• uk incomes/purchases aren’t separate euro/asia
    usa can enter war whenever they want
    if strict neutral attacked, all other stricts don’t flip to favor other side
    uk starts with the troops and income from pro allies neutrals brazil, greece, yugoslavia and persia (14 inf and 8 ipc)
    germ start with the troops and income from pro axis neutrals iraq, bulgaria and finland (11 inf 5 ipc)
    can build minor industry in territory of 1 ipc or more and on islands
    no scrambling
    transports attack @ 1 and defend @ 1
    subs can convoy disrupt off the coast of any enemy territory, doesn’t have to be a convoy symbol off coast
    destroyers can bombard
    other house rules as well…

    main problems imo:

    uk has too many resources on euro side, with all the pro allies neutrals their’s and not having to separate money/purchases

    usa can attack a japanese island turn 1, to place a minor industry there next turn. usa could capture strict neutral portugal turn 2, to place
    a minor industry there turn 3. usa can also place a minor industry on hawaii. not to mention they may meddle/reinforce in the atlantic on turn 1.

    all strict neutrals not flipping when one attacked seems to favor allies, as they can go for a beach head in portugal/spain and gain more ipc’s by invading south
    american neutrals without penalty.


  • @fairhousing:

    uk incomes/purchases aren’t separate euro/asia
    usa can enter war whenever they want
    if strict neutral attacked, all other stricts don’t flip to favor other side
    uk starts with the troops and income from pro allies neutrals brazil, greece, yugoslavia and persia (14 inf and 8 ipc)
    germ start with the troops and income from pro axis neutrals iraq, bulgaria and finland (11 inf 5 ipc)
    can build minor industry in territory of 1 ipc or more and on islands
    no scrambling
    transports attack @ 1 and defend @ 1
    subs can convoy disrupt off the coast of any enemy territory, doesn’t have to be a convoy symbol off coast
    destroyers can bombard
    other house rules as well…

    main problems imo:

    uk has too many resources on euro side, with all the pro allies neutrals their’s and not having to separate money/purchases

    usa can attack a japanese island turn 1, to place a minor industry there next turn. usa could capture strict neutral portugal turn 2, to place
    a minor industry there turn 3. usa can also place a minor industry on hawaii. not to mention they may meddle/reinforce in the atlantic on turn 1.

    all strict neutrals not flipping when one attacked seems to favor allies, as they can go for a beach head in portugal/spain and gain more ipc’s by invading south
    american neutrals without penalty.

    Holy Batman what type of game do you normally play that all of this happens!!! ???

    mind blown


  • yeah, playing with my son, he makes rules and picks sides, he always allies.

  • '19 '18 '17 '16

    That is quite a varied list of house rules.

    I like transports defending @ 1.  No attack value though.

    Scrambling planes and USA neutral rules should remain like OOB as well.

    USA coming in whenever they want (always turn 1 I would suppose) gives the allies an advantage I would agree.

  • '21 '20 '18 '17

    Some suggestions in the order you posted great ideas;

    reduce Bombay factory to minor
    play G42 instead then switch back the diplomacy is a great module…or just start everyone at war!
    Yep.  Agree on split neutrals easy mod
    Pro-neutrals under control…  Germany too powerful and positioned though.
    islands of 2 IPC; or more agree.  too abusive on Hawaii/wake etc.
    scrambling seems a crucial deterrent power, its too weak as it is…stratbombing is devastatingly powerful
    transports should only defend, otherwise they are better than destroyers as cannon fodder
    agree, convoys everywhere, no problems.
    I like that destroyers can carry 1 guy from the pacific game but since they can only noncom or combat it makes it kinda limited…

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