No problem on the walk in.
Appreciate the gesture in Holland, but you forgot to leave my inf alive. :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
5 infantry moved from Russia to Bryansk
5 infantry moved from Russia to Tambov
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Tambov
3 infantry moved from Kazakhstan to Caucasus
1 tactical_bomber moved from Russia to Caucasus
2 fighters moved from Russia to Caucasus
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 mech_infantry moved from Anglo Egyptian Sudan to Italian Somaliland
Russians take Italian Somaliland from Italians
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 5 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 5 infantry in Bryansk, round 2 : 2/6 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 5 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 5 infantry in Tambov, round 2 : 0/6 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Russians roll dice for 1 fighter and 4 infantry in Tambov, round 3 : 2/5 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/6 hits, 2.17 expected hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Caucasus
1 mech_infantry owned by the Germans lost in Caucasus
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 3 : 1/5 hits, 2.00 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
2 fighters moved from Caucasus to Samara
1 tactical_bomber moved from Caucasus to Samara
1 fighter moved from Tambov to Russia
1 fighter moved from Bryansk to Russia
1 infantry moved from Russia to Tambov
24 infantry moved from Russia to Samara
4 artilleries moved from Russia to Samara
2 aaGuns moved from Russia to Samara
4 armour moved from Russia to Samara
2 mech_infantrys moved from Russia to Samara
1 infantry moved from Russia to Samara
2 aaGuns and 15 infantry moved from Buryatia to Amur
1 submarine moved from 97 Sea Zone to 93 Sea Zone
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 24 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
Germans regular : 0.33
Russians regular : -2.00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries, 3 fighters and 7 infantry moved from Manchuria to Amur
2 fighters moved from Japan to Amur
2 fighters and 5 tactical_bombers moved from Anhwe to Amur
2 bombers moved from French Indo China to Amur
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Burma
1 fighter moved from French Indo China to Kweichow
1 fighter moved from French Indo China to Szechwan
1 fighter moved from French Indo China to Burma
1 tactical_bomber moved from 36 Sea Zone to Burma
1 tactical_bomber moved from Yunnan to Szechwan
1 tactical_bomber moved from Yunnan to Kweichow
Combat - Japanese
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries, 3 fighters and 7 infantry moved from Manchuria to Amur
2 fighters moved from Japan to Amur
2 fighters and 5 tactical_bombers moved from Anhwe to Amur
2 bombers moved from French Indo China to Amur
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Burma
1 fighter moved from French Indo China to Kweichow
1 fighter moved from French Indo China to Szechwan
1 fighter moved from French Indo China to Burma
1 tactical_bomber moved from 36 Sea Zone to Burma
1 tactical_bomber moved from Yunnan to Szechwan
1 tactical_bomber moved from Yunnan to Kweichow
Combat - Japanese
Battle in Amur
Japanese attack with 2 artilleries, 2 bombers, 7 fighters, 7 infantry and 5 tactical_bombers
Russians defend with 2 aaGuns and 15 infantry
Russians roll AA dice in Amur : 0/6 hits, 1.00 expected hits
Japanese roll dice for 2 artilleries, 2 bombers, 7 fighters, 7 infantry and 5 tactical_bombers in Amur, round 2 : 11/23 hits, 10.33 expected hits
Russians roll dice for 2 aaGuns and 15 infantry in Amur, round 2 : 7/15 hits, 5.00 expected hits
7 infantry owned by the Japanese lost in Amur
9 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 2 artilleries, 2 bombers, 7 fighters and 5 tactical_bombers in Amur, round 3 : 8/16 hits, 8.83 expected hits
Russians roll dice for 6 infantry in Amur, round 3 : 0/6 hits, 2.00 expected hits
6 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 2 artilleries, 2 bombers, 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Japanese: 7 infantry
Casualties for Russians: 2 aaGuns and 15 infantry
Battle in Burma
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 0/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 3 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
3 fighters moved from Amur to Anhwe
2 bombers, 4 fighters and 5 tactical_bombers moved from Amur to Manchuria
2 infantry moved from Jehol to Manchuria
1 aaGun moved from Manchuria to Amur
1 aaGun moved from Manchuria to Amur
1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 carriers, 1 destroyer and 2 transports moved from 36 Sea Zone to 35 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 2 submarines moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Kweichow to French Indo China
1 fighter moved from Szechwan to French Indo China
1 fighter moved from Burma to French Indo China
1 tactical_bomber moved from Burma to Yunnan
1 tactical_bomber moved from Szechwan to French Indo China
1 armour and 4 mech_infantrys moved from Yunnan to Hunan
1 infantry moved from Chahar to Anhwe
1 artillery and 3 infantry moved from French Indo China to Yunnan
1 tactical_bomber moved from Kweichow to Hunan
Place Units - Japanese
2 infantry and 1 mech_infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Manchuria
4 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Japanese regular : -0.67
UK_Pacific regular : 0.67
Russians regular : 0.00
Russians AA : -1.00
@AndrewAAGamer Not a single plane lost in Amur lol. Fortune favors the bold. Not looking for me here.
@The-Farmer not looking good*
Yeah, I expected to lose 1-2 planes. Otherwise the battle went as expected. You forced me to make that attack. Luckily for me it went well.
@AndrewAAGamer That was a good play by you. I would have done the same. My only hope was to get some attrition. I noticed you purchased replacements in the event. Your Japan looks very solid IMHO.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 unit repaired.
2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from Libya to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 infantry moved from Libya to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 artillery moved from 97 Sea Zone to Greece
1 armour moved from Libya to Alexandria
1 mech_infantry moved from Libya to Alexandria
1 bomber moved from Russia to Novgorod
1 bomber moved from India to Volgograd
Combat - Americans
Strategic bombing raid in Novgorod
Germans roll AA dice in Novgorod : 0/1 hits, 0.17 expected hits
Bombing raid in Novgorod rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Novgorod causes 3 damage total.
Strategic bombing raid in Volgograd
Germans roll AA dice in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Volgograd causes 3 damage total.
Battle in Northern Italy
Americans converts factory_major into different units
Battle in Greece
Battle in Java
Non Combat Move - Americans
Combat Hit Differential Summary :
Germans AA : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 unit repaired.
2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from Libya to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 infantry moved from Libya to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 artillery moved from 97 Sea Zone to Greece
1 armour moved from Libya to Alexandria
1 mech_infantry moved from Libya to Alexandria
1 bomber moved from Russia to Novgorod
1 bomber moved from India to Volgograd
Combat - Americans
Strategic bombing raid in Novgorod
Germans roll AA dice in Novgorod : 0/1 hits, 0.17 expected hits
Bombing raid in Novgorod rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Novgorod causes 3 damage total.
Strategic bombing raid in Volgograd
Germans roll AA dice in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Volgograd causes 3 damage total.
Battle in Northern Italy
Americans converts factory_major into different units
Battle in Greece
Battle in Java
Non Combat Move - Americans
1 aaGun moved from Libya to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 aaGun moved from 97 Sea Zone to Greece
1 submarine moved from 92 Sea Zone to 105 Sea Zone
1 battleship moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 cruiser moved from 92 Sea Zone to 97 Sea Zone
1 artillery and 3 infantry moved from Tunisia to Libya
3 mech_infantrys moved from Libya to Tobruk
1 aaGun and 3 infantry moved from Algeria to Tunisia
1 aaGun and 5 infantry moved from Morocco to Algeria
6 infantry moved from Central United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Morocco
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from Volgograd to Russia
1 bomber moved from Novgorod to Russia
1 bomber moved from India to Queensland
3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 6 submarines moved from 33 Sea Zone to 42 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 63 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 96 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 96 Sea Zone to 97 Sea Zone
1 fighter moved from 96 Sea Zone to 97 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
8 infantry placed in Eastern United States
1 carrier and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans AA : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Japanese lost in Kweichow
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Tsinghai
6 artilleries and 11 infantry moved from Shensi to Tsinghai
Place Units - Chinese
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50
Japanese regular : 1.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Albania
1 battleship moved from 93 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
Combat - British
Battle in Albania
Non Combat Move - British
1 mech_infantry moved from Turkmenistan to Tsinghai
1 armour moved from Turkmenistan to Tsinghai
1 armour moved from Kazakhstan to Samara
1 mech_infantry moved from Kazakhstan to Samara
2 mech_infantrys moved from Kazakhstan to Tsinghai
1 artillery moved from Turkmenistan to Eastern Persia
2 fighters moved from Kazakhstan to Eastern Persia
2 fighters moved from Kazakhstan to Tsinghai
1 fighter moved from Kazakhstan to India
2 fighters moved from Trans-Jordan to 39 Sea Zone
1 fighter moved from Trans-Jordan to Eastern Persia
1 tactical_bomber moved from Kazakhstan to Tsinghai
1 mech_infantry moved from Iraq to Eastern Persia
1 armour moved from Iraq to Eastern Persia
1 armour moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
1 bomber moved from Anglo Egyptian Sudan to India
1 infantry moved from Tobruk to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Greece
1 infantry moved from 97 Sea Zone to Greece
2 fighters moved from 93 Sea Zone to Greece
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 submarines moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from Gibraltar to 97 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 infantry moved from Turkmenistan to Kazakhstan
Place Units - British
Combat Hit Differential Summary :
I think this game has gotten away from me but I’ll keep playing on. UK placement, 2 inf S. Africa, transport SZ 71, 2 tanks 1 mech Egypt, Fighter in London.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 unit repaired.
2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from Libya to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 infantry moved from Libya to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 artillery moved from 97 Sea Zone to Greece
1 armour moved from Libya to Alexandria
1 mech_infantry moved from Libya to Alexandria
1 bomber moved from Russia to Novgorod
1 bomber moved from India to Volgograd
Combat - Americans
Strategic bombing raid in Novgorod
Germans roll AA dice in Novgorod : 0/1 hits, 0.17 expected hits
Bombing raid in Novgorod rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Novgorod causes 3 damage total.
Strategic bombing raid in Volgograd
Germans roll AA dice in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Volgograd causes 3 damage total.
Battle in Northern Italy
Americans converts factory_major into different units
Battle in Greece
Battle in Java
Non Combat Move - Americans
1 aaGun moved from Libya to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 aaGun moved from 97 Sea Zone to Greece
1 submarine moved from 92 Sea Zone to 105 Sea Zone
1 battleship moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 cruiser moved from 92 Sea Zone to 97 Sea Zone
1 artillery and 3 infantry moved from Tunisia to Libya
3 mech_infantrys moved from Libya to Tobruk
1 aaGun and 3 infantry moved from Algeria to Tunisia
1 aaGun and 5 infantry moved from Morocco to Algeria
6 infantry moved from Central United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Morocco
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from Volgograd to Russia
1 bomber moved from Novgorod to Russia
1 bomber moved from India to Queensland
3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 6 submarines moved from 33 Sea Zone to 42 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 63 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 96 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 96 Sea Zone to 97 Sea Zone
1 fighter moved from 96 Sea Zone to 97 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
8 infantry placed in Eastern United States
1 carrier and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Japanese lost in Kweichow
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Tsinghai
6 artilleries and 11 infantry moved from Shensi to Tsinghai
Place Units - Chinese
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British buy 2 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Albania
1 battleship moved from 93 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
Combat - British
Battle in Albania
Non Combat Move - British
1 mech_infantry moved from Turkmenistan to Tsinghai
1 armour moved from Turkmenistan to Tsinghai
1 armour moved from Kazakhstan to Samara
1 mech_infantry moved from Kazakhstan to Samara
2 mech_infantrys moved from Kazakhstan to Tsinghai
1 artillery moved from Turkmenistan to Eastern Persia
2 fighters moved from Kazakhstan to Eastern Persia
2 fighters moved from Kazakhstan to Tsinghai
1 fighter moved from Kazakhstan to India
2 fighters moved from Trans-Jordan to 39 Sea Zone
1 fighter moved from Trans-Jordan to Eastern Persia
1 tactical_bomber moved from Kazakhstan to Tsinghai
1 mech_infantry moved from Iraq to Eastern Persia
1 armour moved from Iraq to Eastern Persia
1 armour moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
1 bomber moved from Anglo Egyptian Sudan to India
1 infantry moved from Tobruk to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Greece
1 infantry moved from 97 Sea Zone to Greece
2 fighters moved from 93 Sea Zone to Greece
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 submarines moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from Gibraltar to 97 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 infantry moved from Turkmenistan to Kazakhstan
Place Units - British
1 fighter placed in United Kingdom
2 armour and 1 mech_infantry placed in Egypt
1 transport placed in 71 Sea Zone
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : -0.50
Japanese regular : 1.33
Germans AA : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 7 PUs;
Combat Move - Italians
3 fighters moved from Ukraine to Caucasus
1 artillery and 2 infantry moved from France to Northern Italy
Combat - Italians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 7 PUs;
Combat Move - Italians
3 fighters moved from Ukraine to Caucasus
1 artillery and 2 infantry moved from France to Northern Italy
Combat - Italians
Battle in Caucasus
Italians attack with 3 fighters
Russians defend with 2 infantry
Italians roll dice for 3 fighters in Caucasus, round 2 : 0/3 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Italians lost in Caucasus
Italians roll dice for 2 fighters in Caucasus, round 3 : 0/2 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Caucasus, round 3 : 2/2 hits, 0.67 expected hits
2 fighters owned by the Italians lost in Caucasus
Russians win with 2 infantry remaining. Battle score for attacker is -30
Casualties for Italians: 3 fighters
Battle in Northern Italy
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 2 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 3 : 3/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Northern Italy
1 infantry owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 artillery moved from Romania to Slovakia Hungary
2 mech_infantrys moved from Western Germany to Slovakia Hungary
1 aaGun moved from France to Northern Italy
1 artillery and 4 infantry moved from France to Western Germany
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1,2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,4,1,1,3,5,4,6,3,3,6,1,6,5,6,6
Italians collect 2 PUs (10 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Italians regular : -1.17
Russians regular : 1.67