@peirce said in L25 Balanced Peirce (L+16) vs Simon33 (X):
@simon33 If you strafe Moscow again, please ask for intercept - I may do it next time!
Oh sorry, should have left a note. If you want to intercept, we can use forum dice.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 bomber and 8 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Russians
1 bomber moved from Russia to 97 Sea Zone
1 armour and 1 infantry moved from Kazakhstan to Caucasus
2 mech_infantrys moved from Russia to Volgograd
2 mech_infantrys moved from Russia to Rostov
1 tactical_bomber moved from Kazakhstan to Caucasus
1 fighter moved from Kazakhstan to Volgograd
2 fighters moved from Russia to Rostov
1 armour and 1 infantry moved from Finland to Norway
1 fighter moved from Finland to Norway
1 infantry moved from Yunnan to Shan State
UK_Pacific take Shan State from Japanese
Combat - Russians
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
Russians attack with 1 bomber
Italians defend with 1 tactical_bomber and 2 transports
Russians roll dice for 1 bomber in 97 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Italians roll dice for 1 tactical_bomber and 2 transports in 97 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 bomber owned by the Russians lost in 97 Sea Zone
1 tactical_bomber owned by the Italians lost in 97 Sea Zone
Italians win with 2 transports remaining. Battle score for attacker is -1
Casualties for Russians: 1 bomber
Casualties for Italians: 1 tactical_bomber
Battle in Norway
Russians attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 armour, 1 fighter and 1 infantry in Norway, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 artillery in Norway, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Volgograd
Russians attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter and 2 mech_infantrys in Volgograd, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 fighter and 1 mech_infantry in Volgograd, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 2 fighters and 2 mech_infantrys
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 2 mech_infantrys in Rostov, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Caucasus
Russians attack with 1 armour, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
2 armour moved from Kazakhstan to Northwest Persia
2 armour moved from India to Eastern Persia
4 armour moved from India to Yunnan
2 aaGuns moved from Shensi to Kweichow
1 mech_infantry moved from Novgorod to Finland
2 infantry moved from Novgorod to Karelia
1 fighter moved from Norway to Finland
1 infantry moved from Russia to Tambov
1 fighter moved from Rostov to Northwest Persia
1 fighter moved from Rostov to Northwest Persia
1 fighter moved from Volgograd to Russia
1 tactical_bomber moved from Caucasus to Russia
1 armour moved from Russia to Kazakhstan
Place Units - Russians
1 bomber and 8 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4
Russians collect 34 PUs; end with 36 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 51 PUs
Combat Hit Differential Summary :
Italians regular : 0,50
Germans regular : -1,17
Russians regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 5 armour, 1 artillery, 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Korea to Jehol
1 infantry moved from French Indo China to Kwangsi
1 fighter moved from French Indo China to 41 Sea Zone
2 artilleries moved from French Indo China to Shan State
1 armour moved from Kwangtung to Anhwe
1 mech_infantry moved from Kwangtung to Anhwe
1 armour moved from Kwangtung to Hunan
1 fighter moved from Japan to Jehol
1 fighter moved from Kiangsi to Jehol
1 fighter moved from Kiangsi to Anhwe
1 tactical_bomber moved from French Indo China to Anhwe
1 tactical_bomber moved from French Indo China to Hunan
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Hunan
Japanese attack with 1 armour and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 tactical_bomber in Hunan, round 2 : 2/2 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 2 fighters and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 mech_infantry in Jehol, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Jehol
1 infantry owned by the Chinese lost in Jehol
Japanese win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 3/4 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese lost in Anhwe
2 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 2 artilleries, 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 fighter moved from 41 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 tactical_bomber moved from Hunan to French Indo China
1 fighter moved from Anhwe to French Indo China
1 tactical_bomber moved from Anhwe to Kwangtung
1 aaGun moved from Shantung to Anhwe
1 aaGun moved from Kiangsi to Kwangsi
1 aaGun moved from Kiangsi to Hunan
1 aaGun moved from Kiangsi to Kwangsi
2 fighters moved from Jehol to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
1 destroyer and 2 submarines moved from 46 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 49 Sea Zone to 34 Sea Zone
1 carrier moved from 33 Sea Zone to 36 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
2 carriers, 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
5 transports moved from 33 Sea Zone to 6 Sea Zone
3 armour moved from Japan to 6 Sea Zone
3 armour moved from 6 Sea Zone to Korea
Place Units - Japanese
3 infantry placed in French Indo China
Japanese undo move 1.
3 armour, 1 artillery, 1 fighter and 5 infantry placed in Japan
2 infantry and 1 mech_infantry placed in French Indo China
2 armour and 1 mech_infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 1.67
UK_Pacific regular : -0.33
When India is captured and then recaptured, is it permanently converted to a minor factory?
Depending on the answer I will build 2 inf and 1 tank or otherwise 4 infantry.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 artilleries, 6 infantry and 5 transports; Remaining resources: 3 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 infantry moved from New South Wales to Victoria
ANZAC take Victoria from Japanese
Combat - Americans
Non Combat Move - Americans
1 bomber moved from Queensland to India
6 fighters moved from Queensland to Sumatra
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 4 destroyers, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
4 fighters moved from 26 Sea Zone to 89 Sea Zone
3 fighters moved from Hawaiian Islands to Central America
2 carriers and 5 destroyers moved from 10 Sea Zone to 89 Sea Zone
3 submarines moved from 91 Sea Zone to 93 Sea Zone
Place Units - Americans
5 transports placed in 101 Sea Zone
4 artilleries and 6 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Kweichow to Anhwe
1 fighter moved from Yunnan to Anhwe
1 artillery and 2 infantry moved from Yunnan to Hunan
1 artillery and 2 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 aaGun and 1 armour
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 aaGun and 1 armour in Hunan, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 aaGun and 1 armour in Hunan, round 3 : 0/1 hits, 0,50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 aaGun and 1 armour in Hunan, round 4 : 0/1 hits, 0,50 expected hits
1 aaGun owned by the Japanese lost in Hunan
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 5 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Hunan, round 5 : 0/1 hits, 0,50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 6 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Hunan, round 6 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Chinese lost in Hunan
1 armour owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 5
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 aaGun and 1 armour
Battle in Kwangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 2 aaGuns and 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 2 aaGuns and 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
2 aaGuns owned by the Japanese lost in Kwangsi
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 2 aaGuns and 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 aaGun and 1 armour
Japanese roll AA dice in Anhwe : 0/1 hits, 0,17 expected hits
Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 2 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 1 aaGun and 1 armour in Anhwe, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Chinese lost in Anhwe
1 aaGun owned by the Japanese lost in Anhwe
Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 3 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 armour in Anhwe, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 4 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 armour in Anhwe, round 4 : 0/1 hits, 0,50 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 5 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 armour in Anhwe, round 5 : 0/1 hits, 0,50 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 6 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 armour in Anhwe, round 6 : 0/1 hits, 0,50 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 7 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 armour in Anhwe, round 7 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 aaGun and 1 armour
Non Combat Move - Chinese
1 fighter moved from Anhwe to Hopei
1 artillery moved from Yunnan to Burma
Place Units - Chinese
2 artilleries and 4 infantry placed in Anhwe
Chinese undo move 1.
2 artilleries and 4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
Combat - British
British creates battle in territory 39 Sea Zone
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from India: 1 infantry
EDIT: Adding units owned by British to India: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 fighters and 1 tactical_bomber moved from Iraq to Egypt
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 artillery and 1 infantry moved from India to Burma
1 armour moved from Yunnan to Burma
Place Units - UK_Pacific
1 armour and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in India change ownership: 1 armour and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -3,67
Japanese regular : -2,17
Japanese AA : -0,17
@VictoryFirst It is converted to a minor factory when it is captured yes. However, That factory can be upgraded to a major again by the United Kingdom India economy
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 carrier, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 carrier, 1 destroyer, 2 fighters and 2 transports moved from 98 Sea Zone to 95 Sea Zone
2 transports moved from 97 Sea Zone to 95 Sea Zone
2 fighters moved from Alexandria to Southern Italy
2 artilleries and 6 infantry moved from Alexandria to Tobruk
1 armour moved from Tunisia to Tobruk
1 infantry moved from Tunisia to Libya
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Bessarabia to Ukraine
Place Units - Italians
1 carrier and 1 submarine placed in 95 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1,3,1,3,4
Italians collect 12 PUs (3 lost to blockades); end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
1 infantry moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Bryansk to Vologda
Germans take Vologda from Russians
1 infantry moved from Bryansk to Tambov
2 infantry moved from Bryansk to Rostov
1 tactical_bomber moved from Bryansk to Tambov
1 fighter moved from Bryansk to Tambov
1 tactical_bomber moved from Bryansk to Rostov
3 bombers moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Western Germany to Norway
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 bomber moved from Western Germany to Norway
Combat - Germans
Battle in Norway
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 armour and 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Norway, round 2 : 2/5 hits, 2.17 expected hits
Russians roll dice for 1 armour and 1 infantry in Norway, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Russians and 1 armour owned by the Russians lost in Norway
Germans win, taking Norway from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 1 armour and 1 infantry
Battle in Tambov
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 3 bombers, 2 infantry and 1 tactical_bomber
Russians defend with 2 mech_infantrys
Germans roll dice for 3 bombers, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/6 hits, 2.83 expected hits
Russians roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians lost in Rostov
Germans roll dice for 3 bombers, 2 infantry and 1 tactical_bomber in Rostov, round 3 : 3/6 hits, 2.83 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
1 mech_infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 3 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 2 mech_infantrys
Casualties for Germans: 1 infantry
Non Combat Move - Germans
3 artilleries moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
1 tactical_bomber moved from Rostov to Bryansk
1 bomber moved from Rostov to Western Germany
1 fighter and 1 tactical_bomber moved from Norway to Western Germany
2 infantry moved from Baltic States to Belarus
5 armour and 1 mech_infantry moved from Baltic States to Bryansk
1 artillery moved from Poland to Baltic States
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Western Germany
5 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Norway to Western Germany
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 bomber moved from Rostov to Western Germany
1 bomber moved from Rostov to Bryansk
Place Units - Germans
3 armour placed in Ukraine
3 armour and 2 mech_infantrys placed in Germany
3 infantry placed in United Kingdom
2 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,3,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
Germans collect 56 PUs (9 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Russians regular : -1.17
Germans regular : -2.17
Bump #1-------
Bump #2-------
Sorry Jacob for not playing. I have become too busy for games. I will likely not be able to play anytime soon. I’ll go ahead and concede this game. Later we can always continue this as a friendly game. Thank you for playing!
@VictoryFirst Sounds good. If you ever want to continue this one or start a new game just shoot me a message. Thanks for the game!