3 destroyers, 2 fighters, 4 submarines and 3 transportsProduction/PUs Summary :
Germans : 26 / 39
Russians : 29 / 40
Japanese : 54 / 72
British : 26 / 31
Italians : 6 / 6
Chinese : 0 / 0
Americans : 37 / 48A&A Forum : http://www.axisandallies.org/forums/index.php?topic=26290.81#msg918429
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i can repair 8-)





