TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 5 Germans Combat Move - GermansCombat Hit Differential Summary :
@Barnee There was this rule right where Strategic Bombers in G40 do +2 damage. You rolled 7 and you did 7 damage, but that should be 11 I think.
Yeah here is this from the OOB rules:
So unless The Captain changed this in the expansion, you should be dealing 11 damage.
yea triplea allows for that. Basically I rolled a 1 and a 2 :)
@barnee said in barnee vs VictoryFirst EXP Boxes Game 4:
lol the AA guns from Belarus were supposed to move too :)
Where did you want to move the AA guns to?
@VictoryFirst to AG Center
Hi Victory
If you decide to attack Smolensk, keep 1st Panzer intact as long as possible. Just a couple reminders as it’s been a while since we had a big land battle :)
You need to move all the Defending Deutche units from there boxes first. You will also need to add a “Inactive” AG Flag for the soviets to counter the hp for AG Center.
Don’t take as casualty until after AG Flag dies, which will be the first rd lol.
Keep 1 Oberst alive and lastly the badass Waffen Pnzr :)
@barnee said in barnee vs VictoryFirst EXP Boxes Game 4:
Still gotta the edit guys in and out though :)
Isn’t there a way to make those UK fighters directly converted to Russian units? That would be really cool!
there kinda is but it doesn’t do it at the right time. I’ll take a look at it again later today when i start dickin with the islands.
If I remember right, it wasn’t changing until after combat. I’ll see if I can add a “when” to the trigger. Pretty sure I tried it, but it was a while ago.
Maybe some new inspiration will hit lol
yea i took a look and you can’t do it. You can do part of it but not all of it :)
So, you can have the units remove and turn russian, but then all units of that type for UK would remove anytime they were in russia and turn russian.
Otherwise, you can only remove the UK units on UK’s turn, which obviously doesn’t work either :)
It doesn’t happen often and we can keep track of how many are changed, so we’ll have to stick with the edit game :)
The Para Boost, can be improved to auto place and that’s something that will get used a fair amount.
Anyway, I’m gonna take some magic pills so my hands will work and do some work on it today :)
Just wondering, when you have a battle between Armies and Army Groups and one of the formations is lost due to combat losses, how do you make sure this will update during mid-battle? For example, in round 1 I have a full tank army, but in round 2 I have three tanks left, so no tank army anymore, but the “tank general active” is still in battle. Should you roll these battles with the die roller from A&A?
Game History
Round: 7
Purchase Units - Russians
Trigger RussiansTotalWarArty: buyTotalWar_Arty added to productionRussians
Trigger RussiansTotalWarInf: buyTotalWar_Inf added to productionRussians
Trigger RussiansTotalWar Bomber: buyTotalWar_Bomber added to productionRussians
Trigger RussiansTotalWarFighter: buyTotalWarFighter added to productionRussians
Trigger RussiansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionRussians
Trigger RussiansTotalWarTank: buyTotalWar_Tank_2 added to productionRussians
Trigger RussiansTotalWarMechInf: buyTotalWarMechInf added to productionRussians
Trigger RussiansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionRussians
Russians repair damage of 2x factory_major; Remaining resources: 21 PUs; 3 AirLendLease; 3 TankLendLease;
Russians buy 3 AirLLs, 1 Russian_Rockets, 1 elite, 3 guard_infantrys, 1 russian_para and 2 russian_paraBoosts; Remaining resources: 0 PUs; 0 AirLendLease; 3 TankLendLease;
Place Units - Russians
3 AirLLs and 2 russian_paraBoosts placed in Caucasus
Combat Move - Russians
Trigger Russians RemoveLendLeaseFee: has removed 3 AirLLs owned by Russians in Caucasus
Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Rostov: 1 1stSovietAG
EDIT: Adding units owned by Russians to Rostov: 3 Soviet_Commisars, 1 Tank_General3, 11 armour, 1 guard_infantry, 2 infantry and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Caucasus: 3 fighters
EDIT: Removing units owned by British from Caucasus: 3 uk_fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 Tank_General3 and 5 armour moved from Rostov to Ukraine
1 guard_infantry moved from Rostov to Ukraine
2 mech_infantrys moved from Rostov to Ukraine
7 infantry moved from Rostov to Ukraine
2 infantry moved from Russia to Bryansk
1 elite moved from Russia to Bryansk
2 infantry moved from Russia to Tambov
EDIT: 2 russian_paras and 2 russian_paraBoosts moved from Caucasus to Bessarabia
1 fighter moved from Caucasus to Bryansk
1 fighter moved from Caucasus to Bryansk
1 fighter moved from Caucasus to Tambov
12 infantry moved from Timguska to Yenisey
1 armour moved from Urals to Yenisey
2 fighters and 1 tactical_bomber moved from Russia to Yenisey
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Bryansk
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Bessarabia
Russians attack with 2 russian_paras and 2 russian_paraBoosts
Germans defend with 1 infantry
Russians roll dice for 2 russian_paras and 2 russian_paraBoosts in Bessarabia, round 2 : 2/2 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
2 russian_paraBoosts owned by the Russians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 2 russian_paras remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 russian_paraBoosts
Battle in Yenisey
Russians attack with 1 armour, 2 fighters, 12 infantry and 1 tactical_bomber
Japanese defend with 1 armour, 4 artilleries and 7 infantry
Russians roll dice for 1 armour, 2 fighters, 12 infantry and 1 tactical_bomber in Yenisey, round 2 : 6/16 hits, 4.17 expected hits
Japanese roll dice for 1 armour, 4 artilleries and 7 infantry in Yenisey, round 2 : 4/12 hits, 4.17 expected hits
4 infantry owned by the Russians lost in Yenisey
6 infantry owned by the Japanese lost in Yenisey
Russians roll dice for 1 armour, 2 fighters, 8 infantry and 1 tactical_bomber in Yenisey, round 3 : 5/12 hits, 3.50 expected hits
Japanese roll dice for 1 armour, 4 artilleries and 1 infantry in Yenisey, round 3 : 1/6 hits, 2.17 expected hits
1 infantry owned by the Russians lost in Yenisey
1 infantry owned by the Japanese and 4 artilleries owned by the Japanese lost in Yenisey
Russians roll dice for 1 armour, 2 fighters, 7 infantry and 1 tactical_bomber in Yenisey, round 4 : 3/11 hits, 3.33 expected hits
Japanese roll dice for 1 armour in Yenisey, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Yenisey
1 armour owned by the Japanese lost in Yenisey
Russians win, taking Yenisey from Japanese with 1 armour, 2 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Russians: 6 infantry
Casualties for Japanese: 1 armour, 4 artilleries and 7 infantry
Battle in Bryansk
Russians attack with 1 elite, 2 fighters and 3 infantry
Germans defend with 1 artillery and 1 elite
Russians roll dice for 1 elite, 2 fighters and 3 infantry in Bryansk, round 2 : 2/7 hits, 1.83 expected hits
Germans roll dice for 1 artillery and 1 elite in Bryansk, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Bryansk
1 elite owned by the Germans and 1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 elite, 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 1 elite
Battle in Ukraine
Russians attack with 1 Tank_General3, 5 armour, 1 guard_infantry, 7 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 Tank_General3, 5 armour, 1 guard_infantry, 7 infantry and 2 mech_infantrys in Ukraine, round 2 : 7/20 hits, 6.83 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 Tank_General3, 5 armour, 1 guard_infantry, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 german_para
Russians roll dice for 1 fighter and 3 infantry in Tambov, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 german_para in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
1 german_para owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 german_para
Non Combat Move - Russians
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 1 Rail owned by Russians in Volgograd
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Caucasus
2 fighters moved from Bryansk to Russia
1 fighter moved from Tambov to Russia
1 infantry moved from Rostov to Volgograd
1 aaGun moved from Rostov to Ukraine
1 Soviet_Commisar and 3 armour moved from Rostov to Russia
1 Soviet_Commisar and 3 armour moved from Rostov to Russia
1 Soviet_Commisar moved from Rostov to Russia
1 Europe_Rail moved from Russia to Vologda
1 Europe_Rail and 1 elite moved from Vologda to Volgograd
1 Rail moved from Russia to Vologda
1 Rail and 1 infantry moved from Vologda to Volgograd
1 infantry moved from Rostov to Ukraine
1 Rail moved from Russia to Vologda
1 Rail and 1 infantry moved from Vologda to Caucasus
2 infantry moved from Vologda to Russia
2 aaGuns moved from Vologda to Russia
2 fighters and 1 tactical_bomber moved from Yenisey to Timguska
2 aaGuns moved from Timguska to Novosibirsk
Place Units - Russians
1 Russian_Rockets, 1 elite, 3 guard_infantrys and 1 russian_para placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ukraine: 1 Tank_General3 and 5 armour
EDIT: Adding units owned by Russians to Ukraine: 1 1stTankArmy
EDIT: Adding units owned by Russians to Russia: 1 1stCorps, 1 2ndCorps and 1 3rdCorps
EDIT: Removing units owned by Russians from Russia: 3 Soviet_Commisars
EDIT: Removing units owned by Russians from Russia: 6 armour and 3 guard_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from 2nd Corps: 1 guard_infantry
EDIT: Adding units owned by Russians to 2nd Corps: 1 armour
EDIT: Removing units owned by Russians from 3rd Corps: 2 mech_infantrys
EDIT: Adding units owned by Russians to 3rd Corps: 2 armour
EDIT: Removing units owned by Russians from 2nd Tank: 1 BoxFctry
EDIT: Adding units owned by Russians to 2nd Tank: 1 Tank_General3
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 1stCorps, 1 2ndTankArmy and 1 3rdCorps
EDIT: Removing units owned by Russians from Russia: 2 guard_infantrys
EDIT: Adding units owned by Russians to Russia: 1 1stSovietAG
EDIT: Removing units owned by Russians from Russia: 1 2ndCorps
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from 1st Army Group: 2 infantry
EDIT: Adding units owned by Russians to 1st Army Group: 2 guard_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from 1st Corps: 1 1stCorps
EDIT: Removing units owned by Russians from 1st Tank: 1 1stTankArmy
EDIT: Removing units owned by Russians from 2nd Corps: 1 2ndCorps
EDIT: Removing units owned by Russians from 2nd Tank: 1 2ndTankArmy
EDIT: Removing units owned by Russians from 3rd Corps: 1 3rdCorps
EDIT: Removing units owned by Russians from 1st Army Group: 1 1stSovietAG
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Japanese regular : -0.83
Italians regular : -0.33
Germans regular : 1.33
Russians regular : 4.33
Friendly observation on the German turn: you left your DD in SZ 114, and you also didn’t move your Air Transport. If you would like to move any of these, let me know, that’s no problem for me.
If you move the German DD in range of SZ 125, then I will retreat the Russian sub to SZ 123 😀
Lol this turn was an edit party. Had to restructure my armies a bit 😂
yea so you need to take the TG as a hit instead of the Tank. Then if it survives, you edit the TG back in at NCM.
yea there is a lot edit moving the guys from there boxes. You also have to deactivate any before moving if you’d have too many active TG Corps etc …
yea I woulda moved the DD to 112 and the Air Trprt and Pnzrgrndr to Alexandria.
Game History
Round: 7
Purchase Units - Japanese
Trigger JapaneseTotalWarArty: buyTotalWar_Arty added to productionJapanese
Trigger JapaneseTotalWarMechInf: buyTotalWarMechInf added to productionJapanese
Trigger JapaneseTotalWarAirTrprt: buyTotalWarAirTrprt added to productionJapanese
Trigger JapaneseTotalWarTank: buyTotalWar_Tank added to productionJapanese
Trigger JapaneseTotalWarInf: buyTotalWar_Inf added to productionJapanese
Trigger JapaneseTotalWarNavyFighter: buyTotalWarNavyFtr added to productionJapanese
Trigger JapaneseTotalWar Bomber: buyTotalWar_Bomber added to productionJapanese
Trigger JapaneseTotalWarTacBmbr: buyTotalWarTacBmbr added to productionJapanese
Trigger JapaneseTotalWarFighter: buyTotalWarFighter added to productionJapanese
Japanese buy 4 TotalWarFighters, 2 armour, 1 elite and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Banzai: Japanese has 1 Banzai placed in Japan
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 armour moved from Hunan to Kwangsi
2 infantry moved from Kwangtung to Kwangsi
2 bombers moved from Japan to 3 Sea Zone
EDIT: 1 Banzai, 1 Japanese_LCV and 1 elite moved from Japan to Soviet Far East
1 infantry moved from Siberia to Soviet Far East
Combat - Japanese
Battle in Kwangsi
Japanese attack with 1 armour and 2 infantry
British defend with 1 uk_armour
Japanese roll dice for 1 armour and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 uk_armour in Kwangsi, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 uk_armour in Kwangsi, round 3 : 0/1 hits, 0.50 expected hits
1 uk_armour owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 uk_armour
Battle in Yunnan
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 uk_armour
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 uk_armour in Yunnan, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese lost in Yunnan
1 uk_armour owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for British: 1 uk_armour
Battle in 3 Sea Zone
Japanese attack with 2 bombers
Americans defend with 1 destroyer and 2 transports
Japanese roll dice for 2 bombers in 3 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Americans roll dice for 1 destroyer and 2 transports in 3 Sea Zone, round 2 : 1/3 hits, 0.67 expected hits
1 bomber owned by the Japanese lost in 3 Sea Zone
1 destroyer owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 bomber in 3 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Americans roll dice for 2 transports in 3 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits
1 bomber owned by the Japanese lost in 3 Sea Zone
1 transport owned by the Americans lost in 3 Sea Zone
Americans win with 1 transport remaining. Battle score for attacker is -11
Casualties for Japanese: 2 bombers
Casualties for Americans: 1 destroyer and 1 transport
Battle in Soviet Far East
Japanese attack with 1 Banzai, 1 Japanese_LCV, 1 elite and 1 infantry
Americans defend with 1 artillery, 1 infantry and 1 marine
Japanese roll dice for 1 Banzai, 1 Japanese_LCV, 1 elite and 1 infantry in Soviet Far East, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 artillery, 1 infantry and 1 marine in Soviet Far East, round 2 : 1/3 hits, 1.00 expected hits
1 Japanese_LCV owned by the Japanese lost in Soviet Far East
1 infantry owned by the Americans lost in Soviet Far East
Japanese roll dice for 1 Banzai, 1 elite and 1 infantry in Soviet Far East, round 3 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 artillery and 1 marine in Soviet Far East, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Soviet Far East
Japanese roll dice for 1 Banzai and 1 elite in Soviet Far East, round 4 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 artillery and 1 marine in Soviet Far East, round 4 : 0/2 hits, 0.67 expected hits
1 marine owned by the Americans lost in Soviet Far East
Japanese roll dice for 1 Banzai and 1 elite in Soviet Far East, round 5 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 artillery in Soviet Far East, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 Banzai and 1 elite in Soviet Far East, round 6 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 artillery in Soviet Far East, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 Banzai and 1 elite in Soviet Far East, round 7 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 artillery in Soviet Far East, round 7 : 1/1 hits, 0.33 expected hits
1 elite owned by the Japanese lost in Soviet Far East
1 artillery owned by the Americans lost in Soviet Far East
Japanese win with 1 Banzai remaining. Battle score for attacker is 2
Casualties for Japanese: 1 Japanese_LCV, 1 elite and 1 infantry
Casualties for Americans: 1 artillery, 1 infantry and 1 marine
Non Combat Move - Japanese
Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Soviet Far East
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Yakut S.S.R.
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Chahar
1 Rail moved from Kiangsu to Korea
1 Rail and 1 elite moved from Korea to Yakut S.S.R.
1 aaGun moved from Sakha to Siberia
1 aaGun moved from Buryatia to Sakha
1 aaGun moved from Yakut S.S.R. to Buryatia
EDIT: 1 Japanese_LCV and 2 infantry moved from Korea to Japan
1 infantry moved from Amur to Manchuria
1 infantry moved from Anhwe to Kweichow
1 Rail moved from Kiangsu to Shantung
1 Rail and 1 infantry moved from Shantung to Chahar
1 infantry moved from Kiangsi to Kwangtung
1 armour moved from Hunan to Kwangtung
Place Units - Japanese
4 TotalWarFighters, 1 elite and 2 infantry placed in Japan
1 armour and 1 infantry placed in Kiangsu
1 armour and 1 infantry placed in Shantung
Trigger JapaneseTotalWarFighterPlaceJapan4: has removed 4 TotalWarFighters owned by Japanese in Japan
Trigger JapaneseTotalWarFighterPlaceJapan4: Japanese has 4 fighters placed in Japan
Turn Complete - Japanese
Note to players Japanese: It is Early 1943 and Our Shipyards are Hard at Work. We will soon Launch 1 new Battleship and 1 new Transport. They may only Operate in the Pacific and Indian Oceans.
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,3,1,2,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6,5,5,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,5,5,3,4,6,6,3,4,4,2
Japanese collect 25 PUs (15 lost to blockades); end with 25 PUs
Trigger Japan Liberates Formosa Turn7: Japanese met a national objective for an additional 1 PUs; end with 26 PUs
Trigger Japan Loses Okinawa Turn7: Japanese met a national objective for an additional -1 PUs; end with 25 PUs
Trigger Japan Loses IwoJima Turn7: Japanese met a national objective for an additional -1 PUs; end with 24 PUs
Trigger Japan Loses Marianas Turn7: Japanese met a national objective for an additional -1 PUs; end with 23 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 31 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50
Americans regular : 1.00
Japanese regular : -2.17
Russians regular : -0.33
I moved the DD and AirTrprt. Also tidied up 2nd Tank for the soviets.
The Hiding continues for Nippon. :) They lost another Army lol. Need jerry to pull a rabbit out of his hat :)
Here’s one with the Para Boosts. Got rid of that stray Wolfpack as well :)
@barnee You forgot to add your Japanese tactical bomber by the way. Shall I put it in Anhwe for you? Or Hunan?
@barnee said in barnee vs VictoryFirst EXP Boxes Game 4
Don’t take as casualty until after AG Flag dies, which will be the first rd lol.
So yeah how does this work exactly? The AG flag rolls for the extra two AG dice, but it is considered as a separate unit? So how do you remove it mid-battle without soaking up a hit?
totally spaced it :) You ok with anwhe and moving the Yunnan Tank there as well ?
Yea, there is no way to keep from soaking a hit with the AG Flag. That’s why if your opponent doesn’t have one, you need to move a inactive Flag to them.
You don’t take the inactive Flag as a casualty, until after the active Flag dies.
Not perfect, but best triplea can do. At least HPs same that way, even if a extra HP more valuable to the active Flag side.
It’d be a nightmare rolling a big battle by hand and there are bound to be mistakes