@mike64 said in G40 OOB Mike64 vs JCat GAME 1:
mike-vs-jcat-g40 FRENCH 2.tsvg
Hey Mike… Got time for a call? I wanna chat about this game… Please remember that I am complete NEW NEW GREEN so I’m having to pick up lots of stuff fast
@barnee Thanks for catching that - updated to take a trip over to Brazil instead.
For the French units, having that fighter makes it much more interesting of an option.
@Panzerstahl-Helm here’s an updated file (just edited the air transports London --> Brazil)
yea I usually keep the french guys just because they can’t be reproduced but I could see it going the other way. Hitting together, especially a extra Ftr probably has more impact.
Idk. I’m really just a average oob Global player anyway.
Buona sera!
2 LM in Ukraine defending against Bessarabia (I suppose the 2 LMs in Ukraine defend against Bessarabia - you choose the LM type for the Western Ukraine defending against Bessarabia)
2 LM
[dice 2d6<=2]
2d6<=2: 6, 5; Hits: 0
No hits. So the Pizzas will be delivered in full!
Game History
Round: 5
Purchase Units - Italians
EDIT: Turning off Edit Mode
Italians buy 1 Escort, 1 Italian_LCV, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
Turning on Edit Mode
EDIT: Italians takes Northwest Persia from British
EDIT: Italians takes Iraq from British
EDIT: Changing ownership of Northwest Persia from Italians to British
EDIT: Changing ownership of Iraq from Italians to Italians
EDIT: Turning off Edit Mode
2 infantry moved from Alexandria to Egypt
1 tactical_bomber moved from 98 Sea Zone to Egypt
1 bomber moved from Greece to Egypt
EDIT: 1 Italian_LCV, 1 artillery and 1 infantry moved from Southern Italy to Syria
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Egypt
Italians attack with 1 bomber, 2 infantry and 1 tactical_bomber
British defend with 1 harbour and 1 infantry
Italians roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Egypt, round 2 : 2/4 hits, 1,50 expected hits
British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Egypt
Italians win, taking 97 Sea Zone from British, taking Egypt from British with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Syria
Italians attack with 1 Italian_LCV, 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 Italian_LCV, 1 artillery and 1 infantry in Syria, round 2 : 2/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0,33 expected hits
1 Italian_LCV owned by the Italians lost in Syria
1 infantry owned by the British lost in Syria
Italians win, taking Syria from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 Italian_LCV
Casualties for British: 1 infantry
Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Eastern Poland
Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Rostov
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
Non Combat Move - Italians
Trigger ParaBoost atRostov: Germans has 1 german_paraBoost placed in Rostov
Trigger ParaBoost atEastern Poland: Germans has 1 german_paraBoost placed in Eastern Poland
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy
1 tactical_bomber moved from Egypt to 95 Sea Zone
1 Escort moved from 97 Sea Zone to 92 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Northern Italy to 95 Sea Zone
1 bomber moved from Egypt to Greece
2 armour, 2 artilleries and 1 infantry moved from Bessarabia to Ukraine
1 infantry and 1 mech_infantry moved from Northern Italy to Southern France
1 air_transport and 1 infantry moved from Northern Italy to Alexandria
Place Units - Italians
1 Escort placed in 95 Sea Zone
1 Italian_LCV and 2 infantry placed in Southern Italy
1 fighter, 2 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Trigger Italians RemoveItalyConvoySZ95Invert: has removed 1 Escort owned by Italians in 95 Sea Zone
Trigger Italians RemoveItalyConvoySZ95Invert: Italians has 1 Escort_Convoy placed in 95 Sea Zone
Italians collect 16 PUs; end with 16 PUs
Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians regular : 1,83
British regular : 0,33
Guten Abend Herr Panzer
I noticed you accidentally took over Iraq with Italia. You did switch NW Persia back correctly though. :)
So a minus 4 PU correction is needed and TTy change.
Please use this save. I missed to change the TT owner of Iraq back to the UK. While moving the LCV in EDIT mode, it´s path went through Iraq besides others and TripleA changed these countries to Italian.
I corrected the owner of Iraq and reduced Italians income by 4 IPC (2 IPC for Iraq and 2 IPC for the NO)
game-1-alex-vs.panzer-it5_edit.tsvg
@barnee
Thanks! I noticed during my test run for Germany as well just now. :-) …and I was grinding my head why Italy had only 27IPC in the test run.
@Panzerstahl-Helm Back to Germany:
game-1-alex-vs.panzer-fr5.tsvg
Purchase Units
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 2 PUs;
Combat Move
Resetting and Giving Bonus Movement to Units
Cleaning up during movement phase
Combat
Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Eastern Poland
Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Rostov
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
Non Combat Move
Trigger ParaBoost atRostov: Germans has 1 german_paraBoost placed in Rostov
Trigger ParaBoost atEastern Poland: Germans has 1 german_paraBoost placed in Eastern Poland
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
2 air_transports and 2 infantry moved from Dutch New Guinea to Philippines
1 transport moved from 62 Sea Zone to 49 Sea Zone
1 aaGun and 1 infantry moved from Solomon Islands to 49 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 49 Sea Zone to 46 Sea Zone
1 aaGun and 1 infantry moved from 46 Sea Zone to New Guinea
1 Escort_Convoy moved from 62 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 cruiser moved from 57 Sea Zone to 56 Sea Zone
1 transport moved from 39 Sea Zone to 56 Sea Zone
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
1 air_transport moved from Queensland to 45 Sea Zone
ANZAC undo move 11.
1 air_transport and 1 infantry moved from Queensland to Malaya
Cleaning up during movement phase
Place Units
1 carrier placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete
ANZAC collect 14 PUs; end with 16 PUs
Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs]
Combat Move
Resetting and Giving Bonus Movement to Units
Combat
Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Eastern Poland
Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Rostov
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
Non Combat Move
Trigger ParaBoost atRostov: Germans has 1 german_paraBoost placed in Rostov
Trigger ParaBoost atEastern Poland: Germans has 1 german_paraBoost placed in Eastern Poland
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
Cleaning up during movement phase
Turn Complete
2d6<=2: 6, 3; Hits: 0
No hits of your LM in Ukraine.
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Note to players Germans: It is Late 1942 and The Fuhrer has Ordered Construction to begin on the Atlantic Wall. Do Not Place more than there are Infantry Present. Player Enforced.
Note to players Germans: It is Late 1942 and Our Panzer Generals may be Promoted to Waffen Panzer General. The Waffen Panzer General can only be placed in Berlin and replace Panzer Generals on a 1:1 basis. German....
Note to players Germans: It is Late 1942 and Our Waffen Panzer Grenadier Divisions are reforming as Panzer Divisions. Waffen Panzers can only be placed in Berlin and replace Panzers on a 1:1 basis. Germany may on....
Note to players Germans: It is Late 1942 and after many Sorties the Most Accomplished Fighter Pilots have Obtained "Ace" Status. Luftwaffe and Fighter Aces are Now Available.
Trigger GermansLuftwaffeAce: buyLuftwaffeAce added to productionGermans
Trigger WaffenPanzer: buyWaffen_Panzer added to productionGermans
Trigger WaffenPanzerPG: buyWaffen_PG added to productionGermans
Trigger AtlanticWall: buyAtlantic_Wall added to productionGermans
triggerAttachmenLate1942Red: has removed 1 Late1942 owned by Changer in Late 1942
triggerAttachmenEarly1942: has removed 1 Early1942_red owned by Changer in Early 1942
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
triggerAttachmenLate1942Red: Changer has 1 Late1942_red placed in Late 1942
triggerAttachmenEarly1942: Changer has 1 Early1942 placed in Early 1942
Germans buy 1 ElitePanzer, 1 Escort, 1 GermanUBoat, 1 German_Heavy_BB, 1 LuftwaffeAce, 1 Panzer_General, 1 WaffenPnzrGrndr, 3 armour, 1 elite, 1 german_para and 2 infantry; Remaining resources: 0 PUs;
Place Units - Germans
Units in Germany being upgraded or consumed: 1 Panzer_Grndrs
1 WaffenPnzrGrndr placed in Germany
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 infantry moved from Army Group North to Baltic States
EDIT: 1 infantry moved from Baltic States to Novgorod
1 infantry moved from Karelia to Novgorod
1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod
1 german_para moved from Eastern Poland to Bryansk
1 german_para moved from Rostov to Bryansk
1 infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
2 bombers moved from Bessarabia to Bryansk
1 tactical_bomber moved from Bessarabia to Bryansk
1 GermanUBoat, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
Germans take French Equatorial Africa from French
1 infantry moved from Nigeria to French Equatorial Africa
Combat - Germans
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
Battle in Novgorod
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 0/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 3 : 1/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Novgorod
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 2 bombers, 2 german_paras and 1 tactical_bomber; Changer loiter and taunt
Changer defend; Russians defend with 1 elite
Germans roll dice for 2 bombers, 2 german_paras and 1 tactical_bomber in Bryansk, round 2 : 1/5 hits, 2,17 expected hits
Russians roll dice for 1 elite in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
1 german_para owned by the Germans lost in Bryansk
1 elite owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 bombers, 1 german_para and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 german_para
Casualties for Russians: 1 elite
Battle in 104 Sea Zone
Germans attack with 1 GermanUBoat, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 GermanUBoat in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 104 Sea Zone
Germans win with 1 GermanUBoat, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 destroyer
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Eastern Poland
Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Rostov
Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany
Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 110 Sea Zone
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
1 bomber moved from Bessarabia to Southern Italy
2 bombers moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
EDIT: 1 German_LCV, 1 artillery and 1 infantry moved from Caucasus to Ukraine
EDIT: 1 infantry moved from Ukraine to Rostov
1 infantry moved from Poland to Eastern Poland
2 infantry moved from Poland to Baltic States
1 elite moved from Germany to Poland
1 ElitePanzer moved from Germany to Romania
1 G_air_transport and 1 infantry moved from Western Germany to Alexandria
1 infantry moved from Alexandria to Egypt
1 G_air_transport moved from Alexandria to Western Germany
1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
1 WaffenPnzrGrndr moved from Germany to Baltic States
2 German_LCVs moved from Germany to Western Germany
1 artillery moved from Germany to Poland
4 infantry moved from Germany to Poland
1 german_para moved from Germany to Baltic States
1 infantry moved from Finland to Karelia
1 aaGun, 2 artilleries and 3 infantry moved from Bessarabia to Ukraine
Place Units - Germans
1 Escort, 1 GermanUBoat and 1 German_Heavy_BB placed in 110 Sea Zone
1 ElitePanzer, 1 LuftwaffeAce, 1 Panzer_General, 3 armour, 1 elite, 1 german_para and 2 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Baltic States: 2 mech_infantrys
EDIT: Adding units owned by Germans to Army Group North: 2 mech_infantrys
EDIT: Removing units owned by Germans from Army Group North: 1 german_para
EDIT: Adding units owned by Germans to Baltic States: 1 german_para
EDIT: Turning off Edit Mode
Turn Complete - Germans
Trigger ParaBoost atBryansk: Germans has 1 german_paraBoost placed in Bryansk
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
Germans collect 65 PUs; end with 65 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 82 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
Russians regular : 0,67
Germans regular : -2,67
British regular : -0,33
@Panzerstahl-Helm To confirm, I need to split/edit this army group and replace it with the base units?

Yes, this is coorect.
Best practice is to move the 1st AG token into its box and move all the units from the box to the the starting TT (in this case Belarus).
Since the 2nd and 3rd Corps is part of the 1st AG, you need to move these units also to the TT.
Once done, you can select all the units you want to send to battle. It is not necessary to send all the units from the 1st AG, but if you do so, you will get the attacking bonus of the Army Group (which is additional 2 dice at 4). For that you need to nove the Army Flag (active) to Bryansk as well.

BR
@Panzerstahl-Helm Thanks, think it went right. Off to Japan now
game-1-alex-vs.panzer-rus6.tsvg
Purchase Units
Note to players Russians: It is Late 1942 and Our Factories have Begun Mass Tank Production ! You may now purchase 3 Tanks for 12 PUs. They can only be placed in Moscow.
Trigger BuyMassTanks: buyMass_Tanks added to productionRussians
Trigger Army ConscriptRemove: buyArmy_Conscript removed from productionRussians
Trigger AlliesFtrAce: buyFighterAce added to productionRussians
Setting uses for triggers used this phase.
Russians buy 1 AirLL, 3 Mass_Tankss, 3 guard_infantrys and 3 mine_unarmeds; Remaining resources: 0 PUs; 0 AirLendLease; 2 TankLendLease;
Place Units
1 AirLL placed in Siberia
Combat Move
Trigger Russians RemoveLendLeaseFee: has removed 1 AirLL owned by Russians in Siberia
Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
Setting uses for triggers used this phase.
Resetting and Giving Bonus Movement to Units
Cleaning up during movement phase
Turning on Edit Mode
EDIT: Removing units owned by Americans from Siberia: 1 usa_fighter and 1 usa_fighter_lendlease
EDIT: Adding units owned by Russians to Siberia: 1 fighter
EDIT: Turning off Edit Mode
2 infantry moved from Volgograd to Rostov
3 infantry moved from Volgograd to Caucasus
1 armour moved from Samara to Caucasus
3 infantry moved from Belarus to Novgorod
1 tactical_bomber moved from Russia to Novgorod
1 fighter moved from Russia to Eastern Poland
2 infantry moved from Belarus to Eastern Poland
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 1stSovietAG moved from Belarus to Bryansk
3 artilleries moved from Belarus to Bryansk
1 armour moved from Belarus to Bryansk
5 infantry moved from Belarus to Bryansk
1 elite moved from Belarus to Bryansk
1 fighter moved from Russia to Rostov
Turning on Edit Mode
EDIT: Russians undo move 13.
EDIT: Russians undo move 12.
EDIT: Russians undo move 11.
EDIT: Russians undo move 10.
EDIT: Russians undo move 9.
EDIT: Adding units owned by Russians to Bryansk: 1 ArmyGroupActive, 2 Soviet_Commisars, 2 armour, 2 artilleries and 12 infantry
EDIT: Turning off Edit Mode
1 armour moved from Belarus to Bryansk
3 artilleries moved from Belarus to Bryansk
5 infantry moved from Belarus to Bryansk
1 elite moved from Belarus to Bryansk
Combat
Battle in Novgorod
Battle in 92 Sea Zone
Battle in Rostov
Battle in Caucasus
Battle in Eastern Poland
Battle in Bryansk
Recording Battle Statistics
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
Non Combat Move
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
1 Russian_Rail moved from Russia to Belarus
1 Russian_Rail and 1 aaGun moved from Belarus to Buryatia
1 Russian_Rail moved from Russia to Buryatia
1 aaGun moved from Samara to Volgograd
3 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Kazakhstan to Caucasus
1 armour moved from Volgograd to Caucasus
1 fighter moved from Rostov to Smolensk
1 fighter moved from Eastern Poland to Smolensk
1 tactical_bomber moved from Novgorod to Smolensk
10 infantry moved from Russia to Samara
Russians undo move 11.
10 infantry moved from Russia to Samara
Russians undo move 11.
9 infantry moved from Russia to Samara
1 Russian_Rail moved from Buryatia to Samara
Russians undo move 12.
1 Russian_Rail moved from Buryatia to Samara
Russians undo move 12.
1 Russian_Rail moved from Buryatia to Samara
Russians undo move 12.
Russians undo move 2.
1 Russian_Rail and 1 artillery moved from Buryatia to Samara
1 Russian_Rail and 1 aaGun moved from Belarus to Buryatia
1 fighter moved from Yenisey to Russia
1 fighter moved from Buryatia to Urals
1 fighter moved from Siberia to Buryatia
1 infantry moved from Russia to Vologda
1 infantry moved from Archangel to Nenetsia
1 armour moved from Urals to Samara
Russians undo move 18.
1 armour moved from Urals to Smolensk
5 infantry moved from Russia to Smolensk
3 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
Russians undo move 21.
2 infantry moved from Russia to Vologda
9 infantry moved from Belarus to Bryansk
2 aaGuns moved from Belarus to Bryansk
1 aaGun moved from Belarus to Smolensk
Russians undo move 21.
1 infantry moved from Russia to Vologda
1 R_Europe_Rail and 1 infantry moved from Russia to Caucasus
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Samara
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Buryatia
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Caucasus
Setting uses for triggers used this phase.
Cleaning up during movement phase
Place Units
Turning on Edit Mode
EDIT: Removing units owned by Russians from Belarus: 1 1stSovietAG
EDIT: Removing units owned by Russians from Bryansk: 1 ArmyGroupActive, 2 Soviet_Commisars, 2 armour, 2 artilleries and 12 infantry
EDIT: Adding units owned by Russians to Bryansk: 1 1stSovietAG
EDIT: Turning off Edit Mode
3 Mass_Tankss, 3 guard_infantrys and 3 mine_unarmeds placed in Russia
Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
Setting uses for triggers used this phase.
Turn Complete
Russians collect 31 PUs; end with 31 PUs
@Panzerstahl-Helm Thanks, but no scramble from me…not with those odds
Oh boy, your destroyer crews were on the ball!
Gaave the Japanese sub crew nothing to smile about…
Naval arms race continues - free ships keep incoming.
Thnigs are cooking in the Pacific!
Game History
Round: 6
Purchase Units - Japanese
Note to players Japanese: It is Late 1942 and Prime Minister Tojo has Ordered All Japanese to Fight to the Death ! Banzai Attacks are Now Possible.
Japanese buy 1 Heavy_BB, 2 artilleries, 1 elite, 6 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
Trigger Banzai: Japanese has 1 Banzai placed in Japan
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
Trigger JapanDOW OnUSAorUK: Americans has 6 infantry and 2 usa_fighters placed in Western United States
1 infantry moved from Siam to Shan State
Japanese take Shan State from British
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
3 infantry moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kweichow to Kwangtung
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
2 bombers moved from Kwangsi to 35 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 armour moved from Hunan to Kwangtung
Combat - Japanese
Japanese creates battle in territory 36 Sea Zone
Battle in 43 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 80 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
British win with 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Kwangtung
Japanese attack with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from British with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 2 bombers, 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer and 1 transport
Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 transport
Battle in 36 Sea Zone
Japanese attack with 2 Japan_destroyers, 1 battleship, 2 carriers, 1 cruiser and 3 transports
ANZAC defend with 1 destroyer
Japanese win, taking 36 Sea Zone from Neutral with 2 Japan_destroyers, 1 battleship, 2 carriers, 1 cruiser and 3 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 destroyer
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
Non Combat Move - Japanese
Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kwangsi
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Hunan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
2 bombers moved from 35 Sea Zone to Kweichow
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 elite and 1 infantry moved from Japan to 6 Sea Zone
1 elite moved from Kwangsi to Yunnan
1 infantry moved from Yunnan to Szechwan
1 elite moved from Korea to Manchuria
1 aaGun moved from Manchuria to Jehol
1 armour moved from Korea to Jehol
2 infantry moved from Korea to Manchuria
1 elite moved from Manchuria to Jehol
EDIT: 1 Japanese_LCV, 1 infantry and 1 mech_infantry moved from Japan to Korea
EDIT: 1 Japanese_LCV moved from Korea to Japan
1 infantry moved from Japan to 6 Sea Zone
1 Japan_destroyer, 1 elite, 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from Hunan to Kwangsi
1 elite and 2 infantry moved from 36 Sea Zone to Kwangsi
2 infantry moved from Anhwe to Hunan
2 J_Rails moved from Kiangsu to Shantung
1 J_Rail moved from Shantung to Manchuria
1 J_Rail and 1 artillery moved from Manchuria to Kwangsi
1 J_Rail and 1 infantry moved from Shantung to Kwangsi
2 infantry moved from Shantung to Anhwe
1 pacific_submarine moved from 6 Sea Zone to 35 Sea Zone
1 Escort moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 Heavy_BB and 2 transports placed in 6 Sea Zone
1 artillery and 2 infantry placed in Shantung
1 artillery, 1 elite and 4 infantry placed in Japan
Turn Complete - Japanese
Note to players Japanese: It is Late 1942 and Our Shipyards are Hard at Work. We will soon Launch 1 new Carrier with 2 new Naval Fighters. They may only Operate in the Pacific and Indian Oceans.
Trigger Japanese RemoveConvoySZ36Invert: has removed 1 Escort owned by Japanese in 36 Sea Zone
Trigger Japanese RemoveConvoySZ36Invert: Japanese has 1 Escort_Convoy placed in 36 Sea Zone
Japanese collect 44 PUs; end with 44 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 52 PUs
Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
@Panzerstahl-Helm Well your Japanese destroyer was just as sharp!
game-1-alex-vs.panzer-uk6.tsvg
Purchase Units
Note to players Americans: <body><b>It is Late 1942 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="USATankDestroyerFS.png"/><br><br></body>
Trigger USATankDestroyerFS: buyUSATankDestroyerFS added to productionAmericans
Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans
Setting uses for triggers used this phase.
Americans buy 2 Escorts, 1 USA_LCV, 1 airfield, 1 battleship, 1 carrier, 2 destroyers, 3 marines, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Place Units
Units in Western United States being upgraded or consumed: 3 infantry
3 marines placed in Western United States
Combat Move
Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
Setting uses for triggers used this phase.
Resetting and Giving Bonus Movement to Units
Cleaning up during movement phase
1 bomber moved from Brazil to French Equatorial Africa
1 elite and 1 usa_armour moved from Morocco to 91 Sea Zone
1 elite, 1 transport and 1 usa_armour moved from 91 Sea Zone to 82 Sea Zone
1 elite moved from 82 Sea Zone to French Equatorial Africa
1 usa_armour moved from 82 Sea Zone to French Equatorial Africa
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 usa_fighter moved from Eastern United States to 104 Sea Zone
1 usa_tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
2 usa_fighters moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
Combat
Battle in French West Africa
Battle in 16 Sea Zone
Battle in 92 Sea Zone
Battle in 104 Sea Zone
Battle in French Equatorial Africa
Recording Battle Statistics
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
Non Combat Move
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
2 air_transports, 1 elite and 1 mech_infantry moved from Brazil to Morocco
1 USA_LCV, 1 infantry and 1 usa_para moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 Escort_Convoy, 1 USA_LCV, 2 infantry, 2 transports and 1 usa_para moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 1 usa_para moved from 91 Sea Zone to Morocco
1 USA_LCV moved from 91 Sea Zone to Morocco
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 usa_fighter and 1 usa_tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
2 usa_fighters moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 86 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 aaGun moved from British Columbia to Alaska
1 usa_fighter moved from Western United States to Hawaiian Islands
1 usa_fighter moved from Western United States to 91 Sea Zone
1 Rail and 1 USA_LCV moved from Eastern United States to Western United States
1 Rail moved from Eastern United States to Western United States
1 Rail and 1 infantry moved from Western United States to Eastern United States
1 Escort_Convoy moved from 91 Sea Zone to 94 Sea Zone
1 Escort moved from 91 Sea Zone to 93 Sea Zone
Americans undo move 18.
1 bomber moved from French Equatorial Africa to Belgian Congo
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
Americans undo move 20.
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 NavyFighters, 1 carrier and 1 destroyer moved from 30 Sea Zone to 25 Sea Zone
4 NavyFighters, 1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 26 Sea Zone to 15 Sea Zone
1 Escort_Convoy, 1 carrier, 1 destroyer, 1 pacific_cruiser, 1 pacific_submarine and 2 submarines moved from 10 Sea Zone to 15 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 26 Sea Zone to 15 Sea Zone
Americans undo move 25.
Americans undo move 24.
Americans undo move 23.
Americans undo move 22.
Americans undo move 21.
Americans undo move 20.
1 Escort_Convoy moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 NavyFighters, 1 carrier and 1 destroyer moved from 30 Sea Zone to 26 Sea Zone
2 destroyers and 1 pacific_cruiser moved from 10 Sea Zone to 26 Sea Zone
1 pacific_submarine moved from 10 Sea Zone to 15 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
3 marines moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry, 3 marines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 3 marines moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 23 Sea Zone to 46 Sea Zone
Americans undo move 30.
1 submarine moved from 23 Sea Zone to 46 Sea Zone
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States
Setting uses for triggers used this phase.
Cleaning up during movement phase
Place Units
1 airfield placed in Morocco
1 Escort, 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 Escort placed in 101 Sea Zone
1 battleship, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
1 USA_LCV placed in Eastern United States
Turn Complete
Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work. 1 Carrier with 2 Naval Fighters are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
Trigger Americans RemoveUSAConvoySZ25: has removed 1 Escort_Convoy owned by Americans in 25 Sea Zone
Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone
Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone
Trigger Americans RemoveUSAConvoySZ25: Americans has 1 Escort placed in 25 Sea Zone
Setting uses for triggers used this phase.
Total Cost from Convoy Blockades: 1
Americans collect 55 PUs (1 lost to blockades); end with 55 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 69 Optional[PUs]
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Purchase Units
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 7 PUs;
Combat Move
Resetting and Giving Bonus Movement to Units
Cleaning up during movement phase
Combat
Preparing Airbases for Possible Scrambling
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
Non Combat Move
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
Setting uses for triggers used this phase.
Cleaning up during movement phase
Turn Complete
Chinese collect 0 PUs; end with 7 PUs
Purchase Units
Trigger FrenchUKRemove: buyFrenchUK removed from productionBritish
Setting uses for triggers used this phase.
British buy 2 Escorts, 1 air_transport, 1 artillery, 6 infantry, 2 mine_unarmeds and 2 uk_fighters; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease;
Combat Move
Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
Setting uses for triggers used this phase.
Resetting and Giving Bonus Movement to Units
Cleaning up during movement phase
1 infantry moved from Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery moved from Italian Somaliland to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
2 artilleries and 2 infantry moved from Union of South Africa to 71 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
2 artilleries and 2 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Trans-Jordan to Syria
3 infantry moved from Persia to Northwest Persia
1 artillery moved from Trans-Jordan to Syria
1 bomber moved from Persia to Northwest Persia
2 bombers moved from Persia to Syria
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 infantry moved from 82 Sea Zone to French Equatorial Africa
1 infantry moved from Burma to Shan State
1 uk_fighter and 1 uk_tactical_bomber moved from Burma to Shan State
1 infantry moved from Burma to Shan State
Combat
Battle in French Equatorial Africa
Battle in Syria
Battle in Northwest Persia
Battle in Egypt
Battle in Shan State
Recording Battle Statistics
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
Non Combat Move
1 Rail moved from Union of South Africa to Persia
1 Rail and 1 infantry moved from Persia to Burma
1 aaGun, 2 infantry and 1 uk_fighter moved from India to Burma
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from Rhodesia to Union of South Africa
1 Escort_Convoy moved from 71 Sea Zone to 81 Sea Zone
British undo move 6.
1 Escort_Convoy moved from 71 Sea Zone to 83 Sea Zone
1 air_transport moved from Gibraltar to United Kingdom
1 Escort_Convoy moved from 91 Sea Zone to 94 Sea Zone
1 uk_fighter moved from 91 Sea Zone to Morocco
1 infantry moved from Persia to Iraq
2 bombers moved from Syria to Belgian Congo
1 bomber moved from Northwest Persia to Eastern Persia
1 elite moved from Scotland to United Kingdom
1 uk_fighter and 1 uk_tactical_bomber moved from Shan State to Burma
Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Union of South Africa
Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Burma
Setting uses for triggers used this phase.
Cleaning up during movement phase
Place Units
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
6 infantry and 2 mine_unarmeds placed in India
1 air_transport and 2 uk_fighters placed in United Kingdom
1 artillery placed in Union of South Africa
1 Escort placed in 71 Sea Zone
1 Escort placed in 106 Sea Zone
Turn Complete
Trigger British RemoveUKConvoySZ71Invert: has removed 1 Escort owned by British in 71 Sea Zone
Trigger British RemoveUKConvoySZ94: has removed 1 Escort_Convoy owned by British in 94 Sea Zone
Trigger British RemoveUKConvoySZ83: has removed 1 Escort_Convoy owned by British in 83 Sea Zone
Trigger British RemoveUKConvoySZ71Invert: British has 1 Escort_Convoy placed in 71 Sea Zone
Trigger British RemoveUKConvoySZ94: British has 1 Escort placed in 94 Sea Zone
Trigger British RemoveUKConvoySZ83: British has 1 Escort placed in 83 Sea Zone
Total Cost from Convoy Blockades: 2
British collect 52 PUs (2 lost to blockades); end with 52 PUs
Trigger British Liberates Celebes: British met a national objective for an additional 1 Optional[PUs]; end with 53 Optional[PUs]
Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 59 Optional[PUs]
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 Escort and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
1 fighter moved from 95 Sea Zone to 94 Sea Zone
1 fighter moved from Northern Italy to 94 Sea Zone
1 infantry moved from Alexandria to Egypt
1 armour moved from Tobruk to Egypt
1 tactical_bomber moved from 95 Sea Zone to Egypt
1 bomber moved from Greece to Egypt
2 infantry moved from Northern Italy to 95 Sea Zone
1 mech_infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 cruiser, 3 infantry, 1 mech_infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
3 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt
Combat - Italians
Battle in 94 Sea Zone
Italians attack with 2 fighters
British defend with 1 Escort
Italians roll dice for 2 fighters in 94 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
British roll dice for 1 Escort in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 2 fighters in 94 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
British roll dice for 1 Escort in 94 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 Escort owned by the British lost in 94 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 Escort
Battle in Egypt
Italians attack with 1 armour, 1 bomber, 4 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 3 artilleries, 1 harbour and 3 infantry
Italians roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 armour, 1 bomber, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 2/8 hits, 2,67 expected hits
British roll dice for 3 artilleries and 3 infantry in Egypt, round 2 : 1/6 hits, 2,00 expected hits
1 infantry owned by the Italians lost in Egypt
3 infantry owned by the British lost in Egypt
Italians roll dice for 1 armour, 1 bomber, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 3/7 hits, 2,50 expected hits
British roll dice for 3 artilleries in Egypt, round 3 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Italians lost in Egypt
3 artilleries owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Italians: 3 infantry
Casualties for British: 3 artilleries and 3 infantry
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
Non Combat Move - Italians
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Greece
1 tactical_bomber moved from Egypt to 98 Sea Zone
1 bomber moved from Egypt to Greece
1 fighter moved from 94 Sea Zone to 98 Sea Zone
1 fighter moved from 94 Sea Zone to Southern Italy
1 Escort_Convoy moved from 95 Sea Zone to 92 Sea Zone
1 carrier and 1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 air_transport moved from Alexandria to Southern Italy
1 mech_infantry moved from Southern France to Southern Italy
1 Italian_LCV moved from Southern France to Northern Italy
1 Europe_Rail moved from Southern Italy to Southern France
EDIT: 1 Italian_LCV and 1 infantry moved from Southern Italy to Greece
1 Europe_Rail and 1 infantry moved from Southern France to Greece
1 aaGun moved from Southern Italy to Northern Italy
2 armour, 2 artilleries and 1 infantry moved from Ukraine to Bessarabia
Place Units - Italians
1 Escort placed in 97 Sea Zone
3 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Turn Complete - Italians
Trigger Italians RemoveItalyConvoySZ92: has removed 1 Escort_Convoy owned by Italians in 92 Sea Zone
Trigger Italians RemoveItalyConvoySZ92: Italians has 1 Escort placed in 92 Sea Zone
Italians collect 13 PUs; end with 13 PUs
Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : 0,33
British regular : -0,67
game-1-alex-vs.panzer-fr6.tsvg
Purchase Units
ANZAC buy 1 Escort, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move
Resetting and Giving Bonus Movement to Units
Cleaning up during movement phase
Combat
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
Non Combat Move
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
1 destroyer moved from 56 Sea Zone to 37 Sea Zone
1 air_transport moved from Malaya to Queensland
1 cruiser and 1 transport moved from 56 Sea Zone to 54 Sea Zone
1 Escort_Convoy moved from 46 Sea Zone to 42 Sea Zone
1 destroyer and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from New Guinea to Dutch New Guinea
ANZAC undo move 5.
1 transport moved from 46 Sea Zone to 49 Sea Zone
1 infantry moved from Solomon Islands to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
2 air_transports moved from Philippines to Queensland
ANZAC undo move 4.
1 Escort_Convoy moved from 46 Sea Zone to 54 Sea Zone
Cleaning up during movement phase
Place Units
1 Escort placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South Wales
Turn Complete
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 16 Optional[PUs]
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 21 Optional[PUs]
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Purchase Units
Note to players French: <body><br /><font size="5"><b> NOTE</b><br /></font><font size="3"><br /></font><font size="5">If Using Tech Save Game Now and Select in Game Options and Restart</b></body>
Setting uses for triggers used this phase.
Combat Move
Resetting and Giving Bonus Movement to Units
Combat
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
Non Combat Move
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
Cleaning up during movement phase
Turn Complete