Test summary from TripleA, engine version: 2.6.14366, time: 10:05:55 AM
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L26 BM4 fasthard(X) vs Amon-Sul(L+24)
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 airfield and 1 harbour; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 2 infantry moved from Anhwe to Hopei 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 2 infantry moved from Anhwe to Kweichow 2 infantry moved from Hunan to Yunnan 2 bombers moved from Kwangsi to Hopei 2 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 1 fighter moved from Kwangsi to Yunnan 1 fighter moved from Kwangsi to Kweichow 1 fighter moved from 36 Sea Zone to Yunnan 1 tactical_bomber moved from Kwangsi to Kweichow 1 fighter moved from Kwangsi to Yunnan Combat - Japanese Battle in Kweichow Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Kweichow, round 2 : 4/8 hits, 3,83 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Kweichow 2 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Hopei Japanese attack with 2 bombers and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 2 bombers and 2 infantry in Hopei, round 2 : 2/4 hits, 1,67 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Hopei 2 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 5 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 5 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/9 hits, 4,17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 artillery moved from Kwangsi to 36 Sea Zone 2 artilleries moved from French Indo China to 36 Sea Zone 1 marine moved from French Indo China to 36 Sea Zone 5 infantry moved from French Indo China to 36 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 38 Sea Zone to 39 Sea Zone 3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 5 infantry, 1 marine, 1 submarine and 4 transports moved from 36 Sea Zone to 38 Sea Zone 1 tactical_bomber moved from Kwangsi to 38 Sea Zone 2 infantry moved from Kwangsi to French Indo China 3 artilleries and 2 infantry moved from Hunan to Kwangsi 1 infantry moved from Jehol to Chahar 2 bombers moved from Hopei to French Indo China 5 fighters and 2 tactical_bombers moved from Yunnan to French Indo China 3 fighters and 3 tactical_bombers moved from Kweichow to French Indo China 1 aaGun moved from Anhwe to Hunan 1 infantry moved from Japan to 6 Sea Zone 1 carrier, 1 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from Kiangsi to 20 Sea Zone 3 infantry and 3 transports moved from 20 Sea Zone to 36 Sea Zone 3 infantry moved from 36 Sea Zone to French Indo China 1 carrier moved from 20 Sea Zone to 36 Sea Zone 1 fighter moved from French Indo China to Kwangsi Place Units - Japanese 1 harbour placed in Hainan 1 airfield placed in French Indo China Turn Complete - Japanese Japanese collect 29 PUs; end with 32 PUsCombat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : 0,33 -
@Amon-Sul yes, CV do not blockade convoy
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@Amon-Sul The Spanish beach head has to wait a little bit, the friendly japanese guys enjoy their trip into the indian ocean…
Turn complete -
@fasthard said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):
@Amon-Sul The Spanish beach head has to wait a little bit, the friendly japanese guys enjoy their trip into the indian ocean…
Turn completeThe Japs are partybreakers xD
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@Amon-Sul they are preparing their party 😉
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I have finally seen the map
The Japs are swarming India :O
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This game is amazing
I wonder where it will take us ha
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery and 3 carriers; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 aaGun and 2 infantry moved from Central United States to Southeast Mexico 1 fighter moved from Wake Island to Western United States 2 transports moved from 101 Sea Zone to 64 Sea Zone 1 artillery and 1 infantry moved from Southeast Mexico to 64 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 63 Sea Zone 3 aaGuns, 1 armour, 1 artillery, 5 infantry, 2 marines and 4 mech_infantrys moved from Southeast Mexico to Central America 1 cruiser moved from 101 Sea Zone to 64 Sea Zone 1 submarine moved from 64 Sea Zone to 89 Sea Zone 1 carrier moved from 10 Sea Zone to 64 Sea Zone 2 fighters moved from Eastern United States to 64 Sea Zone Place Units - Americans 1 artillery placed in Central United States 3 carriers placed in 10 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
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@Amon-Sul said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):
America has joined the Allies, and declared war on the Axis!
:)
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery, 1 fighter and 2 infantry moved from Szechwan to Yunnan 1 artillery and 1 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 1 infantry placed in Manchuria 1 infantry placed in Shensi 2 infantry placed in Szechwan Chinese undo move 2. 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : -1.00 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery and 3 carriers; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 aaGun and 2 infantry moved from Central United States to Southeast Mexico 1 fighter moved from Wake Island to Western United States 2 transports moved from 101 Sea Zone to 64 Sea Zone 1 artillery and 1 infantry moved from Southeast Mexico to 64 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 63 Sea Zone 3 aaGuns, 1 armour, 1 artillery, 5 infantry, 2 marines and 4 mech_infantrys moved from Southeast Mexico to Central America 1 cruiser moved from 101 Sea Zone to 64 Sea Zone 1 submarine moved from 64 Sea Zone to 89 Sea Zone 1 carrier moved from 10 Sea Zone to 64 Sea Zone 2 fighters moved from Eastern United States to 64 Sea Zone Place Units - Americans 1 artillery placed in Central United States 3 carriers placed in 10 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery, 1 fighter and 2 infantry moved from Szechwan to Yunnan 1 artillery and 1 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 1 infantry placed in Manchuria 1 infantry placed in Shensi 2 infantry placed in Szechwan Chinese undo move 2. 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 2 armour, 2 artilleries, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 1 infantry moved from Belgian Congo to Kenya British take Kenya from Italians 2 artilleries and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to Romania 1 marine moved from Egypt to 81 Sea Zone 2 artilleries, 2 cruisers, 2 infantry, 1 marine and 2 transports moved from 81 Sea Zone to 100 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from 100 Sea Zone to Romania Combat - British British creates battle in territory 93 Sea Zone Battle in Romania British attack with 2 artilleries, 1 bomber, 2 fighters, 2 infantry, 1 marine and 1 tactical_bomber Germans defend with 1 armour; Italians defend with 2 armour, 2 infantry and 1 mech_infantry British roll dice for 2 cruisers in Romania, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 2 artilleries, 1 bomber, 2 fighters, 2 infantry, 1 marine and 1 tactical_bomber in Romania, round 2 : 3/9 hits, 4.00 expected hits Germans roll dice for 3 armour, 2 infantry and 1 mech_infantry in Romania, round 2 : 4/6 hits, 2.50 expected hits 1 marine owned by the British, 1 artillery owned by the British and 2 infantry owned by the British lost in Romania 1 mech_infantry owned by the Italians, 1 armour owned by the Germans, 2 infantry owned by the Italians and 1 armour owned by the Italians lost in Romania British roll dice for 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber in Romania, round 3 : 2/5 hits, 2.67 expected hits Germans roll dice for 1 armour in Romania, round 3 : 1/1 hits, 0.50 expected hits 1 artillery owned by the British lost in Romania 1 armour owned by the Italians lost in Romania British win, taking 93 Sea Zone from Italians with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for British: 2 artilleries, 2 infantry and 1 marine Casualties for Italians: 2 armour, 2 infantry and 1 mech_infantry Casualties for Germans: 1 armour Non Combat Move - British 1 armour moved from Iraq to Eastern Persia British take Eastern Persia from Neutral_Allies 1 infantry moved from Burma to India 5 aaGuns, 2 artilleries, 1 fighter and 13 infantry moved from India to West India 1 fighter moved from West India to 100 Sea Zone 1 aaGun moved from Anglo Egyptian Sudan to Egypt 2 fighters and 1 tactical_bomber moved from Romania to 100 Sea Zone 1 tactical_bomber moved from 81 Sea Zone to Egypt 3 carriers, 2 destroyers and 1 transport moved from 81 Sea Zone to 100 Sea Zone 1 fighter moved from Algeria to Egypt 1 destroyer moved from 98 Sea Zone to 100 Sea Zone 1 destroyer moved from 93 Sea Zone to 92 Sea Zone 1 destroyer moved from 93 Sea Zone to 94 Sea Zone 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 artillery and 2 infantry moved from United Kingdom to 109 Sea Zone 1 mech_infantry moved from Eire to 109 Sea Zone 1 artillery, 1 battleship, 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 106 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 106 Sea Zone to Quebec 1 battleship moved from 71 Sea Zone to 83 Sea Zone 1 infantry moved from Belgian Congo to Rhodesia 1 bomber moved from Romania to Iraq 1 fighter moved from United Kingdom to Algeria Place Units - British 2 armour and 1 infantry placed in Egypt 2 artilleries and 1 infantry placed in Union of South Africa 1 factory_minor placed in Iraq Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 1 aaGun and 1 mech_infantry placed in India 1 destroyer placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Units Change Ownership Some Units in India change ownership: 1 aaGun and 1 mech_infantry Some Units in 39 Sea Zone change ownership: 1 destroyerCombat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : -1.00 Germans regular : 2.00 British regular : -0.67 -
Heavy Axis resistance in Romania
But tactical goal achieved still
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@Amon-Sul for a moment I got the thought to keep German AA Guns in Romania, but I thought that russia has to built at least one CV to get Royal airforce to attack there. But I completely missed the Turkey attack…
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No edits
Italy may go when ready…
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@fasthard said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):
@Amon-Sul for a moment I got the thought to keep German AA Guns in Romania, but I thought that russia has to built at least one CV to get Royal airforce to attack there. But I completely missed the Turkey attack…
That was a diversion which went well. But since I almost always move Russians to China, it was logical of U to think that is the reason they are in Kazahstan.
Also, who attacks Turkey with Russia in rd 3, only crazy people xD
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Italians Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 infantry moved from Tanganyika Territory to Belgian Congo Italians take Belgian Congo from British Combat - Italians Non Combat Move - Italians 1 armour moved from Yugoslavia to Bessarabia Place Units - Italians 1 mech_infantry placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Italians Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 infantry moved from Tanganyika Territory to Belgian Congo Italians take Belgian Congo from British Combat - Italians Non Combat Move - Italians 1 armour moved from Yugoslavia to Bessarabia Place Units - Italians 1 mech_infantry placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Belgian Congo: 1 infantry EDIT: Changing ownership of Belgian Congo from Italians to British EDIT: Changing ownership of Mozambique from Neutral_True to Italians EDIT: Removing units owned by Neutral_True from Mozambique: 2 infantry EDIT: Adding units owned by Italians to Mozambique: 3 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Italians Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 infantry moved from Tanganyika Territory to Belgian Congo Italians take Belgian Congo from British Combat - Italians Non Combat Move - Italians 1 armour moved from Yugoslavia to Bessarabia Place Units - Italians 1 mech_infantry placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Belgian Congo: 1 infantry EDIT: Changing ownership of Belgian Congo from Italians to British EDIT: Changing ownership of Mozambique from Neutral_True to Italians EDIT: Removing units owned by Neutral_True from Mozambique: 2 infantry EDIT: Adding units owned by Italians to Mozambique: 3 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 bomber EDIT: Adding units owned by Italians to Alexandria: 1 bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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@Amon-Sul I decided to conquer Mozambique instead of Congo. Since there were no dices needed I felt free to edit it.
Turn complete. -
@fasthard said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):
@Amon-Sul I decided to conquer Mozambique instead of Congo. Since there were no dices needed I felt free to edit it.
Turn complete.I ll play ANZAC in 2 hours





