Gamerman01 v TheGoodCaptain (+8) Loser bracket final


  • @gamerman01

    let me know what surviving piece you’d like


  • Save the fighter, the carrier would never get away from you


  • I think you will appreciate knowing,

    You can roll |dice 3d6<=4| (where | | are brackets) and this will count the hits and bold the hit dice


  • @gamerman01

    bomber

    [dice 1d6]


  • 1d6: 6


  • @gamerman01

    transports [dice 3d6]
    carriers [dice 2d6]
    fighter [dice 1d6]


  • 3d6: 5, 2, 2
    2d6: 5, 5
    1d6: 1


  • @gamerman01

    fighters [dice 6d6<=3]

    bomber [dice 1d6<=4]

    USA fighter returns fire

    [dice 1d6<=4]


  • 6d6<=3: 6, 3, 2, 5, 3, 2; Hits: 4
    1d6<=4: 2; Hits: 1
    1d6<=4: 3; Hits: 1


  • ill do the NCM tomorrow


  • Sure, no problem,
    I guess I have to keep waiting to see your combat move since you didn’t post it when asking for casualties…

    See below if you didn’t see my tip about a better way to roll dice on forum

    Neat move, at last we have a tech roll!


  • @The_Good_Captain said in Gamerman01 v TheGoodCaptain (+8) Loser bracket final:

    @gamerman01

    J10 Combat.tsvg

    The Japanese rolled 10 tech dice and got Long Range Aircraft and Super Submarines.

    I did two land combats and I’m doing this air/naval battle last here on the forums as per our agreement pre-game.

    Rolling for the 8 fighters only and then will wait for your casualty selection before rolling the bomber.

    [dice 8d6]

    The combat move is in my first post regarding this turn. I’m not sure what you mean otherwise?

    I rolled the last roll in accordance with the < feature.

    Let me know if we’re talking past each other.


  • Thank you for your patient reply!

    I see that I overlooked both.


  • @gamerman01

    Game History

    Round: 10
    
        Research Technology - Japanese
            Japanese spend 50 on tech rolls
                Japanese roll 4,3,6,5,3,6,1,1,5,4 and gets 2 hits
            Japanese discover Long Range Aircraft and Super subs
    
        Activate Technology - Japanese
            Japanese activating Long Range Aircraft and Super subs
    
        Combat Move - Japanese
            4 fighters moved from Japan Sea Zone to New Guinea Sea Zone
            3 fighters moved from India to New Guinea Sea Zone
            1 fighter moved from Red Sea Zone to New Guinea Sea Zone
            1 bomber moved from India to New Guinea Sea Zone
            1 infantry moved from Anglo Sudan Egypt to Red Sea Zone
            1 infantry moved from Manchuria to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            3 infantry moved from Manchuria to Soviet Far East
            1 infantry moved from Japan to Japan Sea Zone
            1 infantry and 1 transport moved from Japan Sea Zone to Hawaii Sea Zone
            1 infantry moved from Hawaii Sea Zone to Hawaiian Islands
                  Japanese take Hawaiian Islands from Americans
            1 armour moved from India to Persia
            1 infantry moved from Anglo Sudan Egypt to Red Sea Zone
            2 infantry moved from Red Sea Zone to Persia
    
        Combat - Japanese
            Battle in Soviet Far East
                Japanese attack with 3 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 3 infantry in Soviet Far East, round 2 : 1/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Soviet Far East
                    1 infantry owned by the Russians lost in Soviet Far East
                Japanese win, taking Soviet Far East from Russians with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Persia
                Japanese attack with 1 armour and 2 infantry
                British defend with 2 armour
                    Japanese roll dice for 1 battleship in Persia, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour and 2 infantry in Persia, round 2 : 2/3 hits, 0.83 expected hits
                    British roll dice for 2 armour in Persia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Persia
                    2 armour owned by the British lost in Persia
                Japanese win, taking Persia from British with 1 armour and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 armour
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from New Guinea Sea Zone: 3 fighters
                EDIT: Removing units owned by Americans from New Guinea Sea Zone: 2 carriers, 1 fighter, 1 submarine and 4 transports
                EDIT: Turning off Edit Mode
            Battle in New Guinea Sea Zone
                Japanese attack with 1 bomber and 5 fighters
    
        Non Combat Move - Japanese
            4 fighters moved from New Guinea Sea Zone to Hawaii Sea Zone
            1 fighter moved from New Guinea Sea Zone to French Indo China
            1 bomber moved from New Guinea Sea Zone to Manchuria
            1 armour moved from India to Kwangtung
            1 infantry moved from China to Manchuria
            1 infantry moved from Sinkiang to China
            1 infantry moved from Kwangtung to Manchuria
            1 infantry moved from French Indo China to Kwangtung
            1 infantry moved from India to Sinkiang
            6 infantry moved from India to French Indo China
            2 infantry moved from Syria Jordan to Anglo Sudan Egypt
            1 aaGun moved from Manchuria to Japan Sea Zone
            1 aaGun moved from Japan Sea Zone to Japan
            5 infantry moved from Japan to Japan Sea Zone
            1 battleship, 2 carriers, 5 infantry, 4 submarines and 5 transports moved from Japan Sea Zone to Hawaii Sea Zone
            5 infantry moved from Hawaii Sea Zone to Hawaiian Islands
    
        Turn Complete - Japanese
            Japanese collect 45 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1.00
    Russians regular : 0.67
    British regular : 0.33
    

    J10.tsvg Axis: +1.72

  • 2025 2024 '23 '22 '15 '11 '10 Official Q&A Moderator

    I should update you,

    Christmases
    Recovering from Christmases
    Back twist Saturday
    And not gonna lie, long range with Japan is fairly initimidating
    And today, need to work to not fall behind as much


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: Classic League

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour and 1 fighter moved from Russia to Yakut S.S.R.
            1 armour and 2 fighters moved from Russia to Sinkiang
    
        Combat - Russians
            Battle in Yakut S.S.R.
                Russians attack with 1 armour and 1 fighter
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour and 1 fighter in Yakut S.S.R., round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yakut S.S.R.
                Russians win, taking Yakut S.S.R. from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Sinkiang
                Russians attack with 1 armour and 2 fighters
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour and 2 fighters in Sinkiang, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sinkiang
                Russians win, taking Sinkiang from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Finland Norway to Karelia S.S.R.
            1 aaGun moved from Evenki National Okrug to Novosibirsk
            1 transport moved from West Spain Sea Zone to East US Sea Zone
            1 fighter moved from Yakut S.S.R. to Russia
            3 infantry moved from Russia to Novosibirsk
            1 infantry moved from Russia to Caucasus
            46 infantry moved from Russia to Karelia S.S.R.
            2 fighters moved from Sinkiang to Novosibirsk
            2 armour moved from Russia to Karelia S.S.R.
    
        Place Units - Russians
            1 armour and 6 infantry placed in Karelia S.S.R.
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    Russians regular : 0.50
    

    Savegame

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