I must have another game with you soon, Saburo.
Played a couple here in camp and busy with other things. Time flies by.
kyrial, Not much on posting jpeg knowhow so you can either advise me on that or give me you email. The bottom of my copy is pretty much perfect. I can take some shots with a digital camera and you can whatever detail you’d like.
Would anyone have a link to obtain the module used in the MOT Mapview program for PBEM for the original “Classic” A&A? I have one for AAP, even though I designed one myself, and may do the same for A&A Classic, but the regular module would be nice I think.
Also I tried to download a dice roller from an AAP site, DOI, but the link went the wrong way. It was a roller by Cloud Tops. Any help there would be appreciated.
Right on. I’ll let you know. I have to do some downloading I guess. But while sitting here in an isolated camp awaiting the other guy who was going to play to return to camp, I drew up the entire gameboard in a program we use called Mapinfo. I just did it to be able to save the game in case I needed the table for something else, but would also be useful if moving around with it. So I don’t actually need a board to play especially by email, (but I will download the Mapview). I just type in what units are in each place, change them easily when turns end, can change the colour coding or borders of territories to indicate ownership, etc. The dice simulator is a nice idea, although the link at DOI goes somewhere else. So have to sort that out.
I have played quite a few games of the original A&A, but not as many as I’d like to have played. Not sure if my game is some type of 2nd edition as it’s not nearby. I’ve only recently played Pacific, on my third game all against the same guy who had never played before. He did Japan first and it was over early. I did Japan and won, but there were touchy moments. I’m about to lose as the Allies after making a bad choice. So far I see some decent possibilities for variation in games. Just as in the original version I think that if a few critical battles and/or just different losses go one way or another then the actions by both sides often are forced to change. The reason I like A&A so much is the variation in what happens, so different from Risk which I’ve played tonnes of growing up, but not overly complex that a novice can’t have a good go at it and fun the first game. In all the games of original A&A I’ve played while there has been the natural similarities one gets with playing on the same board with the same victory conditions, I can honestly say I’ve never played a game that was the same as another. Always something different happened to make that game a little special. I hope Pacific works out that way, and I can see that happening, especially with more than one enemy player. So far I’m enjoying it.