Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
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Alrighty sir. This is our first try with Alpha+2 setup except with Alpha+3 AA guns (setup and AArules), as well as Neutral Blocks (Wheatbeer et al.) and Government in Exile (Vance et al.).
First off, I am stating that I think Government in Exile makes sealion even more not worth than before, so no dice on the sealion. Let’s see what happens.
Germany 1
PURCHASE & REPAIR
1 Major IC
30 total
COMBAT MOVES
Finland (4 inf)
1 inf from Norway activate friendly neutral
Bulgaria (4 inf)
1 inf from Romania activate friendly neutral
z112 (2 cruisers)
1 sub from z124
1 cruiser, 1 battleship from z113
1 fig from Norway
a
Rolls: 1@2, 2@3, 1@4; Total Hits: 41@2,: (1)2@3,: (2, 1)1@4: (3)
d
Rolls: 2@3; Total Hits: 02@3: (6, 5)
z106 (1 destroyer, 1 transport)
1 sub from z118
1 sub from z117
a
Rolls: 2@2; Total Hits: 02@2: (6, 6)
d
Rolls: 1@2; Total Hits: 01@2: (4)
z91 (1 cruiser)
1 sub from z103
first strike
Rolls: 1@2; Total Hits: 01@2: (6)
South France (1 inf, 1 art)
2 mech from West Germany
2 armor from Southern Germany
a
Rolls: 2@1, 2@3; Total Hits: 12@1,: (6, 6)2@3: (1, 4)
d
Rolls: 2@2; Total Hits: 02@2: (4, 4)
yugoslavia (5inf)
6 inf, 2 art from Southern Germany
1 armor from Hungary
1 inf, 1 armor from Romania
1 armor from Poland
a
Rolls: 7@1, 4@2, 3@3; Total Hits: 67@1,: (4, 2, 3, 1, 1, 6, 5)4@2,: (4, 5, 5, 1)3@3: (3, 1, 2)
d
Rolls: 5@2; Total Hits: 25@2: (6, 1, 4, 1, 4)
France (7inf, 2art, 2armor, 1fig)
4 inf, 2 art, 3 armor from Holland
3 inf, 1 art, 2 mech from West Germany
1 tac from Germany
1 tac from Poland
1 fig from Hungary
a
Rolls: 6@1, 6@2, 4@3, 2@4; Total Hits: 66@1,: (4, 5, 3, 4, 2, 3)6@2,: (3, 2, 4, 1, 6, 1)4@3,: (4, 2, 4, 5)2@4: (3, 3)
d
Rolls: 8@2, 2@3, 1@4; Total Hits: 58@2,: (3, 6, 2, 2, 1, 5, 2, 3)2@3,: (5, 3)1@4: (6)
z110 (1 cruiser, 1 battleship)
1 sub from z108
1 Bmb from Germany
1 fig from Holland
2 fig, 3 tac from West Germany
Oops forgot the French AA
fighter
Rolls: 1@1; Total Hits: 11@1: (1)
tacs
Rolls: 2@1; Total Hits: 02@1: (5, 5)
z106 2
a
Rolls: 2@2; Total Hits: 02@2: (3, 3)
d
Rolls: 1@2; Total Hits: 01@2: (6)
z91
d
Rolls: 1@3; Total Hits: 11@3: (1)
South France 2
a
Rolls: 2@1, 2@3; Total Hits: 12@1,: (5, 3)2@3: (2, 6)
d
Rolls: 1@2; Total Hits: 01@2: (4)
France
I lost 1 fig to AA, assume 1 of my hits at 3 was from that fighter so 5 hits.
I lose 5 inf
you lose 1 AA, 4 inf
a
Rolls: 1@1, 6@2, 3@3, 2@4; Total Hits: 31@1,: (2)6@2,: (1, 4, 1, 6, 4, 4)3@3,: (4, 6, 4)2@4: (4, 6)
d
Rolls: 4@2, 2@3, 1@4; Total Hits: 34@2,: (3, 1, 1, 3)2@3,: (6, 4)1@4: (3)
I think I owe you 2 rolls for the UK inf I neglected in france
d
Rolls: 1@2; Total Hits: 01@2: (4)
z106 3
a
Rolls: 2@2; Total Hits: 22@2: (1, 2)
d
Rolls: 1@2; Total Hits: 01@2: (4)
France 3
I lose 2 inf, 1 mech
you lose 3 inf
a
Rolls: 4@2, 3@3, 2@4; Total Hits: 64@2,: (2, 3, 6, 2)3@3,: (2, 6, 2)2@4: (4, 2)
d
Rolls: 2@2, 2@3, 1@4; Total Hits: 42@2,: (5, 1)2@3,: (1, 2)1@4: (3)
Waiting on scramble orders for z110 no rush
No scramble.
Which neutral block rules we using? (I’ll test any version)
Personally I am partial to this one:
Simplified Collaborative Neutral Rules
A. An attack by any Axis power upon any territory within a Neutral Block will result in all territories and armies within that Block immediately joining whichever Allied power the Allied player chooses. An attack by any Allied power upon any territory within a Neutral Block will result in all territories and armies within that Block immediately joining whichever Axis power the Axis player chooses. The six Neutral Blocks are:
1. South America (VEN, COL, ECU, PER, BOL, PAR, CHI, ARG, URG)
2. Iberia & Africa (SPA, POR, ANG, MOZ, RDO, PRG, SIE, LIB)
3. Islamic (TURK, SAUD, AFG)
4. Mongolia (OLG, DZA, TSA, CMO, ULA, BUY)
5. Sweden (SWE)
6. Switzerland (SWI)
B. The United States Continental NO is now called the World Trade NO. If the United States attacks any strict neutral, it may never again collect this NO.
C. An attack by an Axis power on any strict neutral territory while the USA and/or USSR are not yet at war will result in USA and USSR immediately joining the Allies.
I would like to also add this to it if you don’t mind:
D. If an axis power attacks Turkey when it is a strict neutral, the Soviet Union preemptively destroys oil production facilities in Azerbaijan, and Germany may never again collect the 5IPC NO for Caucasus oil.
z110
a
Rolls: 1@2, 3@3, 4@4; Total Hits: 31@2,: (3)3@3,: (1, 4, 4)4@4: (5, 4, 6, 4)
d
Rolls: 1@3, 1@4; Total Hits: 11@3,: (2)1@4: (6)
NONCOMBAT MOVES
France
3 AA from West Germany
Southern Italy
1 fig from battle in z112
1 tac from abttle of France
West Germany
1 tac from battle of France
6 inf from Germany
3 fig, 3 tac, 1 Bmb from battle in z110
Norway
2 inf from Germany via tt z113
Romania
2 inf from Hungary
Hungary
3 inf from Poland
3 AA, 3 inf, 3 art from Germany
MOBILIZE UNITS
1 Major IC in Romania
COLLECT INCOME
Germany1 = 42(territories) + 5(USSR nonagg) +5(Sweden iron) -2(convoy raid z93) + 19(France plunder) = 69IPCs
USSR1
Buy (37/37)
7 inf
4 art
NCM:
1 sub SZ127 >> SZ125
6 inf bury >> yak
6 inf, 2 aa gun sak >> bury
6 inf amu >> bury
2 inf epl >> nukr
2 inf bes >> nukr
3 inf sukr >> nukr
3 inf bal >> bel
6 inf, 1 art, 2 aa gun nov >> bel
3 inf vyb >> nov
2 inf kar >> nov
1 inf arch >> bel
1 inf, 1 mech, 1 tank, 2 aa gun rus >> bry
1 art rus >> volo
1 mech, 1 tank vol >> bry
2 inf cau >> ros
1 fig, 1 tact rus >> nov
Mobilize:
2 inf, 1 art nov
2 inf, 1 art sukr
2 art rus
3 inf vol
Collect 37 IPC
I am cool with adding D.
Just so you know, I had to add an aa gun to NOV.
Yeah I went back to the alpha 2 map and ran around adding AA guns everywhere. I thought I got them all.
Japan 1
PURCHASE & REPAIR
3 transports
1 art
save 1
26 total
COMBAT MOVES
Chahar (walk in)
1 inf from Jehol
Anhwe (walk in)
1 mech from Manchuria
1 inf from Jehol
3 inf from Shangtung
3 inf from Kiangsu
Yunnan (4 inf)
3 inf, 1 art from Kwangsi
1 fig, 1 tac from Kiangsu
2 Bmb from Japan
a
Rolls: 2@1, 2@2, 1@3, 3@4; Total Hits: 32@1,: (4, 3)2@2,: (6, 3)1@3,: (6)3@4: (2, 3, 2)
d
Rolls: 4@2; Total Hits: 14@2: (6, 2, 6, 6)
Hunan (2 inf)
3 inf, 1 art from Kiangsi
2 fig, 2 tac from manchuria
1 fig from formosa
a
Rolls: 2@1, 3@3, 2@4; Total Hits: 02@1,: (2, 4)3@3,: (5, 6, 6)2@4: (6, 6)
d
Rolls: 2@2; Total Hits: 02@2: (4, 5)
Yunnan 2
a
Rolls: 1@1, 2@2, 1@3, 3@4; Total Hits: 31@1,: (2)2@2,: (4, 4)1@3,: (5)3@4: (4, 2, 2)
d
Rolls: 1@2; Total Hits: 01@2: (3)
Hunan 2
a
Rolls: 2@1, 3@3, 2@4; Total Hits: 32@1,: (5, 3)3@3,: (2, 5, 3)2@4: (6, 3)
d
Rolls: 2@2; Total Hits: 02@2: (5, 6)
NONCOMBAT MOVES
Kwangsi
1 fig, 1 tac, 2 Bmb from battle of Yunnan
3 fig, 2 tac from hunnan
2 tac from japan
1 fig from Okinawa
1 fig from z33
2 fig from z6
1 inf from Korea; 1 armor from Japan via tt z6 to z36
1 inf from Okinawa, 1 art from Manchuria via tt z19 to z36
Kiangsi
1 inf from Manchuria, 1 art from Jehol via tt z20 o z19 to z20
Korea
1 AA, 3 inf from Manchuria
Jehol
2 inf from Manchuria
1 art from Shantung
z36
1 carrier, 1 tac from z33
1 sub, 1 destroyer, 1 battleship from z19
1 cruiser from z20
1 sub, 1 cruiser, 1 battleship, 2 carriers, 2 tac from z6
1 fig from Korea
2 fig from japan
z6
1 destroyer from z33
MOBILIZE UNITS
1 art in Japan
3 transports in z6
COLLECT INCOME
Japan1 = 30(territories) +10(US nonagg) +1 saved = 41IPCs
US1
Buy (52/52)
2 carrier
1 bsh
CM:
none
NCM:
1 dest, 1 cru, 1 carrier, 1 fig, 1 tact, 1 bsh SZ10 >> SZ26
1 inf, 1 art wus load trans SZ10 >> SZ26
1 fig wus >> SZ26
1 sub, 1 dest SZ35 >> SZ49
1 inf, 1 art eus load trans SZ101 >> SZ11
1 cru SZ101 >> SZ11
1 strat cus >> haw
1 fig eus >> wus
3 mech, 1 tank cus >> wus
Mobilize:
2 carrier, 1 bsh SZ10
Collect 52 IPC
China 1
Buy (12/12)
4 inf
CM:
YUN
2 inf kwe
2 inf, 1 fig sze
YUN
A 4 inf, 1 fig
Rolls: 4@1 1@3; Total Hits: 14@1: (5, 6, 3, 2)1@3: (3)
D 2 inf, 1 art
Rolls: 3@2; Total Hits: 13@2: (4, 2, 4)
YUN r2
A 3 inf, 1 fig
Rolls: 3@1 1@3; Total Hits: 03@1: (3, 6, 5)1@3: (4)
D 1 inf, 1 art
Rolls: 2@2; Total Hits: 12@2: (6, 2)
YUN r3
A 2 inf, 1 fig
Rolls: 2@1 1@3; Total Hits: 02@1: (6, 2)1@3: (5)
D 1 inf, 1 art
Rolls: 2@2; Total Hits: 12@2: (1, 3)
ouch, well, retreat
NCM:
3 inf sze >> she
2 inf sui >> she
1 fig yun >> she
Mobilize:
4 inf she
Collect 8 IPC