Bombsaway vs jim010 Alpha 3 12 VC

  • 2024 '13

    Epl twlo inf
    Bul twlo inf
    Bal twlo inf

    Non Combat

    2aa romo - epl
    aa bes - epl

    air - rus
    2inf kar - vyb

    2inf rt nov - bel
    4inf rt bry - bel
    2arm rus - bel

    3rt sukr - nukr
    rt rus - bry

    arm kan - volo
    inf amu - bury

    ca sz 115 - 114

    Place

    3inf sukr
    8inf rt arm rus
    arm vol

    Collect 45tt 12no = 57

    Bombs_vs_jim_4bRus.AAM

  • Customizer

    Japan

    Buys

    2 inf, 2 mec, 1 tank, 1 DD, 1 fht

  • Customizer

    CM

    Jeh to Sha
    1 inf

    Ksu to Sha
    1 inf

    Ksu to Anh
    1 inf, 1 mec

    sz35 to sz37
    1 TT (load from Phi 2 inf to Mal)

    sz35 to sz43
    1 TT (load from Phi 1 inf, from Pau 1 inf to Bor)

    Sui to She
    4 inf, 1 art

    Man to Anh
    1 tac

    Man to Sha
    1 tac

    Hun to Yun
    1 inf, 2 art, 1 tac

    Hai to Yun
    2 bmb

  • Customizer

    The mec goes through Ksi, by the way.

    change
    Hai to Shn
    1 bmb

    Fic to Shn
    1 inf

    sz35 to Yun
    3 fht, 2 tac

  • Customizer

    Battle of Yun
    1 inf, 2 art, 3 fht, 3 tac, 1 bmb vs 5 inf, 1 art

    att
    DiceRolls: 3@2 3@3 4@4; Total Hits: 73@2: (6, 2, 2)3@3: (1, 1, 4)4@4: (2, 1, 4, 5)

    def
    DiceRolls: 6@2; Total Hits: 36@2: (4, 1, 3, 1, 3, 2)

  • Customizer

    Hate to do this.  Lose 1 fht.

    Battle of Shn
    1 inf, 1 bmb vs 1 inf

    att
    DiceRolls: 1@1 1@4; Total Hits: 11@1: (3)1@4: (2)

    def
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • Customizer

    Battle of Anh
    1 inf, 1 mec, 1 tac vs 1 inf

    att
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (4, 6)1@3: (3)

    def
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • Customizer

    Battle of Sha
    2 inf, 1 tac vs 1 inf

    att
    DiceRolls: 2@1 1@3; Total Hits: 22@1: (1, 6)1@3: (1)

    def
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • Customizer

    NCM

    Yun to Kwa
    1 bmb, 3 tac, 2 fht

    Shn to Kwa
    1 bmb

    Hon to Kwa
    1 inf, 1 art

    Anh to Kwa
    1 tac

    Sha to Ksu
    1 tac

    Kor to Amu
    1 AA

    Man to Jeh
    1 AA

    sz6 to sz36
    4 sb

    sz6 to sz1
    1 sb

    sz16 to sz6
    1 DD

    sz5 to sz6
    2 BB, 1 TT

    Kor to sz36
    1 fht

    sz35 to sz36
    3 CV, 2 CA, 2 DD

    sz35 to sz42
    1 DD

    sz45 to sz41
    1 sb

    Place

    Jap
    2 inf, 1 fht

    Ksu
    2 mec, 1 tank

    sz6
    1 DD

    Collect

    $49

  • Customizer

  • 2024 '13

    Mechs can’t blitz so ksi is still in allied hands.  Adjusted Japan’s IPC count to 48 and Germany’s to 58 (russian convoy raid).

    USA 4

    Purchase 72

    2fig  (20)
    cv    (16)
    3des (24)
    2ss  (12)

    Combat

    2inf bra - mor via trn sz 86
    strat - sz 37
    strat - sz 43

    3fig tac sz54 - 42
    DiceRolls: 3@3 1@4; Total Hits: 33@3: (2, 4, 3)1@4: (4)
    des
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • 2024 '13

    sz 42 cwlo fig

    Non Combat

    sz 101 fleet - 91
    sz  86 fleet - 91
    2fig  eus - sz 91

    inf rt bra - brg

    strat sz 37 - ind
    strat sz 43 - wau
    2fig tac sz 42 - 54
    fig que - sz 54
    2ss sz 30 - 54

    inf mech wus - cus

    Place
    cv 2des 2ss sz 101
    des sz 10
    2fig wus

    Japan convoy raid sz 1
    ss
    DiceRolls: 2@3; Total Hits: 12@3: (1, 6)

  • 2024 '13

    USA collect 53tt 20no - 1 = 72

    China 4

    Purchase 18

    6inf

    Combat

    inf kwe - hun
    4inf kan - sui

    Place
    6inf sui

    Collect 8

  • Customizer

    Alpha 3 rules now allow mecs to blitz on their own.

  • 2024 '13

    @jim010:

    Alpha 3 rules now allow mecs to blitz on their own.

    I think that only applies when you have the “improved mech” tech advance.  Not really that big an issue in this case, though I would like to know what the rule is for future reference.

  • 2024 '13

    UK 4

    Purchase 18

    6inf

    Combat

    fig tac des sz 98 - 96
    inf rt egy - alx

    2inf bur - shn
    fig tac ind - shn

    11inf 6rt bur - yun

    SZ 96
    des fig tac
    DiceRolls: 1@2 1@3 1@4; Total Hits: 21@2: (2)1@3: (3)1@4: (6)
    des
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    Alx
    inf rt
    DiceRolls: 2@2; Total Hits: 02@2: (6, 4)
    inf
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • 2024 '13

    Alx rnd 2
    rt
    DiceRolls: 1@2; Total Hits: 01@2: (6)
    inf
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    Shn
    2inf fig tac
    DiceRolls: 2@1 1@3 1@4; Total Hits: 22@1: (3, 3)1@3: (3)1@4: (2)
    inf
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • 2024 '13

    Yun
    6inf 6rt
    DiceRolls: 12@2; Total Hits: 512@2: (6, 5, 5, 2, 6, 1, 4, 1, 2, 3, 2, 3)
    rt
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • Customizer

    @BombsAway:

    @jim010:

    Alpha 3 rules now allow mecs to blitz on their own.

    I think that only applies when you have the “improved mech” tech advance.  Not really that big an issue in this case, though I would like to know what the rule is for future reference.

    Looked it up.  I’ve been playing it wrong all along.

  • 2024 '13

    Thanks for looking it up.  Feel kind of bad nit picking Japan, they’ve had it so bad this game.

    SZ 96 cwol
    Alx held no prob
    Shn twol
    Yun twol

    Non Combat

    ca des sz 101 - 91
    inf arm eus - mor
    strat - fwa

    sz 98 fleet - 81
    fig tac sz 96 - 81

    2inf rt sud - egy
    2inf saf - egy via trn sz 71

    inf wind - epr
    2inf ind - wind
    2mech 2arm ind - yun
    fig tac shn - ind

    Place
    6inf

    Collect 11tt

    Bombs_vs_jim_4dAll.AAM

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