@DoManMacgee spend supply to defend?
Screenshot 2026-06-02 150223.png
That’s OK, I’m happy to play it out either way. It’s fine this way as well - we can see how the dice go!
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Hunan
Chinese take Hunan from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Kansu to Anhwe
Place Units - Chinese
1 infantry placed in Manchuria
1 infantry placed in Hunan
2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 21 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 43 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 20 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter, 4 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 infantry moved from Vyborg to Novgorod
5 infantry moved from Karelia to Novgorod
6 armour moved from Eastern Poland to Belarus
Germans take Belarus from Russians
6 mech_infantrys moved from Eastern Poland to Belarus
6 armour and 6 mech_infantrys moved from Belarus to Novgorod
1 fighter moved from Eastern Poland to Bessarabia
1 fighter moved from Eastern Poland to Bessarabia
3 submarines moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Alexandria to 98 Sea Zone
1 tactical_bomber moved from Alexandria to 98 Sea Zone
1 bomber and 1 tactical_bomber moved from Western Germany to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
5 armour moved from Eastern Poland to Baltic States
1 armour and 7 mech_infantrys moved from Germany to Baltic States
1 artillery moved from Eastern Poland to Western Ukraine
2 fighters and 1 tactical_bomber moved from Eastern Poland to Bessarabia
8 artilleries moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Bessarabia
Combat - Germans
Battle in Novgorod
Germans attack with 6 armour, 6 infantry and 6 mech_infantrys
Russians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 6 armour, 6 infantry and 6 mech_infantrys in Novgorod, round 2 : 7/18 hits, 5.00 expected hits
Russians roll dice for 1 aaGun and 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 6 armour, 6 infantry and 6 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Russians: 1 aaGun and 1 infantry
Battle in Bessarabia
Germans attack with 4 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 3/6 hits, 2.83 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 artilleries and 3 infantry
Russians defend with 1 aaGun and 2 artilleries
Germans roll dice for 2 artilleries and 3 infantry in Western Ukraine, round 2 : 3/5 hits, 1.50 expected hits
Russians roll dice for 1 aaGun and 2 artilleries in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Russians and 1 aaGun owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 13
Casualties for Russians: 1 aaGun and 2 artilleries
Battle in 98 Sea Zone
Germans attack with 1 bomber, 2 fighters, 3 submarines and 2 tactical_bombers
British defend with 1 cruiser, 2 destroyers and 1 transport
Germans roll dice for 3 submarines in 98 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits
British roll dice for 1 cruiser, 2 destroyers and 1 transport in 98 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
1 submarine owned by the Germans lost in 98 Sea Zone
2 destroyers owned by the British, 1 transport owned by the British and 1 cruiser owned by the British lost in 98 Sea Zone
Germans win, taking 98 Sea Zone from British with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 29
Casualties for Germans: 1 submarine
Casualties for British: 1 cruiser, 2 destroyers and 1 transport
Battle in Baltic States
Germans attack with 6 armour, 8 artilleries and 7 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 6 armour, 8 artilleries and 7 mech_infantrys in Baltic States, round 2 : 11/21 hits, 8.00 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 6 armour, 8 artilleries and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Eastern Poland to Western Ukraine
8 mech_infantrys moved from Eastern Poland to Baltic States
1 mech_infantry moved from Poland to Novgorod
8 mech_infantrys moved from Baltic States to Novgorod
1 mech_infantry moved from Western Germany to Poland
1 bomber moved from 98 Sea Zone to Southern Italy
2 fighters moved from 98 Sea Zone to Alexandria
2 tactical_bombers moved from 98 Sea Zone to Alexandria
4 fighters and 1 tactical_bomber moved from Bessarabia to Greece
Place Units - Germans
3 submarines placed in 97 Sea Zone
3 infantry placed in France
1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : -1.67
Germans regular : 7.67
British regular : -0.17
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 4
Purchase Units - British
British buy 1 carrier, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Combat - British
Non Combat Move - British
1 infantry moved from Morocco to 91 Sea Zone
1 battleship, 2 destroyers, 1 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
1 tactical_bomber moved from Gibraltar to United Kingdom
2 aaGuns, 2 fighters, 9 infantry and 1 tactical_bomber moved from West India to Eastern Persia
1 armour moved from Algeria to Morocco
Place Units - British
1 carrier placed in 109 Sea Zone
3 infantry placed in Egypt
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,4,5
British collect 30 PUs (3 lost to blockades); end with 30 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 4
Purchase Units - British
British buy 1 carrier, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Combat - British
Non Combat Move - British
1 infantry moved from Morocco to 91 Sea Zone
1 battleship, 2 destroyers, 1 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
1 tactical_bomber moved from Gibraltar to United Kingdom
2 aaGuns, 2 fighters, 9 infantry and 1 tactical_bomber moved from West India to Eastern Persia
1 armour moved from Algeria to Morocco
Place Units - British
1 carrier placed in 109 Sea Zone
3 infantry placed in Egypt
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,4,5
British collect 30 PUs (3 lost to blockades); end with 30 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 6 PUs;
Combat Move - Italians
1 armour moved from Yugoslavia to Southern Italy
Non Combat Move - Italians
Place Units - Italians
1 transport placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Alexandria: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Italians to Southern Italy: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 8 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Smolensk to Belarus
Russians take Belarus from Germans
1 armour moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
2 infantry moved from Ukraine to Bessarabia
1 fighter moved from Russia to Bessarabia
1 tactical_bomber moved from Russia to Bessarabia
1 artillery moved from Ukraine to Western Ukraine
3 armour moved from Smolensk to Western Ukraine
3 mech_infantrys moved from Smolensk to Western Ukraine
1 mech_infantry moved from Smolensk to Western Ukraine
1 armour moved from Smolensk to Western Ukraine
Combat - Russians
Battle in Bessarabia
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 4 armour, 1 artillery and 4 mech_infantrys
Germans defend with 1 aaGun, 2 artilleries and 3 infantry
Russians roll dice for 4 armour, 1 artillery and 4 mech_infantrys in Western Ukraine, round 2 : 6/9 hits, 3.17 expected hits
Germans roll dice for 1 aaGun, 2 artilleries and 3 infantry in Western Ukraine, round 2 : 2/5 hits, 1.67 expected hits
2 mech_infantrys owned by the Russians lost in Western Ukraine
1 aaGun owned by the Germans, 2 artilleries owned by the Germans and 3 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 4 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Russians: 2 mech_infantrys
Casualties for Germans: 1 aaGun, 2 artilleries and 3 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
1 infantry moved from Smolensk to Belarus
1 infantry moved from Smolensk to Archangel
1 mech_infantry moved from Russia to Bryansk
5 mech_infantrys moved from Russia to Smolensk
1 infantry moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to Kiangsu
2 infantry moved from Shensi to Kweichow
Place Units - Russians
3 infantry placed in Ukraine
1 armour and 5 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans regular : -0.00
Russians regular : 3.33
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 bombers, 10 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer and 1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to Manchuria
1 infantry moved from Korea to Manchuria
2 artilleries and 6 infantry moved from Japan to 6 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from India to West India
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to West India
1 bomber moved from Malaya to West India
4 artilleries moved from India to West India
9 infantry moved from India to West India
1 tactical_bomber moved from 6 Sea Zone to Kiangsu
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from Japan to Kiangsu
2 fighters moved from Japan to Kiangsi
1 artillery and 5 infantry moved from 19 Sea Zone to Kiangsu
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Japanese attack with 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber
Chinese defend with 1 infantry; Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber in Kiangsu, round 2 : 3/9 hits, 3.00 expected hits
Chinese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Kiangsu
2 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Casualties for Russians: 2 infantry
Battle in West India
Japanese attack with 4 artilleries, 1 bomber, 1 fighter, 11 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 4 artilleries, 1 bomber, 1 fighter, 11 infantry and 1 tactical_bomber in West India, round 2 : 4/18 hits, 5.67 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 4 artilleries, 1 bomber, 1 fighter, 11 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kiangsi
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kiangsi, round 2 : 1/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Kiangsi to Kwangtung
1 fighter moved from Kiangsi to Kwangtung
2 fighters moved from Kiangsu to 19 Sea Zone
1 fighter moved from Manchuria to 19 Sea Zone
1 fighter moved from 20 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Kiangsu to 6 Sea Zone
1 battleship moved from 6 Sea Zone to 19 Sea Zone
2 carriers moved from 6 Sea Zone to 19 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from India to 39 Sea Zone
2 armour, 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 4 infantry and 4 transports moved from 39 Sea Zone to 77 Sea Zone
1 fighter and 1 tactical_bomber moved from West India to 77 Sea Zone
1 bomber moved from West India to India
2 infantry moved from Malaya to Shan State
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from West India: 4 infantry
EDIT: Adding units owned by Japanese to India: 4 infantry
EDIT: Turning off Edit Mode
3 bombers placed in India
1 transport placed in 36 Sea Zone
2 infantry placed in French Indo China
8 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -0.33
Japanese regular : -0.83
UK_Pacific regular : -0.33
Hey, I made an error going into West India - my original plan was to just go in with 2 guys, but then I brought the entire force without thinking - forgot I needed to still defend my bombers. I pulled 4 guys back if you are OK with that. I only needed to kill 1 inf, so it was extreme overkill…
Let me know if you want to reverse it back. I don’t know if those planes would have gone for 4 naked bombers, or are heading to Egypt anyways. I guess I could also re-do some of my build if necessary, to put an inf or 2 there instead.
I guess I’m considering these as proof-of-concept games, to try to work out different strats.
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 bombers, 10 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer and 1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to Manchuria
1 infantry moved from Korea to Manchuria
2 artilleries and 6 infantry moved from Japan to 6 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from India to West India
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to West India
1 bomber moved from Malaya to West India
4 artilleries moved from India to West India
9 infantry moved from India to West India
1 tactical_bomber moved from 6 Sea Zone to Kiangsu
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from Japan to Kiangsu
2 fighters moved from Japan to Kiangsi
1 artillery and 5 infantry moved from 19 Sea Zone to Kiangsu
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Japanese attack with 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber
Chinese defend with 1 infantry; Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber in Kiangsu, round 2 : 3/9 hits, 3.00 expected hits
Chinese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Kiangsu
2 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Casualties for Russians: 2 infantry
Battle in West India
Japanese attack with 4 artilleries, 1 bomber, 1 fighter, 11 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 4 artilleries, 1 bomber, 1 fighter, 11 infantry and 1 tactical_bomber in West India, round 2 : 4/18 hits, 5.67 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 4 artilleries, 1 bomber, 1 fighter, 11 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kiangsi
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kiangsi, round 2 : 1/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Kiangsi to Kwangtung
1 fighter moved from Kiangsi to Kwangtung
2 fighters moved from Kiangsu to 19 Sea Zone
1 fighter moved from Manchuria to 19 Sea Zone
1 fighter moved from 20 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Kiangsu to 6 Sea Zone
1 battleship moved from 6 Sea Zone to 19 Sea Zone
2 carriers moved from 6 Sea Zone to 19 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from India to 39 Sea Zone
2 armour, 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 4 infantry and 4 transports moved from 39 Sea Zone to 77 Sea Zone
1 fighter and 1 tactical_bomber moved from West India to 77 Sea Zone
1 bomber moved from West India to India
2 infantry moved from Malaya to Shan State
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from West India: 4 infantry
EDIT: Adding units owned by Japanese to India: 4 infantry
EDIT: Turning off Edit Mode
3 bombers placed in India
1 transport placed in 36 Sea Zone
2 infantry placed in French Indo China
8 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -0.33
Japanese regular : -0.83
UK_Pacific regular : -0.33
Sorry, made one more adjustment. Am I correct that the planes in Hopei cannot attack SZ6 with no viable landing spot?
Argh, sorry, will need to make one more change, I didn’t see your bombers in Queensland…
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 bombers, 10 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer and 1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to Manchuria
1 infantry moved from Korea to Manchuria
2 artilleries and 6 infantry moved from Japan to 6 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from India to West India
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to West India
1 bomber moved from Malaya to West India
4 artilleries moved from India to West India
9 infantry moved from India to West India
1 tactical_bomber moved from 6 Sea Zone to Kiangsu
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from Japan to Kiangsu
2 fighters moved from Japan to Kiangsi
1 artillery and 5 infantry moved from 19 Sea Zone to Kiangsu
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Japanese attack with 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber
Chinese defend with 1 infantry; Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber in Kiangsu, round 2 : 3/9 hits, 3.00 expected hits
Chinese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Kiangsu
2 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Casualties for Russians: 2 infantry
Battle in West India
Japanese attack with 4 artilleries, 1 bomber, 1 fighter, 11 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 4 artilleries, 1 bomber, 1 fighter, 11 infantry and 1 tactical_bomber in West India, round 2 : 4/18 hits, 5.67 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 4 artilleries, 1 bomber, 1 fighter, 11 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kiangsi
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kiangsi, round 2 : 1/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Kiangsi to Kwangtung
1 fighter moved from Kiangsi to Kwangtung
2 fighters moved from Kiangsu to 19 Sea Zone
1 fighter moved from Manchuria to 19 Sea Zone
1 fighter moved from 20 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Kiangsu to 6 Sea Zone
1 battleship moved from 6 Sea Zone to 19 Sea Zone
2 carriers moved from 6 Sea Zone to 19 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from India to 39 Sea Zone
2 armour, 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 4 infantry and 4 transports moved from 39 Sea Zone to 77 Sea Zone
1 fighter and 1 tactical_bomber moved from West India to 77 Sea Zone
1 bomber moved from West India to India
2 infantry moved from Malaya to Shan State
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from West India: 4 infantry
EDIT: Adding units owned by Japanese to India: 4 infantry
EDIT: Turning off Edit Mode
3 bombers placed in India
1 transport placed in 36 Sea Zone
2 infantry placed in French Indo China
8 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer and 1 tactical_bomber
EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 destroyer and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from French Indo China: 1 infantry
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to Japan: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -0.33
Japanese regular : -0.83
UK_Pacific regular : -0.33
@Booper Edits are fine, it’s a test game. More important to get a high quality test than anything else.
The planes from Hopei could land on my Hawaii CVs, but that would take away from how many of the planes on those CVs currently could attack there.
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Chahar to Jehol
Place Units - Chinese
1 infantry placed in Hunan
Chinese undo move 1.
7 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 22 PUs; end with 24 PUs
Combat Hit Differential Summary :