Game History
Round: 1 Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by British from Mersa Brega: 1 5-supply, 1 artillery, 1 infantry and 1 matilda EDIT: Adding units owned by Uncontrolled to Mersa Brega: 4 1-supplys EDIT: Turning off Edit Mode 1 artillery, 1 mech and 2 tanks moved from El Agheila to Mersa Brega 1 G-antitank moved from El Agheila to Mersa Brega 1 scoutcar moved from Zella to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega EDIT: Germans undo move 4. EDIT: Germans undo move 3. EDIT: Germans undo move 2. EDIT: Germans undo move 1. 1 G-antitank, 1 artillery, 1 mech and 2 tanks moved from El Agheila to Mersa Brega 1 scoutcar moved from Zella to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans Germans creates battle in territory Mersa Brega Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Italians to El Agheila: 3 1-supplys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila 1 mech moved from Tripoli to Mersa Brega Place Units - Germans 1 1-supply and 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Sicily to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsAxisplaya (Axis) vs Wheatbear(Allies) G40-A3
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meantime
sol, gua twolBOR
A 1 inf, 1 art
Rolls: 2@2; Total Hits: 12@2: (6, 1)D 1 inf
Rolls: 1@2; Total Hits: 11@2: (2)CEL
A 1 inf, 1 art
Rolls: 2@2; Total Hits: 12@2: (6, 1)D 1 inf
Rolls: 1@2; Total Hits: 11@2: (2)KWA
A 2 mech, 2 fig
Rolls: 2@1 2@3; Total Hits: 12@1: (6, 4)2@3: (1, 6)D 1 inf
Rolls: 1@2; Total Hits: 01@2: (4) -
bor, cel each twlo 1 inf
kwa twollet me know what to do in SZ54, also, if there’s any particular OOL I should follow or if I should wait by round
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i will of course scramble all 3 fgt in sz54
I will give you OOL round per round
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Here goes
SZ54
A 3 carrier, 2 sub, 8 dest, 2 cru, 7 fig, 2 bsh, 5 tact, 1 strat
Rolls: 2@2 8@2 9@3 8@4; Total Hits: 122@2: (6, 1)8@2: (4, 5, 5, 3, 4, 1, 5, 3)9@3: (5, 3, 4, 2, 2, 5, 4, 1, 5)8@4: (1, 4, 1, 6, 1, 6, 2, 4)D 1 sub, 7 dest, 3 carrier, 4 cru, 1 tact, 2 bsh, 8 fig
Rolls: 1@1 10@2 5@3 10@4; Total Hits: 141@1: (6)10@2: (3, 4, 4, 3, 5, 1, 2, 3, 4, 5)5@3: (3, 3, 1, 2, 5)10@4: (4, 4, 6, 2, 1, 6, 1, 1, 4, 2) -
Okay,
2 hits on BBs
ss
3 hits on 3ACs
6dd destroyed,the dd remaining is US
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Germany sinks 3 carrier, 2 sub, 4 dest + damages 2 bsh
SZ54 r2
A 4 dest, 2 cru, 7 fig, 2 damaged bsh, 5 tact, 1 strat
Rolls: 4@2 9@3 8@4; Total Hits: 144@2: (1, 4, 1, 4)9@3: (3, 1, 1, 3, 2, 2, 3, 5, 1)8@4: (6, 2, 6, 5, 3, 6, 1, 4)D 1 dest, 3 damaged carrier, 4 cru, 1 tact, 2 damaged bsh, 8 fig
Rolls: 4@2 5@3 10@4; Total Hits: 114@2: (2, 2, 4, 3)5@3: (4, 4, 1, 2, 4)10@4: (1, 2, 2, 1, 5, 5, 1, 6, 1, 2) -
Kill all the boats exepted for BBs,
3Anzac scrambling fgt
2fgt, tac USSave the BBs for last (if there is anything to save lol).
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Germany sinks 4 dest, 4 fig, 3 tact
SZ54 r3
A 2 cru, 3 fig, 2 damaged bsh, 2 tact, 1 strat
Rolls: 5@3 5@4; Total Hits: 45@3: (5, 5, 1, 5, 4)5@4: (1, 6, 2, 1, 5)D 2 damaged bsh, 3 fig
Rolls: 5@4; Total Hits: 35@4: (5, 1, 5, 2, 3) -
save US BB
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will post allies turn very late tonight or tomorrow.
Live game time now !
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No problem … sorry I’m being slow here, it’s a tough call. I expected that I’d only need to ditch 2 of the carriers.
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Japan loses 3 more fighters and retreats surviving ships to SZ49
SZ54 holds w 1 damaged US battleship (and 1 US transport)
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NCM:
per map
–—
includes
2 tact sz54 >> sz33
1 strat sz54 >> car
1 carrier sz33 >> sz49
2 fig phi >> sz49
3 dest, 2 carrier, 1 fig sz6 >> sz33Mobilize:
1 trans, 2 dest sz6
2 inf, 1 art ksu
1 inf, 1 art, 1 fig japCollect 45 + 5 = 50 IPC
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I just want to let you know: the UK got shorted 1 infantry on Egypt at the start of the game. I only went back to check because it was a setup error Veqryn fixed between map 2.6 and map 2.8 for triple A (which made me want to double check it on the abattlemap as well).
I apologize about this, you probably got shorted one Egyptian infantry for every Alpha 3 game where you were the Allies.
Please add it wherever you want, since it could have marched pretty far by now.
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It looks like it’s not unique to my setup map either. I am finding it in my games where I was Allies as well.
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I just want to let you know: the UK got shorted 1 infantry on Egypt at the start of the game. I only went back to check because it was a setup error Veqryn fixed between map 2.6 and map 2.8 for triple A (which made me want to double check it on the abattlemap as well).
I apologize about this, you probably got shorted one Egyptian infantry for every Alpha 3 game where you were the Allies.
Please add it wherever you want, since it could have marched pretty far by now.
Ok, i’ll just take an inf in Egy in that case.
US 10
Buy:
AC (16)
fgt (10)
2tr (14)
1dd (8 )
4ss (24)
save 1CM
sz43(tr)
bmb Indsz44(tr)
bmb Indsz92 (dd)
ss sz91
fgt Gib
fgt sz91sz110 (dd) NEED SCRAMBLING ORDERS
ss, 5fgt sz91CM map
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No scramble
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sz110
Rolls: 1@2 5@3; Total Hits: 21@2: (6)5@3: (3, 6, 4, 1, 6)
Rolls: 1@2; Total Hits: 01@2: (5) -
sz110 cwol
sz92
Rolls: 1@2 2@3; Total Hits: 21@2: (4)2@3: (2, 3)
Rolls: 1@2; Total Hits: 01@2: (6) -
sz92 cwol
NCM per map
Place units:
all sea units sz10
fgt WusCollect : 70 + 1 saved = 71 IPC





