Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsG40 Alpha2 Jennifer(Allies) vs BigBadBruce(Axies)
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@Cmdr:
French Destroyer to SZ 76:
Attacker:
Rolls: 23@2; Total Hits: 1023@2: (6, 6, 2, 2, 5, 3, 6, 5, 2, 1, 2, 2, 1, 5, 3, 3, 1, 5, 5, 4, 1, 5, 2)
Defender:
Rolls: 23@2; Total Hits: 723@2: (5, 6, 2, 6, 5, 1, 6, 2, 1, 5, 3, 3, 4, 5, 3, 2, 6, 4, 3, 1, 4, 2, 3)First hit wins.
Sorry, I can’t allow that. You stated that you moved French already, so I played accordingly. If you want to keep an option with France, you have to let me know, so I play accordingly too… the purpose of that DD placement is to avoid z80 UK’s unit to reach z 81!
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You should always play as if France is moving after Italy, since they actually do. For online play you just do French NCM’s with the rest of the allies since Italy rarely gives France an opportunity to do anything.
Here you go, I put the French DD back on, put the Italian DD back on and moved the Italian DD, BB and 2 Transports back to SZ 98. When you do Japan you can move them anywhere in the Med you want, if you move them out of the Med, I reserve the right to attack them with the French DD if I see a benefit to it.
I realized you had moved them out to avoid the British, but they’re dead. No where you can move them they won’t be hit and killed by the British, it’s my consolation prize for London.
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Indeed France plays after Italy, I don’t argue that.
But to state I play France so go ahead with Germany and then play France is not fair. It’s gives you a edge on my tactic with Germany and, perhaps, play France accordingly.With the option to open the way to z81, sure I won’t play that move. In fact, I would have consider to build an Airbase with Italy, istead of minor IC and move Germany planes if France succeed… and not if French fail.
See, the game is all about order of play and to cause great damage with minimal losses.
If you want to replay France, then I can replay Germany.
I played/playing about 20 games here since I registered. Not that much, but still it’s the first time I have an issue and I don’t feel nice about it. You stated you played France and then you make me feel I’m wrong because I disagree with you undoing your statement.Sorry, but it’s your bad for saying you’re done with France and then change you mind after looking my turn.
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I reversed Italy’s move and restored the units for France and Italy. You may alter Germany as well, but if you leave something for France to hit, I get to hit it if I want too…I might need to alter Russia then, since Germany can effect what happens with Russia.
I made the statement because I didn’t figure you’d pull that with Italy. If you’re going to make such a move, then it only stands to reason that France should exploit it, since they should have been in such a position anyway, eh? It’s why I figured they would not be in said position and went ahead with the NCMs to save you time. No big. No harm no foul. Alter your NCMs for Italy and redo Germany if you want. I might have to alter Russia based on what Germany does.
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Sorry, seems my english failed me. My point was not that I want to redo Germany, my point was that things said should remain said, action done are done.
I feel France willingly state to pass, I never enforced or rush anything. You didn’t think what Italy could do what they did, sorry ain’t my fault.
My position is it’s Japan’s turn now. France didn’t do any attacks at all during their turn as per stated.
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If you want to retool your Italian/German moves then we can rewind. But I hardly see it as equatable to allow you to make a weak move like that with Italy and prohibit France from taking action against it. The problem, I think, is that you don’t want to lose the Italian Battleship and there is currently no where you can put it that would save it. It’s dead. Figure out your Italian and German moves and if there is no change to them, go ahead with Japan leaving the Italian and French destroyers at the bottom of the ocean.
I’m not going to agree to letting you slip and slide around the order of play just because I offered to make it faster for you by doing France’s non-coms and you attempted to take advantage of me. Either leave it as is, or redo Italy and Germany so you are in a position you are happier with. But France always gets to shoot at Italy before Germany’s turn, and in this case, I would have the rules siding with me in regards to shooting down that destroyer and opening the Battleship up to attack by the British Red Sea Navy.
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Well, you screw up and dont’ want to admit it, that’s the point.
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The point is you tried to get away with something, I caught it and have given you the option to change your entire move to compensate for catching it and now you’re quibbling.
Either redo Italy, Germany, Italy and Germany or don’t redo either, let me know so I can see if Russia needs to be altered, then get to Japan. It’s more than fair. You made a move figuring I couldn’t capitalize on it, I called you on it since France literally can capitalize on it, and am giving you an out of your mistake. There are numerous players who would state that you are stuck with your moves as declared and to suck it up.
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@Cmdr:
The point is you tried to get away with something, I caught it and have given you the option to change your entire move to compensate for catching it and now you’re quibbling.
I wanna to get away with something?? With what? You caught what exactly? I never hide anything, so weird what you say.
It’s YOU who undo your word, NOT ME. I always stick to what I post… and I what to get away with something? Whatever.Well, I’ll let you cheat as you want, like this BB will change anything. My goal was only to force your planes to sink it, instead of unsable ships.
Sure thing, I’ll put priority on nice players for my ongoing and futur games.
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@Cmdr:
French Non-Coms are complete.
I didn’t say French combat moves were done.
Do you want to redo Italy/Germany or will you be posting Japan now?
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Consensus on the poll (which I attempted to word neutrally so people wouldn’t be able to tell if I was playing France or Italy - I hope and think I succeeded) is that the French move should stand and the Italian destroyer (and French destroyer) are sunk.
I tend to agree, but I already made the offer to allow you to rewind to Italy’s purchase units phase. If you would like to restart at the beginning of Italy’s turn, please do so. Otherwise, please go with Japan’s turn with the destroyers at the bottom of the ocean.
In the future, just because France helps you out by moving their stuff out of order, it does not mean they cannot make combat moves on their actual turn. You have to play Italy with the mindset that France does get a turn right after you, even if the French player has graciously offered to move the units later so you can go directly on to Germany. It’s a courtesy that is being offered to the Axis player, it’s not a benefit to the allied player to move France out of order.
Now yes, I view the Italian move as a slick way to get out of losing the Battleship. You knew that the turn order allowed the French to attack the blocking destroyer, yet you made that move anyway hoping I would either not do the action, not realize the action was available or lose the battle. Too bad my destroyer sunk your destroyer and now your battleship is dead. I am being very accommodating and gracious offering to let you redo Italy and Germany so you can make a different decision. Many players would stipulate that you made your bed and now you must lie in it. However, I view these games as entertainment, not issues that have to lead to fights and dischord so I am attempting to give you the best possible, reasonable, solutions. However, I will not just declare France is not permitted to take their action, on their turn, in their proper turn order just because you thought you could take advantage of a courtesy to violate the rules of the game and the spirit of the courtesy.
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I didn’t for any “courtesy” from you and don’t want any.
You play by order. You stand by your posts. And you don’t cheat.
I’ll play Japan when I get time to do so.
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JAPAN 3 - Let’s deal with USA who pretends to make rules.
DOW : France, UK, Anzac, Dutch, USA
PURCHASES (40)
2AC(32) + 2Inf(6) = 40 save 2COMBAT MOVES
#1 Hong Kong (2Inf)
MAN : Inf, Art via Tr z19
KWA : 3Ftr, 2Tac all land on AC to be z6#2 Philippines (2Inf, Ftr)
JAP : 2Inf, 2Art via 2 Tr z6
z36 : BB, 2Cr bombard from z35 (unless Ftr scramble)- Waiting Scrambling orders -
#3 Solomon Island (empty)
CAR : 2Inf via Tr z33#4 Borneo (empty)
FIC : Inf via Tr z36#5 z42 (Tr)
z36 : Sub#6 Suiyuyan (Inf)
HOP : 3Inf, Art#7 Shensi (Inf)
KWE : 3Inf, Art#8 Szechwan (Inf)
YUN : 4Inf, 2Art#9 z45 (Tr)
z36 : DD#10 z46 (DD)
z33 : Sub
KWA : SB - Land in PAU#11 z37 (DD)
z36 : DD
KWA : SB - Land in ANH#12 Yakut (empty)
BURY: 10Inf, Art, MInf, Arm -
no scramble
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#1 Hong Kong
ATT : Inf, Art, 3Ftr, 2Tac
Rolls: 2@2 3@3 2@4; Total Hits: 22@2: (4, 6)3@3: (3, 4, 6)2@4: (5, 2)
DEF : 2Inf
Rolls: 2@2; Total Hits: 02@2: (6, 5) -
#1 Hong Kong
TWOL#2 Philippines
JAP : 2Inf, 2Art, 2Cr, BB
Rolls: 4@2 2@3 1@4; Total Hits: 14@2: (6, 4, 5, 4)2@3: (4, 6)1@4: (1)
DEF : 2Inf, Ftr
Rolls: 2@2 1@4; Total Hits: 12@2: (5, 5)1@4: (3) -
Luck against me… again…
#2 Philippines - Round 2
JAP : Inf, 2Art
Rolls: 3@2; Total Hits: 13@2: (1, 6, 4)
DEF : Inf, Ftr
Rolls: 1@2 1@4; Total Hits: 11@2: (3)1@4: (1) -
#2 Philippines - Round 3
JAP : Inf, Art
Rolls: 2@2; Total Hits: 12@2: (1, 5)
DEF : Ftr
Rolls: 1@4; Total Hits: 01@4: (6) -
I feel your pain on Philippines. I just had a case of 3 infantry, 1 artillery, 2 armor, 3 fighters, 3 tactical bombers vs 3 fighters, tactical bomber, strategic bomber fail (leaving them with 3 fighters).





