#BAN THE VANN
Pacific '40 Achievements
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@The:
All Quite on the Western Front: 20pts
Defended a territory where at the end of battle the territory is completely empty.Down With the Ship: 25pts
Sunk an enemy transport containing an AA gunRamming Speed: 5 pts
Destroyed an enemy ship with a carrierFix Bayonets 25 pts
Captured a territory that contains at least one enemy unit, excluding AA guns, with a single infantryLaffy Taffy 3 20 pts
Destroyed an enemy fleet containing at least one battleship with only destroyersDive Dive 10 pts
Escaped a battle with a submarine by submergingHey Admiral,
Thanks again for your amazing contributions! Really high-quality stuff here, and lots to think about / discuss.
I think that the first one–All Quiet–really captures one of those great in-game moments when both players just sit back and go “Whoa”. If you’ve ever lucked out a victory as the defender with 0 units left, you know just how pleased you are in that situation and how <ahem>not pleased your opponent is.
Down With the Ship is of interest because it represents literally the only game event wherein an AA gun can be destroyed… which is cool, but this will happen so rarely that the achievement might never see the light of day within a particular playgroup. Thus, I would expand it to include the sinking of any loaded enemy transport, and reduce the points awarded to 15… personal preference.
Ramming Speed is a nice idea, but it would mean rolling for all carriers separately on the defence in order to see if it had been achieved, which could be cumbersome… plus, flavour-wise, the ramming ability makes more sense on a destroyer, a ship which made much more frequent use of the ramming tactic. Not sure how I could effectively adapt this one for destroyers off the top of my head unfortunately.
Fix Bayonets reminds me a bit of the Banzai! achievement I first proposed earlier in this thread, but it’s even more hard-man… only one infantry can make the attack, alone!! Insane! That would never be a good attack, statistically speaking; and yet… if it came off… what a glorious victory! Worth celebrating as an achievement, certainly. As it more closely represents the odds of a Banzai charge actually working, I might use your Fix Bayonets as the new Banzai!, and use my old description of Banzai! (a successful mass infantry attack) as a Chinese achievement: Gung Ho.
Laffy Taffy 3 kind of confused me. I don’t know what the name references; is it a historical event / operation, or a bit of A&A strategy jargon? ‘Googling’ didn’t help clear it up for me. I also wasn’t quite sure why mass destroyer buys ought to be celebrated as an achievement… it happens in quite enough of the games I play already, so IMO it’s kind of like giving an achievement away for surviving your ‘Purchase Units’ phase as the US or Japan.
I’m also guessing that Dive Dive is going to come up like every single game for any power with a sub or two in the water. I do think there’s a way to tweak it to make it slightly more challenging / interesting, however… awarding it for mass submersion, say of 3 or more subs in the same battle. What do you think?
Anyway, keep up the great work! I’m sincerely looking forward to your next batch of achievements; hope you’ll take my comments in the constructive spirit they’re intended in.
Best regards,
MIR</ahem>
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Make it round can you make a edited master list. My play group will use these. Here’s an idea, avatar awards. 8-) You could have one infantry could be your avatar. He would be treated as an infantry but attack and defend on a two. But like impossible achievement your avatar would get that boost forever. What do you think. :?
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We could strike “ramming speed” completely. It was more of an inside joke we had with my game group when carriers attacked at a 1 thath the carrier would just run right through a destroyer or even a battleship.
“Dive Dive” is meant to be an easy one to get but honestly in most battles I’ve found that subs rarely do submerge becuase they are either good fodder or are killed first round of combat or are forced to fight because of an enemy destroyer.
"Down with the ship we could make easier to get by making it include any land unit and a score of 15 seems fair.
“Fix bayonets” I thought of awarding to those gutsy 1 on 1 man battles that turn out to be a victory for the attacker. I must admit it doesn’t happen often but I’ve seen it a few times and I thought it deserves an achievment if someone is lucky enough to pull it off. Naming this one Banzai might make better sense as you said.
Laffy Taffy 3 is a reference to Taffy 3 a US destroyer squadron that fought off a superior Japanese force of battleships and cruisers at the battle of Leyte gulf. I agree that this would lead to someone just buying mass destroyers and killing a smaller force but this would probably be unlikely since no one would buy that many destroyers its not a good buy. Making the achievement more of an underdog achievement for the destroyers would be the goal I don’t know how we’d do that though.
I’m glad you liked what I’ve come up with so far. And if we get an official list up here maybe people can start using them in games and the first one to like maybe 200 points gets the title of being awesome.
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Make it round can you make a edited master list. My play group will use these. Here’s an idea, avatar awards. 8-) You could have one infantry could be your avatar. He would be treated as an infantry but attack and defend on a two. But like impossible achievement your avatar would get that boost forever. What do you think. :?
Hiya Finnman,
I’m planning to release a master list once Europe '40 comes out… I want to make sure that the achievements I’ve designed will be fun / appropriate / possible once the new board and the actual set-up is revealed. I imagine some minor revisions will be required. Also, Admiral is still coming up with some great ideas that I would like to incorporate in the final list. :-) In the meantime, I’d love to hear if you have any ideas for new achievements…
Best, M_I_R
P.S.: As for the avatar idea, it’s not a bad one (especially if you have a tightly-knit and casual playgroup)… But I guess I wouldn’t want to see anything too unbalancing coming into the picture, especially before the game gets going; and ‘carrying over’ an advantage from a past game into a present one seems unfair, especially if you’re playing against a different opponant. Personally, I see the ‘achievements’ as icing on the cake, rather than the cake itself (i.e., a mid- or post-game commentary rather than part of the game mechanics themselves). However, if you really wanted an avatar effect that wouldn’t unbalance the game too heavily, how about this:
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At the beginning of the game, choose 1 normal infantry at your capital and mark it with a counter (of some sort): that is your Avatar. If your Avatar is destroyed, it can be replaced during your next place units phase by building another infantry at your capital, but all of its additional bonuses are lost [see below].
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For every 20 Acheivement Points you gain during the game, you can give your Avatar either (i) +1 attack, or (ii) +1 defence, with the limit value of ‘4’ for both (i.e., your Avatar can never become more powerful than 4/4, with a movement of 1).
This lets you have one ‘super-unit’: basically, an embodiment of national morale, fitted out with the best possible equipment and personnel. The fun thing about marking it with a counter is that you can track its movements perfectly, giving it a unique divisional history. Thus you could also keep tabs on its combat performance, giving you this final optional rule:
- For every victory in combat (offensive or defensive), put one ‘Victory’ counter under your Avatar. For every defeat in combat, remove one Victory counter from your Avatar. At any time, you may remove three Victory counters from your Avatar to give it a permanant +1 attack or +1 defence bonus.
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@The:
I’m glad you liked what I’ve come up with so far. And if we get an official list up here maybe people can start using them in games and the first one to like maybe 200 points gets the title of being awesome.
I was thinking the same thing myself: that these could be used during play-by-forum games (as well as live games), wherein it’s very easy to identify (even long after the fact) when the conditions have been met for the awarding of an achievement: could be a kind of “Hats off to you, sir!” moment between players.
For my purposes, I have the achievements laid out in the form of placards, complete with WW2 graphics, that I mail out to players after games. Some achievements the players know about, others are kept secret until their triggering conditions are met… They seem to enjoy getting these updates; it keeps them keen to play more and try to unlock more achievements.
I’ll post some more of these here today; please let me know if you have any thoughts on them:
Iron Cross 1st Class
10 points
Gained for winning a battle against an enemy force 3x your size.Knight’s Cross of the Iron Cross
15 points
Gained for winning a battle against an enemy force 4x your size.Knight’s Cross of the Iron Cross with Oak Leaves
20 points
Gained for winning a battle against an enemy force 5x your size.Knight’s Cross of the Iron Cross with Oak Leaves and Swords
25 points
Gained for winning a battle against an enemy force 6x your size.Knight’s Cross of the Iron Cross with Oak Leaves, Swords and Diamonds
30 points
Gained for winning a battle against an enemy force 7x your size.Limited Offensive
5 points
Gained for taking three or more territories or islands in one turn.Total War
25 points
Gained for taking eight or more territories or islands in one turn.General
5 points
Gained for winning a game.Two-Star General
10 points
Gained for winning two consecutive games.Three-Star General
15 points
Gained for winning three consecutive games.Four-Star General
20 points
Gained for winning four consecutive games.Five-Star General
25 points
Gained for winning five consecutive games.Field Marshall
30 points
Gained for winning a tournament.To the Last Man
10 points
Gained for winning a game wherein your opponent(s) refused to concede until all victory conditions were met.Captain
10 points
Gained for winning a battle that lasts at least 8 salvoes.Major
20 points
Gained for winning a battle that lasts at least 10 salvoes.Welcome to the Club
10 points
Gained for destroying one hundred or more enemy units in one game.Grizzled Veteran
20 points
Gained for destroying two hundred or more enemy units in one game.I Am Become Death
30 points
Gained for destroying three hundred or more enemy units in one game.Hell on Wheels
15 points
Gained for controlling more mechanized infantry than regular infantry.Crack Shot
5 points
Gained for destroying three or more enemy aircraft with anti-aircraft fire in one battle.Agitator
10 points
Gained for attacking five or more non-aligned or enemy-aligned neutral countries in one game.All the Best Toys
30 points
Gained for collecting all 12 weapons developments in one game.Lion’s Share
15 points
Gained for controlling at least two enemy capital cities.Round the World in ‘40 Days
10 points
Gained for circumnavigating the globe in Global '40 with at least one sea unit.Sharpshooter
20 points
Gained for having an overall hit accuracy % equal to or higher than 50% in a game.Flawless Victory
15 points
Gained for winning any battle wherein you have inflicted at least 5 hits and received 0 in return.The ‘Big Three’
30 points
Gained for taking territories from each of your three major enemies in the same turn (UK, US, USSR or Italy, Japan, Germany).Broadside!
15 points
Gained for destroying at least three enemy units with shore bombardment in one battle.River Plate [Germany]
10 points
Gained for having a German surface warship in any sea zone off of South America.Desert Fox [Germany]
10 points
Gained for transporting a German tank or mechanized infantry to Africa.Home by Christmas [Germany]
25 points
Gained for taking Moscow before turn 4.Sea Lion [Germany]
25 points
Gained for taking London before turn 4.Wonder Weapons [Germany]
10 points
Gained for getting both ‘Rockets’ and ‘Jets’.Rattenkrieg [Germany]
10 points
Gained for winning a battle wherein both you and your enemy have lost ten or more units.Aquila! [Italy]
5 points
Gained for building an aircraft carrier.Expeditionary Corps [Italy]
10 points
Gained for controlling a USSR home territory.Solid as a Rock [Italy]
15 points
Gained for controlling Gibraltar, with no Allied sea units in the Med.Parting the Red Sea [Italy]
20 points
Gained for moving a sea unit through the Suez Canal.Maltese Falcon [Italy]
15 points
Gained for Axis controlling all islands and air bases in the Mediterranean.Seat at the Table [Italy]
15 points
Gained for losing forty or more Italian units in one game.Tora Tora Tora! [Japan]
15 points
Gained for destroying two Allied battleships in one battle.Divine Wind [Japan]
10 points
Gained for destroying an Allied capital ship with your Kamikaze tokens.Insult to Injury [Japan]
5 points
Gained for controlling or strategically bombing any ANZAC home territory.Double Dutch [Japan]
10 points
Gained for controlling all Dutch home territories and islands on the Pacific board.Tank Drive to Moscow [Japan]
20 points
Gained for controlling a territory adjacent to a German-controlled territory.Soft Underbelly [UK]
10 points
Gained for destroying thirty Italian units in one game.Rule, Brittania! [UK]
20 points
Gained for destroying all Axis sea units on the Europe map.Round the Clock [UK]
10 points
Gained for strategically bombing an Axis territory that an Ally has also strategically bombed since your last turn.Wild Colonial Boys [ANZAC]
10 points
Gained for controlling an Axis home territory in Europe or Africa.Midway [US]
15 points
Gained for destroying two Axis aircraft carriers in one battle.FUBAR [US]
10 points
Gained for winning a battle wherein you have lost at least 2x the number of units than your enemy.Second Front [US]
10 points
Gained for ending your turn with your units, and the units of one other Ally, in an Axis home territory.Arsenal of Democracy [US]
10 points
Gained for having units in home territories of both the UK and the USSR.Tiger Tamer [China]
15 points
Gained for winning your fifth battle involving the Flying Tigers unit.Kursk Cauldron [USSR]
10 points
Gained for winning a battle wherein both you and an Axis player have lost three or more tanks.Steppe by Steppe [USSR]
25 points
Gained for controlling Berlin.Mass Mobilization [USSR]
10 points
Gained for building the maximum possible number of units at each of your industrial complexes during the place new units phase.Showboat [USSR]
10 points
Gained for building a capital ship.De Nerve and De Gaulle [USSR/France]
5 points
Gained for winning any attack against the Axis with French units. -
All 12 techs in one game???
That would cost at leasst 60 ipcs. Why buy that rather than 20 infantry or 10 tanks? -
_Home by Christmas [Germany]
25 points
Gained for taking Moscow before turn 4.Sea Lion [Germany]
25 points
Gained for taking London before turn 4._
these are like imposibl! -
@i:
_Home by Christmas [Germany]
25 points
Gained for taking Moscow before turn 4.Sea Lion [Germany]
25 points
Gained for taking London before turn 4._
these are like imposibl!I think those would be worth more points.
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Winning a battle against a force 7x your size should get at least 1000 points.
Those that qualify include the Germans defending Tanga in Tanzania in World War 1.
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who was fighting?
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@i:
who was fighting?
British Empire(Indians and Africans mostly) vs Germans and their Africans
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how many men were in the battle?
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@i:
how many men were in the battle?
British Indians had 8000(no Africans, sorry), Germans had 1000
http://en.wikipedia.org/wiki/Battle_of_tanga -
All 12 techs in one game???
That would cost at leasst 60 ipcs. Why buy that rather than 20 infantry or 10 tanks?I’m not saying it makes good strategic sense. I’m saying that it’s possible within the rules of the game, and if it ever did happen it would be remarkable enough to award an achievement for it.
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@i:
_Home by Christmas [Germany]
25 points
Gained for taking Moscow before turn 4.Sea Lion [Germany]
25 points
Gained for taking London before turn 4._
these are like imposibl!We’ll have to wait until the release of Europe '40 before we pass judgment on how un/likely these particular achievements are.
As I mentioned before, all German, Italian, and USSR acheivements are tentative: they may require amendment.
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Winning a battle against a force 7x your size should get at least 1000 points.
Those that qualify include the Germans defending Tanga in Tanzania in World War 1.
What about a single sub against seven defenceless transports? Could happen!
And that would hardly be worth 1000 points. :-D -
Winning a battle against a force 7x your size should get at least 1000 points.
Those that qualify include the Germans defending Tanga in Tanzania in World War 1.
What about a single sub against seven defenceless transports? Could happen!
And that would hardly be worth 1000 points. :-DI though 7x meant against equal or stronger individual units
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THere needs to be more achievements for the minor factions.
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@The:
We could strike “ramming speed” completely. It was more of an inside joke we had with my game group when carriers attacked at a 1 thath the carrier would just run right through a destroyer or even a battleship.
This is impossible within the framework of the new rules: carriers now attack @ ‘0’.