@VictoryFirst Very good. Please see https://github.com/triplea-game/triplea/issues/14440#issuecomment-4535730485 too. I think this issue urgently needs more attention, too.
In any case we need a solution that is compatible with both forums.
Germany 4
Production: 56
6 Mech=24
8 inf=24
2 art=8
Combat Move:
To Fin: inf-Nor; 2 art,2inf-Ger (via transport)
To Bal: inf,art-Ger (via transport); Cruiser, Battleship-z112
To Sukr: 15 inf, 3art,1arm,(aagun non combat)-Nukr; 3inf,art-Bes
To 110: sub,2ftr-z112; 3tac,ftr-Wfr; tac,bmbr-Wgr
Fin: 3inf,2art vs inf
Rolls: 1@1 4@2; Total Hits: 21@1: (5)4@2: (6, 2, 1, 6)
vs
Rolls: 1@2; Total Hits: 01@2: (3)
Bal: inf,art,cruiser,battleship vs inf
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (4, 3)1@3: (4)1@4: (3)
vs
Rolls: 1@2; Total Hits: 01@2: (3)
110: sub, 3ftr, 4 tac, bmbr vs DD (assuming no scramble, if you choose to, simply roll for your ftrs, and if there is a round 2 continue, I’ll adjust survivors after Russia)
Rolls: 1@2 4@3 4@4; Total Hits: 71@2: (6)4@3: (3, 1, 2, 2)4@4: (2, 5, 4, 3)
vs
Rolls: 1@2; Total Hits: 01@2: (6)
No suicidal scramble today :-D
Non Combat:
To Wfr: arm-Fra
To Sita: 2ftr-Wgr; ftr-Bul; ftr-Egy; bmbr-z110
To Nita: 2tac-z110
To z115: Carrier, Destroyer
To z125: sub
To Nukr: 3inf,art-Epl
To Epl: 2 arm-Nukr; 4inf,6art-Pol
To Pol: 2inf,2art-Ger
To Wfr: 3 ftr-z110
To Wgr: 2 tac-z110
Placement:
3 mech-Wfr
3 mech-Fra
5 inf,2 art-Wgr
3 inf-Ger
Collection:
49+10 NO = 59
Notes:
3 German ftrs scramble to protect z97 unless 4 land units and a Bombard hit Sita, then only 2 scramble
OOL Sita: art,3inf,cruiser vs 2inf, bmbr, 3 ftr (I will not scramble if there are 2 ftr and a DD,CA in z95) (if only a cruiser then sramble 2 ftrz95, 1 ftr z97 against 2 subs)
OOL: 2 inf, bmb, 2 germ ftr, Itlian ftr
If USSR sub hits in 97, scramble 3, take I-Sub off first
If landing on Nita: Scramble 3 Germans vs dd,CA,2 ftr and hope that UK hits once :)
I’m in the G40 Tournament now and I have online classes I am taking, I will endeavor to continue at least a post a day if I can, otherwise it may drop to every other day.
If that is a problem, let me know.
Good game, I’m enjoying trying to scamper to keep things going. I was so close to placing the Italian destroyer on z94 I1. That would be a different tail…I was eyeing those 2 USSR ftr’s on Ros R1. But I wanted to see what would happen if Italy lost its fleet to test this concept under stress.
I am about 4 turns from seeing if this plan works, its a bit up in the air at the moment. I almost did something exciting this round, but instead I chose to give USSR a bunch of targets: fleet with no planes, 2 land forces with only slightly better odds in favor of the Germans…I gave the USSR air force 3 juicy targets :)
The Pacific is a bit interesting, I’m exploring my options there still. You might successfully distract me Asia
Should be a fun round.
In the Philippines, would you scramble to deny 2 bb, and 2 cruiser (with a ftr and tac in sea zone) bombardments if Japan has 4 air units committed to the land battle, plus 6 land units?
You don’t have to say if you don’t want.
No worries if you turns get more spaced out. Hopefully my our tourney game will get going soon, so I’ll have that to distract me too. Mid-September I have advanced exams (doctoral program), so I won’t mind a slower pace by then anyways (although I am really addicted to this game).
Against a 4 shot bombardment, I would scramble the US fighter.
What would have been exciting in Russia?
*my own tourney game
USSR 4
Buy (37/37)
5 inf
3 art
1 fig
CM:
NPR
2 mech, 1 fig cpr
BAL
2 inf, 1 art nov
2 fig, 1 tact bel
NPR
A 2 mech, 1 fig
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 2)1@3: (3)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (3)
NPR taken no loss
BAL
A 2 inf, 1 art, 2 fig, 1 tact
Rolls: 1@1 2@2 2@3 1@4; Total Hits: 41@1: (4)2@2: (3, 2)2@3: (2, 1)1@4: (1)
D 1 inf, 1 art
Rolls: 2@2; Total Hits: 12@2: (6, 1)
bal taken 1 inf lost
NCM:
2 fig, 1 tact bal >> nov
1 fig npr >> cpr
1 sub SZ92 >> SZ93
2 mech, 1 tank cau >> cpr
3 inf bel >> nov
11 inf, 3 art, 1 aa gun bel >> smo
6 inf tim >> novo
6 inf yak >> yen
6 inf, 1 aa gun bury >> yak
6 inf, 4 art rus >> tam
6 inf, 4 art, 1 aa gun ros >> tam
3 inf ros >> vol
3 inf ros >> cau
1 inf bry >> ros
Mobilize:
2 inf, 1 fig nov
3 inf, 3 art rus
Collect 28 IPC
**Japan 4
Purchases: 55**
3 mech =12
7 subs= 42
save 1 IPC
Combat Move:
To Bury: 2inf,mech,art-Sak
To Kan: inf-Sui
To Sik: 6inf,3art-She; 3 arm-Sui
To Sze: inf-She; 3 mech,4ftr,2tac-Hop vs 2inf,art
To Kwe: 4inf-Ahn; 2 bmbr-Hop; 3 mech-Ksu vs 1 inf
To z41: dd,2ftr-z43 vs dd
To z44(Cel): 2tac,transport-z20; 2inf-Hon; 2inf-Bor (via transport-z43) vs inf
To z35: 2battleships,2cruisers,Destroyer-z33; ftr,tac-z6; transport-z20(35,34,35); 2transports-z6 vs 1 ftr
To Phi: 2ftr,2tac-z33; inf-Hon; inf-Pau; 2inf-Jap; 2inf-Kor vs 4 inf
Sze: inf,3mech,4ftr,2tac vs 2inf,art
Rolls: 4@1 4@3 2@4; Total Hits: 54@1: (1, 6, 6, 1)4@3: (3, 1, 3, 5)2@4: (5, 5)
vs
Rolls: 3@2; Total Hits: 13@2: (1, 6, 6)
Kwe: 4inf,3mech,2bmbr vs inf
Rolls: 7@1 2@4; Total Hits: 47@1: (5, 1, 1, 5, 1, 4, 4)2@4: (6, 2)
vs
Rolls: 1@2; Total Hits: 01@2: (5)
z35: 2bb,2ca,dd,ftr,tac vs ftr (you said you would scramble)
Rolls: 1@2 3@3 3@4; Total Hits: 61@2: (2)3@3: (5, 3, 3)3@4: (4, 1, 4)
vs
Rolls: 1@4; Total Hits: 11@4: (1)
Phi: 6inf,2ftr,2tac vs 4inf
Rolls: 6@1 2@3 2@4; Total Hits: 36@1: (2, 3, 1, 2, 5, 1)2@3: (5, 4)2@4: (5, 3)
vs
Rolls: 4@2; Total Hits: 04@2: (5, 4, 3, 3)
z41: DD,2ftr vs DD
Rolls: 1@2 2@3; Total Hits: 11@2: (4)2@3: (4, 1)
vs
Rolls: 1@2; Total Hits: 01@2: (5)
Cel: 4inf,2 tac vs inf
Rolls: 4@1 2@3; Total Hits: 14@1: (2, 4, 5, 3)2@3: (3, 6)
vs
Rolls: 1@2; Total Hits: 11@2: (2)
Sze: Japan lost inf, UK lost 2 inf,art
Kwe: Japan no loss, UK inf
z35: Japan damaged BB, US lost ftr
Phi: Japan lost nothing, US 3 inf
z41:Japan no loss, Anzac lost dd
Cel:Japan lost inf, UK inf
Combat:
Phi:6inf,2ftr,2tac vs inf
Rolls: 6@1 2@3 2@4; Total Hits: 26@1: (6, 4, 4, 3, 2, 4)2@3: (6, 6)2@4: (4, 2)
vs
Rolls: 1@2; Total Hits: 01@2: (3)
Phi taken without loss, US lost 4 inf
Non Combat:
To z44: 2ftr-z41; carrier-z43; carrier,DD-z20; 2tac-Cel
To z39: sub-z37
To z35: 2 carriers-z33; carrier-z6
To z16: dd-blocker
To She: 5inf,art,aagun-Sui; 4ftr,2tac-Sze; 2bmbr-Kwe
To Jap: 2ftr,tac-Sak
Placement:
3 mech-Ksu
7 subs-z6
Collection:
52 + 1 save = 53
Destroyer moved to z16 as typed:
US4
Buy (72/77)
2 sub
3 dest
3 strat
CM:
SZ16
1 sub SZ26
2 fig, 2 tact haw
SZ16
A 1 sub, 2 fig, 2 tact
Rolls: 1@2 2@3 2@4; Total Hits: 31@2: (5)2@3: (6, 2)2@4: (3, 1)
D 1 dest
Rolls: 1@2; Total Hits: 01@2: (3)
sz16 cleared no loss
NCM:
2 fig, 2 tact SZ16 >> mid
1 fig wus >> mid
1 sub SZ10 >> SZ26
1 dest SZ26 >> SZ25
2 sub, 1 dest, 2 cru, 1 bsh, 2 carrier, 2 fig, 2 tact SZ26 >> SZ63
1 dest SZ54 >> SZ46
1 dest, 1 cru, 1 carrier, 2 fig SZ101 >> SZ91
5 inf, 3 art eus load 4x trans SZ101 >> SZ91 unload gib
1 fig, 1 strat eus >> gib
1 trans SZ54 >> SZ26
1 inf, 1 art wus load trans SZ10 >> SZ26 unload haw
Mobilize:
2 sub, 3 dest SZ10
3 strat wus
Collect 70 IPC (75 total)
China 4
Buy (3/4)
1 inf
CM:
KAN
10 inf tsi
KAN
A 10 inf
Rolls: 10@1; Total Hits: 310@1: (4, 6, 2, 1, 1, 4, 6, 1, 3, 6)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (6)