huh, i wasnt aware that the reinforcement charts were so disliked, interesting.
The Admirable Admiral
@The Admirable Admiral
Latest posts made by The Admirable Admiral
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RE: Reinforcement Chart
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Reinforcement Chart
Well I know we all hate this game but do you think this would have benefited from a set reinforcement chart like D-Day and maybe use supplies to build airfields and maybe AA guns or something? I feel a lot of the potential fun is sucked out of trying to manage all your funds and i guess it would seem more historical if there were set reinforcements based on how the battle really played out. Did anyone ever try to come up with their own custom reinforcement chart or is this game just too far gone to try and salvage?
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RE: The aberration of the defenseless transport
“They could have left the roll @1 and just made it so the TTs must always be the last to be assigned hits… which is a newly implemented rule anyway.”
This is basically what we do except only when being attacked by all planes. The transport cant take hits but they still get their one. If 4 undefended trans are attacked by a sole plane the plane must survive the barage of 4 1s if it wants to wipe out the 4 trans. If it gets hit but still gets a 3 or less then one plane and one trans are lost. We found this was a fair balance cause its kinda bs when you leave your transports undefended cause you think theyre out of range only to be popped by a single far off bomber.
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RE: Balancing Issues?
well the aircraft would be waiting for them in those territories so when the germans would enter the territory to initiate the attack each unit was taking 4 dice of strafing fire causing 50% casualties.
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RE: Axis Wins/Losses
“The Allies can’t lose , you just park aircraft over the central city and annihilate anything that tries to get into it.The other two cities are either swamped by the British , or cut off by the Americans….”
this is what i found. Allies park 4 planes into caen and 4 planes into St lo literally the entire game. half of all german artillery sent in is anihilated by the straffing the other half his cleared by the ground forces before the germans even get the chance to fire at them. the only advantage is the allies run out of reinforcements faster but its evened out by the carnage the germans suffer from the airplanes
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RE: Balancing Issues?
I’ve only played this game three times and all three were allied victories. The allies would just mass all their fighters on the objective territories forcing germany to loos half of thier forces in any given attack in those areas
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RE: Best way to get a German unit in Egypt?
you forgot declaring war on Turkey and busting tanks thru to Egypt…
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RE: Infantry can move 2spaces
:? :? :? :? :? :? :? :? :? :? :? :? :?
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1940 vs Original Pacific
So what was more balanced in your opinion. I know everyone said 1940 was tilted heavily towards Japan but we only ever played it 5 times and it ended in 2 allied victories and 3 stalemates. Tho granted there were several rule misinterpretations each time. But i seem to remember original pacific was more fun. Maybe the 1941 start date led to quicker action but i seem to remember original pacific was a bit more balanced. Which do you guys think was the better standalone game?
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RE: Zeppelins
If it were up to me I’d have Zepplins A/D at 1/2,be able to stat bomb at half values and when taking part in dogfights take two hits to down. Are there AA guns in this one does anyone know?