Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
Novo taken with 3 inf, 3 arm
Belo
A:
Rolls: 2@1 1@3; Total Hits: 02@1: (3, 4)1@3: (6)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
Round 2
A:
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 2)1@3: (2)
D:
Rolls: 1@2; Total Hits: 01@2: (5)
Belo taken with 2 inf, 1 arm
NonCom
arm, aa gun Urals > Novo
inf, arm Moscow > Novo
ftr lands Moscow
aa gun Kar > Belo
Magellan’s sub to z51
Mobilization
5 inf Moscow
Collect $16
Has $16
Wow, time flies. Starting to work on my move now - have a quiet house :-D
(You also moved the last armor from Ura to Rus)
J13 with 73, buy 3 ARM, 4 SS, 3 DD, FTR
Combat moves -
Sum - 2 INF (Phi)
Aus - 2 INF (Phi) offload from 39
Z57 - BMB (Jpn)
Eve - 2 INF, ARM (Yak) BMB (Jpn)
Rus - SBR X 2 (Ind)
Rus AARolls: 2@1; Total Hits: 02@1: (4, 2)
RusRolling 2:
(4, 6)
EveRolls: 2@1 1@3 1@4; Total Hits: 22@1: (2, 5)1@3: (2)1@4: (1)
Rolls: 1@2; Total Hits: 01@2: (4)
Yak - BMB (Eve) BMB (Rus)
Kaz - 2 INF, ART (Chi) FTR (Cng)
Cau - 4 ARM (Ind)
Per - 2 INF (Ind)
Egy - AA, ARM (TrJ) FTR (Cng)
Z33 - TP, BB (Z27)
Z62 - All (Z50)
Ind - BMB (Rus)
Sui - FTR (Ind)
Bry - BMB (Z57) 2 INF, 2 ARM (Jpn) offload from 62
Place 3 ARM (Ind)
Place 4 SS, 3 DD, FTR (Z62)
Collect 72, 72 on hand
Only transport 2 armor to Bry, and leave 2 infantry on the home islands to protect against a last ditch desperation effort.
Also, bomber from 57 lands on Japan.
Since you haven’t posted anything -
I’m going to go even more conservative. Don’t land anything at all on Bry - keep it all on the home islands.
Even if you’ve started planning the UK move, this has no bearing on their turn. Plus, you’ve made more late adjustments (more than a half hour after posting) than I have this game, so this should be acceptable.
UK 13
Has $31
Purchases
3 arm
5 inf
Save $1
Combat Moves
Pol (2 inf)
2 inf, 2 ftrs Bst
2 ftrs z5
Balk ( )
1 inf Alg
NWE (2 inf)
2 inf, 2 ftrs England
BB, cru bombard from z7
z39 (1 tnp)
1 ftr z51
Epl
1 inf Bst
Combat
Pol
A:
Rolls: 2@1 4@3; Total Hits: 22@1: (1, 6)4@3: (6, 2, 6, 4)
D:
Rolls: 2@2; Total Hits: 12@2: (2, 6)
Pol taken with 1 inf + 4 ftrs
NWE
A:
Rolls: 2@1 3@3 1@4; Total Hits: 22@1: (3, 4)3@3: (3, 1, 5)1@4: (6)
D:
Rolls: 2@2; Total Hits: 02@2: (5, 6)
NWE taken with 2 inf + 2 ftrs
Balk taken with 1 inf
z39 cleared
epl taken with 1 inf
NonCom
2 art Brazil > Alg
3 inf, 1 art england > Alg
BB, AC, dd z12 > z14
2 ftrs Pol > z14
2 ftrs NWE > z12
fleet z5 > z7
2 ftrs Pol > Moscow
2 ftrs Lib > Moscow
2 arm, 1 inf Alg > Lib
1 ftr z39 returns z51
aa gun > Bst > Epl
8 inf, 3 art Bst > Epl
Mobilization
3 arm, 5 inf england
Collect $39+1
Has $40
I13 with 24, buy 3 INF, ART, ARM, AA
Combat moves -
Blk - 2 INF, ART (Ita)
Rolls: 1@1 2@2; Total Hits: 21@1: (5)2@2: (2, 1)
Rolls: 1@2; Total Hits: 01@2: (6)
Blk - AA (Ita)
Ger - INF (Fra)
Fra - INF (Ita)
Per - 2 ARM (Ukr) 3 INF (Ind)
EUk - INF (Ukr)
Place 3 INF, ART, ARM, AA (Ita)
Collect 24, 24 on hand
US 13
Has $48
Purchases
2 ftrs
1 AC
1 tnp
1 arm
Save $2
Combat Moves
Sum (2 inf)
1 arm Caro
5 ftrs z51
NG (1 inf)
1 art NZ
3 ftr z51
z38 (1 tnp)
1 AC z51 (non-Brit mule)
Combat
Sum
A:
Rolls: 6@3; Total Hits: 16@3: (5, 4, 6, 4, 4, 1)
D:
Rolls: 2@2; Total Hits: 22@2: (1, 1)
US loses 2 ftrs
Jsp lose 1 inf
Round 2
A:
Rolls: 4@3; Total Hits: 44@3: (2, 3, 3, 1)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
Sum taken with 1 arm, 3 ftrs
NG
A:
Rolls: 1@2 3@3; Total Hits: 11@2: (5)3@3: (6, 2, 5)
D:
Rolls: 1@2; Total Hits: 01@2: (3)
NG taken with 1 art + 3 ftr
z38 cleared
NonCom
1 AC, 1 dd, 1 sub z51 > z38
AC (brit mule) z51 > z48
14 subs, 5 dd 2 AC z51 > z48
3 ftrs Sum > z38
3 ftrs NG > z48
2 ftrs z51 > z48
4 subs z56 > z46
1 AC, 5 dd z51 > z56
2 ftrs W US > z56
bom Brazil > Sol Is
2 inf E Ca > Algeria
Mobilization
1 AC, 2 ftrs, tnp z56
1 arm W US
Collect $48+2
Has $50
G14 with 44, buy ART, 8 ARM
Combat moves -
Rus - BMB (Fra) BMB (Sui) 2 INF (Kaz) INF (EUk) ARM (Ukr) 42 INF, 6 ART (Cau)
NWE - 3 INF, 2 FTR (Fra)
Pol - 16 INF, 3 ART, 2 ARM (Ger) 3 ARM (Bul)
Not aimed at you, DD, but to explain my decision here (about 8-10 people are watching our game, apparently) before the dice tumble:
This is a 41% shot on Moscow. Obviously, I would be happy to capture Moscow, but I think as long as I can eliminate all ground units (52% chance) it will be a success for the Axis. Especially if I can keep my bombers. Or, I might get cold feet after the first round, in which case I may have given up a differential of about 8 infantry. But with all 3 axis powers having a decent presence near Moscow, I think going round by round is a good move here, since there are only 4 UK fighters there right now, and a lot of the Russian ground forces are away. I realize by these facts, that Dutchman is prepared for me to attack Moscow, but I think it’s the move to make (obviously, or I wouldn’t do it). Plus, we are going to be the last round 2 game to finish, and I really don’t have the patience.
One more look at it before I roll dice….