Jenn (Axis) vs Noll (Allies) - Alpha+3 - most recent rules (11/25/11) - no tech


  • 18 17 16 11 Mod

    Italy:

    Buy(29)

    • 1 Mech
    • 2 Armor
    • 2 Submarines
    • Save 1

    Combat Moves:

    Armor from Iraq to C. Persia to N. Persia
    10 Infantry, 4 Artillery, Mech, 2 Armor from Iraq to N. Persia
    Strategic to S. Ukraine - SBR
    Strategic to Volgograd - SBR

    Combat:

    S. Ukraine:
    DiceRolls: 1@1; Total Hits: 01@1: (6)

  • 18 17 16 11 Mod

    Damage:
    DiceRolls: 1@6; Total Hits: 11@6: (3)
    +2

  • 18 17 16 11 Mod

    Volgograd:
    DiceRolls: 1@1; Total Hits: 01@1: (6)

  • 18 17 16 11 Mod

    Your gunners can’t seem to hit Italian pilots, they don’t even seem to scare the Italian pilots by shooting close to them!
    DiceRolls: 1@6; Total Hits: 11@6: (4)
    +2

  • 18 17 16 11 Mod

    Collect: 1 Saved + 5 S. France + 5 Med + 2 Iraq + 2 C. Persia + 2 N. Persia + 19 TT = 36 IPC


    Pretty sure France is not doing anything important except taking Ethiopia perhaps.

    If they move in range of the German fleet I reserve the privalege to sink them before getting reinforced by the Americans.


    Germany:

    Buy(66)

    • 22 Infantry

    Combat Moves:

    2 Infantry, Strategic to Romania
    2 Infantry, Fighter, Tactical Bomber to E. Poland
    3 Infantry, Fighter, Tactical Bomber to Poland
    Strategic Bomber to Novgorod - SBR

    Combat:

    Novgorod:
    DiceRolls: 1@1; Total Hits: 01@1: (6)

  • 18 17 16 11 Mod

    Gotta give them credit, at least they’re consistent!

    Damage:
    DiceRolls: 1@6; Total Hits: 11@6: (5)
    +2

  • 18 17 16 11 Mod

    Okay, all forward bases are closed for business.

    E. Poland:
    Attacker:
    DiceRolls: 2@1 1@3 1@4; Total Hits: 32@1: (3, 1)1@3: (1)1@4: (2)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • 18 17 16 11 Mod

    Poland:
    Attacker:
    DiceRolls: 3@1 1@3 1@4; Total Hits: 03@1: (3, 3, 3)1@3: (6)1@4: (5)
    Defender:
    DiceRolls: 2@2; Total Hits: 02@2: (5, 3)

  • 18 17 16 11 Mod

    Poland:
    Attacker:
    DiceRolls: 3@1 1@3 1@4; Total Hits: 23@1: (6, 3, 1)1@3: (1)1@4: (5)
    Defender:
    DiceRolls: 2@2; Total Hits: 02@2: (5, 3)

  • 18 17 16 11 Mod

    Romania:
    Attacker:
    DiceRolls: 2@1 1@4; Total Hits: 32@1: (1, 1)1@4: (4)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Jenn there’s something strange happening. I often update the threat to see your moves in real time, and this is the second time I see a different roll after updating, I hope is it lag? For example I saw you missing all hits and getting 1hit in Romania, then I updated and the roll changed…

    Also in the battle for India, I saw a first round where we both hitted 20 times, then I updated and it changed to 16 / 12

  • 18 17 16 11 Mod

    @Noll:

    Jenn there’s something strange happening. I often update the threat to see your moves in real time, and this is the second time I see a different roll after updating, I hope is it lag? For example I saw you missing all hits and getting 1hit in Romania, then I updated and the roll changed…

    Also in the battle for India, I saw a first round where we both hitted 20 times, then I updated and it changed to 16 / 12

    I have lag seeing the screen and hit F5 to see the screen, because it lags out sometimes. (Hence why you sometimes see 20 minutes from post 1 and follow up post 2.)  Maybe it’s causing an issue with the server side?  If so, I can just hold off hitting refresh longer and wait for the “page cannot be displayed” error.


  • kk nevermind go on

  • 18 17 16 11 Mod

    Build 10 Infantry in Germany
    Build 10 Infnatry in W. Germany
    Build 2 Infantry in England

    Collect: 5 Egypt + 5 Sweeden + 51 TT = 61 IPC


    Took an infantry off of Romania, not exactly sure what happened, but it’s relatively a minor adjustment.

    01_Noll_v_Jennifer_Mark_II__07Agermany.AAM

  • 18 17 16 11 Mod

    BTW, Japan built a destroyer in SZ 6 that is not there, currently.  There should be 2 destroyers there.


  • Russia#8

    IPCs: 59

    Repairs 6 Volgograd

    3arms (18)
    3inf (9)
    5mec (20)
    1bmb (12)

    Combat Moves:

    1mec FIN > NOR (twol)

    3mec NOV > POL (3inf)
    4bmb NOV > POL
    DiceRolls: 3@1 4@4; Total Hits: 43@1: (4, 2, 1)4@4: (6, 4, 4, 3)
    DiceRolls: 3@2; Total Hits: 13@2: (2, 6, 3)

    1mec 1rtl 2fig 1tac BEL > EPL (2inf)
    1fig 1tac RUS > EPL
    DiceRolls: 2@2 3@3 2@4; Total Hits: 32@2: (4, 6)3@3: (3, 4, 5)2@4: (4, 2)
    DiceRolls: 2@2; Total Hits: 02@2: (4, 4)

  • 18 17 16 11 Mod

    you wishin you didnt buy 4 strategic bombers yet?


  • POL taken with 1mec loss
    EPL talen without loss

    (I’m very happy I bought 4bmbs, otherwise you could have abused your fleet to take Leningrad long time ago)

    NCM:

    9inf VOL > CAU
    9inf 2aa KSI > HUN
    3inf SUKR > NUKR
    1rtl BEL > EPL
    3mec FIN > NOV
    1inf KOR > AMU
    1inf HON > KWA
    everything else but 6 rtl BEL > NOV

    Mobilize:
    3arm VOL
    3inf 5mec 1bmb RUS

    Collects: 50 (tt) + 9 (Nos) = 59

    01_Noll_v_Jennifer_Mark_II__07Brussia.AAM

  • 18 17 16 11 Mod

    I want Leningrad if it is convenient.  Right now it’s convenient to make it inconvient for you to move close to Europe and thus deprive you of much needed income!

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