good luck
crockett36 vs myygames x with tech
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser and 2 destroyers moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New South Wales to Queensland 2 fighters moved from Queensland to 54 Sea Zone 1 mech_infantry moved from New South Wales to Queensland 3 infantry moved from Northern Territory to Queensland 1 artillery moved from Northern Territory to Queensland Non Combat Move - ANZAC 1 aaGun moved from Northern Territory to Queensland Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Morocco to Algeria 1 destroyer moved from 81 Sea Zone to 99 Sea Zone Combat - French Battle in Algeria French attack with 1 infantry Italians defend with 1 infantry French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits French roll dice for 1 infantry in Algeria, round 4 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Algeria, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Algeria Italians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for French: 1 infantry Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 0.00 French regular : -0.50
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0,00 expected hits Purchase Units - Germans Germans buy 2 artilleries, 1 destroyer, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Germans 1 infantry moved from Western Germany to 113 Sea Zone 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone 1 infantry moved from 111 Sea Zone to Scotland 1 bomber, 4 mech_infantrys and 2 tactical_bombers moved from Eastern Poland to Bryansk 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 8 armour, 9 artilleries, 24 infantry, 13 mech_infantrys and 1 tactical_bomber moved from Belarus to Bryansk 2 armour and 3 mech_infantrys moved from Novgorod to Bryansk 1 mech_infantry moved from Archangel to Bryansk 2 bombers moved from Western Germany to Bryansk Combat - Germans Germans creates battle in territory 125 Sea Zone Rocket attack in Russia does 5 damage to factory_major owned by Russians Rockets in Novgorod roll: 5 Rocket attack in United Kingdom does 3 damage to harbour owned by British Rockets in Western Germany roll: 3 Rocket attack in Gibraltar does 6 damage to harbour owned by British Rockets in France roll: 6 Battle in Scotland Battle in Bryansk Germans attack with 10 armour, 9 artilleries, 3 bombers, 24 infantry, 21 mech_infantrys and 3 tactical_bombers Russians defend with 3 aaGuns, 1 armour, 3 artilleries, 1 fighter, 33 infantry and 16 mech_infantrys Russians roll AA dice in Bryansk : 0/6 hits, 1,00 expected hits Germans roll dice for 10 armour, 9 artilleries, 3 bombers, 24 infantry, 21 mech_infantrys and 3 tactical_bombers in Bryansk, round 2 : 19/70 hits, 21,00 expected hits Russians roll dice for 3 aaGuns, 1 armour, 3 artilleries, 1 fighter, 33 infantry and 16 mech_infantrys in Bryansk, round 2 : 19/54 hits, 18,50 expected hits 19 infantry owned by the Germans lost in Bryansk 16 infantry owned by the Russians and 3 aaGuns owned by the Russians lost in Bryansk Germans roll dice for 10 armour, 9 artilleries, 3 bombers, 5 infantry, 21 mech_infantrys and 3 tactical_bombers in Bryansk, round 3 : 20/51 hits, 17,83 expected hits Russians roll dice for 1 armour, 3 artilleries, 1 fighter, 17 infantry and 16 mech_infantrys in Bryansk, round 3 : 15/38 hits, 13,17 expected hits 5 infantry owned by the Germans and 10 mech_infantrys owned by the Germans lost in Bryansk 3 mech_infantrys owned by the Russians and 17 infantry owned by the Russians lost in Bryansk Germans roll dice for 10 armour, 9 artilleries, 3 bombers, 11 mech_infantrys and 3 tactical_bombers in Bryansk, round 4 : 14/36 hits, 15,33 expected hits Russians roll dice for 1 armour, 3 artilleries, 1 fighter and 13 mech_infantrys in Bryansk, round 4 : 9/18 hits, 6,50 expected hits 7 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Bryansk 13 mech_infantrys owned by the Russians and 1 artillery owned by the Russians lost in Bryansk Germans roll dice for 10 armour, 2 artilleries, 3 bombers, 9 mech_infantrys and 3 tactical_bombers in Bryansk, round 5 : 12/27 hits, 11,50 expected hits Russians roll dice for 1 armour, 2 artilleries and 1 fighter in Bryansk, round 5 : 3/4 hits, 1,83 expected hits 1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Bryansk 1 fighter owned by the Russians, 1 armour owned by the Russians and 2 artilleries owned by the Russians lost in Bryansk Germans win, taking Scotland from British, taking Bryansk from Russians with 10 armour, 1 artillery, 3 bombers, 7 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 46 Casualties for Germans: 8 artilleries, 24 infantry and 14 mech_infantrys Casualties for Russians: 3 aaGuns, 1 armour, 3 artilleries, 1 fighter, 33 infantry and 16 mech_infantrys Non Combat Move - Germans 3 bombers moved from Bryansk to Novgorod 1 infantry moved from Novgorod to Belarus 2 aaGuns moved from Belarus to Bryansk 3 tactical_bombers moved from Bryansk to Belarus 1 submarine moved from 125 Sea Zone to 111 Sea Zone 2 submarines moved from 113 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Norway to Finland 1 fighter and 1 tactical_bomber moved from Finland to Belarus 1 fighter moved from Finland to Western Germany 2 mech_infantrys moved from Western Germany to Slovakia Hungary Place Units - Germans 3 mech_infantrys placed in Novgorod 2 artilleries and 1 infantry placed in France 1 fighter, 2 infantry and 2 mech_infantrys placed in Western Germany 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4 Germans collect 49 PUs (3 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans rolls : 0,00 Russians regular : 6,00 Germans regular : -0,67 Russians AA : -1,00
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 5x factory_major; Remaining resources: 30 PUs; Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Archangel Russians take Archangel from Germans 1 armour and 2 infantry moved from Smolensk to Russia Combat - Russians Non Combat Move - Russians 1 aaGun moved from Smolensk to Russia 2 infantry moved from Amur to Siberia 3 infantry moved from Amur to Sakha 5 infantry moved from Amur to Buryatia 2 infantry moved from Amur to Sakha 7 infantry moved from Amur to Buryatia 1 aaGun moved from Amur to Siberia 1 infantry moved from Amur to Buryatia 1 aaGun moved from Amur to Sakha Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0,00 expected hits Purchase Units - Japanese Japanese buy 2 armour, 2 carriers, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens; Combat Move - Japanese 1 armour, 2 artilleries, 10 infantry and 1 mech_infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 infantry moved from Korea to Amur 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Kweichow 4 infantry moved from Yunnan to Szechwan 1 armour moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 armour moved from Burma to Yunnan 1 infantry moved from French Indo China to Siam Japanese take Siam from UK_Pacific 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Szechwan 2 tactical_bombers moved from Manchuria to Kweichow 1 fighter moved from Manchuria to Suiyuyan 1 bomber moved from Manchuria to Shensi 1 bomber moved from Japan to Szechwan 1 bomber moved from Philippines to Szechwan 1 bomber moved from French Indo China to Szechwan 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from Yunnan to Szechwan 2 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone Combat - Japanese Battle in 80 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 80 Sea Zone Japanese win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Suiyuyan Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan 1 fighter owned by the Japanese retreated Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in Kweichow Japanese attack with 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 3/3 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 2 : 2/3 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 3 bombers, 2 fighters, 5 infantry and 2 tactical_bombers Chinese defend with 1 fighter and 7 infantry Japanese roll dice for 3 bombers, 2 fighters, 5 infantry and 2 tactical_bombers in Szechwan, round 2 : 8/15 hits, 7,17 expected hits Chinese roll dice for 1 fighter and 7 infantry in Szechwan, round 2 : 5/8 hits, 3,00 expected hits 5 infantry owned by the Japanese lost in Szechwan 7 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan Japanese win with 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Japanese: 5 infantry Casualties for Chinese: 1 fighter and 7 infantry Battle in 6 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 fighter moved from Suiyuyan to Hopei 2 tactical_bombers moved from Kweichow to Yunnan 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 destroyer moved from 34 Sea Zone to 36 Sea Zone 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from Philippines to Caroline Islands 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone 2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China 1 artillery moved from 36 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China 1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan 1 fighter moved from 6 Sea Zone to 36 Sea Zone 1 bomber moved from Szechwan to Manchuria 1 tactical_bomber moved from Philippines to Caroline Islands 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 bomber moved from Szechwan to Anhwe 1 bomber moved from Shensi to Anhwe 1 bomber moved from Szechwan to Yunnan Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 armour, 1 infantry and 1 mech_infantry placed in Manchuria 1 carrier placed in 36 Sea Zone 1 armour and 1 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : 2,00 Americans regular : -0,17 Japanese regular : 2,50 Japanese rolls : 0,00
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 2,1,6 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Long Range Aircraft Activate Technology - Americans Americans activating Long Range Aircraft Purchase Units - Americans Americans buy 7 fighters; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Americans 2 armour, 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 2 armour, 1 artillery, 1 cruiser, 2 destroyers, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 2 armour, 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 bomber moved from Queensland to India 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to India 2 fighters moved from Queensland to India 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 submarine moved from 63 Sea Zone to 42 Sea Zone 1 fighter moved from 26 Sea Zone to Queensland 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Normandy Bordeaux Non Combat Move - Americans 1 artillery and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 87 Sea Zone: 1 infantry, 1 mech_infantry and 1 transport EDIT: Adding units owned by Americans to 87 Sea Zone: 1 transport EDIT: Adding units owned by Americans to French West Africa: 1 infantry and 1 mech_infantry EDIT: Adding units owned by Americans to Brazil: 1 infantry and 1 mech_infantry EDIT: Changing ownership of Brazil from Neutral_Allies to Americans EDIT: Changing PUs for Americans from 1 to 3 EDIT: Removing units owned by Americans from 86 Sea Zone: 1 infantry, 1 mech_infantry and 1 transport EDIT: Adding units owned by Americans to 86 Sea Zone: 1 transport EDIT: Removing units owned by Neutral_Allies from Brazil: 3 infantry EDIT: Turning off Edit Mode 4 fighters placed in Eastern United States 3 fighters placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 2,1,6 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Long Range Aircraft Activate Technology - Americans Americans activating Long Range Aircraft Purchase Units - Americans Americans buy 7 fighters; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Americans 2 armour, 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 2 armour, 1 artillery, 1 cruiser, 2 destroyers, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 2 armour, 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 bomber moved from Queensland to India 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to India 2 fighters moved from Queensland to India 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 submarine moved from 63 Sea Zone to 42 Sea Zone 1 fighter moved from 26 Sea Zone to Queensland 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Normandy Bordeaux Non Combat Move - Americans 1 artillery and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 87 Sea Zone: 1 infantry, 1 mech_infantry and 1 transport EDIT: Adding units owned by Americans to 87 Sea Zone: 1 transport EDIT: Adding units owned by Americans to French West Africa: 1 infantry and 1 mech_infantry EDIT: Adding units owned by Americans to Brazil: 1 infantry and 1 mech_infantry EDIT: Changing ownership of Brazil from Neutral_Allies to Americans EDIT: Changing PUs for Americans from 1 to 3 EDIT: Removing units owned by Americans from 86 Sea Zone: 1 infantry, 1 mech_infantry and 1 transport EDIT: Adding units owned by Americans to 86 Sea Zone: 1 transport EDIT: Removing units owned by Neutral_Allies from Brazil: 3 infantry EDIT: Turning off Edit Mode 4 fighters placed in Eastern United States 3 fighters placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Research Technology - British British spend 0 on tech rolls British rolls : 1/1 hits, 0.00 expected hits British removing all Technology Tokens after successful research. British discover Airborne_Forces Activate Technology - British British activating Airborne_Forces British giving technology to UK_Pacific: Airborne_Forces Purchase Units - British British repair damage of 12x factory_major; Remaining resources: 23 PUs; 0 techTokens; British buy 1 carrier and 1 submarine; Remaining resources: 1 PUs; 0 techTokens; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 5 PUs; Combat Move - British Turning on Edit Mode EDIT: Changing unit bombing damage for these British owned units to: harbour = 0 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Gibraltar: 1 harbour EDIT: Adding units owned by British to Gibraltar: 1 harbour EDIT: Turning off Edit Mode 3 fighters and 1 tactical_bomber moved from Persia to Russia 1 fighter moved from Smolensk to Eastern Poland 1 carrier moved from 81 Sea Zone to 71 Sea Zone 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 infantry moved from Syria to Trans-Jordan 1 artillery moved from Iraq to Trans-Jordan 1 bomber moved from India to Russia 1 armour moved from India to Burma UK_Pacific take Burma from Japanese 1 armour moved from Burma to India 3 infantry moved from West India to India 1 battleship moved from 54 Sea Zone to 26 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone Combat - British Battle in Eastern Poland British attack with 1 fighter Italians defend with 1 armour British roll dice for 1 fighter in Eastern Poland, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 fighter in Eastern Poland, round 3 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 armour in Eastern Poland, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Eastern Poland British win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - British 1 fighter moved from Eastern Poland to Archangel 1 armour moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Morocco Place Units - British 1 carrier placed in 110 Sea Zone 1 submarine placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5 British collect 30 PUs (2 lost to blockades); end with 31 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1 UK_Pacific collect 5 PUs (1 lost to blockades); end with 10 PUs Turning on Edit Mode EDIT: Removing units owned by British from 106 Sea Zone: 1 submarine EDIT: Adding units owned by British to 110 Sea Zone: 2 carriers, 1 cruiser and 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 92 Sea Zone: 1 battleship, 2 cruisers and 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 110 Sea Zone: 2 carriers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to 110 Sea Zone: 2 cruisers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to 110 Sea Zone: 1 battleship EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 110 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -1.00 British rolls : 1.00 British regular : 0.00
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I had to do some edits after I realized I needed that harbor. However, the harbor wouldn’t work even after an edit. So as much as I love tech and insist that the community has been willfully foolish and ahistorical in its neglect of this game mechanic, rockets is overpowered.
Against a regular guy I might survive, but you are not a regular guy. Unless there is some really cool stuff you want to pull the trigger on, I will l resign.
When I play with tech, I reduce rockets to a convoy roll: 1-3 hit with commensurate damage. 4-6 is a miss. easy as pie to fix.
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@crockett36 …rockets are overpowered.
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@crockett36 said in crockett36 vs myygames x with tech:
@crockett36 …rockets are overpowered.
Yes, that is true, at least for the germans. Being able to bomb everything in europe without even risking bombers, and with no chance to defend… that is devastating. And the gibraltar harbour is just the top of that, even london alone is very good option.
On the other hand: Rockets for the japanese or the american is somewhat medicore. And that is the issue wotj the tech: It adds more randomness. If you roll good, get a tech and then get a tech that is usefull it just blasts your potential. If you roll bad… you suck. As you know I do not like randomness, and I feel the game needs less random,ness not more. As a sum: I like tech, its a nice thing that you get some extras. But the way it is done is too situational, too random. I definately think this is not a good option to play with (allthough it was fun ;-))
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@crockett36 said in crockett36 vs myygames x with tech:
Against a regular guy I might survive, but you are not a regular guy. Unless there is some really cool stuff you want to pull the trigger on, I will l resign.
Thank you for the game. As I said it was fun. Anytime again if you like!
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@Myygames I will never turn you down because I want to learn. The question is how do I Iearn from your Allied play. I can’t give you 60. How about I give you a 40 ipc bid, non-league, tech game, regular dice? If you get Rockets, it is a wild card. You edit in any other tech and throw away rockets.
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@crockett36 said in crockett36 vs myygames x with tech:
@Myygames I will never turn you down because I want to learn. The question is how do I Iearn from your Allied play. I can’t give you 60. How about I give you a 40 ipc bid, non-league, tech game, regular dice? If you get Rockets, it is a wild card. You edit in any other tech and throw away rockets.
We could do that, sure.
Alternatively, if you want to observe my allied play I recommend to stay as close to the standard as possible. What about a low bid without tech? Maybe only 1 sub in SZ98?
If we are doing tech as we did in the last game, means you keep your tokens until you succeed a roll, I will always buy 1 token with every nation that can afford it. It is worth, since it will turn into a tech one day for sure. WHEN though is fully random. If we play the standard tech rolls (where the tokens are only valid one turn) I will not buy any tokens. So, as you see this only adds more dices that really influence the chances. If we just do without tech it will be more straight forward and less random. I assume you can take more from that.
Your choice.
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Let’s go for the low bid of a sub in 98. I’ll start the game later today. Thank you sir.
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