Test summary from TripleA, engine version: 2.6.14366, time: 10:05:55 AM
Savegame
L26 BM4 fasthard(X) vs Amon-Sul(L+24)
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Territory Summary for Russians :
Korea : 1 flag, 1 infantry Manchuria : 1 infantry Amur : 2 aaGuns and 16 infantry Belarus : 2 infantry Bryansk : 4 aaGuns, 3 artilleries and 39 infantry Archangel : 1 infantry Russia : 1 airfield, 1 factory_major and 9 infantry Ukraine : 1 factory_minor Volgograd : 1 artillery, 1 factory_minor and 2 infantry Novgorod : 1 airfield, 1 factory_minor and 1 harbour Caucasus : 2 fighters and 2 tactical_bombers Turkey : 1 flag, 2 armour and 1 mech_infantry 115 Sea Zone : 1 cruiser and 1 submarine 110 Sea Zone : 1 submarine -
Map in the post above
No edits.
Japan may go when ready.
Godspeed :)
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Mongolia:
If Japan attacks a Russian controlled territory bordering Mongolia, all of Mongolia is immediately Russian
a) If Japan attacks Mongolia in the same combat move (as attacking a Russian controlled territory bordering Mongolia), they break neutrality of all strict neutrals
b) This is the ONLY way all of Mongolia will immediately turn Russian without territories needing to be activated.If Russia attacks Korea or a Japanese controlled territory bordering Mongolia, then the Mongolians will never join Russia as in #1 above and goes on as a strict neutral.
Mongolia will NOT go pro-Axis if the Allies break neutrality elsewhere
a) Mongolia ONLY goes pro-Axis if Russia directly attacks Mongolia. This would break neutrality around the world (all strict neutrals go pro-the other side).
i) Any OTHER Ally can attack Mongolia directly and this will break neutrality around the world, but the rest of Mongolia will stay neutral
b) Mongolia WILL go pro-Allied if the Axis break strict neutrality anywhere, including Mongolia -
Neutrals:
You can’t move a tank through a friendly neutral that you just activated
a) You CAN blitz strict neutrals and unfriendly neutrals
b) You also can’t non-com mech or tanks through the friendly neutral that you just took control of.
You CAN’T land air in any neutral that was neutral at the beginning of your turn
a) You CAN land air in a neutral that has been attacked previously and joined your side (the infantry are still not controlled by a playable power because the territory has not been activated and is not controlled by any playable power yet)
You CAN’T fly over neutrals
a) Except to attack it directly
b) After attacking it, you CAN fly off where-ever you want as long as you don’t fly over another neutral
c) You CAN fly over a neutral that has been attacked previously, because it is actually no longer a neutral even if it was not conquered. It has joined the opposing side. You can do this in the non-combat move immediately following the attack.
You activate a friendly neutral with an infantry, artillery, mech, or tank. You cannot activate a friendly neutral with only an AAA gun.
Despite what Triple A says, you do NOT declare war on neutrals. You simply “attack” them (individually).
Beware: There are currently a lot of these rules that Triple A does not currently adhere to correctly. You are responsible for knowing the rules yourself. Don’t rely on Triple A for rule interpretation. Just because it allows it, doesn’t mean it’s legal. -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 airfield and 1 harbour; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 2 infantry moved from Anhwe to Hopei 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 2 infantry moved from Anhwe to Kweichow 2 infantry moved from Hunan to Yunnan 2 bombers moved from Kwangsi to Hopei 2 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 1 fighter moved from Kwangsi to Yunnan 1 fighter moved from Kwangsi to Kweichow 1 fighter moved from 36 Sea Zone to Yunnan 1 tactical_bomber moved from Kwangsi to Kweichow 1 fighter moved from Kwangsi to Yunnan Combat - Japanese Battle in Kweichow Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Kweichow, round 2 : 4/8 hits, 3,83 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Kweichow 2 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Hopei Japanese attack with 2 bombers and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 2 bombers and 2 infantry in Hopei, round 2 : 2/4 hits, 1,67 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Hopei 2 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 5 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 5 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/9 hits, 4,17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 artillery moved from Kwangsi to 36 Sea Zone 2 artilleries moved from French Indo China to 36 Sea Zone 1 marine moved from French Indo China to 36 Sea Zone 5 infantry moved from French Indo China to 36 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 38 Sea Zone to 39 Sea Zone 3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 5 infantry, 1 marine, 1 submarine and 4 transports moved from 36 Sea Zone to 38 Sea Zone 1 tactical_bomber moved from Kwangsi to 38 Sea Zone 2 infantry moved from Kwangsi to French Indo China 3 artilleries and 2 infantry moved from Hunan to Kwangsi 1 infantry moved from Jehol to Chahar 2 bombers moved from Hopei to French Indo China 5 fighters and 2 tactical_bombers moved from Yunnan to French Indo China 3 fighters and 3 tactical_bombers moved from Kweichow to French Indo China 1 aaGun moved from Anhwe to Hunan 1 infantry moved from Japan to 6 Sea Zone 1 carrier, 1 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from Kiangsi to 20 Sea Zone 3 infantry and 3 transports moved from 20 Sea Zone to 36 Sea Zone 3 infantry moved from 36 Sea Zone to French Indo China 1 carrier moved from 20 Sea Zone to 36 Sea Zone 1 fighter moved from French Indo China to Kwangsi Place Units - Japanese 1 harbour placed in Hainan 1 airfield placed in French Indo China Turn Complete - Japanese Japanese collect 29 PUs; end with 32 PUsCombat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : 0,33 -
@Amon-Sul yes, CV do not blockade convoy
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@Amon-Sul The Spanish beach head has to wait a little bit, the friendly japanese guys enjoy their trip into the indian ocean…
Turn complete -
@fasthard said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):
@Amon-Sul The Spanish beach head has to wait a little bit, the friendly japanese guys enjoy their trip into the indian ocean…
Turn completeThe Japs are partybreakers xD
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@Amon-Sul they are preparing their party 😉
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I have finally seen the map
The Japs are swarming India :O
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This game is amazing
I wonder where it will take us ha
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery and 3 carriers; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 aaGun and 2 infantry moved from Central United States to Southeast Mexico 1 fighter moved from Wake Island to Western United States 2 transports moved from 101 Sea Zone to 64 Sea Zone 1 artillery and 1 infantry moved from Southeast Mexico to 64 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 63 Sea Zone 3 aaGuns, 1 armour, 1 artillery, 5 infantry, 2 marines and 4 mech_infantrys moved from Southeast Mexico to Central America 1 cruiser moved from 101 Sea Zone to 64 Sea Zone 1 submarine moved from 64 Sea Zone to 89 Sea Zone 1 carrier moved from 10 Sea Zone to 64 Sea Zone 2 fighters moved from Eastern United States to 64 Sea Zone Place Units - Americans 1 artillery placed in Central United States 3 carriers placed in 10 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
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@Amon-Sul said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):
America has joined the Allies, and declared war on the Axis!
:)
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery, 1 fighter and 2 infantry moved from Szechwan to Yunnan 1 artillery and 1 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 1 infantry placed in Manchuria 1 infantry placed in Shensi 2 infantry placed in Szechwan Chinese undo move 2. 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : -1.00 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery and 3 carriers; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 aaGun and 2 infantry moved from Central United States to Southeast Mexico 1 fighter moved from Wake Island to Western United States 2 transports moved from 101 Sea Zone to 64 Sea Zone 1 artillery and 1 infantry moved from Southeast Mexico to 64 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 63 Sea Zone 3 aaGuns, 1 armour, 1 artillery, 5 infantry, 2 marines and 4 mech_infantrys moved from Southeast Mexico to Central America 1 cruiser moved from 101 Sea Zone to 64 Sea Zone 1 submarine moved from 64 Sea Zone to 89 Sea Zone 1 carrier moved from 10 Sea Zone to 64 Sea Zone 2 fighters moved from Eastern United States to 64 Sea Zone Place Units - Americans 1 artillery placed in Central United States 3 carriers placed in 10 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery, 1 fighter and 2 infantry moved from Szechwan to Yunnan 1 artillery and 1 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 1 infantry placed in Manchuria 1 infantry placed in Shensi 2 infantry placed in Szechwan Chinese undo move 2. 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 2 armour, 2 artilleries, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 1 infantry moved from Belgian Congo to Kenya British take Kenya from Italians 2 artilleries and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to Romania 1 marine moved from Egypt to 81 Sea Zone 2 artilleries, 2 cruisers, 2 infantry, 1 marine and 2 transports moved from 81 Sea Zone to 100 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from 100 Sea Zone to Romania Combat - British British creates battle in territory 93 Sea Zone Battle in Romania British attack with 2 artilleries, 1 bomber, 2 fighters, 2 infantry, 1 marine and 1 tactical_bomber Germans defend with 1 armour; Italians defend with 2 armour, 2 infantry and 1 mech_infantry British roll dice for 2 cruisers in Romania, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 2 artilleries, 1 bomber, 2 fighters, 2 infantry, 1 marine and 1 tactical_bomber in Romania, round 2 : 3/9 hits, 4.00 expected hits Germans roll dice for 3 armour, 2 infantry and 1 mech_infantry in Romania, round 2 : 4/6 hits, 2.50 expected hits 1 marine owned by the British, 1 artillery owned by the British and 2 infantry owned by the British lost in Romania 1 mech_infantry owned by the Italians, 1 armour owned by the Germans, 2 infantry owned by the Italians and 1 armour owned by the Italians lost in Romania British roll dice for 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber in Romania, round 3 : 2/5 hits, 2.67 expected hits Germans roll dice for 1 armour in Romania, round 3 : 1/1 hits, 0.50 expected hits 1 artillery owned by the British lost in Romania 1 armour owned by the Italians lost in Romania British win, taking 93 Sea Zone from Italians with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for British: 2 artilleries, 2 infantry and 1 marine Casualties for Italians: 2 armour, 2 infantry and 1 mech_infantry Casualties for Germans: 1 armour Non Combat Move - British 1 armour moved from Iraq to Eastern Persia British take Eastern Persia from Neutral_Allies 1 infantry moved from Burma to India 5 aaGuns, 2 artilleries, 1 fighter and 13 infantry moved from India to West India 1 fighter moved from West India to 100 Sea Zone 1 aaGun moved from Anglo Egyptian Sudan to Egypt 2 fighters and 1 tactical_bomber moved from Romania to 100 Sea Zone 1 tactical_bomber moved from 81 Sea Zone to Egypt 3 carriers, 2 destroyers and 1 transport moved from 81 Sea Zone to 100 Sea Zone 1 fighter moved from Algeria to Egypt 1 destroyer moved from 98 Sea Zone to 100 Sea Zone 1 destroyer moved from 93 Sea Zone to 92 Sea Zone 1 destroyer moved from 93 Sea Zone to 94 Sea Zone 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 artillery and 2 infantry moved from United Kingdom to 109 Sea Zone 1 mech_infantry moved from Eire to 109 Sea Zone 1 artillery, 1 battleship, 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 106 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 106 Sea Zone to Quebec 1 battleship moved from 71 Sea Zone to 83 Sea Zone 1 infantry moved from Belgian Congo to Rhodesia 1 bomber moved from Romania to Iraq 1 fighter moved from United Kingdom to Algeria Place Units - British 2 armour and 1 infantry placed in Egypt 2 artilleries and 1 infantry placed in Union of South Africa 1 factory_minor placed in Iraq Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 1 aaGun and 1 mech_infantry placed in India 1 destroyer placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Units Change Ownership Some Units in India change ownership: 1 aaGun and 1 mech_infantry Some Units in 39 Sea Zone change ownership: 1 destroyerCombat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : -1.00 Germans regular : 2.00 British regular : -0.67 -
Heavy Axis resistance in Romania
But tactical goal achieved still
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@Amon-Sul for a moment I got the thought to keep German AA Guns in Romania, but I thought that russia has to built at least one CV to get Royal airforce to attack there. But I completely missed the Turkey attack…
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No edits
Italy may go when ready…
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@fasthard said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):
@Amon-Sul for a moment I got the thought to keep German AA Guns in Romania, but I thought that russia has to built at least one CV to get Royal airforce to attack there. But I completely missed the Turkey attack…
That was a diversion which went well. But since I almost always move Russians to China, it was logical of U to think that is the reason they are in Kazahstan.
Also, who attacks Turkey with Russia in rd 3, only crazy people xD
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Italians Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 infantry moved from Tanganyika Territory to Belgian Congo Italians take Belgian Congo from British Combat - Italians Non Combat Move - Italians 1 armour moved from Yugoslavia to Bessarabia Place Units - Italians 1 mech_infantry placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :





