https://www.youtube.com/watch?v=UzSPFoFcsSg
I mean how could you not want these in AnA supporting your landing forces?
I disagree kind of. An airbase I think is much different than a landing strip. For aircraft to take off and land, it really only requires a simple dirt runway, which probable wouldn’t even be worth an ipc. An airbase however i would think would be a sophisticated system of concrete runways which could refuel, repair, and other sorts of things. It would be like an airport, which would be worth the 15. I think this is the “real-world” reason why this was not in the game. there are runways everywhere, but not airbases/airports. This is in addition to the reason that it would just be a huge pain and would complicate the simplicity of the game.
Krieghund, if you read this at all I would be interested if you guys thought about doing something like this and what the reason was you ended up not going this route. (When I originally heard you were adding airbase tokens I thought this would be the rule)
It was considered. I can’t say why it wasn’t done.
you cant say why, or you cant remember why
I think why is because it limits air power immensely, you would either have to start the game with 100 airbases to it fair. It would almost make the rest of airbases abillities irrelevent, and just standard powers of air units
This would push realism into the right direction. At the same time, lowering Planes use on the ground and probably making Bomber all godly (since they have huge range)
This would definately make Japan weaker in the current Pacific game, no doubt about this. Maybe UK and Anzac too
Robert
Advanced Island Airbase Rules
For AAP40
Version 1.0
Created By Jeff Zieleniuk 03/09/2010
Here are some additional Island Airbase rules, to simulate a more realistic airbase structure, and air war scenario. During WW2 capturing islands was important strategy to move closer to objectives, many of these islands were under developed, and not suitable for landing aircraft until improvements were made. Capturing these island to extend the ability to position aircraft was imperative, as this reduces the need for a huge carrier fleet, and gave both sides the ability to more effectively protect shipping lanes, and launch sorties without putting carriers in harm’s way of enemy fleets.
Airbases still provide all the normal functions as per the Base rules found in the rule book, these are in addition to the existing rules. Please feel free to use only part of these to fit your taste of game play.
Please feel free to use this in your game; also please let me know if you have any other ideas that could be merged into this. Above all please comment.
PM me and i can send this to you in .doc format.
This is probably one of the most inventive house rules I have ever read. It is the most real one as well because what do planes have to do in real life? Take off and land at airbases. This would severally limit EVERYONE in the game and thus I think, balance the game out tremendously. Having to build forward bases makes the game take longer and I think could make it more interesting. Carriers would be bought quite more often and this would turn the Pacific into what it truly was, several nations jockeying for position and having to take islands, build air fields, and move on. I really like this.
Thnaks for the feedback has anyone tried these out yet. Unfortunately i havent been able to get a group together since i wrote these.
well done!
been trying to think this one out for awhile. one idea i had was you have to purchese airbases for pacific islands, then you have to pay extra to upgrade them to accept bombers. islands with airbases were crucial to the bombing campain against japan. we lost thousands of men invading okanawa just to secure it as an airbase. allways think of islands as unsinkable aircraft carriers
I love this idea :-D, it is very accurate historic wise and also adds a lot of new tactics and limitations to the game :-), I endorse the upgrading idea mentioned by the guy who posted before me and would like to hear his stats and such 8-)but I battle tested this rule yesterday :-) and it worked great, I will be using this rule from now on for sure :-D :mrgreen:
At the same time, lowering Planes use on the ground and probably making Bomber all godly (since they have huge range)
Really? I would think that it would make the bomber worse. All this rule would do would be to make all planes have to be carrier based. That pretty much kills the bomber. Also, due to the limited range of fighters/tac bombers, they are already not very effective on islands (unless there is an air base). So implementing this rule would hurt bombers more because they are the ones that actually use the islands.
_I love this idea , it is very accurate historic wise and also adds a lot of new tactics and limitations to the game , I endorse the upgrading idea mentioned by the guy who posted before me and would like to hear his stats and such 8-)but I battle tested this rule yesterday and it worked great, I will be using this rule from now on for sure _
It only takes a few days to build airfield so why pay extra cost for that?
There was already airbase everywhere in the pacific (Except Guadacanal and New Guinea island)
so it’s useless.