@barnee
Thank you - looks like that did the trick!
JMite(Allies) v Jen(Axis) Game 8 No Tech
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I am assuming no scramble in z97 as you did not bring the germans down. If this is incorrect, let me know and I will replace. Rolls have already been made for both cases
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Collect
UKL 32tt + 5 no + 1 left over = 38
UKI 21tt + 5 no = 27ANZ 1
Buy 10
1 trans (7)
1 inf (3)Collect 10tt + 5 + 5 = 20
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Italy:
Buy(10)
- Fighter
Combat Moves:
Submarine, 2 Destroyer, Cruiser, Fighter, Tactical to SZ 97
2 Infantry, 2 Artillery, Armor to S. France
4 Infantry, Armor to Greece
3 Infantry, Artillery, MI, ARmor to AlexCombat:
SZ 97:
Attacker:
Rolls: 3@2 2@3 1@4; Total Hits: 53@2: (2, 3, 1)2@3: (3, 3)1@4: (3)
Defender:
Rolls: 1@2 2@4; Total Hits: 11@2: (4)2@4: (5, 3)
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Greece:
Attacker:
Rolls: 4@1 2@3; Total Hits: 34@1: (1, 6, 1, 4)2@3: (2, 6)
Defender:
Rolls: 4@2; Total Hits: 14@2: (3, 4, 1, 4)
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Attacker:
Rolls: 3@1 2@3; Total Hits: 23@1: (2, 2, 2)2@3: (2, 1)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4)
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S. France:
Attacker:
Rolls: 4@2 1@3; Total Hits: 24@2: (2, 3, 6, 6)1@3: (2)
Defender:
Rolls: 2@2; Total Hits: 22@2: (1, 1)
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Alex:
Attacker:
Rolls: 3@1 2@2 1@3; Total Hits: 13@1: (4, 4, 2)2@2: (6, 1)1@3: (5)
Defender:
Rolls: 1@2; Total Hits: 11@2: (2)
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France 1
Combat
1 inf 1 arm SFRA 2 art 1 armSFRA 1
A
Rolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (6)
D
Rolls: 2@2 1@3; Total Hits: 22@2: (6, 1)1@3: (3)
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our dice rolling needs to even out if the poor allies will have a chance this game!
francophone moves are on the map
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Germany:
Buy(68)
- 3 Submarines
- 2 Fighters
- 4 Transports
Combat Moves:
Artillery from France to W. France
Artillery, 5 Armor from France to Holland
Infantry from W. Germany to Holland
Strategic, Fighter, Tactical from W. Germany to SZ 98
3 Fighters, 3 Tacticals from W. Germany to SZ 96
2 Infantry from W. Germany to GibraltarAssuming no scramble in SZ 96:
Attacker:
Rolls: 3@3 3@4; Total Hits: 33@3: (6, 1, 3)3@4: (6, 5, 4)
Defender:
Rolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (5)
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Looks like I assumed right for the Maltese fighter!
SZ 98:
Attacker:
Rolls: 1@3 2@4; Total Hits: 31@3: (2)2@4: (4, 4)
Defender:
Rolls: 1@2; Total Hits: 11@2: (2)
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Holland:
Attacker:
Rolls: 2@2 5@3; Total Hits: 12@2: (1, 4)5@3: (6, 4, 5, 6, 4)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5)
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Conservation of Ammunition?
NCM:
AC, Tac, CA, DD, BB to SZ 91
3 SS to SZ 109
Tac to Alex
3 Fig, 3 Tac, Strat to S. Italy
5 Inf to Rom
2 Inf to Pol
5 Inf, 2 Art, 3 Arm to Hun
Inf to SZ 97
4 Infantry to NorwayBuild: 3 Submarines, 4 Transports, 2 Fighters in SZ 112/W. Germany
Collect: 5 Russia + 5 Sweeden + 41 TT = 51 IPC
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Russia 2
Buy 38
3 art (12)
8 inf (24)
2 left overCollect 37tt + 2 left over = 39
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Did you move a British infantry into China, or is it supposed to be in FIC. Because moving units into China allows me to attack England and Australia without intervention from America.
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Uk and Anz had a Dow on jap 1 ST turn
and uk troop in china is right
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Japan:
Buy(44)
- 6 Transports, Save 2
COmbat Moves:
Fighter, Tactical from KSI to SZ 45
2 Strategics from Japan to SZ 45
9 Infantry, 2 Artillery, Armor from Japan/Korea to Hong Kong
7 Infantry, Artillery, 5 Fighters, 2 Tactical BOmb ers to HOPCombat:
SZ 45:
Attacker:
Rolls: 1@3 3@4; Total Hits: 11@3: (5)3@4: (4, 5, 5)
Defender:
Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (1)
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Attacker:
Rolls: 2@4; Total Hits: 22@4: (3, 1)
Defender:
Rolls: 1@3; Total Hits: 11@3: (3)
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Hong Kong:L
Attacker:
Rolls: 7@1 4@2 1@3; Total Hits: 47@1: (1, 5, 4, 2, 4, 5, 6)4@2: (6, 5, 2, 2)1@3: (1)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6)