0% for April

L26 BM4 fasthard(X) vs Amon-Sul(L+24)


  • Turkey

    [dice 5d6<=1]
    [dice 4d6<=3]

    [dice 2d6<=4]

    vs

    [dice 8d6<=2]


  • 5d6<=1: 6, 6, 2, 2, 6; Hits: 0
    4d6<=3: 2, 1, 3, 6; Hits: 3
    2d6<=4: 1, 2; Hits: 2
    8d6<=2: 2, 6, 1, 5, 5, 3, 1, 1; Hits: 4


  • Turkey 2

    [dice 1d6<=1]
    [dice 4d6<=3]

    [dice 2d6<=4]

    vs

    [dice 3d6<=2]


  • 1d6<=1: 2; Hits: 0
    4d6<=3: 2, 1, 5, 2; Hits: 3
    2d6<=4: 1, 5; Hits: 1
    3d6<=2: 6, 6, 4; Hits: 0


  • 9-4 final score


  • 4 hits for the Turks is the average result on battle calculator before the game


  • No need to roll the dices for convoy blockade since AC doesnt roll i think, only planes if on it?


  • But maybe triple a is wrong?


  • Purchase Units - Russians
    Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
            Russians takes Political Action: Political Action Allies To War With TrueNeutrals
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            2 armour and 2 mech_infantrys moved from Kazakhstan to Turkey
            3 mech_infantrys moved from Volgograd to Turkey
            2 fighters and 2 tactical_bombers moved from Russia to Turkey
    
        Combat - Russians
            Battle in Turkey
                Russians attack with 2 armour, 2 fighters, 5 mech_infantrys and 2 tactical_bombers
                Neutral_True defend with 8 infantry
                Russians win, taking Turkey from Neutral_True with 2 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Russians: 3 mech_infantrys
                Casualties for Neutral_True: 8 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Turkey: 1 mech_infantry
            EDIT: Turning off Edit Mode
            1 infantry moved from Baltic States to Belarus
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Archangel
            1 infantry moved from Belarus to Bryansk
            2 aaGuns and 5 infantry moved from Ukraine to Bryansk
            2 artilleries and 12 infantry moved from Western Ukraine to Bryansk
            1 aaGun and 3 infantry moved from Belarus to Bryansk
            2 fighters and 2 tactical_bombers moved from Turkey to Caucasus
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Volgograd
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 40 PUs; end with 40 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 49 PUs
    

  • Territory Summary for Russians :

    Korea : 1 flag, 1 infantry
    Manchuria : 1 infantry
    Amur : 2 aaGuns and 16 infantry
    Belarus : 2 infantry
    Bryansk : 4 aaGuns, 3 artilleries and 39 infantry
    Archangel : 1 infantry
    Russia : 1 airfield, 1 factory_major and 9 infantry
    Ukraine : 1 factory_minor
    Volgograd : 1 artillery, 1 factory_minor and 2 infantry
    Novgorod : 1 airfield, 1 factory_minor and 1 harbour
    Caucasus : 2 fighters and 2 tactical_bombers
    Turkey : 1 flag, 2 armour and 1 mech_infantry
    115 Sea Zone : 1 cruiser and 1 submarine
    110 Sea Zone : 1 submarine
    

    Russia 3.tsvg


  • Map in the post above

    No edits.

    Japan may go when ready.

    Godspeed :)


  • Mongolia:

    If Japan attacks a Russian controlled territory bordering Mongolia, all of Mongolia is immediately Russian
    a) If Japan attacks Mongolia in the same combat move (as attacking a Russian controlled territory bordering Mongolia), they break neutrality of all strict neutrals
    b) This is the ONLY way all of Mongolia will immediately turn Russian without territories needing to be activated.

    If Russia attacks Korea or a Japanese controlled territory bordering Mongolia, then the Mongolians will never join Russia as in #1 above and goes on as a strict neutral.

    Mongolia will NOT go pro-Axis if the Allies break neutrality elsewhere
    a) Mongolia ONLY goes pro-Axis if Russia directly attacks Mongolia. This would break neutrality around the world (all strict neutrals go pro-the other side).
    i) Any OTHER Ally can attack Mongolia directly and this will break neutrality around the world, but the rest of Mongolia will stay neutral
    b) Mongolia WILL go pro-Allied if the Axis break strict neutrality anywhere, including Mongolia


  • Neutrals:

    You can’t move a tank through a friendly neutral that you just activated
    a) You CAN blitz strict neutrals and unfriendly neutrals
    b) You also can’t non-com mech or tanks through the friendly neutral that you just took control of.
    You CAN’T land air in any neutral that was neutral at the beginning of your turn
    a) You CAN land air in a neutral that has been attacked previously and joined your side (the infantry are still not controlled by a playable power because the territory has not been activated and is not controlled by any playable power yet)
    You CAN’T fly over neutrals
    a) Except to attack it directly
    b) After attacking it, you CAN fly off where-ever you want as long as you don’t fly over another neutral
    c) You CAN fly over a neutral that has been attacked previously, because it is actually no longer a neutral even if it was not conquered. It has joined the opposing side. You can do this in the non-combat move immediately following the attack.
    You activate a friendly neutral with an infantry, artillery, mech, or tank. You cannot activate a friendly neutral with only an AAA gun.
    Despite what Triple A says, you do NOT declare war on neutrals. You simply “attack” them (individually).
    Beware: There are currently a lot of these rules that Triple A does not currently adhere to correctly. You are responsible for knowing the rules yourself. Don’t rely on Triple A for rule interpretation. Just because it allows it, doesn’t mean it’s legal.

  • 2026 25 24

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 airfield and 1 harbour; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            2 infantry moved from Anhwe to Hopei
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            2 infantry moved from Anhwe to Kweichow
            2 infantry moved from Hunan to Yunnan
            2 bombers moved from Kwangsi to Hopei
            2 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow
            2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
            1 fighter moved from Kwangsi to Yunnan
            1 fighter moved from Kwangsi to Kweichow
            1 fighter moved from 36 Sea Zone to Yunnan
            1 tactical_bomber moved from Kwangsi to Kweichow
            1 fighter moved from Kwangsi to Yunnan
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Kweichow, round 2 : 4/8 hits, 3,83 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                    2 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Hopei
                Japanese attack with 2 bombers and 2 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 bombers and 2 infantry in Hopei, round 2 : 2/4 hits, 1,67 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                    2 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Yunnan
                Japanese attack with 5 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 5 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/9 hits, 4,17 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 artillery moved from Kwangsi to 36 Sea Zone
            2 artilleries moved from French Indo China to 36 Sea Zone
            1 marine moved from French Indo China to 36 Sea Zone
            5 infantry moved from French Indo China to 36 Sea Zone
            1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 38 Sea Zone to 39 Sea Zone
            3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 5 infantry, 1 marine, 1 submarine and 4 transports moved from 36 Sea Zone to 38 Sea Zone
            1 tactical_bomber moved from Kwangsi to 38 Sea Zone
            2 infantry moved from Kwangsi to French Indo China
            3 artilleries and 2 infantry moved from Hunan to Kwangsi
            1 infantry moved from Jehol to Chahar
            2 bombers moved from Hopei to French Indo China
            5 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
            3 fighters and 3 tactical_bombers moved from Kweichow to French Indo China
            1 aaGun moved from Anhwe to Hunan
            1 infantry moved from Japan to 6 Sea Zone
            1 carrier, 1 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
            2 infantry moved from Kiangsi to 20 Sea Zone
            3 infantry and 3 transports moved from 20 Sea Zone to 36 Sea Zone
            3 infantry moved from 36 Sea Zone to French Indo China
            1 carrier moved from 20 Sea Zone to 36 Sea Zone
            1 fighter moved from French Indo China to Kwangsi
    
        Place Units - Japanese
            1 harbour placed in Hainan
            1 airfield placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 29 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Japanese regular : 0,33
    

    Savegame

  • 2026 25 24

    @Amon-Sul yes, CV do not blockade convoy

  • 2026 25 24

    @Amon-Sul The Spanish beach head has to wait a little bit, the friendly japanese guys enjoy their trip into the indian ocean…
    Turn complete


  • @fasthard said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):

    @Amon-Sul The Spanish beach head has to wait a little bit, the friendly japanese guys enjoy their trip into the indian ocean…
    Turn complete

    The Japs are partybreakers xD

  • 2026 25 24

    @Amon-Sul they are preparing their party 😉


  • I have finally seen the map

    The Japs are swarming India :O


  • This game is amazing

    I wonder where it will take us ha

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