TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Hit Differential Summary :
Z2 round 2
Rolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (2)
Rolls: 1@4; Total Hits: 11@4: (4)
Z2 cwlo 2 SS
EPl
Rolls: 2@1 2@3; Total Hits: 12@1: (4, 2)2@3: (3, 5)
Rolls: 2@2; Total Hits: 02@2: (6, 3)
EPl2
Rolls: 2@1 2@3; Total Hits: 02@1: (2, 3)2@3: (5, 4)
Rolls: 1@2; Total Hits: 11@2: (2)
EPl3
Rolls: 1@1 2@3; Total Hits: 11@1: (2)2@3: (1, 5)
Rolls: 1@2; Total Hits: 01@2: (4)
NO was flashing before my eyes
Ukr
Rolls: 2@1 2@2 2@3; Total Hits: 12@1: (3, 2)2@2: (5, 4)2@3: (1, 6)
Rolls: 2@2; Total Hits: 02@2: (5, 6)
Ukr2
Rolls: 2@1 2@2 2@3; Total Hits: 52@1: (1, 6)2@2: (1, 2)2@3: (2, 2)
Rolls: 1@2; Total Hits: 11@2: (2)
Z6
Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (2)
Rolls: 1@2; Total Hits: 11@2: (1)
NCM -
Nwy - FTR (Z2)
Lib - INF (Alg) BMB (Egy)
Z5 - 2 FTR (EPl)
Pol - 2 INF, ART (Ger)
Ger - FTR (Z6)
Ita - INF (Fra)
Place units
Collect 47, 47 on hand
Here comes the full fury of the bid!
Rus1:
Purchase:
6 inf bmb
combat:
4 inf art arm bry -> man
man
a
Rolls: 3@1 2@2 1@3; Total Hits: 13@1: (3, 1, 6)2@2: (4, 4)1@3: (5)
d
Rolls: 3@2 1@4; Total Hits: 03@2: (3, 5, 6)1@4: (6)
freebie is always a good start.
man2
a
Rolls: 3@1 2@2 1@3; Total Hits: 13@1: (4, 5, 2)2@2: (5, 3)1@3: (3)
d
Rolls: 2@2 1@4; Total Hits: 22@2: (5, 1)1@4: (3)
man2
a
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (2)2@2: (3, 2)1@3: (3)
d
Rolls: 1@2 1@4; Total Hits: 11@2: (6)1@4: (2)
man twlo 3 inf
ncm:
2 inf arc, 2 inf bel, arm mos -> kar
inf euk -> bel
inf mos -> euk
2 inf kaz -> cau
2 inf nov -> chi
2 inf far, 2 inf stc -> bry
inf yak -> stc
inf eve -> nov
sub 4 -> 6
mobilize:
3 inf bmb cau, 2 inf kar, inf mos
collect:
26+5=31, has 31
J1 with 17, buy INF, 2 TP
Combat moves -
Z35 - 2 FTR (Z61)
Man - 3 INF (Kia) 2 FTR (Z57) FTR (Jpn)
Z50 - CA, BB (Z61) DD (Z51)
Z56 - 2 FTR (Z57)
Bor - 2 INF (Z61)
Bur - 3 INF (FIC)
Kwa - INF (Car) INF (Oki) FTR (For)
Sum - 2 INF (Car)
Phi - INF, ART (Z61) INF, ARM (Jpn)
Z50
Rolls: 1@2 1@3 1@4; Total Hits: 31@2: (2)1@3: (1)1@4: (2)
Rolls: 1@2; Total Hits: 01@2: (4)
Phi
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (1)2@2: (5, 3)1@3: (3)
Rolls: 2@2; Total Hits: 02@2: (5, 5)
Kwa
Rolls: 2@1 1@3; Total Hits: 02@1: (4, 5)1@3: (6)
Rolls: 1@2; Total Hits: 11@2: (1)
Kwa2
Rolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (3)
Rolls: 1@2; Total Hits: 11@2: (2)
Fighter down, Kwa taken
Man
Rolls: 3@1 3@3; Total Hits: 33@1: (2, 3, 1)3@3: (4, 3, 1)
Rolls: 2@2 1@3; Total Hits: 12@2: (3, 5)1@3: (1)
Z35
Rolls: 2@3; Total Hits: 12@3: (1, 4)
Rolls: 1@2; Total Hits: 11@2: (2)
Z56
Rolls: 2@3; Total Hits: 02@3: (5, 6)
Rolls: 1@2; Total Hits: 11@2: (1)
Z56
Rolls: 7@3; Total Hits: 57@3: (1, 3, 3, 5, 2, 2, 5)
Rolls: 7@2; Total Hits: 27@2: (2, 3, 6, 5, 2, 3, 4)
Bur
Rolls: 3@1; Total Hits: 03@1: (3, 2, 3)
Rolls: 1@2; Total Hits: 01@2: (3)