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11L '41 Zhukov4 (Axis) vs. LL (Allies + 8) +NO, No Tech

  • 16 15 10

    In the future, LL, please declare both US and China combats before you roll dice for either.  No biggie–just doin’ it that way is more consistent with the rules i think.


  • KWA taken with infantry

    I see I didn’t list the walkin to KIA.  I lost my first post when my wireless card died and forgot it in the second.  If you have a problem with that let me know and I can adjust.

    Noncombat Moves
    fighter, bomber from Z53 to AUS
    fighter from Z44 to AUS
    ac from Z44 to Z56
    fighter from Z53 to Z56
    infantry from ALA, infantry, AA gun from WUS, infantry from CUS to WCA
    infantry, artillery, AA gun from EUS to ECA
    fighter from EUS to Z56
    bomber from EUS to ECA

    Mobilize
    ac, submarine in Z56
    2 fighters in EUS

    China

    2 infantry in CHI

    Income
    38 + 10 NO = 48

    05ll_zhuk_01fUSA.AAM


  • Zhukov, just saw your post.  Is that correct that both combat moves must be declared before rolling dice for either?  I do know the American buy must be declared before either China or USA rolls for combat, but I thought the combat moves were entirely independent?

    Cheers


  • @LuckyLindy:

    Zhukov, just saw your post.  Is that correct that both combat moves must be declared before rolling dice for either?  I do know the American buy must be declared before either China or USA rolls for combat, but I thought the combat moves were entirely independent?

    Cheers

    This is a quote from my thread with Gamerman01.  If this is not correct, please let me know!

    “A lot of people don’t run China and the USA according to the rules.  They like to run one or the other completely, and then do the other completely.  This is not according to the rules.  You do the countries concurrently, except when you get to combat move and rolling dice, you do all combat move for one, then roll all dice, then you do combat move for the other, then roll dice, and THEN you move on to doing NCM all together, and placement all together….”

    Cheers

  • 16 15 10

    Gamerman is correct.  The thing you did wrong (according to the Tao of Gamer) is not declare the China combat before you rolled the American combat.  Declaration of combat moves should happen at the same time.


  • @Zhukov44:

    Gamerman is correct.  The thing you did wrong (according to the Tao of Gamer) is not declare the China combat before you rolled the American combat.  Declaration of combat moves should happen at the same time.

    I think he is saying exactly that, that you do NOT need to declare all combat moves at once.  You can indeed do one power and depending on how that goes, do the other power.  You don’t have to declare at the same time.  So for example, if you had a tank in MAN and 2 chinese infantry in KIA, and there was a Japanese bomber in NIN and Japanese infantry in SUI, you could attack the infantry with the Chinese.  If the Chinese were successful, you could then declare the US combat moves and blitz SUI with the tank to attack the bomber.

    If this is not correct, I need to know because that is my understanding.  The Chinese “buy” is set of course by how many territories the Chinese own.  The American buy must be done before ANY combat moves (Chinese or American) are declared.  Then the combat can be done in whatever order the allied player wishes but do not have to be declared together.  Then the noncombat is done together.

    Cheers.

  • 16 15 10

    Germany 2, has 46, buy 8 arm 2 inf

    CM
    inf epl, fig blk, bmb nor>bel
    2 arm bst, fig nor>kar
    2 arm lib>sud

    Bel
    DiceRolls: 1@1 1@3 1@4; Total Hits: 31@1: (1)1@3: (1)1@4: (3)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • 16 15 10

    kar
    DiceRolls: 3@3; Total Hits: 23@3: (2, 3, 6)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • 16 15 10

    bel, kar t nl

    NCM
    inf blk, inf ita, inf art 2 arm, fig lib, fig kar>ukr
    3 inf art lib>egy
    8 inf ger>pol
    bmb bel>ger
    2 inf ger>blk
    2 inf pol, fig kar>epl

    37+15=52, 52 on hand.

    05ll_zhuk_02aG.AAM


  • not quite following your noncombat moves, please look it over again.  I think you can only get one fighter to UKR (the one from LIB).

  • 16 15 10

    Dang yr right my bad.  Originally i was gonna attk ekr, which i should have done, cause then i’d have that extra fighter.  Here’s a new deploy…

    NCM
    5 inf ger, fig lib>fra
    2 inf pol, fig bst>epl
    5 inf ger, 2 arm epl, fig kar>pol
    inf ita, inf blk>bul
    bmb bel>ger

    05ll_zhuk_02aG.AAM


  • Soviet turn 2

    Purchase
    33 IPC

    8 infantry
    artillery
    tank

    Combat Moves
    UKR (infantry, tank) v 3 infantry, artillery (RUS)
    BEL (infantry) v infantry (EUK), artillery (RUS)
    MAN (empty) v infantry (BRY)
    Z38 (transport) v bomber (CAU)

    dice


  • UKR
    A - 3 infantry, artillery
    DiceRolls: 2@1 2@2; Total Hits: 02@1: (6, 4)2@2: (5, 3)
    D - infantry, tank
    DiceRolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (3)


  • UKR round 2
    A - infantry, artillery
    DiceRolls: 2@2; Total Hits: 02@2: (5, 4)
    D - infantry, tank
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (4)


  • UKR round 3
    A - infantry, artillery
    DiceRolls: 2@2; Total Hits: 12@2: (5, 1)
    D - infantry, tank
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (4)


  • UKR round 4+ first to hit
    A - artillery
    DiceRolls: 10@2; Total Hits: 310@2: (6, 2, 3, 1, 3, 6, 6, 4, 1, 4)
    D - tank
    DiceRolls: 10@3; Total Hits: 710@3: (1, 5, 1, 5, 3, 1, 5, 3, 3, 2)


  • UKR holds with 1 tank.  ouch.  My Soviet ground forces on attack are really killing me.

    BEL
    A - infantry, artillery
    DiceRolls: 2@2; Total Hits: 22@2: (2, 2)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • where were those when I needed them?

    Noncombat Moves
    bomber from Z38 to IND
    2 tanks from CAU to IND
    2 infantry from RUS to CAU
    6 infantry from BRY to STC
    submarine from Z6 to Z12
    infantry from NOV to KAZ
    infantry from EVE to NOV

    Mobilize
    3 infantry, tank in CAU
    5 infantry, artillery in RUS

    Income
    24 + 5 NO = 29

    05ll_zhuk_02bR.AAM

  • 16 15 10

    Youch, that was lucky for Axis!

  • 16 15 10

    Japan 2, has 40, buy 2 fig 5 inf arm

    CM
    inf yun>sik
    2 inf sui>nin
    2 inf sui, fig fic, fig 62>kia
    inf sui>hup
    arm phi, inf jap, fig 62, inf sui>man
    inf yun, 2 inf bor, 2 inf sum>bur
    inf art jap, fig fic>kwa
    2 inf jap>fuk
    inf iwo>bry

    Kia
    DiceRolls: 2@1 2@3; Total Hits: 32@1: (6, 1)2@3: (3, 2)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

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