Got it, that helps clarify
Looks like an exciting J1 coming, got it mostly figured out now
Lost the sub and carrier
Thanks @Ragnell804 , continuing, then
TripleA Turn Summary for game: World War II Classic
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 3 transports; Remaining resources: 1 PUs;
Combat Move - Japanese
1 battleship, 1 carrier and 1 fighter moved from Caroline Islands Sea Zone to Hawaii Sea Zone
1 submarine moved from Solomon Islands Sea Zone to Hawaii Sea Zone
1 battleship and 1 transport moved from Japan Sea Zone to Hawaii Sea Zone
1 fighter moved from Philippines to Hawaii Sea Zone
2 infantry moved from Kwangtung to China
1 fighter moved from French Indo China to China
1 bomber moved from Japan to China
1 fighter moved from Manchuria to China
1 fighter moved from Japan to Hawaii Sea Zone
3 infantry moved from Manchuria to China
1 infantry moved from French Indo China to China
Combat - Japanese
Battle in China
Japanese attack with 1 bomber, 2 fighters and 6 infantry
Americans defend with 1 fighter and 2 infantry
Japanese roll dice for 1 bomber, 2 fighters and 6 infantry in China, round 2 : 4/9 hits, 2.67 expected hits
Americans roll dice for 1 fighter and 2 infantry in China, round 2 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Japanese lost in China
2 infantry owned by the Americans and 1 fighter owned by the Americans lost in China
Japanese win, taking China from Americans with 1 bomber, 2 fighters and 5 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in Hawaii Sea Zone
Japanese attack with 2 battleships, 1 carrier, 3 fighters, 1 submarine and 1 transport
Americans defend with 1 carrier, 1 fighter and 1 submarine
Japanese roll dice for 1 submarine in Hawaii Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 1 carrier, 3 fighters and 1 transport in Hawaii Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
Americans roll dice for 1 submarine in Hawaii Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 carrier and 1 fighter in Hawaii Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
1 submarine owned by the Americans and 1 carrier owned by the Americans lost in Hawaii Sea Zone
1 submarine owned by the Japanese retreated to Wake Island Sea Zone
Japanese roll dice for 2 battleships, 1 carrier, 3 fighters and 1 transport in Hawaii Sea Zone, round 3 : 3/6 hits, 3.00 expected hits
Americans roll dice for 1 fighter in Hawaii Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 transport owned by the Japanese lost in Hawaii Sea Zone
1 fighter owned by the Americans lost in Hawaii Sea Zone
Japanese win with 2 battleships, 1 carrier and 3 fighters remaining. Battle score for attacker is 30
Casualties for Americans: 1 carrier, 1 fighter and 1 submarine
Casualties for Japanese: 1 transport
Non Combat Move - Japanese
1 fighter moved from Hawaii Sea Zone to Wake Island
1 infantry moved from Philippines to Philippines Sea Zone
1 infantry and 1 transport moved from Philippines Sea Zone to Borneo Sea Zone
1 infantry moved from Borneo Celebes to Borneo Sea Zone
2 infantry and 1 transport moved from Borneo Sea Zone to French Indo China Sea Zone
2 infantry moved from French Indo China Sea Zone to French Indo China
2 fighters moved from China to French Indo China
1 bomber moved from China to French Indo China
Place Units - Japanese
3 transports placed in Japan Sea Zone
Turn Complete - Japanese
Japanese collect 27 PUs; end with 28 PUs
Combat Hit Differential Summary :
Americans regular : -1.50
Japanese regular : 0.00
I have a hard time switching between versions 🤔
Withdrawing the sub seemed like a good idea, then realized I was relying on it for defense… Well… I don’t think you’ll be counterattacking Hawaii anyway.
Wanted to say - When I have really good luck like that G1 I’m happy to acknowledge it, but I don’t want to say anything after I make the move because I wouldn’t want to be greeted with “WOW I got super lucky that turn, sorry!”
Alright, time for me to dread what USA and Russia will do
Wall in Siberia - causes major problems
Enjoying the game already
Game History
Round: 2
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Soviet Far East to Manchuria
Russians take Manchuria from Japanese
2 infantry moved from Karelia S.S.R. to Caucasus
3 infantry moved from Karelia S.S.R. to Finland Norway
2 fighters moved from Karelia S.S.R. to Finland Norway
1 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
Russians take Ukraine S.S.R. from Germans
1 armour moved from Novosibirsk to Caucasus
2 armour moved from Karelia S.S.R. to Finland Norway
Combat - Russians
Battle in Caucasus
Russians attack with 1 armour and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 armour and 2 infantry in Caucasus, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Battle in Finland Norway
Russians attack with 2 armour, 2 fighters and 3 infantry
Germans defend with 1 armour and 3 infantry
Russians roll dice for 2 armour, 2 fighters and 3 infantry in Finland Norway, round 2 : 3/7 hits, 2.50 expected hits
Germans roll dice for 1 armour and 3 infantry in Finland Norway, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Russians lost in Finland Norway
3 infantry owned by the Germans lost in Finland Norway
Russians roll dice for 2 armour, 2 fighters and 1 infantry in Finland Norway, round 3 : 3/5 hits, 2.17 expected hits
Germans roll dice for 1 armour in Finland Norway, round 3 : 0/1 hits, 0.33 expected hits
1 armour owned by the Germans lost in Finland Norway
Russians win, taking Finland Norway from Germans with 2 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 infantry
Casualties for Germans: 1 armour and 3 infantry
Non Combat Move - Russians
2 fighters moved from Finland Norway to Karelia S.S.R.
6 infantry moved from Yakut S.S.R. to Novosibirsk
Place Units - Russians
8 infantry placed in Karelia S.S.R.
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : 1.00
Russians regular : 1.50
Just a calm US and Russian turn.
I don’t know how it’s happening, but I am not seeing notifications for this thread! I guessed you would have moved by now, so came to see. Will see about moving tonight then! Just wanted to let you know why I’m not moving more quickly!
TripleA Turn Summary for game: World War II Classic
Game History
Round: 2
Purchase Units - Germans
Germans buy 1 fighter, 6 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Germans
4 fighters and 1 infantry moved from East Europe to Ukraine S.S.R.
1 bomber and 1 fighter moved from West Europe to Ukraine S.S.R.
1 bomber moved from South Europe to Ukraine S.S.R.
1 infantry moved from East Europe to Ukraine S.S.R.
Combat - Germans
Battle in Ukraine S.S.R.
Germans attack with 2 bombers, 5 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 5 fighters and 2 infantry in Ukraine S.S.R., round 2 : 3/9 hits, 4.17 expected hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
1 infantry owned by the Russians lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 2 bombers, 5 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Ukraine S.S.R. to East Europe
1 battleship moved from West Mediteranean Sea Zone to Central Mediteranean Sea Zone
1 infantry moved from French West Africa to French Equatorial Africa
2 bombers moved from Ukraine S.S.R. to West Europe
1 infantry moved from Germany to East Europe
1 fighter moved from Ukraine S.S.R. to West Europe
1 aaGun moved from South Europe to Germany
2 fighters moved from Ukraine S.S.R. to East Europe
1 fighter moved from Ukraine S.S.R. to West Europe
2 infantry moved from South Europe to East Europe
3 infantry moved from South Europe to West Europe
Place Units - Germans
1 transport placed in Central Mediteranean Sea Zone
3 infantry placed in South Europe
Germans undo move 2.
2 infantry placed in South Europe
1 fighter and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 34 PUs; end with 36 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : -1.17
My inexperience against actual good players online is probably already showing
You can message me once you’ve moved, I don’t know why I missed notification twice and made you wait days, I feel bad.
Game History
Round: 2
Purchase Units - British
British buy 1 carrier and 1 transport; Remaining resources: 6 PUs;
Combat Move - British
1 bomber moved from Karelia S.S.R. to Black Sea Zone
1 bomber moved from Black Sea Zone to South Europe
Combat - British
Strategic bombing raid in South Europe
Bombing raid in South Europe rolls: 4 and costs: 4 PUs.
Bombing raid costs 4 PUs
Non Combat Move - British
1 bomber moved from South Europe to Karelia S.S.R.
1 infantry moved from Sinkiang to India
1 infantry moved from Sinkiang to Kazakh S.S.R.
2 fighters moved from Karelia S.S.R. to Kazakh S.S.R.
2 fighters moved from United Kingdom to Karelia S.S.R.
1 transport moved from South Compass Sea Zone to South Australia Sea Zone
2 infantry moved from Australia to South Australia Sea Zone
2 infantry and 1 transport moved from South Australia Sea Zone to South Compass Sea Zone
1 infantry moved from West Canada to East Canada
Place Units - British
1 carrier and 1 transport placed in North Sea Zone
Turn Complete - British
British collect 26 PUs; end with 32 PUs
Combat Hit Differential Summary :
Well, now I know the route from Karelia to Italy
Who knows how much I’ll learn from you!
TripleA Turn Summary for game: World War II Classic
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from French Indo China to French Indo China Sea Zone
1 infantry and 1 transport moved from French Indo China Sea Zone to East Indies Sea Zone
1 infantry moved from East Indies to East Indies Sea Zone
2 infantry and 1 transport moved from East Indies Sea Zone to West Australia Sea Zone
2 infantry moved from West Australia Sea Zone to Australia
Japanese take Australia from British
1 transport moved from Japan Sea Zone to Wake Island Sea Zone
1 infantry moved from Wake Island to Wake Island Sea Zone
1 infantry and 1 transport moved from Wake Island Sea Zone to Japan Sea Zone
1 infantry moved from Japan to Japan Sea Zone
2 infantry moved from Japan Sea Zone to Manchuria
2 infantry moved from Japan to Japan Sea Zone
2 infantry and 1 transport moved from Japan Sea Zone to Soviet Far East Sea Zone
2 infantry moved from Soviet Far East Sea Zone to Soviet Far East
Japanese take Soviet Far East from Russians
2 fighters moved from Hawaii Sea Zone to West Panama Sea Zone
1 battleship moved from Hawaii Sea Zone to West Panama Sea Zone
1 infantry moved from China to Sinkiang
Japanese take Sinkiang from Americans
2 infantry moved from French Indo China to India
1 fighter moved from Wake Island to Manchuria
1 battleship moved from Hawaii Sea Zone to West Panama Sea Zone
1 fighter moved from French Indo China to Manchuria
1 bomber and 1 fighter moved from French Indo China to India
Combat - Japanese
Battle in Manchuria
Japanese attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Manchuria, round 2 : 3/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in India
Japanese attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in India, round 2 : 2/4 hits, 1.50 expected hits
British roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in India
1 infantry owned by the British lost in India
Japanese win, taking India from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in West Panama Sea Zone
Japanese attack with 2 battleships and 2 fighters
Americans defend with 1 battleship and 1 transport
Japanese roll dice for 2 battleships and 2 fighters in West Panama Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Americans roll dice for 1 battleship and 1 transport in West Panama Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 transport owned by the Americans and 1 battleship owned by the Americans lost in West Panama Sea Zone
Japanese win with 2 battleships and 2 fighters remaining. Battle score for attacker is 32
Casualties for Americans: 1 battleship and 1 transport
Non Combat Move - Japanese
2 fighters moved from West Panama Sea Zone to Hawaii Sea Zone
1 submarine moved from Wake Island Sea Zone to Borneo Sea Zone
1 fighter moved from Manchuria to China
1 fighter moved from Manchuria to French Indo China
1 armour moved from Japan to Japan Sea Zone
1 armour and 1 transport moved from Japan Sea Zone to French Indo China Sea Zone
1 armour moved from French Indo China Sea Zone to French Indo China
1 fighter moved from India to China
3 infantry moved from China to French Indo China
1 bomber moved from India to French Indo China
1 infantry moved from China to French Indo China
Place Units - Japanese
1 armour and 5 infantry placed in Japan
1 transport placed in Japan Sea Zone
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Americans regular : -0.83
Japanese regular : 2.83
Russians regular : -0.33
British regular : 0.67
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to West Panama Sea Zone
1 carrier and 2 transports moved from East US Sea Zone to West Panama Sea Zone
1 fighter moved from East Canada to West Panama Sea Zone
Combat - Americans
Battle in West Panama Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 fighter and 2 transports
Japanese defend with 2 battleships
Americans roll dice for 1 bomber, 1 carrier, 1 fighter and 2 transports in West Panama Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 2 battleships in West Panama Sea Zone, round 2 : 0/2 hits, 1.33 expected hits
2 battleships owned by the Japanese lost in West Panama Sea Zone
Americans win with 1 bomber, 1 carrier, 1 fighter and 2 transports remaining. Battle score for attacker is 48
Casualties for Japanese: 2 battleships
Non Combat Move - Americans
1 bomber moved from West Panama Sea Zone to Panama
1 aaGun moved from Mexico to Panama
2 infantry moved from West Canada to West US
1 fighter moved from United Kingdom to North Sea Zone
Place Units - Americans
1 carrier and 2 transports placed in East US Sea Zone
Turn Complete - Americans
Americans collect 32 PUs; end with 34 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : -1.33
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Americans from Novosibirsk: 2 infantry
EDIT: Adding units owned by Americans to Yakut S.S.R.: 1 infantry
EDIT: Adding units owned by Americans to Novosibirsk: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
2 fighters moved from Karelia S.S.R. to Ukraine S.S.R.
Combat - Russians
Battle in Ukraine S.S.R.
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Ukraine S.S.R., round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
Russians roll dice for 2 fighters and 1 infantry in Ukraine S.S.R., round 3 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 armour and 1 infantry moved from Finland Norway to Karelia S.S.R.
3 armour moved from Karelia S.S.R. to Russia
1 armour moved from Caucasus to Russia
2 fighters moved from Ukraine S.S.R. to Karelia S.S.R.
Place Units - Russians
1 armour and 3 infantry placed in Russia
6 infantry placed in Karelia S.S.R.
Russians undo move 2.
2 infantry placed in Karelia S.S.R.
2 infantry placed in Russia
1 infantry placed in Karelia S.S.R.
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : -0.50
Yeah tbh sacking the Japanese BB was not a great move that will probably come to haunt you later in the game
What was bad was withdrawing the sub to try and gain a space
But I think I did that (w/d sub) to encourage a counter on Pearl, so wasn’t just to gain a space.
No, your move was ok but you should’ve caught the planes on the carrier to attack the Panama SZ
You mean take the carrier in, for more defense, I think
I wanted you to attack the zone